group3 sec b_ branding in digital age

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Age Group 3 Asmita | Fela | Prasanna | Prathiba PGP30304 | PGP30086 | PGP30330 | PGP30331

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Page 1: Group3 sec b_ branding in digital age

Branding in Digital Age

Group 3Asmita | Fela | Prasanna | Prathiba

PGP30304 | PGP30086 | PGP30330 | PGP30331

Page 2: Group3 sec b_ branding in digital age

Agenda

Learnings from the article

Real-life Indian Market Example

Page 3: Group3 sec b_ branding in digital age

Learning from the article

Page 4: Group3 sec b_ branding in digital age

Traditional Funnel Approach

How consumers were buying thenConsideration Set Evaluation Decide Buy

Page 5: Group3 sec b_ branding in digital age

Buying in Digital Age

How consumers are buying nowConsider Evaluate Buy Enjoy, Advocate, Bond Buy (Loyalty Loop)

Page 6: Group3 sec b_ branding in digital age

What has changed?

The number of “Touch Points” between the Brand and the Consumer has “increased” New Touch points are

increasingly Digital in nature

Page 7: Group3 sec b_ branding in digital age

What has changed?

Earlier communication was One-way Funnel ModelCommunication in Digital Age is Two Way – CDJ

https://www.youtube.com/watch?v=RJJMa46Q574

Page 8: Group3 sec b_ branding in digital age

What does this call for?

Resource allocation based on Touch Point and CDJ

Currently 70-90% of Marketing budget is spent in Consider and Buy stage

Consumers are most influenced during evaluate and enjoy-advocate-bond stages

Page 9: Group3 sec b_ branding in digital age

Examples in Indian Market

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Asian Paints Digital Branding

Digital Assets owned by

Asian Paints

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Digital Asset to CDJ Stag Mapping

Digital Asset CDJ StageRetail Website with

several web applications Through all the stages

Mobile App Evaluate and Enjoy-Advocate-Bond

Social Networking Pages (Facebook & Twitter) Enjoy-Advocate-Bond

YouTube Channel Evaluate and Enjoy-Advocate-Bond

Blog Evaluate and Enjoy-Advocate-Bond

Page 14: Group3 sec b_ branding in digital age
Page 15: Group3 sec b_ branding in digital age

THE WEBSITE

Page 16: Group3 sec b_ branding in digital age

THE GAMETie up with Sony

Computer Entertainment in

Europe to create the game Ra One for

PlayStation Platform

Page 17: Group3 sec b_ branding in digital age

• Spent ~INR 15 crores on social media marketing

• Own official website with exclusive contents and updates of film

• Collaboration with YouTube, Google’s G+ social network

• Tie ups with social networking sites like Go Jiyo, Twitter, Facebook

social media

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Creating ‘Privileged Users’

The official Ra.One page also contains an embedded playlist and a link to the

merchandise store

Page 19: Group3 sec b_ branding in digital age

GAMEOVER