global governance in the digital era
DESCRIPTION
Draft presentation prepared for ARNIC Spring 08 Workshop on "US Digital Policy in the Global Context: Issues and Prospects Beyond 2008"http://arnic.info/workshop08.php(copyright 2008 by authors)TRANSCRIPT
Jonathan Aronson
ARNIC Presentation
April 11, 2008
My co-conspirators
Peter F. CowheyJohn RichardsDonald Abelson
The Big Picture
• Information and Communication Technology Are Merging—This Creates A Brand New Market Dynamic
• Good Public Policy Should Facilitate the Growth of Modularity—The Key Characteristic of the New Technology Architecture
• Modularity Creates Huge Global Opportunities and Challenges
The Traditional Model for ICT: Leverage a Dominant Position
• The Leverage Model: Use a Large Advantage in Critical Part of the Value Chain to:– Take leadership position in adjacent markets– Raise profit margins to build corporate “war chest” and
research/investment funding to entrench leadership
• Traditional examples: AT&T before 1984, IBM in 1960s and 1970s, and Microsoft in 1990s
• Will Google be Next?
IBM Dominance
Results in dominance in:•Integrated hardware systems •Mainframe software•Integrated Services
Interfaces not transparent
Interfaces not transparent
Leverage: Superior performance in integrated processors yields highest MIPS integrated with systems software
Bundled packages of products for
enterprises
Microsoft Dominance
Results in dominance in:• Applications (Office)
• Enterprise Server software
• Collaborative software tools for enterprises
Interfaces not transparent
Interfaces not transparent
Leverage: DOS/Windows becomes the standard desktop environment
Then offer a package of related
applications and specialized software to large enterprises
AT&T Dominance Before 1984
Leverage: Control of Local Transmission Network
"leverage point"
Interface is transparent, but
rivals cannot rent local network on competitive price and performance
terms
Results in dominance in:• Long Distance
Services• Enterprise
services
Local Network
Can Google Do It Again?
Leverage: Dominance in search as an information utility:• Massive storage and
computing infrastructure• Large private
communications network• Syndicated ad network for
entire Web
Results in dominance in:• Enterprise Applications
markets• Productivity software• Social Networking • Media and Content
Why Google Won’t Dominate – The Modular Revolution
• Technology plus policy have produced a new architecture for Information and Communication Technology (ICT) – Modular Architecture
• Modular: Standardized interfaces allow “mix and match” of ICT building blocks
How the Modular Revolution Evolved – Policy & 1st Two Stages
• “Carterfone” in 1950s establishes freedom to choose equipment as long there is “no harm to the network” and “transparent interfaces”
• IBM antitrust suits in 1950s establish that IBM and rivals have to design “plug and play” hardware and software
• Diversified supply base of specialist firms
Computing and terminals – the
“cheap revolution” in computing and
terminal equipment costs and
performance
• AT&T break up: Ability to build your own network or rent network capabilities from dominant firm
• Wireless markets: FCC affirms principle of “technology neutrality” as long as calls can be exchanged between different technology networks
• Limited version of net neutrality: Telecom carriers cannot discriminate on user access to content or value added services
Communications networks – growing
bandwidth at plunging prices
11
22
The Cheap Revolution
Scientific American, January 2001
Number of Years0 1 2 3 4 5
Per
form
ance
per
Do
llar
Sp
ent
Data Storage(bits per
square inch)(Doubling time 12 Months)
Optical Fiber(bits per second)
(Doubling time 9 Months)
Silicon Computer Chips(Number of Transistors)
(Doubling time 18 Months)
• Microsoft antitrust: transparent interfaces• Web browser becomes the common translation device
among operating systems• Web 2.0: Growth of modular code that be “recycled” by other
programmers
Software and Web Services
• FCC forbids cable and broadcast networks from withholding content from rival transmission networks
• Audio and visual merge with data via Web• Geographic markets merge via Web• Costs of creating high quality content drops dramatically
(special effects are radically cheaper)
Content (Digital Media) –
YouTube
How the Modular Revolution Evolved – Policy & 2nd Two Stages
33
44
Why Winners Don’t Take All in the New Era
Source: Gartner (August 2006)
Figure 1. Percentage of OS-Specific (Generally Windows) vs. OS-Agnostic Applications
Figure 3. Application Development Mix — New Applications
Figure 2. Number of OS-Specific (Generally Windows) vs. OS-Agnostic Applications in Our Model Organization (Installed Base)
Some Examples of Modularity and Market Evolution
• Apple’s “iPod”: makes its money on selling the terminal – the networked information is a commodity
• Salesforce.com: provides customers with on-demand computing that supports a powerful customer relations management platform – unlike Google, it simply rents the computing infrastructure
• Orkut (Brazil) vs. Facebook: Google has limited success in social networking
• Asian gaming market: Only one of top fifty networked games in East Asia are from U.S.
