grm_stat.pdf

49

Upload: kyle-willard

Post on 06-Mar-2016

12 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 1/49

Page 2: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 2/49

FINAL, OFFICIAL

ABILITIES

6C  5 10 4 — 2

Hitch a Ride:  This model may not declare

more than two Walk Actions per Activation.

When a friendly Pig withina2 declares a Walk

Action, this model may push into base contactwith the Pig after the Action is complete.

Pork Whisper'n: Friendly Pig models

Activating within a8 may ignore the Set'er

Off Ability for the duration of the Activation.

Df/Wp (C) Wall of Pork: Immediately increase

this model's final duel total by 1 for each

friendly Pig within 2" up to a maximum of +2.

Impossible to Wound: Damage flips against

this model suffer -. Damage flips against

this model may not be cheated.

Page 3: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 3/49

30mm

ATTACK ACTIONS

(1) Slop 'em Up (Ca 5 / Rst: Df  / Rg: y4): Target suffers 1/2/4 damage and gains

the following Condition until the end of the Turn: "Tasty: Pigs targeting this model with

Attacks gain+ to the Attack Flip."

R Feeding Frenzy : After succeeding, all friendly Pigs within range and LoS

of the target may make a (1) Ml Attack targeting it.

TACTICAL ACTIONS

(1) Prod: Target friendly Pig within 2" immediately makes a (1) Ml  Action. The

target gains + to the Attack flip of this Action.

(1) "Sooey!" (Ca 6 / TN: 10 / Rg: p8): Friendly Pigs in range may push their

Cg directly towards this model. If this model fails this Action, all Pigs in range

immediately Charge this model.

R Feedin' Time!: After succeeding, all Pigs pushed in this way heal 1

damage.

(0) Proper Care: This model may suffer 2 damage to heal 2 damage on all friendly

Pigs within p6.

Page 4: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 4/49

FINAL, OFFICIAL

ABILITIES

From the Shadows: This model may be

deployed anywhere on the board that is at

least 6” away from the enemy Deployment

Zone. This model may not take InteractActions on the first Turn.

Insignificant:  This model may not take

Interact Actions.

Kept at a Distance: Friendly Pigs Activating

within a6 gain +1 Wk  for the duration of

the Activation.

Pork Whisper'n: Friendly Pig models

Activating within a8 may ignore the Set'er

Off Ability for the duration of the Activation.

6 6 4 5 6 1

Page 5: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 5/49

30mm

ATTACK ACTIONS

(1) Rip and Tear (Ml 5 / Rst: Df  / Rg: y1): Target suffers 1/2/3 damage.

R Critical Strike: When damaging the target, this attack deals +1

damage for each R in the final duel total.

TACTICAL ACTIONS

(0) Herd 'em: Target friendly Pig within 6" and LoS is pushed up to its Wk in any

direction.

Page 6: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 6/49

FINAL, OFFICIAL

ABILITIES

Three Headed: This model gains+ to Attack

and damage flips it makes when it has 5 or

more Wounds remaining.

Farrowing: When this model is killed or

sacrificed, summon two Piglets within 1"

before removing it. These Piglets suffer 4

damage each.

Smell Fear: Once per Turn, when an Enemy

model within 6” loses a Wp duel, this model

may immediately take a (1)  Ml action after

resolving the current Action.

Terrifying (All) 12: Enemy models must pass

a TN 12 Horror Duel if they end a Walk action

within this model’s engagement range or

target this model with an Action.

4 5 10 5 9 3

Page 7: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 7/49

50mm

ATTACK ACTIONS

(1) Furious Mauling (Ml 5 / Rst: Df  / Rg: y2): Target suffers 3/5/6 damage.

C Eat Anything : After damaging, this model heals 1/2/3 damage.

TACTICAL ACTIONS

(1) Birth (Ca 5 / TN: 10C): This model may discard an enemy Scheme Marker

within 2" to summon a Piglet into base contact with this model. The Piglet and this

model each suffer 2 damage.

Page 8: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 8/49

FINAL, OFFICIAL

ABILITIES

Rile 'em Up: Other friendly Pigs which begin

their Activation withina4 gain+ to Attack and

damage flips which are generated by Attack

Actions resulting from the Charge Action for theduration of the Activation.

Hard to Wound +1: Damage flips against

this model suffer -.

Ceaseless Advance: When a friendly model

ends its Activation, if the opposing player

has 0 Control Cards in hand, this model

gains the Reactivate Condition.

