graeme cole – sample text
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Extract from the Glossary of the Catalogue of Prepared Components for Redestructivish MoviesTRANSCRIPT
GRAEME COLE – SAMPLE TEXT
"Some filmmakers are trying to make society better. Others are just trying to cope. The devices you find within my Catalogue should be considered tools for coping."
-‐ V.N.
The Catalogue of Prepared Components for Redestructivish Movies The Catalogue of Prepared Components for Redestructivish Movies is a lost cinematic artefact of the future. The Catalogue was devised as a digital bank of cinematic building blocks for an age of computer-‐powered filmmaking: a registry of standard parts and templates including characters, colours, costumes, dialogue, feelings, music, sets, sounds, and a range of miscellaneous tools and effects. The Catalogue concept was initiated by a civil servant in the city of Manchester, with the components designed and built by he and his second wife. The civil servant’s name is unknown. We have called him Volodymyr Nanneman.
* The Institute is now able to bring you, word-‐by-‐word, an explanation of the key terms and labels found within the Catalogue. It is our hope that, should the Catalogue ever be rediscovered, our glossary might be appended to it as an aid to scholars and filmmakers. Meanwhile, the glossary exists as a growing resource which, by placing Nanneman’s ideas in the context of his (equally lost) contemporaries, seeks to shed light on the conceptual and biographical background to the lost film scene in which they developed.
Glossary B Backgrounds As an idealistic young civil servant, years before the inception of the Catalogue project, Nanneman’s efforts to understand the city of Manchester were frequently outrun by his desire to influence and improve it. Nanneman’s idea for an upturned and sunken city, a metropolis in which the windows of the buildings would lay on the earth’s surface and simultaneously reflect and take energy from the sun, and into the 'back' of which -‐ towards the earth’s core -‐ we would hurry in our harnessed boots in times of climatic or environmental distress, and the right-‐angled window-‐roofs of which would form, as we lay upright to sleep, a nocturnal study area for hairdressers and statisticians, may well have been inspired by the bizarre perspectives he experienced during al fresco trapeze sessions. Critics have scoffed that Nanneman would have considered himself, in such a world, a kind of
perpendicular god. But such a poke at Nanneman’s architectural earnestness overlooks the importance of his early cityscape sketches to our understanding of Nanneman the man, and to his later work on the Catalogue. Working along the corridor from Manchester’s cliquish city planning department, Nanneman must have known even as he drew that his basement city would never be built: that it would exist only, but not merely, as an imaginary city, perhaps to be wandered by those trapped meanwhile in the penthouses of his own memory and who were deprived, like the sideways city, of physical manifestation. However, the city’s flatness, its submersion, the topsy-‐turvy topography itself drawn from the dizzying isolation of thousands of hours of trapeze work, would later be transformed into the flat worlds of his redestructivish cinema vision -‐ in the demotion of the third dimension, in the essential separateness of parallel planes, in the partial re-‐angling of obsolete artefacts to serve new purposes, and in the overwhelming redestructivish tendency to turn in on itself: Nanneman’s city was, at heart, an impulse to release a fleet of steel-‐ and glass-‐churning ploughs across the cityscapes that he’d always found emotionally inhospitable, and neaten up whatever remained. It was perhaps in deference to his early urbanist ambitions that Nanneman did not later transform this -‐ his most ambitious -‐ cityscape blueprint into a useable redestructivish Background, instead appending digital fascias to Hanni’s comprehensive videography of Manchester’s outer surfaces, the nature of which can only now be appreciated through the surviving labels -‐ City With Swellings, Tropical Metropolis, Anonymous City, Wooden Town, and so on. Or perhaps the superficiality of these urban visions, in contrast to the complex, warped optimism of his early sketches, reflected Nanneman’s realisation that it would take a force greater than the will of a provincial civil servant to realign the character of a city whose flesh, no matter how smartly swathed in the attire of a communication age it played no small part in creating, remained stubbornly ingrained with the soot of industrial-‐economic subservience. C Character Type Nanneman was pressured, during a washroom encounter with his line manager, to keep to the latter's list of "16 character types (17 for an art-‐house film)" when designing the character-‐generating feature of his filmmaking kit. So as not to jeopardise the continued assembly of the Catalogue -‐ which had already been vetoed from above and which his line manager, having stumbled upon Nanneman's misuse of city council lab space by mistake, was by turns tolerating and interfering with -‐ Nanneman ostensibly integrated his superior's list, but reduced each of the 16 broad 'types' to its key trait and generated 65,536 new character types by exploiting every possible combination of those qualities. (He excluded the arty 17th type for obvious reasons). The psychological complexity of these new redestructivish archetypes meant that Nanneman was able to create distinct imprints of every one of them using just two actors: himself and his second wife*. Every time one of these intricately designed algorithms was given a new name, wardrobe, haircut and
surroundings he or she became a unique character (excepting the improbable eventuality of another filmmaker happening to choose the same type, name and look and putting this ‘new’ character into the same situation). It is not known which 16 traits Nanneman divined from his line manager's original types, but we do know that he excluded any 'opposites' which might have cancelled each other out. Instead, Nanneman assumed that certain traits -‐ e.g. faith -‐ are an a priori human characteristic so included only their opposite -‐ e.g. incredulity -‐ amongst the 16 potential attributes: if a character lacked any one of the 16 'nurtured' traits he was assumed to have its opposite through nature. Whilst Nanneman acknowledged that such opposites don't always exist in pure dichotomy but on a sliding scale, he considered such nuances to be uncommon and irrelevant to the cinematic representation of human nature, certainly in a time when audiences needed reassurance, not speculation. In the circus and in the civil service, it had tended to be Nanneman's experience that people were one thing or another, and any apparent gradation in between usually boiled down to a case of deception or illness. Hanni, charged with finding "8 good rules" with which to shape the Nannemans' performanced blueprints of the thousands of archetypes Volodymyr had created, briefly looked into the old social networking websites, and discovered that everything Nanneman had suggested about human nature was more or less true. However, in response to the publication of Francis Dove's misanthropic Undepth In Real People And Those Who Believe They’re Real, Nanneman relented, creating a set of digital faders for the adjustment of the archetypes' character trait level-‐settings, allowing access to the middle ground between opposing traits. The knobs on the interface were all the same deliberately designed "stubborn" to discourage their use. On discovering the zealous manner in which his underling had misinterpreted his original instructions, Nanneman’s line manager is said to have remarked that, the Nannemans having between them taken the time to create 65,536 characters, perhaps the unremittingly earnest Volodymyr should, from then on, himself be referred to as "Character Zero". *(we know from his tattoos that she was called Hanni) Colour Hunt As a young trapezist, not only was Nanneman's training restricted to the technical matters of physical fitness, aerialist technique and rope drill, but even his leisure time was policed against his pursuing any interest in the frills of his trade: music, costume, colour. Naturally, being forbidden from involving himself in what his superiors termed the "realm of the frivolous" only made those glimpses he caught of it more exotic, more unsettling -‐ and more dangerous: music came to hold secret, incendiary meanings, and the unpredictable modulation of shirt colour in the audience, from performance to performance and even moment to moment, was fully capable of disorienting him as he swung, should he ever have let his
