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    Mata Kuliah Geografi Pemasaran (GP-5)

    Triarko nurlambang2007

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    The aim of marketing is to meet and satisfy

    target customers needs and wants. The field of

    consumer behavior studies how individuals,groups, and organizations select, buy, use and

    dispose of goods, services, ideas, or

    experiences to satisfy their needs and desires.

    Understanding consumer behavior andknowing customers are never simple. (Kotler,

    2000, p.160)

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    Sebagai tindakan yang langsung terlibat dalam

    mendapatkan, mengkonsumsi, dan menghabiskan

    produk dan jasa, termasuk proses keputusan yang

    mendahului dan mengikuti tindakan ini. (Engel, 1992)

    The study of the buying units and theexchange

    processesinvolved in acquiring, consuming anddisposing of goods. (Moven and Minor, 2000)

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    Definition of Consumer

    BehaviorThe study of processes involved whenindividuals or groups select, purchase,use, or dispose of products, services,

    ideas, or experiences to satisfy needs anddesires

    Process Exchange

    Players

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    1. Perilaku konsumen adalah pondasi bagi manajemen pemasaran.

    Dapat dimanfaatkan untuk:

    a. Merancang marketing mixb. Merumuskan segment marketplace

    c. Merumuskan analisa lingkungan

    d. Mengembangkan riset pasar tingkat lanjut2.Dapat dikembangkan sebagai bahan penting bagi penetapan

    kebijakan publik

    3. Pemahaman akan perilaku konsumen akan memberi peluang

    untuk dapat lebih memantapkan penanganan konsumen

    4. Analisa konsumen memberikan pengetahuan bagi pemahaman

    akan perilaku konsumen secara keseluruhan

    5. Pemahaman perilaku konsumen akan memberikan 3 jenis informasi:

    a. Orientasi konsumen

    b. Fakta seputar tingkah laku manusiac. Teori yang dapt membimbing seseorang fokus pada

    proses berpikir

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    Perspektif Pengambilan Keputusan

    Perspektif Eksperiental

    Perspektif Pengaruh Perilaku

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    Interdisciplinary

    Influences on

    Consumer

    Behavior

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    The Wheel of Consumer Behavior

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    CUSTOMER VALUE HIERARCHY MODEL

    Desired Customer Value Customer Satisfaction

    With Received Value

    Customer goals

    And purposes

    Implementation

    Through legislation

    Desired policy

    Attributes and manifesto

    Promises

    Attribute-based

    satisfaction

    Consequence-based

    satisfaction

    Goal-based

    satisfaction

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    Hierarchy of Effects Model

    RelatedBehaviors dimensions

    MovementToward purchase

    Example of type ofPromotion or advertisingRelevant to various steps

    Co native: the realm of motives.Ads stimulate or direct desires

    Affective: the realm of emotionAds change attitudes and feelings

    Cognitive: the realm of thoughts.Ads provide information and facts.

    Point-of-purchaseRetail store ads dealslast chance" offers price appealsTestimonial

    Competitive adsargumentative copy

    Image copyStatus glamour appeals

    AnnouncementsDescriptive copyClassified adsSlogansJinglesSkywriting

    Teaser campaigns

    Purchases

    Conviction

    Preference

    Liking

    Knowledge

    Awareness

    Robert J. Lavidge and Gary A. Steiner,journal of Marketing (October 1961):51

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    Mendorong Pelanggan Untuk Memilih

    (Model Hipotesis)

    TahapModel

    AIDA

    Model

    Hirarki Efek

    Model

    Inovasi Adopsi

    Model

    Komunikasi

    Tahap

    kognitif

    Perhatian

    Kesadaran

    Pengetahuan

    Kesadaran

    Keterbukaan

    Penerimaan

    Respon kognitif

    Tahap

    Pengaruh/ Sikap

    Minat

    Keinginan

    Kesukaan

    Preferensi

    Keyakinan

    Minat

    Evaluasi

    Sikap

    Maksud

    Tahap

    perilaku TindakanPembelian

    Percobaan

    Adopsi

    Perilaku

    Pelanggan

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    Consumer EvolutionQuestion Is there a new

    economy?

    Whats really

    changed?

    Who do

    customers

    think they

    are?

    What is today

    s business

    cycle?

    Whos in

    control?

    Whats your

    REAL value

    proposition

    Topic Use oftechnology

    changes our

    psychology

    Our perception oftime and space

    has changed

    Your productsmust help people

    do things better

    Business is cycle Everything isglobal

    Commoditiesarent sustainable

    proportions

    Theme Basic businessrules still apply

    We are in a

    period of

    concentration

    You cant

    separate yourself

    from your

    customer

    Your business

    must operate in

    tune with your

    customers cycles

    Scalable

    business cant

    survive in niche

    markets

    Dont sell

    products, sell

    something that

    meets a need

    Old

    psychology

    The future is

    predictable

    Unlimited growth

    was the goal of

    business

    Producers

    controlled product

    development

    Business cycles

    were a few years

    long

    Your could

    survive in inches

    Market

    competitiveness

    is based primarily

    on price

    New

    psychology

    We live in an

    uncertain world

    We cant waste

    resources and wemust be future

    oriented

    Customers need

    products whichmake them more

    effective

    There are several

    cycles of changerunning

    simultaneously

    To be sustainable

    you must beglobal

    Customers

    demand productswhich are

    effective when

    they use them

    Business

    strategy

    Dont bet on

    tomorrow

    Retreat to your

    core competency

    Redo your brand Get your cycles in

    sync with cultural

    change

    Define a global

    market

    Find a universal

    need; not a fad.