An Eye on the Young'uns: Other friendly Pigs

in play do not consider friendly Pigs as legal

targets for a Charge Action.

4 6 12 5 5 3

Page 9: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 9/49

50mm

ATTACK ACTIONS

(1) Savage Bite (Ml 6 / Rst: Df  / Rg: y1): Target suffers 3/4/5 damage.

C Eat Anything : After damaging, this model heals 1/2/3 damage.

R Mauled to Slop: After killing target, all friendly Pigs inp6 may push

3" towards this model. All Pigs pushed in this way heal 2 damage.

TACTICAL ACTIONS

(1) Nudge 'em On: Discard a card to push target other friendly Pig up to 4" in

any direction. The target gains the following Condition until the end of the Turn:

"Major's Teaching: This model may add the suit of the card which was discardedto apply this Condition to all of its final duel totals."

(0) The Old Pig Knows the Way: All friendly Gremlins within p4 may push up to

their Wk towards this model.

Page 10: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 10/49

FINAL, OFFICIAL

ABILITIES

Bayou Two Card: This model may Cheat Fate

with the top card of its Fate Deck.

Reckless:  At the start of this model's

Activation, it may suffer 1 damage to generate

1 additional General AP.

Roostercharge: This model may perform the

(2) Charge Action as a (1) Action.

Rampage: When this model has the opportunity

to declare an Action, if it has two or fewer

Wounds remaining, it must declare a Charge

Action against the closest legal target which itis not engaged with. This Charge Action may

be made while engaged. This model gains + 

to Attack and damage flips during this Charge

Action. If there are no legal targets, this model

may declare an Action normally.

5 4 6 7 7 2

Page 11: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 11/49

40mm

ATTACK ACTIONS

(1) Beak (Ml 6 / Rst: Df  / Rg: y1): Target suffers 2/4/6 damage. This Attack

must declare a Trigger if able.

R   Stampede: After damaging, this model suffers 1 damage

and must charge the closest legal non-Pig target which it is notengaged with. This Charge may be made while engaged. This

model may only declare this Trigger once per Activation.

(1) Rusty Rifle (Sh 5 / Rst: Df  / Rg: z12): Target suffers 1/3/4 damage. This

Attack must declare a Trigger if able.

R  Dumb Luck : Instead of its normal damage, this Attack deals2/6/8 damage to the target and this model suffers damage equal

to half of the amount the target suffers.

C  Whoops, Ricochet : After resolving, the closest other friendly

model within 12" and LoS suffers 1 damage.

Page 12: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 12/49

FINAL, OFFICIAL

ABILITIES

It Goes Pop!: When this model is killed, it may

take the Bacon Bomb  Action before being

removed from play.

Insignificant:  This model may not take

Interact Actions.

Stuffed With Explosives: When this model is

killed or sacrificed, all models within 3" gain

the following Condition until the end of the

Turn: "Concussion: This model suffers -1 Sh and may not cheat damage flips caused by

its Sh Actions."

4 4 4 5 6 1

Page 13: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 13/49

30mm

ATTACK ACTIONS

(1) Ram (Ml 4 / Rst: Df  / Rg:y1): Target suffers 1/2/3 damage. This Attack must

declare a Trigger if able.

C Too Hard : After damaging, this model suffers 1 damage.

TACTICAL ACTIONS

(1) Bacon Bomb: Flip a card which can not be cheated and apply the following

effect depending on the suit of the card. After resolving this Action, if this model

is still in play, sacrifice it.

C: All models in p1 suffer 4 damage.R: All models in p2 suffer 3 damage.

t: All models in p3 suffer 2 damage.

M: All models in p4 suffer 1 damage.

Either Joker: All models in p3 suffer 3 damage and are pushed

3" away from this model.

Page 14: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 14/49

FINAL, OFFICIAL

ABILITIES

Dead Man's Switch: When this model is killed

or sacrificed, it may make all friendly Stuffed

Piglets in play immediately take the Bacon

Bomb Action.

Reckless:  At the start of this model's

Activation, it may suffer 1 damage to generate

1 additional General AP.

Armor +1: Reduce all damage suffered by this

model by +1, to a minimum of 1.

5 4 6 5 6 1

Page 15: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 15/49

30mm

ATTACK ACTIONS

(1) Hide Scrapin' Knife (Ml 6C / Rst: Df  / Rg:y1): Target suffers 2/3/4 damage.