concentration lapse (that he never dropped might be considered a fluke of disposition). Years later, then, when he began to compile his standardized filmmaking kit, he had at least two good reasons for creating a reductive colour system -‐ specifically, categorized palettes of up to 256 colours with the facility to utilise only one such palette per individual movie: firstly, that the complexity of the colour aspect of his filmmaking system should not exceed his own limited understanding of that domain; and secondly, that it was his goal to facilitate the making of "reassuring" films, and only by control, by unity of colour, could he preclude the unbalancing effect he assumed that audiences had continued to suffer across what he considered to be the largely undisciplined history of the colour movie. Perhaps it is this perceived autonomy of colour, then, its wildness-‐in-‐need-‐of-‐taming, that inspired Nanneman to term his city-‐wide colour sampling expeditions "Colour Hunts". Certainly there is evidence that these spontaneous adventures tended to be embarked upon during periods of professional stress and frustration -‐ that the sheer thrill of unearthing and capturing a feral hue was accompanied by a sense of regained control proportionate to the borderline chromatophobia of Nanneman's aerialist youth. A comment scribbled on the back of the only known photograph (now lost) of such a hunt even suggests that the catharsis and primal satisfaction ("flush!") that came with the successful capture of a desired hue was entirely justified even if that hue was not in motion: whilst capturing a moving colour might seem the greater sport, the hunter himself is always in motion (in an ocular sense at the very least) and, in an uncontrolled environment, the movement of light provides an irregular and unpredictable ("fiendish") dynamic camouflage for a static ("cowering") hue. No colour comes cheap. Although he did take others on the hunts (including Hanni, and the occasional jobseeker who wandered into the lab having taken the wrong direction on their way to the Town Hall's temporary JSA bureau), it was Nanneman who bagged the great majority of the 16,384 colours that eventually formed the full redestructivish palette. It is not known whether his decision to name and provide full back-‐stories for each shade was motivated by a desire to honour his fallen quarry or was rooted in aesthetic concerns. Neither is it known whether his decision to outsource most of this written work to others is an example of his personal predilection for physical work or an unwillingness to stare any longer than was absolutely necessary into the soul of any individual colour. Contract Nanneman issued Hanni and himself "contracts" for the creation of each redestructivish component: these contracts might otherwise be described as briefs, designs or scripts, but Nanneman’s preferred term (apparently arrived at without much in the way of forethought) indicates his ongoing need for discipline, and quite possibly an unconscious desire to add a sense of legitimacy to the pursuance of a project which had, after lengthy discussions both formal and otherwise, been vetoed
by his superiors at the city council, and which Hanni and he were pressing ahead with anyway using city resources and apparently in a spirit of blinkered ignorance rather than insurrectionary defiance. These contracts ran into the tens and possibly hundreds of thousands, ranging from single-‐word exhortations to individual sentences, statements and questions, scientific diagrams, abstract doodles, 3D structures made from paper clips and/or plasticine and often posed as questions, excerpts, cuttings, recorded conversations (with or without Hanni), knowing looks, mutual assumptions, the physical manipulation of Hanni’s and/or his own body, but -‐ strangely -‐ no collage, and each in the tone of absolute seriousness that characterized at least the public face of the Nannemans’ marriage. Current The flow of a movie; the synergy of its components as experienced in time; the essence of a movie’s movieness. The nagging meta-‐question, beyond language, theme or character, to be resolved or at least defused. That which each aspect of the movie strives to generate. A term chosen by Nanneman to repudiate the primacy of narrative, which even in a narrative movie should be working for the movie rather than vice versa. (Other commentators referring to other films may refer to ‘story’ or ‘plot’ when really they mean -‐ or would be doing better to address -‐ ‘current’.) D Destructural Sound Perhaps inspired by the way a flying trapezist orients himself in the 3-‐dimensional space of the big top using the balancing mechanisms of his semi-‐circular canals, it was Nanneman’s belief that movie audiences could be guided through the hidden substructures of a movie by their ears, although in this case through the use of structural sound mapping* rather than endolymphatic stimulation. With every last component of a Redestructivish film chosen from the finite (if massive) selection listed in the Catalogue, it was possible to assign each component (be it a character, a costume, a feeling or whatever) a more or less noticeable sound identity quite aside from any specific functional sound it might be associated with on a narrative level. Thus, an audience member should be able to position himself in relation to a Redestructivish movie’s invisible moral or sartorial or emotional framework at any point during a screening, by triangulating the sound identities of each activated component. It was Nanneman’s claim that, much like the trapezist (or man on the street) whose sense of balance is essentially an automatic process (with conscious attention demanded by the tricky bits), the audience would rarely have to work at recognising these sonically-‐highlighted substructures, although Hanni suggested that was a slightly optimistic view of how the human mind works. Nanneman coined the term ‘Destructural Sound’ to refer to a recurring technical fault within this system whereby sounds intended to be ‘structural’ would leak
