gm guide index
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THEGAMEMASTERSGUIDEA WARHAMMERFANTASYROLEPLAY
RESOURCEFORGAMEMASTERY& ADVENTURE
CHAPTER1: GAMEMASTERING101 5Your Most Important Job! 6
Your First Ses sion 6
Runni ng the Game 6
Customi sing the Old World 7
Managing Encounters and Enemies 9
Improvising 10
Runni ng a Session 11
Watching t he Clock 11Group Dynam ics 12
Comfort Zones 13
Feedback and Improvement 13
CHAPTER2: EPISODES& ACTS 14The Structu re of a Story 14
The Rally Step 15
The Reason to Rally 16
Example Rally Step Triggers 16
Planning Ahead 19
Events and Actions Outside of Episodes 19
Swapping Structure Mid-Stream 20
Sample Episodes 21
The Hostage Negotiat ion 21
The Ambush 22
Mistaken Identity 22
CHAPTER3: GAMEMASTERRESOURCES 23Fortune points 23
Experience points 23
Wealth 24
Fatigue & Stress 24
Fortune & Misfortune 24
Party Tension 24
Renown 25Environmental Complications 25
Random Environmental Damage & Eects 25
Intepreting the Dice Pool 26
CHAPTER4: THEPROGRESSTRACKER 28Social Encounters 31
Task Completion 31
Failure Is Not an Option 31
The Chase Scene 32
Resource Tracking 32
Party Reputation 32
Investigation 3
Combat Encounters 3
Looming Danger 3
CHAPTER5: CAMPAIGNPLAY 3Mini-Campaigns 3
Episodic Serials 3
Heroic Journeys 3
Epic Quests 3
Developing a Campaign and Linki ng Stories 3Plot Triggers & Character Hooks 3
Interlude, Entry, & Exit Triggers 3
Character Hooks 3
Using Triggers & Hooks 3
Elements of a Campaign 3
Urban Settings 3
Campaign Pacing 4
Wilder ness Expedit ions 4
Dungeons 4
Social Conict 4
High Fantasy vs. Gritty Realism 4
Campaign Downtime: The Interlude 4Culmination of a Campaign 4
Building to a Crescendo 4
The Final Episode 4
Tying up the Loose Ends 4
Character Death 4
Death & Campaign Style 4
Introducing Replacement Characters 4
CHAPTER6: ENEMIES& ADVERSARIES 44Making Memorable Bad Guys 4
Managing Enemies 4
Tracking Enemy Wounds & Abilities 4
Ending Combat Encounters 4
Customising Encounters 4
More Challenging Encounters 4
Less Challenging Encounters 4
Managing Monsters 4
Enemy Statistics 4
Henchmen, Minions, & Underlings 4
Encounters with Multiple Enemies 5
Nemesis NPCs 5
CHAPTER7: CORRUPTIONRULES 5Show Some Mercy! 5
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Corruption in Play 52
Corrupting Inuences 53
Corruption Thresholds 53
The Eects of Corruption 54
Mutation & Insanity 54
Losing Corruption 55
Marks of Chaos 56
CHAPTER8: DISEASERULES 57
Disease Ratings 58Catching a Disease 58
Disease Stacks 58
Disease Traits 59
Infecting the Party 60
Disease Checks & Recovery Checks 60
Regular Recovery Checks 60
Severity and Death 61
Treatment Recover y Checks 61
Divine Aid 61
Other Medicine 61
Specic Disease Eects 61
Nurgles Rot 62Herbs & Medicines 63
CHAPTER9: FAITHINTHEOLDWORLD 65Folk Worship 66
Imperial Cults, Temples & Shrines 67
Holy Warrior s 67
Wandering Priest s 68
Prayers and Blessings 68
CHAPTER10: THEIMPERIALCULTS 70Cult Structure and Hierarchy 70
The Role of the Cults 71
Life in a Cult 71The Cult of Manann 72
Sample Strictures of Manann 72
The Cult of Morr 73
Sample Strictures of Morr 73
The Cult of Myrmidia 74
Sample Strictures of Myrmidia 74
The Cult of Ranald 75
Sample Strictures of Ranald 75
The Cult of Shallya 76
Sample Strictures of Shallya 76
The Cult of Sigmar 77
The Cult of Taal 77Sample Strictures of Sigmar 77
Sample Strictures of Taal 78
The Cult of Ulric 79
Sample Strictures of Ulric 79
The Cult of Verena 80
Sample Strictures of Verena 80
CHAPTER11: OTHERFAITHS 81The Dwarf Gods 82
The Elven Gods 82
Holy Days, Festivals, and Ritua ls 83
Strange Festivals and Ritua ls of the Reikland 84
Superstitions & Folk Customs 85
Magic, Religion & Superstition 85
Variations in Folk Customs 85
CHAPTER12: CORRUPTION& HERESY 86Corruption & Cults 86
The Ruinous Powers 88
Khorne 88
Nurgle 88Slaanesh 89
Tzeentch 89
Heresy & Renegades 90
Witch Hunters 90
Blood, Faith & Fire 91
Agents of the Emperor 91
Judge, Jury & Executioner 91
Heresy & Literacy 92
CHAPTER13: MAGICTHEORIES 93Magic in the Old World 95
The Superiority of Teclisian Technique 95
Magic Across the World 96Magic, Religion, & Chaos 96
CHAPTER14: THECOLLEGESOFMAGIC 98The Founding of the Colleges 98
History of the Colleges 99
Joini ng a College 100
College Ranks 101
Apprentice & Acoly te 101
