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Graphical User Interface Chapter 7

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Page 1: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Graphical User Interface

Chapter 7

Page 2: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Java Foundation Classes• Use the Java Foundation Classes (JFC) to create

a graphical user interface for your application.• Two sets of JFC classes

– AWT (Abstract Windowing toolkit)• Directs the underlying OS to draw its own built-in

components

import java.awt.*; // BorderLayout, GridLayout

– Swing : • Draws most of its components on the screen

import javax.swing.*;

Page 3: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Package: javax.swing• In this chapter we will use the following Swing

classes– JOptionPane – JFrame – JPanel– JLabel– JTextField– JButton– JCheckBox – JRadioButton– BorderFactory

Page 4: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Frame

• A basic window that has a border around it, title bar, and a set of buttons for minimizing, maximizing and closing the window

• Create a frame object with the JFrame class (a Swing class)

Page 5: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Methods in JFrame• Import JFrame class

import javax.swing.JFrame;import javax.swing.*;

• Set Original Size of WindowsetSize (300,200) // width, height in pixels

• Set Title of WindowsetTitle (“Window Title”);

Page 6: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Methods in JFrame (Cont)• Specify Closing OptionsetDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

– HIDE_ON_CLOSE• The window is hidden from view, but the application

does not end.• This is the default action

– EXIT_ON_CLOSE• Ends application with a System.exit call

• Make the window visiblesetVisible ( true );– A JFrame is initially invisible.

Page 7: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Extending the JFrame Classimport javax.swing.*;public class ShowWindow2 extends JFrame{ public ShowWindow2() {

setTitle(“Show Window 2”); setSize(250,150); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); }

public static void main (String[] args){

ShowWindow2 app = new ShowWindow2();}

}

Embedded main

Create new specialized class that Inherits from JFrame

constructor

Page 8: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Adding Components

• Swing provides numerous components that can be added to a window.

• Three fundamental components are:JLabel : An area that can

display text.

JTextField : An area in which the user may type a single line of input from the keyboard.

JButton : A button that can cause an action to occur when it is clicked.

Page 9: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Sketch of Kilometer Converter Graphical User Interface

Window Title

Label

Button

Text Field

Page 10: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Declare GUI Components

• This code declares and instantiates three Swing components.

//Declare Components as Instance Fieldsprivate JLabel message;private JTextField kilometers;private JButton calcButton;…

//Instantiate the components within the constructormessage = new Jlabel("Enter a distance in kilometers");kilometers = new JTextField(10);calcButton = new JButton("Calculate");

Page 11: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Making the Components Visible

• A content pane is a container that is part of every JFrame object.

• Every component added to a JFrame must be added to its content pane. You do this with the JFrame class's add method.

• The content pane is not visible and it does not have a border.

• A panel is also a container that can hold GUI components.

Page 12: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Adding Components to Panel• Panels cannot be displayed by themselves.

• Panels are commonly used to hold and organize collections of related components.

• Create panels with the JPanel class.private JPanel panel;

panel = new JPanel();

panel.add(message);

panel.add(kilometers);

panel.add(calcButton);

• Add Panel to JFrameadd(panel);

Page 13: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Review of Adding Components

• Components are typically placed on a panel and then the panel is added to the JFrame's content pane.

1) Create a JPanel

2) Add GUI Components to JPanel

3) Add JPanel to JFrame

Page 14: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Handling Action Events• An event is an action that takes place within a

program, such as the clicking of a button.• When an event takes place, the component

that is responsible for the event creates an event object in memory.

• The event object contains information about the event.

• The component that generated the event object is know as the event source.

• It is possible that the source component is connected to one or more event listeners.

Page 15: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Handling Action Events• An event listener is an object that responds

to events.

• The source component fires an event which is passed to a method in the event listener.

• Event listener classes are specific to each application.

• Event listener classes are commonly written as private inner classes in an application.

Page 16: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Event Listeners Must Implement an Interface

• All event listener classes must implement an interface.

• An interface is something like a class containing one or more method headers.

• When you write a class that implements an interface, you are agreeing that the class will have all of the methods that are specified in the interface.