between the materials of a film’s architecture, warping or even demolishing that movie’s substructures even as it unfolded. For the most part, when this inexplicable glitch occurred, sound identities would jump between components, even between those components that did not feature together in the same scenes; some would become completely detached from their intended components and float freely through a movie without becoming attached to other components; still other sound identities would spontaneously begin to mimic adjacent components creating meshes of unintended meaning, exposing oversimplified versions of unintended undercurrents to anyone who was listening carefully. Hanni reassured Nanneman that such audience members would be few and far between, and that to the casual viewer of these early test movies the Destructural Sound -‐ if noticed at all -‐ would probably be attributed to faulty speakers. Still, Nanneman could only hear these distortions as structural damage and, when a remedy was not forthcoming, he instead opted to recast the defect in a positive light. Nanneman’s suggestion that a filmmaker using the Catalogue to create a Redestructivish movie might "encourage" the phenomenon of Destructural Sound merely by the (non)-‐act of not correcting it when it occurred might seem disingenuous. Rather than taking the blame, wasn’t Nanneman attempting to take credit, as conceiver and craftsman, for what was essentially a major fault in the Redestructivish system? Was not his capitalisation of the very term Destructural Sound the equivalent of a car manufacturer trademarking the phrase "break down"? In fact, the period that Nanneman spent developing sounds and sound systems for the Catalogue was, for him, a deeply troubling time, in which he lost faith in himself as a facilitator and an engineer. He had designed himself into a corner, considered himself professionally stranded and, despite his stated goal of facilitating films that would reassure the nation’s unsettled populace, he perhaps saw in the phenomenon of Destructural Sound an apt and personally comforting structural/aesthetic analogy for his own condition -‐ and by extension a valid artistic mechanism. An audience member trying too hard to navigate the hidden substructures of a Redestructivish movie could now become literally ‘lost’ in it. Of course, Nanneman eventually worked his way through his sound issues, variously fixing or explaining away or forgetting about the Catalogue’s audio shortcomings, the plain passing of time allowing him to look back on that period as what he might characteristically have called a "forest/trees" situation. All the same, once in the clear Nanneman never returned to confront the "forest" of sound in which he had become so lost: the flaws and their euphemistic labels remained integral to the Redestructivish package. The turmoil that Destructural Sound would have made on the cinema sound system repairs industry had the Catalogue ever progressed beyond the test stage can only be imagined. *(not to be confused with geographic sound mapping in the films of Francis Dove, whose ever diminishing budgets saw an increasing reliance on sets built from light,
fog and upturned boxes and who therefore oriented audiences in his characters’ surroundings through the use of consistent and aggressive soundscaping) Dissolutionary Cinematograph A somewhat teleological contraption utilising a highly reactive film stock concocted by Nanneman while he waited to for the Council to redeploy him following the crossing patrol debacle. The frames of a film are lined up face to face in a dissolutionary cinematograph, rather than end to end. The first thing the audience sees projected is a complete picture: the image simplifies as the frames disintegrate sequentially on contact with air, often telling a story in reverse. Movement, whatever the narrative trajectory, becomes synonymous with decay. In the cleverest compositions, visual elements from the final frames show through the preceding frames, playing different parts throughout as they are juxtaposed with shorter-‐lived visual matter, before themselves being fully revealed and dissolving. Synchronising any meaningful sound with such films proved impossible; however, Nanneman mentions in the Catalogue how he encouraged Hanni (with whom he was not yet romantically involved) to incorporate the ambient sounds of the kitchen and the street beyond into her appreciation of each unique screening, and paraphrases her response that this approach to soundtrack "made a crushing sort of sense". They would be married before the year was out. He did not pursue the project after he was reassigned to the Town Hall; he did not save any of his dissolving films for posterity; it has never been comprehensively proven whether or not Nanneman’s invention was ‘intentional’ or the fluke result of a period of intensive pottering. Dove, Francis When, on the advice of his soon-‐to-‐be collaborator Harley Byrne, the TV director Francis Dove had his wife permanently committed to an amnesiacs’ hospice, it was Dove who was left with the memories. In his attempts to monumentalise them, he chipped, sanded and warped these memories into the clunky, quite explicitly falsified stage sets of his own personal history; watched helplessly as the scenes that he replayed again and again in his mind became smooth-‐edged mythologies, lore without nuance. Dove’s work began to take on the same clunky, mechanical nature: in over-‐defining the respective elements of his screen works, he was being sarcastic about certainty. This approach found an appropriate outlet in his cinematic serialisation of Byrne’s music-‐hunting memoirs, UNIVERSAL EAR. As with the compression and digital archiving of music, Dove sought to reduce, simplify and vacuum-‐pack the various physical and sonic aspects that the EAR scripts detailed. Yet these elements, although coldly configured in mutual isolation, were selected for their tactile, flawed, organic nature. It is this disparity between the cleanness of their juxtaposition and the imperfection of their individual states that Dove used to humanise the scientific, to devalue the authority of human logic and to dismiss -‐ or ridicule -‐ any definitive reading of the text.
Dove stated that his simplified caricatures of Byrne’s real-‐life experiences were the most complete picture that it was ethical to provide, however far that may have wandered from any ideal of naturalism: that the real movie did not occur on the screen, but in the eyes, ears and brains of the audience, where it would crystallize as a new memory before crumbling away into the recesses of the mind. E Establishing shot Not to be confused with their more integrative Backgrounds, the Nannemans’ establishing shots comprised a portfolio of static, un-‐modifiable exterior shots designed to be slotted into an edit in order to broadcast the fact of the subsequent scene’s location to the audience. Whilst creating a test film from an early version of the Catalogue, Hanni apparently became confused over the concept of the establishing shot and ended up using the same one for every location. She was, some have speculated, so used to seeing the raw materials of the interior scenes laying around her husband’s lab in the Town Hall that, when it came to signposting the site of each interior with an exterior shot, she was unable to imagine any more suitable frontage than that of the city council headquarters itself – whether the interior that followed was that of a house or school or sports arena. More generous commentators have claimed that Hanni was in fact trying to make a profound phenomenological point: we never stray from the base of our own perception so place is just a state of mind. The test film was unpopular among Nanneman’s colleagues, although whether this was an academic response to Hanni’s misuse of form or a visceral reaction to the unsettling viewing experience is unclear. Such was the provocative nature of Hanni’s film that several unnamed civil servants banded together one evening after drinks to create a sarcastic reply-‐film on a finance undersecretary’s mobile phone. Hanni’s contentious method was inverted so that, in the reply-‐film, a different establishing shot was videoed for each of several consecutive scenes manifestly set in the same interior location as each other. Thus a recurring argument in a fictitious if rather familiar office setting was variously introduced by images of a burger bar, a toll booth, a dog kennel, a hunting cabin, a river bed, a mountain range, deep space etc. The move backfired as the finished video, in its inadvertently emotive juxtaposition of the absurdity of modern man’s Sisyphean struggle and the diverse enormity of a universe in which we may be considered little more than mites with carpentry skills, may have genuinely countered Hanni’s solipsistic statement (if that’s what it was) but offered no less depressing an alternative. Whether Hanni ever saw this video riposte is not known, as the undersecretary subsequently took a six month sabbatical and, upon his return, was seen to have replaced his mobile phone.
