group3 sec b_ branding in digital age
TRANSCRIPT
Branding in Digital Age
Group 3Asmita | Fela | Prasanna | Prathiba
PGP30304 | PGP30086 | PGP30330 | PGP30331
Agenda
Learnings from the article
Real-life Indian Market Example
Learning from the article
Traditional Funnel Approach
How consumers were buying thenConsideration Set Evaluation Decide Buy
Buying in Digital Age
How consumers are buying nowConsider Evaluate Buy Enjoy, Advocate, Bond Buy (Loyalty Loop)
What has changed?
The number of “Touch Points” between the Brand and the Consumer has “increased” New Touch points are
increasingly Digital in nature
What has changed?
Earlier communication was One-way Funnel ModelCommunication in Digital Age is Two Way – CDJ
https://www.youtube.com/watch?v=RJJMa46Q574
What does this call for?
Resource allocation based on Touch Point and CDJ
Currently 70-90% of Marketing budget is spent in Consider and Buy stage
Consumers are most influenced during evaluate and enjoy-advocate-bond stages
Examples in Indian Market
Asian Paints Digital Branding
Digital Assets owned by
Asian Paints
Digital Asset to CDJ Stag Mapping
Digital Asset CDJ StageRetail Website with
several web applications Through all the stages
Mobile App Evaluate and Enjoy-Advocate-Bond
Social Networking Pages (Facebook & Twitter) Enjoy-Advocate-Bond
YouTube Channel Evaluate and Enjoy-Advocate-Bond
Blog Evaluate and Enjoy-Advocate-Bond
THE WEBSITE
THE GAMETie up with Sony
Computer Entertainment in
Europe to create the game Ra One for
PlayStation Platform
• Spent ~INR 15 crores on social media marketing
• Own official website with exclusive contents and updates of film
• Collaboration with YouTube, Google’s G+ social network
• Tie ups with social networking sites like Go Jiyo, Twitter, Facebook
social media
Creating ‘Privileged Users’
The official Ra.One page also contains an embedded playlist and a link to the
merchandise store
GAMEOVER