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GEOVISUALIZATION FOR CIVIC ENGAGEMENT AND SMART CITIES Alenka Poplin Iowa State University [email protected]

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Page 1: Geovisualization for civic engagement and smart citiesvisualforum.lindholmen.se/.../content/alenka_poplin.pdfCan we design a virtual, game-based environment which will enable the citizens

GEOVISUALIZATION FOR CIVIC ENGAGEMENT AND SMART CITIES

Alenka Poplin

Iowa State University

[email protected]

Page 2: Geovisualization for civic engagement and smart citiesvisualforum.lindholmen.se/.../content/alenka_poplin.pdfCan we design a virtual, game-based environment which will enable the citizens

Map source: www.orangesmile.com

HOME….

Page 3: Geovisualization for civic engagement and smart citiesvisualforum.lindholmen.se/.../content/alenka_poplin.pdfCan we design a virtual, game-based environment which will enable the citizens

Map source: www.orangesmile.com

planned shopping mall or a

refugee camp

IMAGINE….

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PROBLEMS OF PUBLIC PARTICIPATION

Many still require physical presence

• Town-hall meetings

• Round tables

• Lectures | presentations

Top-down communication

• Protests

• Lack of trust

• Rational ignorance

“Good – let’s say we agree”

Cartoon by Pierre Kroll

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HETEROGENEOUS USERS | ALL PARTICIPANTS

Page 6: Geovisualization for civic engagement and smart citiesvisualforum.lindholmen.se/.../content/alenka_poplin.pdfCan we design a virtual, game-based environment which will enable the citizens

PLAYFUL PUBLIC PARTICIPATION

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play

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total immersion in the activity

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joy and connection

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achievement | challenge

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BEING IN THE FLOW complete absorption in what one does, an optimal experience (Csikszentmihalyi 1994)

Page 12: Geovisualization for civic engagement and smart citiesvisualforum.lindholmen.se/.../content/alenka_poplin.pdfCan we design a virtual, game-based environment which will enable the citizens

ONLINE PLAYFUL PUBLIC PARTICIPATION

The central elements are PLAY, JOY and the state of BEING IN THE FLOW.

Possible implementations:

Digital storytelling: visual with the help of multimedia, 3D visualization, music

and virtual reality

Walking and moving: “movable planning“ (Rottenbacher 2004)

Sketching and drawing: argumentation maps (Rinner 2001), geo-referenced

drawings

Games | GeoGames: games designed to do more than just entertain (Michael &

Chen, 2005)

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DIGITAL GEOGAMES

• GeoGames | games with a spatial component; visualization

of Earth and/or parts of it

• Space can be:

City | Village | Neighborhood | Marketplace | Park

Corn field | Room | Building,….

Often: realistic representation of a space | 2D or 3D

GAY-ə or GAH-yə; from Ancient Greek Γαῖα, a poetical form of ΓῆGē, Ge, "land" or "earth"

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GEOVISUALIZATION

• Visualization of geographic data | online maps

• Tools and techniques for analysis of geographic data | geographic information systems (GIS)

• International Cartographic Association (ICA) commission on GeoVisualization

Source: www.hot-map.com

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ARGUMENTATION MAPS

Opinion Object

Message_ID

Author

Date

Argument_Type

Title

Text

Geographic Object

Object_ID

Shape

Centroid (Position)

Area / Length

Time

This newly plannedwind system is too bigand I don´t like itslocation.

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GEOGRAPHIC AND OPINION OBJECTS

Geographic object. An information

entity that represents a real-world

feature or a planned feature in its

geometry and its properties.

Opinion object/Argumentation

Element. A classified electronic

message expressing a personal

opinion about the observed

world.

Geo-opinion relation. A reference

from an opinion to a geographic

object and vice-versaRinner (2001): Argumentation maps

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MODELING RELATIONS

The relations between the opinion and geographic objects have to be added: opinion objects can refer to one or more geographic objects, and geographic objects can be referenced by one or more opinions.