    Sumber: Grantham dan Judith, 2002

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    Simulasi Simulasi

    Pemasaran Lainnya

    Produk Ekonomi

    Harga Teknologi

    Tempat Politik

    Promosi Budaya

    Karakteristik Proses Pengambilan

    Pembeli keputusan Pembeli

    Budaya Masalah pengenalan

    Sosial Mencari Informasi

    Personal Alternatif Evolusi

    Psikologi Pengambilan

    keputusan Membeli

    Purnabeli

    Pengambilan

    Keputusan

    Pembeli

    Pilihan Produk

    Pilihan merk

    Pilihan

    pemasok

    Pilihan waktu

    pembelian

    Pilihan jumlah

    harga

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    Budaya

    Budaya

    Sub-Budaya

    Klas Sosial

    Sosial

    Kelompok

    Acuan

    Keluarga

    Personal

    Umur dan gaya

    hidup

    Situasi ekonomi

    dan pekerjaan

    Psikologi

    Motivasi

    Persepsi

    Belajar

    Kepercayaan dan

    sikap

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    Kebiasaan membeli yang kompleks

    Ada tiga tahapan proses, yaitu pertama

    membangun keyakinan akan produk, keduamembangun sikap terhadap produk yang

    bersangkutan dan terakhir menentukan pilihan

    secara seksama. MIsalnya membeli barang

    mahal dan bermerk (branded item)

    Dissonance- Reducing Buyer

    Behavior

    Membutuhkan kajian/perhatian yangseksama walaupuntidak/ sedikit

    sekali ditentukan oleh merk,

    misalnya membeli karpet.

    Kebiasaan belanja sehari-hari(Habitual Buying Behavior)

    Tidak membutuhkan kajian khusus dantidak terlalu terpengaruh oleh merk,misalnya belanja rempah-rempah,garam.

    Kebiasaan belanja yang dipengaruhi olehmerk (Variety- Seeking Buy Behav)

    Tidak membutuhkan kajian khusus tetapi

    sangat dipengaruhi oleh merk, misalnya

    membeli alat kosmetik, barang-barang fashion.

    High Involvement Low Involvement

    Significant Differences Complex Buying Behav. Variety- seeking Buying Behav.between brands

    Few Differences Dissonance-reducing Habitual Buying Behavior

    Between brands Buying Behavior

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    Suspects

    Prospects

    First Time

    Customers

    Repeat

    Customers

    Cl ients

    Members

    Advocates

    Partners

    Inactive or

    ex-

    customers

    Disqualified

    prospect

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    Suspects

    Prospects

    Customers

    Clients

    Advocates

    Partners

    Profit Starts

    here

    Includes all buyers of the

    product/ service (anaware of

    your organization

    Potential customers who attraction

    on your organization

    A one-off purchase of your product

    who has no feelings of your company

    A repeat customers who have positive

    feelings of loyality of your organization

    Clients who actively support yourorganization by recommending it to others

    Stronger form of customersupplier

    relationship (create mutual benefit)

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    Pengenalan

    problem

    (kebutuhan)

    Mencari

    informasi

    Pengenalan

    problem

    (kebutuhan)

    Evaluasi

    alternatif

    Keputusan

    membeliPurnabeli

    IBM

    Apple

    Dell

    HPToshiba

    Compaq

    NEC

    Sony, dll

    IBM

    Apple

    Dell

    HPToshiba

    Compaq

    IBM

    Apple

    Dell

    ?

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    Place

    Berkaitandengan

    lokasi dan

    integrasi

    antara

    masyarakat,budaya dan

    alam

    Setiap manusia (normalsense) memiliki sense of place

    Perkembangan sense of place seseorang:

    Fisik

    Jenis kelamin, umur,

    kesehatan, kemampuan

    finansial

    Psikologis

    Nilai/kepercayaan,

    keturunan, keperibadian

    Pengalaman/

    pengetahuan

    Tingkat pendidikan,

    sosialisasi

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    Declarative component:pengetahuan akan makna obyek dan tempatnya

    Relational and configurational

    hubungan keruangan (spatial relationship)

    diantara pengembangan obyek dan

    tempatnya

    Procedural knowledge

    menggambarkan proses perkembangan perubahan

    obyek dalam konteks keruangan

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    Environmental

    cognition

    SpatialCognition

    Cognitive

    mapping

    Mental Maps

    Suatu proses transformasi psikologis yangdiharapkan, disimpan, recallsdan decodes

    informationtentang lokasi dan atribut dari satufenomena kejadian kehidupan sehari-hari.