C  Skinned : While damaging an enemy model, the damage flip

gains + and a Corpse Marker is placed in base contact with the

target.CC Good 'un For My Collection: After killing a non-Peon enemy

model, summon a Stuffed Piglet into base contact with the model

before removing it from play. The model does not drop Corpse or

Scrap Markers.

TACTICAL ACTIONS

(1) Never Happen (Ca 6 / TN: 11M / Rg: p4): All friendly Pigs in range gain the

following Condition until the end of the Turn: "Flight: This model is immune to

falling damage and may ignore any terrain or models while moving."

(0) Purdy Fireworks: Target friendly Stuffed Piglet within 12" may be pushed up to

3" in any direction and then take a (1) Action.

(0) Taxidermin' (Ca  6 / TN: 15 / Rg: 6): Target a Corpse Marker. Summon a

Stuffed Piglet into base contact with the target. Then, discard the target Marker.

Page 16: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 16/49

FINAL, OFFICIAL

ABILITIES

 6 6 12 5 6 2

"Get Off My Land!": After determining Initiative

on the first Turn, this model may discard a card

to push up to 8". If it does, this model may not

cross the Centerline during this push or takeInteract Actions on the first Turn.

Do It Right!: Once per Turn, if another friendly

Gremlin in LoS fails an Ml Action, this model

may sacrifice it to give all friendly Gremlins in

play+ to Ml Actions for the rest of the Turn.

Chores: This Crew gains one of the following

until the end of the Turn depending on the suit

of the card it used for Initiative this Turn:

M: Friendly models ignore severe terrain.C: When any friendly model is killed, all

models inp1 of it suffer 1 damage.

R: Friendly models gain +1 Ml.

t: If a friendly Gremlin is killed, draw 1 card.

Page 17: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 17/49

30mm

ATTACK ACTIONS

(1) Giant Wooden Spoon (Ml 6 / Rst: Df  / Rg:y1): Target suffers 3/4/5 damage.

M Reposition: After damaging, push this model up to 3" in any direction.

t  SMACK!: After damaging, push the target up to 4" in any direction.

R Critical Strike: When damaging the target, this attack deals +1damage for each R in the final duel total.

(1) Horrible Hollerin' (Ca 5 / TN: 11 / Rst: Wp / Rg: 12): Push target model up to 5"

in any direction. This Action may not target the same model more than once per Turn.

TACTICAL ACTIONS

(0) Too Much Makeup: This model may discard a card to gain the following

Condition until the end of the Turn: "Disguised: This model may not be the target

of the Charge Action."

(0) Let Mah Handle This: This model may discard a card to be pushed into base

contact with target friendly model within 6" and LoS. Push the target model up to6" in any direction.

(1) Aim For the Sore Spots (Ml 6 / TN: 14): This model gains the following Condition

until the end of the Turn: "The Bane of Kneecaps: This model's Ml Attack Actions

gain +1 Ml and +2 Rg."

C Thwap!: After succeeding, immediately take a (1) Ml Action.

Page 18: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 18/49

FINAL, OFFICIAL

ABILITIES

Insignificant:  This model may not take

Interact Actions.

"I'll Carry That, Mah!":  At the start of the

game, attach one non-Avatar Upgrade to

this model with the restriction of Mah Tucket

without paying any Soulstones. No other model

in this Crew may attach the same Upgrade. If

this model leaves play, attach the Upgrade to

a friendly Mah Tucket, ignoring any restrictions.

"Get Off My Land!": After determining Initiative

on the first Turn, this model may discard a card

to push up to 8". If it does, this model may not

cross the Centerline during this push or takeInteract Actions on the first Turn.

5 5 5 6 6 1

Page 19: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 19/49

30mm

ATTACK ACTIONS

(1) Medium Wooden Spoon (Ml 5 / Rst: Df  / Rg:y1): Target suffers 2/3/4 damage.

M Reposition: After damaging, push this model up to 3" in any direction.

t  SMACK!: After damaging, push the target up to 4" in any direction.

TACTICAL ACTIONS

(1) Aim For the Sore Spots (Ml 5 / TN: 14): This model gains the following Condition

until the end of the Turn: "The Bane of Kneecaps: This model's Ml Attack Actions

gain +1 Ml and +2 Rg."

C Thwap!