vs.
Challenges and Opportunities
• Modularity is the potential of the digital technology frontier, but it requires– Smart competition policy to be effective– Support for technology innovation
• BUT in many developing countries communications/media infrastructure is low bandwidth and high priced by global standards.
• Most of these countries invest too little in innovation capabilities – people and research facilities
Opportunities
• The rise of modularity and decline of leveraging opens many global opportunities
• The costs for being a global media and content provider are declining rapidly
• The ability to innovate specialized global applications for consumers and enterprises is disseminating rapidly
Four Examples to Consider
• Web 2.0 applications will be driven by ad revenues• Networked medical innovations• Environmental policy depends on good data—
breakthroughs on networks of air monitoring sensors• The implications of high end research networks for
economic growth and modernization
The Rise of New Network Uses
Source: Krishna Nathanson, IBM, 2006
Global ICT Spending by Technology ($US Billions)
Source: WITSA's 2004, Digital Planet: The Global Information Economy.
200720062005200420032002200120001999
1,800
1,500
1,200
900
600
300
0
Hardware Software Services Communications
Policy is Political and Cannot be MicromanagedPolicy is Political
Aronson’s 3 Laws
1. Every sector believes they are unique and deserve special treatment- they are not
2. Ever firm believes competition is great in market’s they want to enter- but not in those where they already dominate.
3. Regulators are needed and won’t go away- “pretty good” policy is possible- “terrible” policy is common- So, getting it right is critical
Four Guiding Principles
Principle 1: Enable transactions among modular ICT building blocks
Principle 2: Facilitate interconnection of modular capabilities
Principle 3: Facilitate supply chain efficiency, reduce transaction costs
Principle 4: Reform domestically to help reorganize global governance
10 Norms to Implement Principles
A. Institutional Design
Norm 1: Emphasize flexible, sometimes experimental, choices ofagents, including mixed authority structures when delegatingauthority globally.
Norms to Enable the Modular Supply Chain
B. Enabling the Modular Supply Chain
Norm 2: Invest heavily in the creation of virtual commoncapabilities for the Internet, and its successors, in a competitivelyneutral manner.
Norm 3: Reinforce the growing competitiveness of the supply chain by partly refocusing competition policy.
The 10 NormsNorms for the Network Infrastructure
C. Norms for the Network Infrastructure
Norm 4: Use a light regulatory touch regarding pricing, investment, and assets crucial to providing ICT networks and services.
Norm 5: Narrow and reset network competition policy. - all networks must accept all traffic from other networks. - adopt a narrow scope for rules to assure network neutrality - separate decisions about peering from decisions about about interconnection when dealing with VAN functions
Norms for Consumer ServicesNorms for Consumer Services (1)
D. Norms for Consumer Services
Norm 6: Government policies generally should not restrict experiments new applications by limiting mixing and matching of servicesOr through pricing rules that limit experimentation
Norm 7: Create rules for the globalization of multimedia AV contentthat balance the goals of encouraging the trade in servicesand fostering legitimate domestic media policies.
Norm 8: Use networked ICT techniques and changes to tip practicestoward new markets for trading and transacting digital rights.
Norms for Consumer Services (2)
Norm 9: Enhance property rights for personal data and createmechanisms to allow commercial exchanges involving thoserights on standard terms.
Norm 10: Users may take their information with them when they depart from specific applications and experiences andown their “click-streams.”.