Eyeline Questioned as to why it was so difficult to create the correct eyelines when lining up Catalogue-‐generated characters in dialogue scenes -‐ from shot to shot and even within the same frame -‐ Nanneman responded that of the 65,536 character templates that his system had generated, it so happened that the majority of them turned out to be of a type that finds it difficult to maintain eye contact. Careful study of the sample scenes has indeed shown that in a large proportion of apparently mismatched eyelines, the characters portrayed are in fact very accurately looking at fluff on the other’s shoulder, the toes of their own boots, or a door handle in the background. Eyeline discrepancies between characters and objects were far rarer and can mainly be attributed to shortsighted or confused characters. cf. The films of Harris Metcalf, who liberated the representation of eyes from the realm of physical realism, used eyeline angle as an expressionist device and whose characters’ unseeing eyes only ever met by accident. I Implicit, The In its redestructivish sense, the Implicit is the inverse of Visual Matter or, to put it another way, the essence that fills the holes in the mise-‐en-‐scene. Nanneman stated that although the Implicit was intangible and existed only as an unambiguous natural force that would come into being between any two or more of his components once activated, there would still be a small fee applicable for its use. Hanni took to referring to this fee as a "subtext tax", although Nanneman discouraged her use of this term as it just confused things. The Implicit was an aesthetic side-‐effect which, whilst unavoidable, could hardly be considered vital to any movie, while the subtext was an essential structural tool which Nanneman suggested had been, since the birth of cinema, "screenwriting’s dark little secret". For Francis Dove, Nanneman's idea of the Implicit was too weighted and specific. The gaps between screen presences were "less, even, than essence". While visual matter could be used to contextualise (not define) the nothingness that it framed, that was not the same as making this nothingness something itself. From this perspective, Dove's use of ostentatiously artificial sets, props and performances as a moving architecture of absence can be considered an acknowledgement of the futility of artistic pursuit against the dumb mystery of the universe. His contemporaries alternately labelled Dove’s work as "clunkyist" or "nothingist" depending on the part of the screen to which they were referring: he might more accurately have been described as a nothingist wrapped up in a clunkyist (as a filmmaker) or vice versa (in his day-‐to-‐day life). Dove’s creative partner Harley Byrne, who had enormous respect for Nanneman as a thinker (but not as a man), countered that "just because the unknowable isn’t
defined, doesn’t mean we’re unsure what it is," though it is possible that Dove wasn’t listening. Indirection The deliberate withholding of audio or visual information, usually by obscuring it with other matter (sound, set) or out of frame or hearing range, but with its properties hinted at by that information which remains. For example, the physical goings-‐on in a foggy sauna may only be suggested by the screams of unseen participants, the facial expressions of a foregrounded attendant or the peculiar movement of the steam. Nanneman’s guide to the appropriate use of indirection is here paraphrased in lieu of his original text:
What you know that you can’t see makes what you can see hilarious; what you don’t know that you can’t see doesn’t bother you. What you suspect is being hidden from you makes you resentful towards a movie, while the showing of that which needn’t have been shown provokes disdain. The revelation of that which was previously hidden brings catharsis, the hiding of that which was previously visible brings disorientation. Summed up: while its excessive or insensitive use may compromise the intended effect on a movie’s audience, indirection can be a great boon to the filmmaker on a budget.
Intern's Palette, The Having hunted, indexed and categorized his (revised) target of 16,384 colours, Nanneman set the work experience boy the task of creating full back-‐stories for each hue. Given the vigour with which the unnamed teen took to his work, he must either have believed Nanneman’s lie-‐by-‐omission that the project was a genuine City Council task passed on by colleagues tired just by the scale of the project, or been enthusiastic and quite stupid as many of the happier of people are, or, as is most likely, some of Nanneman’s quixotic fervour rubbed off on him. Whatever way around, it was some feat for him to complete, as he did, biographies several pages long for each of precisely 256 colours in the two weeks before he was obliged to return to school. There are indications that Nanneman was all the same disappointed at the tiny dent made in the full spectrum of redestructivish colours and, given that his superiors refused him custody of any further work experience students, progress on further colour back-‐stories was sporadic. The work experience boy’s accomplishment stands therefore as the largest fully-‐documented colour range in the Catalogue, and it is from the informal name that this collection became known by that the phrase "the intern’s palette" passed into popular use to indicate a naïve and incomplete glimpse of a utopian new system within the breakaway department of an immoveable institution.
L Luna IV, Nola A filmmaker and contemporary of Nanneman, Nola Luna IV’s style was openly trashy -‐ although she preferred to term her films ‘entertainments’ or ‘invigorations’: the opening line of her only (unpublished) novel reads "They both loved industry, and hated abstract films about the aesthetics of industry." She was not always that way, however: her graduation film was a dense, disorienting piece titled A Running Race For Those Who Hate Music. Luna was the great-‐great-‐grandaughter of the real-‐life historical figure of the same name, who was represented in the UNIVERSAL EAR episode A Flea Orchestra In Your Ear. Of Romanian descent, Luna IV lived her whole life in Manchester but only dated the Japanese. Selected filmography: Furniture Of The Parasite, I Yearn For Yen (a.k.a. This Bastard Is Greedy), Lunatic Jeweller, This Isn’t Goodbye It’s Goodbyeeeee, Wh-‐what Are The Rules?, Witness To A Prang M Mnemonic Control Effect Nanneman was not the first to hypothesize that films 'help' us by contextualising our experiences: that they interact with our memories, coaxing them into bolder relief that we might explore and understand them more fully. By standardising the basic materials that the state's filmmakers had to work with, however, Nanneman’s Catalogue created for the first time the possibility of an aesthetic and moral continuity across these filmmakers' output, providing a more consistent context in which the audience might analyse their inner worlds. This 'control' effect -‐ the provision of a scientific standard of comparison -‐ would not only have been useful during the viewing of any given redestructivish movie, but also later on when that movie itself became a memory. The human mind would be able to categorize these remembered movies more easily due to their consistency of appearance: had Nanneman's characters, colours and sounds been adopted as industry standard, the problem of wondering whether a memory was your own or stolen from a film you’d seen would have been phased out as memories of pre-‐Catalogue movies faded away. Nanneman referred to this process in the Catalogue and in arguments as Mnemonic Control Effect.
N New Deal For Audiences, A Mentioned in the Catalogue only in passing, Francis Dove’s A New Deal For Audiences manifesto was written in response to his ongoing inability to break out of TV and into cinema: every time he was offered a shot at fully expressing his vision with a feature-‐length, the dismal commercial and critical response would force him back to another decade or more of frustration and barely-‐noticed small screen subversion. Dove printed thousands of copies of his manifesto (rather than the millions or billions it would surely take to make the necessary adjustments to the world’s movie audience) and took the fight to the front line, intending to picket Friday night screenings of contemporary box office hits but retiring mid-‐way through the trailers on his first night, quoted as complaining that "the problem with audiences is, they’re just people."
