gpu accelerated path rendering fastforward
DESCRIPTION
SIGGRAPH Asia 2012 FastForward slidesTRANSCRIPT
GPUs are good at a lot of stuff
Games
Battlefield 3, EA
Data visualization
Product design
Catia
Interactive ray tracing
OptiX
Molecular modeling
NCSA
All impressive stuff
What about advancing 2D graphics?
Can GPUs render & improve the immersive web?
Resolution-independent
Web content rendered
Entirely on the GPU
Resolution-independent
Web content rendered
Entirely on the GPU
Resolution-independent
Web content rendered
Entirely on the GPU
Resolution-independent
Web content rendered
Entirely on the GPU
Resolution-independent
Web content rendered
Entirely on the GPU
Resolution-independent
Web content rendered
Entirely on the GPU
Every glyph rendered
from its mathematical outline
Every glyph rendered
from its mathematical outline
Overwhelmingly
complex 2D scenes
from last year’s conference
Overwhelmingly
complex 2D scenes
from last year’s conference
Now rendering
in real-time!Now rendering
in real-time!
Not just Research…
Available Today
GPU-accelerated
Path Rendering
Please Attend OurSIGGRAPH Asia 2012 Presentation
GPU-accelerated Path Rendering
Authors: Mark Kilgard & Jeff Bolz, NVIDIA CorporationPresenter: Mark KilgardTime: Friday, 30 November 14:15 - 16:00Location: Peridot 206, Singapore EXPO Blurb: For thirty years, resolution-independent 2D standards (e.g. PostScript, SVG) have relied largely on CPU-based algorithms for the filling and stroking of paths. Learn about our approach to accelerate path rendering with our GPU-based "Stencil, then Cover" programming interface. We've built and productized our OpenGL-based system.
Web site: https://developer.nvidia.com/gpu-accelerated-path-rendering