: After succeeding, immediately take a (1)Ml

 Action.

Page 20: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 20/49

FINAL, OFFICIAL

ABILITIES

Reckless:  At the start of this model's

Activation, it may suffer 1 damage to generate

1 additional General AP.

Ill Omens: After flipping Initiative and before

either Crew spends a Soulstone to reflip

Initiative, this model's Crew may Cheat its

Initiative flip.

"Don't Fight Over Me, Boys!":  When this

model is targeted by an Attack Action, a friendly

Gremlin within 3" and LoS which is also a legal

target may suffer 1 damage to become thetarget instead.

6 5 8 5 6 1

Page 21: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 21/49

30mm

ATTACK ACTIONS

(1) Slap (Ml 7 / Rst: Df  / Rg: y1): Target suffers 1/2/3 damage.

R  "I Never!": After damaging, a friendly Gremlin within range and

LoS of the target may make a (1) Ml Attack Action against the target

which may not declare Triggers.M "Help!": After damaging an enemy model, any friendly Gremlins within

8" and LoS of this model may push up to their Wk towards the target.

(1) Gremlin "Lure" (Ca 6M / TN: 12M / Rst: Wp / Rg: 18): Target model is pushed

its Cg away from this model. If the target is a Gremlin, instead, it is moved its Cg 

towards this model and must end the move as close to this model as possible.

C Never Needed to See That...: After succeeding, the target gains

the Slow Condition.

(0) "Buy You a Drink?" (Ca 6M / TN: 13C / Rst: Wp / Rg: 6): Target a model. The

target gains Poison +1 a number of times equal to the difference between its final

duel total and this model's final duel total.

TACTICAL ACTIONS

(0) "Presents? For me?": Target any number of Scheme Markers in base contact

with this model. At the end of this model's Activation, place the Markers in base

contact with this model.

Page 22: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 22/49

FINAL, OFFICIAL

ABILITIES

"Get Off My Land!": After determining Initiative

on the first Turn, this model may discard a card

to push up to 8". If it does, this model may not

cross the Centerline during this push or takeInteract Actions on the first Turn.

Lay of the Land: While in cover, this model

receives cover from all non y  Attack

Actions.

Boost Their Confidence: After another

friendly Gremlin fails with an Sh  Attack

Action, this model may suffer 2 damage to

immediately make a (1) Sh Attack againstthe same target without spending AP

(range and LoS are required as normal).

Only one model may benefit from this

Ability per failed Attack.

6 6 6 5 6 1

Page 23: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 23/49

30mm

ATTACK ACTIONS

(1) Fryin' Pan (Ml 5 / Rst: Df  / Rg: y1): Target suffers 2/3/4 damage.

M Reposition: After damaging, push this model up to 3" in any direction.

t  SMACK!: After damaging, push the target up to 4" in any direction.

R Critical Strike: When damaging the target, this attack deals +1damage for each R in the final duel total.

(1) Trusty Rifle (Sh 6 / Rst: Df  / Rg: z14): Target suffers 1/3/4 damage. This

Attack ignores cover. If this Attack benefits from the Focused Condition, it deals

+1 damage.

M Reposition: After damaging, push this model up to 3" in any direction.

TACTICAL ACTIONS

(0) Playin' Possum: This model may discard a card to make the area a3 around

it count as soft cover until the end of the Turn.

Page 24: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 24/49

FINAL, OFFICIAL

ABILITIES

 6 5 10 5 6 2

Penetrating Stench:  Enemy models within

a6 may not take the Focus or Defensive

Stance Actions.

Unimpeded: This model ignores penaltiesfor severe terrain when moving.

The Swamp Is Our Home: Friendly

Swampfiend models gain the following

Ability while they remain within a6:  "Lay

of the Land: While in cover, this modelreceives cover from all non y  Attack

Actions."

ATTACK ACTIONS

Page 25: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 25/49

50mm

ATTACK ACTIONS

(1) "Git 'Em!" (Ml 6 / Rst: Df  / Rg:y3): Target suffers 2/4/5 damage.

R Death Roll : While damaging, the damage flip receives+.

C  Swallow Whole: After inflicting severe damage, kill the target unless it

discards two cards.(1) Hunting Rifle  (Sh 6M / Rst: Df  / Rg: z14): Target suffers 2/4/6 damage. This

Attack ignores cover. This Attack does not randomize when shooting into engagements.