    Social Mapping

    Sense of Place

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    Spatial

    Imagination Values

    Cognitive Space

    Affective Space

    Conative

    Psychologi

    cal

    transforma

    tion

    Cognitive

    Affective

    Conative

    Spatial

    Behavior Practices

    Spatial arrangement / Tata Ruang

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    Lingkungan Situasi Perilkau KonsumenDemografis Perubahan populasi dan nilai-nilai budaya dari variasi

    kelompok demografis

    Ekonomi Faktor-faktor yang mempengaruhi sentimen economi

    konsumen dan pola tabungan serta pengeluaran

    Alam Reaksi konsumen terhadap perubahan cuaca, bencana

    alam , dsb.

    Teknologi Difusi inovasi teknologi dan reaksi konsumen

    terhadap perubahan teknologi; misalnya peralatan

    yang user-friendly.

    Politik Dampak penerapan hukum, aturan main danperaturan bagi konsumen.

    Budaya Ritual, nilai, kebiasaan, dan norma dari sebuah

    budaya. Bagaimana konsumen dipengaruhi oleh

    budaya tersebut

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    Creating Value Through

    Quality andCustomer Satisfaction

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    Value and Satisfaction

    What is value? What are five things a marketer can do to

    increase the value of the offering?

    Value is a ratio between what the customer gets

    and what he gives. Raising benefits, reducing costs, raising benefits

    and reducing costs, raising benefits by morethan the raise in costs, or lowering benefits by

    less than the reduction in costs.

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    Theory Segue: Buyer Readiness Stages

    Purchase

    ConvictionPreference

    Liking

    Knowledge

    AwarenessAwareness

    Attitude

    Behavior

    High versus low involvement?

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    MarketIntegratedmarketing

    Profits throughcustomer

    satisfaction

    Customerneeds

    (b) The marketing concept

    FactoryExisting

    products

    Selling and

    promotion

    Profits through

    sales volume

    Startingpoint Focus Means Ends

    (a) The selling concept

    Customer Delivered Value

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    TYPICAL MARKETING

    EXCHANGE PROCESS

    CompanyConsumer

    Product Revenue

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    Exchange and Transactions

    Exchangeinvolves obtaining a desired

    product from someone by offering something

    in return.

    Transactioninvolves at least two things of

    value, agreed-upon conditions, a time of

    agreement, and a place of agreement.

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    Customer Delivered Value

    Total Customer

    Value

    Total Customer

    Cost

    Product Value

    Service Value

    Personnel Value

    Image value

    Monetary cost

    Time cost

    Energy cost

    Psychic Cost

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    If we want to know what a business is, we have to start with its

    purpose. And its purpose must lie outside the business itself. In

    fact, it must lie in society since a business enterprise is an organ

    of society. There is one valid definition of businesspurpose:

    to create a customer.*

    *Peter F. Drucker, The Practice of M anagement(New York: Harper & Row,12954), p. 37.

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    Customer Equity How Much Is

    A Customer

    Worth

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    ustomer EquityLifetime Value of a Loyal Customer. Revenue Stream.

    Price/unit * Total expected lifetime purchases

    Income Stream.

    Margins/unit * Total expected lifetime purchases

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    Identifying customer needs Designing goods and services that meet those needs

    Communicating information about those goods and

    services to prospective buyers

    Making the goods or services available at times andplaces that meet customers needs

    Pricing goods and services to reflect costs, competition,

    and customers ability to buy

    Providing for the necessary service and follow-up to

    ensure customer satisfaction after the purchase*

    *Joseph P. Guiltianan and Gordon W. Paul,Marketing Management, 6th ed. (New York: McGraw-Hill,

    1996), pp. 3-4.

    How does an organization create a customer?

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    Quality

    Quali tyis the

    totality of features

    and characteristics

    of a product orservice that bear on

    its ability to satisfy

    stated or impliedneeds.

    #1

    Fi P ibl D fi iti

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    Five Possible Definitions

    of Quality

    Innate Excel lence. (You know it whenyou see it)

    Product-Based. (The more, the better) User-Based. (Quality is what the

    customer says it is)

    Manufactur ing-Based. (Conformance tostandards)

    Value-Based. (Excellence for the money)

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    Garvins 8 dimensions of quality

    Performance Features

    Reliability

    Conformance (to standards)

    Durability

    Serviceability Aesthetics

    Perceived quality (Image)

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    Satisfactionis a persons

    feelings of pleasure or

    disappointment resulting fromcomparing a products perceived

    performance (or outcome) in

    relation to his or herexpectations.

    CUSTOMER SATISFACTION

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    Satisfied Customers:

    Are loyal longer

    Buy more (new products & upgrades)

    Spread favorable word-of-mouth Are more brand loyal (less price

    sensitive)

    Offer feedback Reduce transaction costs

    M d l f C S i f i

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    PerceivedQuality

    CustomerExpectations

    PerceivedValue CustomerSatisfaction

    CustomerComplaints

    CustomerLoyalty

    Model of Customer Satisfaction

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    CustomerExpectations

    Word ofMouth

    PersonalNeeds

    PastExperience

    ExternalCommunications

    HOW CUSTOMERS FORM EXPECT TIONS

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    d

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    New Product Acceptance