"A New Deal For Audiences Hello. You can call me Frank. Even my mother doesn’t call me Frank. But my wife does. I am the one who makes the films. You are the one who watches them. I thought we might come to an agreement: 1. Just bear with me on this. 2. You are the centre of the universe. 3. That doesn’t make you special. It doesn’t free you of responsibility. 4. You won’t have to interact. You won’t even have to stand anywhere that you’ll feel self-‐conscious. But you will have to think now and then, to the extent of questioning what you know and unlearning how you watch. 5. Don’t be threatened by the unusual. I’m not doing it to hurt you or make you feel stupid, though I can’t speak for my colleagues. 6. Include the environmental factors of your screening situation (sounds, objects, light, seating, smell and people) as fully part of the film you’re watching. Accept that I put them all there on purpose. 7. The best filmmaker makes a film that requires no prior knowledge of its own or any other terms.
8. The best audience accepts a movie on that movie’s terms, whether it conforms to the previous statement or not, learning those terms if necessary whilst watching them and afterwards on the bus. 9. Some of my colleagues are responsible for making academic films. Their collective filmographies represent a conversation between academics. Others stick to a basic grammar that by itself stultifies the content and furthermore, in extension of this laziness, tend to pile the grammar clumsily on top of itself until it comes crashing down on you. They still get their point across. A third sect play it vernacular. Some of these are the academics in disguise, some are still lazier grammarians and the worthwhile ones you’ll have to search energetically to find. And even then it’s a risk if you’re on a date. 10. My duty remains, however personal, cerebral or experimental a film should be, to make you at the very least go "Yeah!" and ideally to make you want to hug yourself and those around you. The nature of the hug may vary from film to film and you will have to police the situation yourself. 11. About toilet breaks: I can’t stop you. Why not try taking the characters in with you? 12. Story is essential to the human animal, but the idea of what story is has been monopolised by our oppressors. Don’t feel you have to look for "A Story" -‐ just be ready to absorb "some story". If you need your hits delivered at pre-‐defined intervals, get yourself a drugs problem. 13. About realism: the visible world is all around you. The cinema is about illuminating the invisible. You trust and worship the realists because, in photographing the natural world, approximating its everyday occurrences and hiding the artifice, they appear to be honest and serious. It takes no effort to go along with because it looks just like the outside. It is a greater and more rewarding leap of faith to give oneself up to ostentatious artificiality. Artificialists use the language of lies to search for coded truths. Your nightmares are the only important issue. Come on -‐ you’re sophisticated enough now to at least play along with us. And laugh the earnest cavemen out of the cinema. 14. If you’re scared of looking silly in front of your friends, then you’re scared of life -‐ and that may be because you have the wrong friends. Take it from someone who’s scared of life. 15. Really, if you’re not going to try, you may as well have a nap. It’s cheaper for you and saves me having to see that look on your face. 16. This isn’t an argument I’m trying to win. It is an understanding I am trying to reach.
Thanks for reading. Yours faithfully, Francis Dove. (Frank)."
This was just the first of several such manifestos of greater or lesser, mostly lesser, effect. P Plug-‐in The concept of the plug-‐in in relation to the work of Nanneman and his contemporaries can be a confusing one, as various filmmakers of that era used the term to refer to different, albeit interrelated, concepts. Nanneman used the term in asides to refer to third-‐party components that were incompatible with those provided within his Catalogue, i.e. any that weren’t included in it. Whether his use of the term indicated that he hoped that, some day, developments might allow for third-‐party components to be plugged-‐in to his own, or whether it intentionally evoked the negative connotations associated with electrical current since the (then still recent) scares in order to discourage such piggybacking, is not known. The implication in his contemporaries’ references to "Nanneman’s cross-‐eyed sockets" suggests they believed the former: that the idealist Nanneman wanted his components to be compatible with those built by others, but that however open his source, no-‐one else could make head or tail of it. (see also Operating System) Harris Metcalf was, like Nanneman, interested in using the latest technological innovations to maintain a standard quality across his work. For him, a plug-‐in was a neural augmentation device that could be literally "plugged-‐in" to an actor’s nervous system to influence his or her technique. Safety issues aside, the main drawback to the Metcalfian plug-‐in was that the technology was not yet sufficiently advanced that it could actually improve the actor’s performance, but only degrade it to a given setting or crudely accentuate pre-‐existing attributes. Metcalf told a court: "It is only by using my reductive plug-‐in method that you can ensure unity across the performance of your entire cast. In a sense, it is a lowest common denominator approach, as it ensures that no-‐one performs any better than your worst actor. In certain circumstances you may prefer to use plug-‐ins to highlight the performance of a key cast member, so that the entire cast is levelled out with a basic performance-‐quality plug-‐in, but the hero also runs a charisma augmentation plug-‐in parallel to this. Or, if a certain subsection of your cast are representing characters with non-‐British accents, they might use a common application to ensure their accents are no worse or better than each other, whist running the same core acting-‐method plug-‐in
as those playing the British. It is a question of performance resolution: it is no good one actor being clear and another all grainy." The notoriously fickle Nola Luna IV, whose technique during her brief digital period was to video each actor separately and then digitally composite the performances in post-‐production, used the term to refer to the removal and replacement of entire screen elements long after a film had been finished and had its first release: "By the time it comes to re-‐release a movie, the main actor may have lost his or her public appeal, through an unfortunate child abuse case or the disfigurement that comes with a bio-‐chemical assault, for example. When your actors weren’t actually interacting with each other or any of the digital props, sets or noises, how easy now to simply unplug the unwelcome actor from the original edit and clip on today’s hot thing. The same can be done with props and locations, for example a stick of carrot or memory can replace a cigarette, or a lovely garden replace an urban site that has since tactlessly associated itself with some terrorist atrocity or architectural hiccup." R Rhythm The distribution of a film’s audio-‐visual properties in time. Nanneman, frustrated by the primitive and unquestioned rhythmic values that narrative filmmakers had always adopted for their works, provided 8 new rhythmic templates according to which his components could be arranged. While the idea was still being developed, Nanneman held an impromptu demonstration evening in the basement of Manchester’s shuttered Central Library, in which he re-‐cut several well-‐known local films to approximate the effects of his new rhythms. The occasion was not well attended, but at least two fist-‐fights broke out and the event marked a turning point in Nanneman’s attitude towards developing his ideas in an open forum. Here are Nanneman’s rhythmic templates explained:
1. Rhythm of dialogue. Composed of sixty-‐four sub-‐grids in which the dialogue -‐ with the other film elements anchored to it -‐ could be arranged. These were mainly based on familiar Mancunian cadences but also included settings inspired by the wider world of rhythm, such as ‘tango’ and ‘bossa nova’. 2. Rhythm of feeling. Responding to the emotional pulses. 3. Rhythm of moral. Early on in the development of the Catalogue, Nanneman posited the existence of ‘moral rhythms’: complex editing patterns which, when repeated over the duration of a movie, would induce in the minds of the audience the correct moral perspective on the content therein. Nicknaming such rhythms "breathing patterns for the eyes," Nanneman hit the lab with the intention of identifying and replicating sixteen distinct moral beats, soon downscaled his efforts to the pursuit of four such patterns, and eventually finished work on just one moral (the obvious one).