Wiza rd Stas & Other Arcane Foci 101
Wizard 102
Higher Ranks 102
Ranks & Symbols 103Perceptions & Superstitions 104
Discipline 104
Tomes & Ar tefacts 104
Magical Sight 105
CHAPTER15: THEEIGHTORDERS 107The Amber Order 107
The College of the Amber Order 108
Shamans 108
Becoming an Amber Apprentice 108
Opinions on the Amber Order 108
The Amethyst Order 109
The College of the Amethyst Order 109Spiriters 109
Becoming an Amethyt Apprentice 109
Opinions on the Amethyst Order 110
The Bright Order 110
The College of the Bright Order 110
Pyromancers 110
Becoming a Bright Apprentice 110
Opinions on the Bright Order 111
The Celesti al Order 111
The College of the Celestial Order 111
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Astromancers 111
Becoming a Celestial Apprentice 112Opinions on the Celestial Order 112
The Gold Order 112
The College of the Gold Order 113
Alchem ists 113
Becoming a Gold Apprentice 113
Opin ions on the Gold Order 113
The Grey Order 114
The College of the Grey Order 114
Illusionists 114
Becoming a Grey Apprentice 114
Gavius Klugge 115
Opin ions on the Grey Order 115The Jade Order 115
The College of the Jade Order 115
Elementalists 115
Becoming a Jade Apprentice 116
Opin ions on the Jade Order 116
The Light Order 116
The College of the Light Order 117
Hierophants 117
Becoming a Light Apprentice 117
Opin ions on the Light Order 117
CHAPTER16: FORBIDDENLORE 11Unauthorised Magic 11
Magic beyond the Empire 11
The Border Princes 11
Bretonnia 11
Kislev 11
Norsca 11
Sorcerers 11
Dark Magic & High Magic 12
Dark Magic Dhar 12
High Magic Qhaysh 12
Wizards withi n the Empire 12
Magic & Heresy 12
CHAPTER17: ANEYEFORANEYE 12Background 12
Runni ng the Adventure 12
A Histor y of Grunewald Lodge 12
Using this Information in the Game 12
What t he Characters Certainly Dont Know... 12
Recent Events 12
The Eldritch Order of the Unblinking Eye 12
The Painting 12Chapter 1: Welcome to Grunewald 12
Encounter 0: A Job Oer 12
Encounter 1: The Reikwald 12
Beastman Battle Progress Tracker 13
Encounter 2: Let Me Get Your Bags 13
Chapter 2: Investigation 13
Schlaf Poisoning 13
Layout of Grunewald Lodge & Grounds 13
The Manor First Floor 13
Kordens Ramblings 13
The Manor Ground Floor 13
The Manor Basement 14The Manor Roof 14
The Grounds 14
Other Characters 14
The Dinner 14
Schlaf Poisoning Recap 14
Chapter 3: The Dramatic Finale 14
Encounter 1: The Ritua l 14
Encounter 2: The Beastmen 14
Tying up Loose Ends 14
Runni ng the Beastmen in the Final Battle 14
Experience Rewards 15
Master NPC Roster 15
NPC & Creature Stats & Actions 15APPENDIX: CHARTS& TABLES 15
Using the Charts & Tables 15
Table A-1: Critical Wounds 15
Table A-2: Insanity 15
Table A-3: Misca st 16
Table A-4: Mutation 16
Table A-5: Diseases 16
Conditions 16
Locations 16
GAMEMASTERINDEX 170
NEWWFRP GAMEMASTERSThe Game Masters Guidecontains important rules andinformation for the player who will be running the War-hammer Fantasy Roleplay(WFR P) sessions as the GM. Itincludes suggestions and guidelines on managing long-term campaigns, handling character development, andcreating adventures. The book also contains the informa-tion to manage enemies and adversaries. The appendices
feature charts and tables for reference. The Game MastersGuidealso features a complete introductory adventure,An
Eye for an Eye.
VETERANWFRP GAMEMASTERSThe Game Masters Guidecontains a wealth of informationfor new and veteran GMs alike. Some of the content fromthis guide has been compiled from previous bookssuchas the Tome of Adventure, Tome of Blessings, and Tome of
Mysteriesfrom the popular Warhammer Fantasy RoleplayCore Set. This book also contains the rules for corruptionand mutation, as detailed in Winds of Magic, and the rulesfor disease as detailed in Signs of Faith.
THEWFRP VAULTSThis book references cards and components from severaldierent WFR P products and component sets, includingTheGame Masters Vault andThe Players Vault. Availableseparately, TheGame Masters Vault is the perfect comple-ment to this book, featuring the components, cards, andother tools a GM may wish to use to help manage and runhis Warhammer Fantasy Roleplaysessions. The PlayersVaulthas t he resources and components someone runninga player character needs to manage his hero during a game.