Page 17: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Handling Action Events• JButton components generate action events,

which require an action listener class.• Action listener classes must meet the following

requirements:– It must implement the ActionListener interface.– It must have a method named actionPerformed.

• The actionPerformed method takes an argument of the ActionEvent type.public void actionPerformed(ActionEvent e){

Code to be executed when button is pressed goes here.}

Page 18: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Registering A Listener• The process of connecting an event listener

object to a component is called registering the event listener.

• JButton components have a method named addActionListener.calcButton.addActionListener(

new CalcButtonListener());

• When the user clicks on the source button, the action listener object’s actionPerformed method will be executed.

Page 19: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Background and Foreground Colors

• Many of the Swing component classes have methods named setBackground and setForeground.

• setBackground is used to change the color of the component itself.

• setForeground is used to change the color of the text displayed on the component.

• Each method takes a color constant as an argument.

Page 20: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Color Constants• There are predefined constants that you can

use for colors.Color.BLACK Color.BLUE

Color.CYAN Color.DARK_GRAY

Color.GRAY Color.GREEN

Color.LIGHT_GRAY Color.MAGENTA

Color.ORANGE Color.PINK

Color.RED Color.WHITE

Color.YELLOW

JTextField msg= new JTextField(“hello world”);msg.setForeground(Color.BLUE);msg.setBackground(Color.YELLOW);

hello world

Page 21: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Create New Colors

• new Color(R, G, B )

RGB & Hex Values

http://cloford.com/resources/colours/500col.htmColor

Combohttp://www.colorcombos.com/color-schemes/428/ColorCombo428.html

Page 22: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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The ActionEvent Object• Event objects contain certain information about the

event. getSource - returns a reference to the object that generated

this event.getActionCommand - returns the action command for this

event as a String.

public void actionPerformed(ActionEvent e){ if (e.getSource() == greenButton)

colorPanel.setBackground(Color.GREEN); if (e.getSource() == redButton)

colorPanel.setBackground(Color.RED); msg.setText(e.getActionCommand()); }

Page 23: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Layout ManagersArrange GUI components in a container

• FlowLayout– Default for JPanel– Places components sequentially (left to right) in the

order they were added

• BorderLayout– Default for JFrame and JApplet– Arranges components into 5 areas: NORTH, SOUTH,

EAST, WEST, CENTER– If area is not specified CENTER is assumed

• GridLayout– Arranges components into rows and columns

Page 24: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Setting Layout Managers

• The Container class is one of the base classes that many components are derived from.

• Any component that is derived from the Container class can have a layout manager added to it.

• You add a layout manager to a container by calling the setLayout method.JPanel panel = new JPanel();

panel.setLayout(new BorderLayout());

• In a JFrame constructor you might use:setLayout(new FlowLayout());

Page 25: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

FlowLayout• Simplest layout manager• Places components sequentially in the order they

were added• Objects wrap to the next line when edge of

container is reached.

Page 26: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

FlowLayout (cont)

•Default alignment is CENTER•Use method setAlignment to change the alignment

Page 27: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

BorderLayout• Default for JFrame and JApplet• Arranges components into 5 areas: NORTH, SOUTH,

EAST, WEST, CENTER• The constructor can specify the number of horizontal and

vertical pixel gaps: new BorderLayout(5,5);

Page 28: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

BorderLayout(cont)

• If area is not specified CENTER is assumed• Only one GUI object per area (however you can

add containers)

Page 29: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

GridLayout• Arranges components into rows and columns• Components are added starting at the top-left cell and

proceeding left to right until the row is full.• The constructor can specify the number of horizontal and

vertical pixel gaps: new GridLayout(2,3,5,5);

Page 30: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

GridLayout• Arranges components into rows and columns• Components are added starting at the top-left cell and

proceeding left to right until the row is full.• The constructor can specify the number of horizontal and

vertical pixel gaps: new GridLayout(2,3,5,5);

Page 31: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

GridBagLayout• Places components in a grid of rows and columns, allowing

specified components to span multiple rows or columns.• GridBagLayout places components in rectangles (cells) in a

grid, and then uses the components' preferred sizes to determine how big the cells should be.