4. Rhythm of light. Responding to the movement of light around the 2-‐dimensional screen space. 5. Rhythm of luminance. A simple algorithm which calculates the total lumen value of each frame and adjusts the duration of that frame accordingly, with brighter images passing more quickly and longer looking times for darkness. 6. Rhythm of character. Inspired by the temporal expressionists. Applying the level-‐settings of a chosen character’s traits to the respective time value of every other element of the film to create a complex and disorienting dance of plot, props, gesture etc. Thus the character’s relationship to each element of his screen world is illustrated through duration and repetition rather than figural proximity across the 2-‐dimensional space. 7. Rhythm of audience. Farming the audience’s own rhythms and processing them in real time to create a dynamically responsive structure for the pre-‐selected content of a film. Unsure whether this method would provide the ultimate synergetic cinema experience, or create unwatchably puerile bilge, or possibly just result in unmanageable levels of feedback, Nanneman deliberately made the instructions ambiguous and there is no recorded example its successful utilisation. 8. Freestyle. The ability to go off-‐grid.
S Screams As a former trapezist who had swung and dangled voicelessly over the abyss night after night and year after year to the gasps and cheers of audiences, Nanneman really had no idea what a scream was for, or even whether anyone actually did scream outside of the movies. Understanding, however, that the "woman's scream" was an essential part of the filmmaker's toolbox, he set Hanni the task of compiling a library of "one or two dozen" recorded screams in a variety of styles and meanings to be used by the Catalogue's computer-‐generated characters in appropriate situations. It seems that Hanni already had a source in mind for the recordings: Serafina Kustra, a "scream musician" of sorts, a folk hero in a binary age whose live performances people would travel from far away to witness. Kustra had previously achieved mild fame fronting a band whose entire repertoire had consisted of songs built around repetition of the band's name and lyrics extolling the group's merits in very general terms: perhaps her messianic appeal as a solo artist can be attributed to the simplification and emotional inversion of this approach. Hanni, idolizing Kustra for reasons she never publicly articulated, offered the vocalist a not inconsiderable sum from the Catalogue project's unofficial city council fund, rationalising the gesture to Nanneman by suggesting he himself could provide the male screams at a cut rate. It is unclear why Nanneman failed to nip this plan in the bud given the expense and his desire to distance himself from the scream-‐cataloguing process, but perhaps he sensed that the issue was important to Hanni.
(Nanneman was not the only filmmaker of the time to be squeamish about vociferation. Jobbing director Francis Dove, who would generally work with scripts imposed on him by producers, kept a list of alternative non-‐linguistic utterances with which to replace a scripted scream on set. Dove acknowledged that a written scream is usually structurally important, with its removal potentially undermining a moment of climax or catharsis. However, he discovered that the straight replacement of such a scream with (for example) a laugh, a sigh, a raspberry or snort, would enable him to maintain the structure of the written scene while destabilizing its underlying assumptions. If, having filmed such a substitution, he found that a scene no longer worked, it was not uncommon for Dove to edit the vociferation and even the actress out of the entire scene, leaving murderers stabbing at thin air, rabid beasts howling at dumb walls and in one case the spontaneous materialisation of a pink, wet newborn on the back seat of a moving taxi.) In the event, Serafina Kustra turned down the job of providing the Catalogue's screams, refuting in no uncertain terms the idea that her vocal style had anything to do with screaming, and taking deep offence at the suggestion that a selection of her most intimate and heartfelt vocal performances might be defined, categorized and donated to computer-‐generated movie characters. Respecting this position, Hanni instead recorded and labelled 144 wildly varying screams of her own, and finally cajoled Nanneman into providing one single scream for men, although it was recommended in the small print that the latter never be used. See also: Whoops; Yells Shapes Nanneman’s Catalogue removed the trial of working with actors from the filmmaking process by creating the possibility of generating endless, digitally powered variations on just two pre-‐recorded performances (those of he and his second wife, Hanni). For a journeyman director like Francis Dove, forced to continue working with real actors and often with little say in the casting process, Nanneman’s reductive approach was understandably appealing: "Could we postulate that, for those of us who cannot or will not utilise Nanneman's toolkit, there remain two possible approaches to putting an actor on the screen?" asked Dove, in his trade journal column. "The first is ‘acting for the screen’, in which the actor is the screen’s "goon", that is to say they act for and in total deference to the screen. The second, more tiresome method is ‘a screen for the actor’, in which the screen becomes a canvas over which the actor may freely ejaculate his or her deepest needs and instincts safe in the knowledge that none will be wasted, all will be caught and exhibited via the familiar media. "In the instance of acting for the screen, only a contorted sense of human biophysics is directly referenced: the screen is a two dimensional light show rather than a stage play, and instructions or ‘shapes’ (fine-‐tuned and categorised through hundreds of hours of laboratory work) are imparted to the actor to carry out without question. (It
is a given that such direction is most effective when conveyed with a firmness that borders on cruelty). "By acknowledging the volition of the players, the screen for the actor method allows a complex but aesthetically arbitrary, exploration of idiocy (the fundamental subject matter of any human-‐oriented drama). Each actor becomes yet another inlet in the convoluted plumbing of an idea from inspiration to finished screen efflux. "Thus before embarking on a new project, I always ask myself: can I afford to gamble on the idiocy of my cast? If they unexpectedly turn out perceptive actor-‐oriented performances of grace and dignity, will I have the resources to fix (break) them? If the answer is No, I get out my big book of shapes. "Finally, it might be divulged here that actor and screen are both absolutely the goons of sound: this is one of the great secrets of cinema, and sound likes it that way." Sounds On learning that all complex sounds have as their basic unit or building block the 'sine wave', Nanneman was enticed by a city council colleague into purchasing a "bundle" of sine waves with which he intended to construct the Catalogue's sound library. Although a conscientious canteen assistant intervened