Relations: one-to-many, many-to-one, one-to-one, one-to-many

Page 18: Geovisualization for civic engagement and smart citiesvisualforum.lindholmen.se/.../content/alenka_poplin.pdfCan we design a virtual, game-based environment which will enable the citizens

SERIOUS GEOGAMES

Entertaining games with non-entertainment goals

(Ritterfeld, Cody and Vorderer 2009)

Games designed for more than just fun

Games for change

Learning or training games

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THE MAIN FOCUS OF OUR RESEARCH

How to design meaningful/ serious geogames for planning?

Can digital serious geogames attract more people to participate in

planning processes?

Can digital serious geogames improve communication between

urban planners/politicians and citizens?

Page 20: Geovisualization for civic engagement and smart citiesvisualforum.lindholmen.se/.../content/alenka_poplin.pdfCan we design a virtual, game-based environment which will enable the citizens

EXAMPLE 1: MARKETPLACE IN HAMBURG

Can we design a virtual, game-basedenvironment which will enable the citizens to express their wishes

to redesign the marketplace?

A project financed by German fundingagency DAAD

In collaboration with Florida Atlantic University

Page 21: Geovisualization for civic engagement and smart citiesvisualforum.lindholmen.se/.../content/alenka_poplin.pdfCan we design a virtual, game-based environment which will enable the citizens

B3 GAME – DESIGN YOUR MARKETPLACE!

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B3 – DESIGN YOUR MARKETPLACE!

Personal submissions Personal design of the

marketplace Created, saved and uploaded

Interaction among players Interaction with experts Chat option Commenting option Voting for the best design

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EXAMPLE 2: DHARAVI SLUM IN INDIA

More than 1 mio inhabitants | 230 hektares (557 acres)

The master plan presented by the government was not accepted

by the inhabitants and other stakeholders (2013).

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YOUPLACEIT! | NEGOTIATION GAME

The game starts with oneof the players proposing aplan to develop an area.

Digital pins

Collaboration withInternational Instituteof Information TechnologyHyderabad, India

http://54.148.146.38/urban_planning/

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YOUPLACEIT! | NEGOTIATIONS

The players take turns to:

raise objections on proposed plans

negotiate the price or

agree with the suggestions

of other players.

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YOUPLACEIT! | FINDING CONSENSUS

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EXAMPLE3: SKETCHING

Using sketching in a public debateabout the use of the public space

Natural preservation vs. recreational activities in Wilhelmsburg, Hamburg

The comments were stored in a geographic information system (GIS)database

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EXAMPLE3: SKETCHING

Draw lines or points:

Grill places

Kayaking

Canoeing

Walking the dog

Jogging

Page 29: Geovisualization for civic engagement and smart citiesvisualforum.lindholmen.se/.../content/alenka_poplin.pdfCan we design a virtual, game-based environment which will enable the citizens

DIGITAL GEOGAMES | CHALLENGES

How fun can a serious geogame be?

Reliability of the results

Trusting the system | players | concept

Lack of understanding of the user´s experience

GeoVisualization | use of maps

Usability

The use of media

Complex operations

Differentiation of participatory options

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DIGITAL GEOGAMES | OPPORTUNITIES

B3 Game – Design your Marketplace!

Tested with students and a group of elderly

90% liked the idea of a playful public participation

Easily accessible because its online | wheel chair or

some other physical disabilities

Successful serious geogames for planning:

Stimulate the players to return to the game

Enable socializing | building online communities

Include game analytics

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DIGITAL GEOGAMES | OPPORTUNITIES

Enable to concentrate on a specific urban planning situation within a limited

context of a game.

Experimenting with different realities, roles, and perspectives.