M My Loyal Scouts: Immediately add 1 to the final duel total for each other

friendly Swampfiend within 6" and LoS of the target.

TACTICAL ACTIONS

(0) Hunting Screen: Place a 30mm Hunting Screen Marker in base contact with

this model. The areaa3 around this Marker is considered soft cover. Remove the

Marker when this model takes this Action again.

(0) Gator Snack: Discard a Corpse, Scrap, or Scheme Marker within 3" to push

this model into base contact with the Marker before discarding it and then flipa card which may be cheated. Apply one of the following depending on the suit:

R: This model may perform a (1) Attack Action.

C: This model heals 2 damage.

t: This model draws 1 card.

M: Push this model up to 4" in any direction.

Page 26: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 26/49

FINAL, OFFICIAL

ABILITIES

Melee Expert: This model gains 1

additional AP which may only be used to

take Ml Actions.

Rebound: While this model is in base contactwith impassible terrain, increase its Cg to 12.

Hard to Wound +1: Damage flips against

this model suffer -.

6 5 10 5 5 3

ATTACK ACTIONS

Page 27: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 27/49

40mm

ATTACK ACTIONS

(1) Grapple (Ml 6 / Rst: Df  / Rg: y1): Target suffers 2/5/6 damage.

R  Crushing Strike: While damaging, the damage flip gains +  for

each R in the final duel total.

t  Arm Lock : After damaging, the target gains the following Conditionuntil the end of the Turn: "Fracture: This model suffers- to Df  duels."

M Pile Driver : After damaging, the target must pass a TN 12 Df  duel

or gain the Paralyzed Condition.

C Finisher : After damaging, if the target is Paralyzed, kill the target.

(2) Whacked With a Gremlin (Ml 6t / Rst: Df  / Rg:y2): Target suffers 4/6/7 damage.

t  SMACK!: After damaging, push the target up to 4" in any direction.

TACTICAL ACTIONS

(0) Challenge: Until the end of the Turn enemy models within a8 of this model

must pass a TN 14 Wp duel when declaring a model other than this model as the

target of an Action, or the Action fails.

(0) One Thousand Masks: This model may discard a card to gain one of the

following Conditions until the end of the Turn, depending on the suit of the card:

M: +2 Wk, C: Immune to Slow and Paralyzed,t: +1 Df , R: +1 Ml.

Page 28: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 28/49

FINAL, OFFICIAL

ABILITIES

Slippery: When this model is targeted by an

Attack Action, it may select a friendly model

within 2" which is also a legal target to become

the target instead. This model is immune to

damage fromp effects.

Reckless:  At the start of this model's

Activation, it may suffer 1 damage to generate

1 additional General AP.

Df (R) It's All in the Reflexes: After succeeding,

deal 2/3/4 damage to the Attacker which

cannot be cheated.

Hard to Kill: While this model has 2 or more

Wd  remaining when it suffers damage, it

may not be reduced to below 1 Wd.

5 7 7 5 6 1

ATTACK ACTIONS

Page 29: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 29/49

30mm

ATTACK ACTIONS

(1) Lucky Knife (Ml 6Rt / Rst: Df  / Rg: y1): Target suffers 2/3/4 damage.

R Critical Strike: When damaging the target, this attack deals +1

damage for each R in the final duel total.

t  Sic 'em, Girl!: After damaging, a friendly Pig within 8" and LoS ofthe target may be pushed into base contact with it.

(1) Backwater Pepperbox (Sh 5R / Rst: Df  / Rg: z8): Target suffers 2/3b /5b 

damage.

RM  Trigger Crazy : After damaging, immediately take a 1 AP Sh 

Attack Action against the same target. This Action may not declare

Triggers.

t  Sic 'em, Girl!: After damaging, a friendly Pig within 8" and LoS of

the target may be pushed into base contact with it.

TACTICAL ACTIONS

(1) Crackerjack Timing  (Ca 7 / TN: 10 / Rg: 10): Target an enemy model. Allenemy models within p6 of the target must pass a TN 13 Wp duel or be pushed

5" towards the target. This Action may only be taken once per Turn.

Page 30: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 30/49

FINAL, OFFICIAL

ABILITIES

Armor +2: Reduce all damage suffered by this

model by +2, to a minimum of 1.

Hard to Kill: While this model has 2 or more

Wd  remaining when it suffers damage, itmay not be reduced to below 1 Wd.