in the sale, Nanneman was evidently wounded by the attempted fraud as, rather than building his sounds bottom-‐up, he now stated his intention to carve them from pre-‐existing noise. (He played down this change in approach, commenting that it "[made] sense given that we’re at the noisy end" -‐ though whether he was referring to the "noisy end" of creation at which point any naturally occurring pure tones had surely already been merged into complex sounds or to his Town Hall lab at the comparably noisy John Dalton Street end of Manchester's Albert Square is not clear). In fact, there is overwhelming evidence to suggest that, in the event, Nanneman assembled his various sounds any which way he could: bottom-‐up, top-‐down, cobbled together, found, stolen, hummed etc. His contemporaries, however, could only speculate about the process, which was hidden from them by the temporary suspension of an interlaced membrane of tarpaulin around Nanneman’s lab, covering walls, ceiling, windows and doors and through which only the initiated might find their way before becoming consumed with panic. The purpose of the tarpaulin was and remains a case for speculation: was it hung, for example, to soundproof the lab, to replicate the circus tents of Nanneman's youth for his own comfort, or to replicate same in order to create the familiar sense of aural 'interiority' he required for his sounds? There was even talk at the time of his using the tarpaulin as a sheath to contain such emissions as might occur as a by-‐product of his attempts to identify and harness the "smell waves" which, so his colleagues had it, Nanneman was far more familiar with than the sonic variety and which he might therefore be attempting to synaesthesiatize into more manageable sounds using such digital alchemy as was at his service. The chief result of the tarpaulin, whether
intentional or not, was then to have kept the precise materials used to generate the 131,072 discrete audio files* that comprised the Catalogue's sound bank a secret. Each sound had the qualities of being both familiar, in having been sculpted from pre-‐existing noise, and disorienting for having been chosen and categorised according to Nanneman's own lonely agenda. Furthermore, as he neglected to provide compatible tools (EQ, reverb) with which to modulate these sounds according to the contexts in which they appeared, any given sound would at each occurrence sound identical to its previous use. Thus the single noise created, for example, to represent a mobile phone hitting the floor, would sound nothing like that particular event might sound in reality, yet 'rang true' through some obscure chain of association (the audience would 'get it' without quite knowing why): and should several mobile phones hit several floors in several acoustic spaces over the course of the same movie they would all sound exactly the same. Any effort to place the sound in its environment or to differentiate each event from its predecessor would have to take place in the audience's own minds. An over-‐used sound, lacking environmental nuance, would effectively fade with use in the passive moviegoer's mind in the same way that we gradually blank out supraliminal awareness of any repetitive alert that contains no new information. Nanneman had inadvertently hit on a way of degenerating a digital signal in a manner comparable to the degradation in quality of successive generations of tape-‐recording or photocopying, albeit in this case at the receiver-‐end. Sound engineers were reported to be "astonished and dismayed" and Nanneman himself was never satisfied with his accomplishments in the field of sound. "If only," he wrote in one of many unfiled reports to his seniors, "there hadn’t been something fishy about that sine wave deal". *(including silences, but not ambience, dialogue or music) Subject D At the age of eleven, Nanneman spent one lunatic summer creating looped studies of himself engaged in mundane human behaviours (brushing his teeth, feeding the elephants), using an SVHS camera he had found apparently abandoned near a campsite outside Widnes. Each study was 24 minutes long but designed to loop indefinitely. The videos could play faster or slower so that, for example, a video of him brushing his teeth for 24 minutes real time could be slowed down for detailed observation, or sped up to correctly represent the average duration of the unvideoed process as timed twice daily over a period of 28 days: it could not, however, be trimmed or electronically spliced due to a lack of cables. His contemporaries (he later recalled) described Nanneman’s studies as "fascinating" and "very good", although it should be noted that they did not have regular access to other screen media, and that viewing the videos through the eyepiece of the camera must have accentuated an already vivid and exciting sense of illicitness. The demands of such a pursuit were clearly in conflict with those of Nanneman’s rigorous training regime and, what with the project’s effect on the discipline of the circus’s younger members, it was only a matter of time before the camera was
confiscated by the company’s deputy ringmaster. Nanneman promptly stole it back and continued his studies within the secure confines of a locked bathroom trailer until the camera suffered irreparable water damage, becoming useful thereafter only as an un-‐working anatomical model, which Nanneman speculatively reconfigured into a series of new recording devices which were, of course, equally un-‐working. Nanneman would later refer to his childhood studies regularly, particularly a sub-‐category of the work which involved extensive documentation of the behaviour and response patterns of a dog, by way of contextualising the results of his laboratory work at the city council. The identity of the dog remains unknown, Nanneman having only ever referred to him as ‘Subject D’. Subtext A supplementary screenplay explaining those unspoken or unacted but more or less important plot devices not made manifest in a movie’s shooting script. Nanneman made mandatory the provision of the subtext as a digital file available for display as sub-‐ (dialogue) and super-‐ (action) titles during the exhibition of any film made with the Catalogue’s components. Not to be confused with the Implicit. T Temporary Musical Lexicon no.1 Over the course of one working day, Nanneman showed a movie scene to eight city council colleagues (Respondents A-‐H) in turn, asking each of them what meaning they thought the accompanying musical soundtrack was intended to convey. The eight answered respectively: A. Apprehension B. The secret presence of a third character (possibly an antagonist) within the scene C. Resentment D. Hunger E. That one or both of the (visible) characters has an unspoken crush on the other F. Some kind of alert regarding the main character’s bank account G. Boredom H. Sleepiness The scene and its score had been identical for each viewer. This was the first of a series of experiments designed by Nanneman to prove to his colleagues that the film score is, in its most familiar form, obscene: undisciplined, insular, a casual insult from the composer to the other technical departments of the conventional film set.