Page 32: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

GridBagLayout

Page 33: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

GridBagLayoutConstraints• gridx, gridy - specify the row and column• gridwidth, gridheight -Specify the number of columns (for gridwidth) or rows (for gridheight) in the component's

display area. • Fill - Used when the component's display area is larger than the component's requested size to determine whether

and how to resize the component. NONE (the default,) HORIZONTAL, VERTICAL, BOTH, • ipadx, ipady - Specifies the internal padding: how much to add to the size of the component. The default value is

zero. • Insets - Specifies the external padding of the component -- the minimum amount of space between the component

and the edges of its display area.

Page 34: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

GridBagLayoutConstraints• Anchor - Used when the component is smaller than its display area to determine where (within the area)

to place the component. FIRST_LINE_START PAGE_START FIRST_LINE_END

LINE_START CENTER LINE_END

LAST_LINE_START PAGE_END LAST_LINE_END

• weightx, weighty -Weights are used to determine how to distribute space among columns (weightx) and among rows (weighty)–Unless you specify at least one non-zero value for weightx or weighty, all the components clump together in the center of their container

Page 35: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

JPanel

• Complex user interfaces often consist of multiple panels that contain a collection of GUI objects.

• Every JPanel is a container, so it may have components, including other panels added to them.

Page 36: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

JTabbedPane• Manage two or more JPanels that share the same display

space. .

Page 37: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Setting Layout Managers• Each container can have only one layout manager

at a time. • Separate containers in the same program can

have different layouts. • Normally, the layout is set before any GUI

components are added.• To realign attached components use layoutContainer() or validate() methods

Page 38: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

Reformatting Container

Page 39: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Radio Buttons• Radio buttons allow the user to select one choice

from several possible options.• The JRadioButton class is used to create radio

buttons.• JRadioButton constructors:

– JRadioButton(String text)– JRadioButton(String text, boolean selected)

• Example:JRadioButton radio1 = new JRadioButton("Choice 1");orJRadioButton radio1 = new JRadioButton("Choice 1", true);

Button appears already selected when true

Page 40: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Button Groups

• Radio buttons normally are grouped together.

• In a radio button group only one of the radio buttons in the group may be selected at any time.

• Clicking on a radio button selects it and automatically deselects any other radio button in the same group.

• An instance of the ButtonGroup class is a used to group radio buttons

Page 41: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Button Groups

• The ButtonGroup object creates the mutually exclusive relationship between the radio buttons that it contains.JRadioButton radio1 = new JRadioButton("Choice 1",

true);

JRadioButton radio2 = new JRadioButton("Choice 2");

JRadioButton radio3 = new JRadioButton("Choice 3");

ButtonGroup group = new ButtonGroup();

group.add(radio1);

group.add(radio2);

group.add(radio3);

Page 42: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Button Groups

• ButtonGroup objects are not containers like JPanel objects, or content frames.

• If you wish to add the radio buttons to a panel or a content frame, you must add them individually.panel.add(radio1);

panel.add(radio2);

panel.add(radio3);

Page 43: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Radio Button Events

• JRadioButton objects generate an action event when they are clicked.

• To respond to an action event, you must write an action listener class, just like a JButton event handler.

• See example: MetricConverterWindow.java

Page 44: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Determining Selected Radio Buttons

• The JRadioButton class’s isSelected method returns a boolean value indicating if the radio button is selected.if (radio.isSelected())

{

// Code here executes if the radio

// button is selected.

}

Page 45: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Selecting a Radio Button in Code

• It is also possible to select a radio button in code with the JRadioButton class’s doClick method.

• When the method is called, the radio button is selected just as if the user had clicked on it.

• As a result, an action event is generated.radio.doClick();

Page 46: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Check Boxes

• A check box appears as a small box with a label appearing next to it.

• Like radio buttons, check boxes may be selected or deselected at run time.

• When a check box is selected, a small check mark appears inside the box.

• Check boxes are often displayed in groups but they are not usually grouped in a ButtonGroup.