Unimpeded: This model ignores penalties

for severe terrain when moving.

Eat Your Fill: After killing or sacrificing an

enemy model, this model may choose toheal all damage it has suffered and end

its Activation.

5 6 8 4 6 2

ATTACK ACTIONS

Page 31: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 31/49

50mm

ATTACK ACTIONS

(1) Tusks (Ml 6 / Rst: Df  / Rg: y1): Target suffers 2/4/6 damage. This Attack

must declare a Trigger if able.

R Tear 'em Apart : When damaging the target, this Attack deals +2

damage.C Lie Down and Nap: After resolving, end this model's Activation.

(1) Take a Bite (Ml 5C / Rst: Df  / Rg: y1): Target suffers 1/2/3 damage.

C Eat Anything : After damaging, this model heals 1/2/3 damage.

TACTICAL ACTIONS

(0) Riled Up (Ca 5 / TN: 12): This model may suffer 2 damage which may not be

reduced to gain the Reactivate Condition.

Page 32: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 32/49

FINAL, OFFICIAL

ABILITIES

Flight: This model is immune to falling

damage and may ignore any terrain or

models while moving.

Reckless:  At the start of this model'sActivation, it may suffer 1 damage to generate

1 additional General AP.

Immolating Demise 4: When this model is

killed, models in p2 gain Burning +4.

Exhaust Trail:  Friendly models in a6 are

immune to damage fromp and b.

6 5 6 5 6 1

ATTACK ACTIONS

Page 33: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 33/49

30mm

ATTACK ACTIONS

(1) Flaming Bottle (Sh 5t / TN: 12t / Rst: Df  / Rg: z8): Target enemy model

gains the Burning +3 Condition. This Attack ignores cover.

TACTICAL ACTIONS(1) Gremlin Cunning: This model's controller draws 2 cards and then places 3

cards from her hand on top of her deck. This Action may only be taken once per

Turn.

(0) "Bombs Away!": This model may discard a card to place a Scheme Marker in base

contact with itself. This Action may not be used to place a Scheme Marker within 2" ofanother friendly Scheme Marker.

Page 34: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 34/49

FINAL, OFFICIAL

ABILITIES

Bayou Rampage: At the start of this model's

Activation, if it is not engaged, withina2 of

a friendly Gremlin, or within a8 of a friendly

model with the Pork Whisper'n  Ability, it

must take the Charge Action if it is able and

there is a legal target available.

On Edge: This model receives +  to Attack

flips it makes outside of its Activation.

Eat Your Fill: After killing or sacrificing an

enemy model, this model may choose to

heal all damage it has suffered and end

its Activation.

From the Shadows: This model may be

deployed anywhere on the board that is at

least 6” away from the enemy Deployment

Zone. This model may not take Interact

Actions on the first turn.

5 4 8 4 8 2

ATTACK ACTIONS

Page 35: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 35/49

40mm

ATTACK ACTIONS

(1) Tusks (Ml 5 / Rst: Df  / Rg: y1): Target suffers 2/4/6 damage. This Attack

must declare a Trigger is able.

R   Stampede: After damaging, this model suffers 1 damage

and must Charge the closest legal non-Pig target which it is notengaged with. This Charge may be made while engaged. This

model may only declare this Trigger once per Activation.

C Eat Anything : After damaging, this model heals 1/2/3 damage.

TACTICAL ACTIONS

(0) Root Around: Target a Scheme Marker within 4", push this model into base

contact with the target and then discard it.

Page 36: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 36/49

FINAL, OFFICIAL

ABILITIES

Accomplice: After this model ends its

Activation a friendly model within 6" may

Activate immediately as a Chain Activation.

Hard to Kill: While this model has 2 or moreWd  remaining when it suffers damage, it

may not be reduced to below 1 Wd.

Armor +1: Reduce all damage suffered by this

model by +1, to a minimum of 1.

6 5 4 5 6 1

ATTACK ACTIONS

Page 37: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 37/49

30mm

(1) Crusty Blade (Ml 3 / Rst: Df   / Rg:y1): Target suffers 3/4/7 damage.

TACTICAL ACTIONS

(1) "Hit Me!" (Ca 4 / TN: 10): Until the end of the Turn, enemy models in a6 which

declare an Attack or Charge Action which can target this model must pass a TN 12

Wp duel or this model must be the target of the Action.