As music has no meaning outside of itself -‐ is merely abstract sound selected or generated and organised according to taste -‐ Nanneman postulated that to translate it into something meaningful for the purposes of a film score would require the invention and imposition of an internally consistent musical lexicon. Thus, for test purposes he invented a language of 1024 musical sounds with arbitrarily chosen but specific meanings, which could be combined polyphonically to either express that which isn’t otherwise manifest in a given scene or to reinforce that which is. He re-‐scored the sample scene from this new palette, and played it again to his test group. This time, the eight guinea pigs respectively understood the music as intended to evoke the following: A. Terror B. The secret presence of a third character (definitely an antagonist) within the scene C. Resignation D. Nausea E. Sexual chemistry F. The main character is ruined and will find out shortly in humiliating circumstances G. Resentment H. Sleepiness For Nanneman, although the results lacked the consistency he sought, the fact that the respondents’ reactions had moved in broadly the same direction was encouraging. He speculated that for the consistency of his musical lexicon to take full effect, the test group would have to sit through several examples of its use so as to be able to infer meanings through context and repetition, as we do with any language: to hear a single theme in isolation means nothing by itself. Unfortunately, it appears that middle-‐management had by now grown wise to Nanneman’s misuse of his colleagues’ time, as several of the latter declared themselves unavailable for the next round of tests. In order to sustain the legitimacy of the experiment, he wrote up detailed character profiles of the absentees and asked Hanni to step in for them and answer as she believed they would. This time, the test scene was, for each respondent, preceded by an hour of preliminary scenes, each scored from Nanneman’s 1024-‐sound musical idiolect in order to familiarise them with its terms. Unfortunately, it is not known how many or which of the original eight guinea pigs Hanni stood in for. The meanings inferred were as follows: A. Perplexity B. The secret presence of a third character (possibly a gangster, and even if not that would be a good idea) within the scene C. Perplexity D. Perplexity E. Erotic love F. Perplexity G. Sleepiness H. Perplexity
These results represented a stunning vindication for Nanneman, and if the meaning his score was intended to convey could not yet be universally understood, he considered a degree of ambiguity to be forgivable -‐ otherwise one might as well print the meaning of a score across the screen in plain letters. Discarding Temporary Musical Lexicon no.1, Nanneman now began work on a variety of automated composing systems for creating music of integrity, anchored scientifically to a movie’s fundamental qualities, internally consistent, and no longer obsessed with telling its own senseless story. U Undepth In Real People And Those Who Believe They’re Real Francis Dove’s notorious 60,000 word tutorial on character development in film and television productions was serialised over eight issues of the screen industry journal SquareEyes against the will of its then editor, who handed in his resignation when the legal department insisted that a hidden clause in Dove’s contract compelled them to publish anything Dove submitted for print. With no-‐one else willing to take on the editorship under such conditions, the journal fell under the unofficial control of Dove himself, becoming a textual ghetto for his increasingly unpalatable ideas on film, life and the hybridization of the two. Only the abstract survives:
Everybody knows that in fiction, if you want to create a deep character all you have to do is create a very consistent character who does something surprising at the end of the second act. In life, of course, we know that when someone does something unpredictable it us usually due to a partly formed or poorly defined personality, or that they are always doing unpredictable things to try and hide a self-‐perceived shallowness. To really say that someone is more or less deep is an over-‐neat metaphor for the human condition: we are, more accurately, all equally shallow (though some taller than others), but with different (and fluctuating) levels of turbulence, pressure and indigenous life. However, these are not our concerns here: if you want to create a deep character all you have to do is create a very consistent character who does something surprising at the end of the second act. How have the artisans of film and television worked, and may they continue to rework, this formula again and again and again to give the illusion of real actual inner life?
Somebody, at least, was reading: Volodymyr Nanneman made substantial changes to the character-‐generating function of his electronic filmmaking kit, apparently alarmed by the misanthropy he saw in Undepth In Real People And Those Who Believe They’re Real. Dove, however, insisted his paper was a gesture of deep affection towards his colleagues, rivals and humankind in general.
V Voiceover Ever-‐cautious about confusing issues of authorship and ownership, Nanneman did not provide a facility for voiceovers within his movie-‐making kit, claiming that "audiences are wont to recognise the perpetrator of a movie voiceover as the owner of the images and their subsidiary ideas and emotions regardless of the fact that the voice belongs to a fictional character with limited proprietary rights." However, it did not take long for his city council colleagues to find a 'cheat': a specific combination of one of the shyest character types placed into a busy set (where they would inevitably recede behind other visual matter) and pumped full of third-‐person dialogue. It appeared, when this cheat was being used, that a voiceover was being read by some unseen, all-‐seeing character when in fact this effect was achieved by specifically generating a self-‐effacing character with a high intuition level-‐setting. A cruder version of this cheat, known as a "feelings voiceover", involved partially-‐hidden characters screaming, grunting or verbalising emotions in sympathy with the surrounding images: Nanneman was not impressed, pointing out that there were plenty of pure feelings to choose from within the Catalogue without having to resort to ambiguous vocal effects. Unusually, Nanneman was in agreement with Francis Dove concerning the rejection of voiceover, albeit for different reasons. In his (apparently ad lib) narration of an educational video on the history of film, an increasingly distressed-‐sounding Dove offers the theory that voiceover is first experienced as the third-‐person narration of one’s own development i.e. as a baby listening to one's parents; that this early exposure to voiceover is an over-‐clinical yet disorienting affair following the abstract aural experience of womb life; and that indeed, should we choose to go back that far, it all goes downhill after one's respective gametes are rocked by the soundwaves of pleasure or relief that accompany the procreative act. Three-‐fifths of the way through the same educational video, just after describing Harley Byrne’s notorious documentary Girls of Unfortunate Climes*, Dove declares the voiceover "dead", himself remaining silent for the rest of the programme apart from the occasional faint chewing sound. Aside from his pathological distrust of certainty -‐ which he identified as a recurrent yet undesirable characteristic of the movie voiceover -‐ Dove had several recent examples of the voiceover-‐in-‐breakdown to inspire this moratorium. In Harris Metcalf's Clockwork Film it quickly becomes clear from the way they move that the supporting characters, as the result of a technical fault, can hear the hero's voiceover, though not make out the words he's saying -‐ only cadence and timbre. Their actions become an involuntary dance to an obscure song whose near synchronization with the unfolding events (which the voiceover of course describes) occurs to them as a déjà vu. Metcalf attempted to improve on his "mechanically-‐generated" filmmaking technique with Clockwork II, but this time the hero -‐ who is retrospectively narrating the images in which he appears -‐ runs out of things to say mid-‐way through. The on-‐screen action slows to a halt and, to fill the time, our
screen-‐hero himself starts to dance, accompanied intermittently by the rather amateurish beat-‐boxing attempts of his narrator alter-‐ego. After a while, the screen-‐hero runs out of moves and sits down for the rest of the movie, while the other characters develop a subplot. Witness also Nola Luna IV's Takashi From End To End, the unauthorised feature-‐length biopic of her eponymous ex-‐boyfriend, in which Luna herself provides the "narration": the off-‐screen parroting of Takashi's every spoken line with sounds like "muh" and "mur" pronounced in what is undoubtedly neither her own natural voice nor a strictly accurate impersonation of Takashi himself. *(in which Byrne's authoritative narration, rewriting events in his own voice, was committed to tape in apparent denial of the trauma of having been imprisoned and tortured by the feral teens he was documenting; a digital stutter on surviving copies seems, however, to express through technical fault that which Byrne was unwilling or unable to acknowledge in the text.)