Playful public participation | civic engagement:

• Easier/playful access to the information

• Better understanding of the discussed issues

• Better informed citizens

• Informed decisions

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IMAGINE …. FUTURE | SMART CITIES

sustainable – efficient – green

• Smart transportation

• Efficient energy

• Novel ways of citizen’s engagement

• Smart governance

Obama Administration | September 2015 | new “Smart Cities”

Initiative that will invest over $160 million in federal research

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SENSORS PROVIDING DIGITAL DATA

Implantable technologyBiohackers | surgical operations that took 15 min, carried out by Swedish tattoo artist Jowan ÖsterlundMeasures biomedical data

http://www.iflscience.com/chemistry/biohackers-insert-glowing-leds-their-hands

Page 34: Geovisualization for civic engagement and smart citiesvisualforum.lindholmen.se/.../content/alenka_poplin.pdfCan we design a virtual, game-based environment which will enable the citizens

EMERGING NOVEL FORMS OF GEOGAMES

Crowd-Sourcing GeoGames

Collecting sensitive/personal data

Multi-agent GeoGames

Learning

Simulation

Examples | Energy efficiency• Energy-human behavior• Energy consumption and

saving• Human-built environments

interaction

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GEOGAMES LAB

Page 36: Geovisualization for civic engagement and smart citiesvisualforum.lindholmen.se/.../content/alenka_poplin.pdfCan we design a virtual, game-based environment which will enable the citizens

TACK SÅ MYCKET

Alenka Poplin

Iowa State University

[email protected]

facebook/geogameslab

Page 37: Geovisualization for civic engagement and smart citiesvisualforum.lindholmen.se/.../content/alenka_poplin.pdfCan we design a virtual, game-based environment which will enable the citizens

PUBLICATIONS

Poplin, A. 2015. How User-Friendly are Online Interactive Maps? Survey Based on Experiments with Heterogeneous Users, Cartography and Geographic Information Science, Taylor & Francis, ISSN: 1545-0465, DOI: 10.1080/15230406.2014.991427.

Poplin, A. 2014. Digital serious game for urban planning: B3 – Design your Marketplace!, Environment and Planning B: Planning and Design, Volume 41 (3), 493-511.

Tóth, E. and Poplin, A. 2014. ParticiPécs – a cooperative game fostering learning about the built environment and urban planning, 17th AGILE Conference on Geographic Information Science (AGILE 2014), Workshop Geogames and Geoplay, Castellón, Spain.

Vemuri, K., Poplin, A. and Monachesi, P. 2014. YouPlaceIt!: a Serious Digital Game for Achieving Consensus in Urban Planning, 17th AGILE Conference on Geographic Information Science (AGILE 2014), Workshop Geogames and Geoplay, Castellón, Spain.

Reinart, B. and Poplin, A. 2014. Games in urban planning – a comparative study, in the proceedings of Real CORP 2014, International Conference on Urban Planning and Regional Development in the Information Society (CORP 2014), Vienna, Austria.

Tóth, E. and Poplin, A. 2013. Cooperative Learning Games – a Successful Tool for Promoting Children’s Participation in Urban Planning?, in the proceedings of Future and Reality of Gaming (FROG) conference, Vienna, Austria.

Tóth, E. and Poplin, A. 2013. Pop-up Pest: An Educational Game for Active Participation of Children in Urban Planning, in the proceedings of Real CORP 2013, International Conference on Urban Planning and Regional Development in the Information Society (CORP), May 20-23, Rom, Italy.

Poplin, A., Corso, G. and M.C. Furtado Rocha. 2013. The Participatory Cube – a Framework for Analysis of Online Participation Platforms, chapter in the book: Planning Support Systems for Sustainable Urban Development, Springer Verlag.

Poplin, A. 2012. Web-based PPGIS for Wilhelmsburg, Germany: an Integration of Interactive GIS-based Maps with an Online Questionnaire, Special Issue of the Journal of Urban and Regional Information Systems Association (URISA), Vol. 25, No. 2, 71-84.

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EQUALITY PRIVACY

Anti-drone camouflage

http://www.wired.com/2013/01/anti-drone-camouflage-apparel/