(0) Luck o' the Draw: Target friendly Leader within 8" gains the following Condition

until the end of the Turn: "Lucky Draw: Whenever this model flips a R in a duel, it

may immediately heal 1 damage."

Page 38: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 38/49

FINAL, OFFICIAL

ABILITIES

  5 7 12 5 6 2

Counterspell: Enemy Ca Actions which target

this model lose all suits printed in the Ca for

the duration of the Action.

Df (M) "Squeel!": After this model isdamaged by an enemy Ml  Attack Action,

push this model 4" away from the Attacker.

Glowy: When this model is deployed,

choose another non-Peon model. The

chosen model gains the following Condition

for the rest of the game: "Magical: Damage

dealt by this model ignores Armor, Hard to

Kill, and Incorporeal."

Armor +1: Reduce all damage suffered by

this model by +1, to a minimum of 1.

ATTACK ACTIONS

Page 39: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 39/49

30mm

(1) Iron Fan of Tsu Li (Ml 5 / Rst: Df  / Rg:y2): Target suffers 1/3/5 damage.

M Poof!: After succeeding against an enemy, place this model within 6".

R Iron Storm: After damaging, flip a card which may not be cheated

for every model within p3 of the target besides this model. All

models which receives a R suffer 1 damage.

(1) Lightning Jump (Ca  7t  / TN: 13t  / Rst: Df   / Rg: z10): Target suffers

2/3bb /5bbb damage. This model flips a card which may not be cheated for every

model withinp3 of the target. All models which receive a C suffer 2 damage.

tt Fzzzzap!: After succeeding, all models within p3 of the target

which receive a t suffer 2 damage as well.C Lightning Storm: After damaging, take this Action again at -1 Ca against

target model which suffered damage from thep generated by this Action.

TACTICAL ACTIONS

(0) What Goes Up...: Discard target friendly Scheme Marker within 4". If this happens,

at the end of the Turn place a friendly Scheme Marker within 6" of this model. All modelswithinp3 of the Scheme Marker must pass a TN 12 Df  duel or suffer 1 damage.

(0) BOOM! (Ca 7 / TN: 16 / Rg:p4): All models in range must pass a TN 14 Df  duel or

suffer 2 damage. This model may discard up to 3 Scheme Markers within 4" and LoS to

increase the Rg of this Action by 2 for each Scheme Marker discarded.

Page 40: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 40/49

FINAL, OFFICIAL

ABILITIES

Accomplice: After this model ends its

Activation a friendly model within 6" may

Activate immediately as a Chain Activation.

Insignificant:  This model may not takeInteract Actions.

Evasive: This model is immune to damage

caused by p effects.

6 4 5 5 4 1

ATTACK ACTIONS

Page 41: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 41/49

30mm

(1) Spinning Baton (Ml 5 / Rst: Df  / Rg: y1): Target suffers 1/3/4 damage.

t  In the Eye!: After damaging, target gains the Slow Condition.

End this model's Activation.

TACTICAL ACTIONS

(1) Prepare the Show (Ca 5 / TN: 13): Look at the top 4 cards of this Crew's deck

and place them back on top in any order.

(1) Crackerjack Timing  (Ca 5 / TN: 10 / Rg: 10): Target an enemy model. All

enemy models within p6 of the target must pass a TN 13 Wp duel or be pushed5" towards the target. This Action may be taken once per Turn.

Page 42: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 42/49

FINAL, OFFICIAL

ABILITIES

Blast Resistant +1: Reduce all damage this

model suffers fromp and b effects by +1, to

a minimum of 1.

Reckless:  At the start of this model'sActivation, it may suffer 1 damage to generate

1 additional General AP.

Knock It Off!: When suffering damage from a

p orb effect, this model may suffer 1 damage

to take a (1) AP Action after the current Action

is resolved.

5 5 6 5 5 1

ATTACK ACTIONS

Page 43: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 43/49

30mm

(1) Magic Blasty Stick (Ca 6 / Rst: Df  / Rg: z8 or y2): Target suffers 2/3/3

damage. This Attack ignores Armor. This Attack must declare a Trigger if able.

C To the Kneecaps: After damaging, the target gains Slow.

R The Green Wrath: After damaging, all models within p3 of the targetexcept this model must pass a TN 11 Df  duel or suffer 2 damage.

M Yippie!: After damaging, all models withinp3 of the target except this

model heal 2 damage.