Page 47: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Check Boxes• The user is allowed to select any or all of the

check boxes that are displayed in a group.• The JCheckBox class is used to create

check boxes.• Two JCheckBox constructors:

JCheckBox(String text)JCheckBox(String text, boolean selected)

• Example:JCheckBox check1 = new JCheckBox("Macaroni");orJCheckBox check1 = new JCheckBox("Macaroni", true);

Check appears in box if true

Page 48: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Check Box Events

• When a JCheckBox object is selected or deselected, it generates an item event.

• Handling item events is similar to handling action events.

• Write an item listener class, which must meet the following requirements:– It must implement the ItemListener interface.– It must have a method named itemStateChanged.

• This method must take an argument of the ItemEvent type.

Page 49: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Check Box Events

• Create an object of the class

• Register the item listener object with the JCheckBox component.

• On an event, the itemStateChanged method of the item listener object is automatically run– The event object is passed in as an argument.

Page 50: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Determining Selected Check Boxes

• The isSelected method will determine whether a JCheckBox component is selected.

• The method returns a boolean value. if (checkBox.isSelected())

{

// Code here executes if the check

// box is selected.

}

• See example: ColorCheckBoxWindow.java

Page 51: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Selecting Check Boxes in Code

• It is possible to select check boxes in code with the JCheckBox class’s doClick method.

• When the method is called, the check box is selected just as if the user had clicked on it.

• As a result, an item event is generated.checkBox.doClick();

Page 52: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Borders

• Windows have a more organized look if related components are grouped inside borders.

• You can add a border to any component that is derived from the JComponent class.– Any component derived from JComponent

inherits a method named setBorder

Page 53: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Borders

• The setBorder method is used to add a border to the component.

• The setBorder method accepts a Border object as its argument.

• A Border object contains detailed information describing the appearance of a border.

• The BorderFactory class, which is part of the javax.swing package, has static methods that return various types of borders.

Page 54: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Border BorderFactory Method Description

Compound border

createCompoundBorder

A border that has two parts: an inside edge and an outside edge. The inside and outside edges can be any of the other borders.

Empty border createEmptyBorder A border that contains only empty space.

Etched border createEtchedBorderA border with a 3D appearance that looks “etched” into the background.

Line border createLineBorder A border that appears as a line.

Lowered bevel border

createLoweredBevelBorder

A border that looks like beveled edges. It has a 3D appearance that gives the illusion of being sunken into the surrounding background.

Matte border createMatteBorderA line border that can have edges of different thicknesses.

Raised bevel border

createRaisedBevelBorder

A border that looks like beveled edges. It has a 3D appearance that gives the illusion of being raised above the surrounding background.

Titled border createTitledBorder An etched border with a title.

Page 55: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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The Brandi’s Bagel House Application

• A complex application that uses numeroous components can be constructed from several specialized panel components, each containing other components and related code such as event listeners.

• Examples:

GreetingPanel.java, BagelPanel.java, ToppingPanel.java, CoffeePanel.java,OrderCalculatorGUI.java, Bagel.java

Page 56: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Splash Screens

• A splash screen is a graphic image that is displayed while an application loads into memory and starts up.

• A splash screen keeps the user's attention while a large application loads and executes.

• Beginning with Java 6, you can display splash screens with your Java applications.

Page 57: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Splash Screens

• To display the splash screen you use the java command in the following way when you run the application:

java -splash:GraphicFileName ClassFileName

• GraphicFileName is the name of the file that contains the graphic image, and ClassFileName is the name of the .class fi le that you are running.

• The graphic file can be in the GIF, PNG, or JPEG formats.

Page 58: Graphical User Interface Chapter 7. Java Foundation Classes Use the Java Foundation Classes (JFC) to create a graphical user interface for your application

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Using Console Output to Debug a GUI

• Display variable values, etc. as your application executes to identify logic errors– Use System.out.println()

// For debugging, display the text entered, and// its value converted to a double. System.out.println("Reading " + str +

" from the text field."); System.out.println("Converted value: " + Double.parseDouble(str));

• See example: KiloConverterWindow.java