TACTICAL ACTIONS

(0) Leave it to Luck (Ca 6 / TN: 13): Until the end of the Turn, models within a6treat anyM cards which they flip or play as having +2 value, and anyt cards which

they flip or play as having -2 value.

(0) Tinkerin' With the Unknown : This model places a card from its hand on its stat card

face down. Discard the card if this model leaves play. At the end of the Turn, reveal the

card and apply one of the following depending on its suit, then discard it.C: This model and all models withinp3 suffer 2 damage.

t: This model performs a (1) Interact Action, if able.

R: All models withinp3 heal 1 damage.

M: All models withinp3 must pass a TN 12 Wk duel or gain Slow.

Page 44: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 44/49

FINAL, OFFICIAL

ABILITIES

Melee Expert: This model gains 1

additional AP which may only be used to

take Ml Actions.

Ruthless: This model is Immune to Wp duels during its Activation.

Insignificant:  This model may not take

Interact Actions.

Unimpeded: This model ignores penalties

for severe terrain when moving.

5 4 6 5 6 2

ATTACK ACTIONS

Page 45: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 45/49

40mm

(1) Fearsome Jaws (Ml 5 / Rst: Df  / Rg: y2): Target suffers 2/3/4 damage.

R Death Roll : While damaging, the damage flip receives+.

C  Swallow Whole: After inflicting severe damage, kill the target unless it

discards two cards.

(3) Drag Under (Ml 5 / Rst: Df  / Rg: y2): Target suffers 3/4/5 damage.

C Held Under : After damaging, the target gains the Paralyzed Condition.

TACTICAL ACTIONS

(0) Ambush: Discard a card to push this model up to 3" in any direction.

Page 46: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 46/49

FINAL, OFFICIAL

ABILITIES

Good Student: When hired into a Crew led

by a Master, this model may purchase one

non-Avatar Upgrade with a restriction of the

Master's name, ignoring restrictions. No other

models in the Crew may attach the same

Upgrade. Any references to the Master's name

on the Upgrade count as this model's name.

Bayou Two Card: This model may Cheat Fate

with the top card of its Fate Deck.

Winds of Fate: Once per Turn, when another

model within a6 draws a card, this model

may discard a card to draw a card.

Df (M) Regret: After inflicting moderateor severe damage on this model, end the

Attacker's Activation.

7 6 6 6 5 1

ATTACK ACTIONS

Page 47: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 47/49

30mm

(1) Voodoo Pins (Ml 6 / Rst: Df  / Rg:y1): Target suffers 1/2/5 damage. A model

damaged by this weapon also receives the Poison +2 Condition.

(1) Jynx  (Ca 6C  / Rst: Wp / Rg: 8): Target suffers 2 damage. Choose one of

the following Conditions. The target gains the chosen Condition until the end of

the Turn:

Twisted Fingers: This model may not declare Triggers.

Twisted Legs: This model may not take Walk or Charge Actions.

Twisted Mind: Friendly models which Activate within a3 must

immediately take a TN 12 Horror Duel.

TACTICAL ACTIONS

(0) Putrefy (Ca  6C  / TN: 14CC  / Rg: 8): Target an enemy Scheme Marker.

Summon a Stuffed Piglet into base contact with the Scheme Marker, then discard

the Marker.

Page 48: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 48/49

FINAL, OFFICIAL

ABILITIES

"Duck!":  Other friendly models within a3

gain + to Df  duels.

Wizened:  Other friendly models within a6

gain +1 Wp.

Old Scavenger:  Once per Turn, when a

friendly model within a3 kills an enemy

model, add 1 Soulstone to this Crew's

Soulstone Pool.

4 5 4 5 - 1

ATTACK ACTIONS

Page 49: Grm_Stat.pdf

7/21/2019 Grm_Stat.pdf

http://slidepdf.com/reader/full/grmstatpdf 49/49

30mm

(1) Walkin' Stick (Ml 3 / Rst: Df  / Rg:y1): Target suffers 1/3/4 damage.

(1) Sawed-Off Shotgun (Sh 5 / Rst: Df  / Rg: z6): Target suffers 2/3b /4bb damage.

C  Slug: This Attack places no blast Markers. After damaging, perform

a 2/3/4 damage flip against the target which may not be cheated. Thismodel may not take the Sawed-Off Shotgun Action again this Turn.

TACTICAL ACTIONS

(0) "Let Me Tell You a Tale, Sonny...": Discard a card to draw a card.