geological mapping training in virtual environment

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Geological Mapping In A Virtual World Jacqui Houghton 1 , Annabeth Robinson 2 , Clare Gordon 1 , Geoff Lloyd 1 and Dan Morgan 1 . 1 University of Leeds, 2 Leeds College of Arts.

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Geological Mapping

In A Virtual World

Jacqui Houghton1, Annabeth Robinson2,

Clare Gordon1, Geoff Lloyd1 and Dan Morgan1.1 University of Leeds, 2 Leeds College of Arts.

Geological Mapping in a Virtual World

Update of a web-based mapping

project, from an original paper

exercise on the Moine thrust

geology of NW Scotland.

Then we discovered Unity and

instead we created…

A virtual field work environment

which allows training in, and

reinforcement of, mapping skills

in the class room.

Project consists of three parts:

• Programming – Annabeth

• Geology – Jacqui, Geoff, Dan

• Cartography – Clare

Virtual landscape populated with

137 ‘outcrops’ each with its own

‘notebook’ entry with information

on the rock characteristics.

Students plot these on a real

field slip then decide, using the

information provided, which

outcrop to visit next, exercising

the same decision-making skills

as required in the field.

Create a geological map, cross

sections and stratigraphic

column.

Geological Mapping in a Virtual World

Not a replacement for field work.

Occupies a virtual space between

the class room and the field.

Learning outcomes

To become confident in plotting

and interpreting data on a

geological map.

To understand the decision

making skills involved in

constructing a geological map in

the field in the most time efficient

manner.

To practice constructing three-

dimensional geological relations,

including drawing cross sections.

Geological Mapping in a Virtual World

Current opening page

Enter the field area close to the minibus

Two minibuses can be used to ‘teleport’ between the hill

and the coast

Walk pacing – enforces ‘thinking’ time and realism

GPS (G) gives location for plotting on the map

Compass (C) is useful as it is easy to lose sense of direction

Sounds, sheep and the wind farm contextualise and add

realism

Once close to the outcrop a click brings up the notebook

Notebook: Details of the rock, fossils and structure

Measurements then plotted on the field slip and used to

make decision where to go next

Field slip

Run in a two hour practical slot

as part of a maps course.

About 50 second year students,

who had already been on the

mapping training field trip to

Assynt.

Asked to do a northern transect,

produce a map and cross

section.

Initial response was a lot more

enthusiastic than we expected

for the gaming generation!

“I’m enjoying this way more than

is natural…”

The Test Run

Students were more inclined to

plot readings directly on to their

map than in the field.

Easier being at a desk and not

needing to record data in

notebook.

“Outcrop capture” – get ’em on

the map fast; worry about the

geology later. A common field

problem.

Easier and quicker to ask and

answer questions

All felt it a good exercise to do

before mapping in the field

The Test Run

Future plans This version will be made freely

available on the Web.

Full model integrated with

teaching at first and second

year level and a refresher at

masters level.

Alternative assessment for the

mapping trip for students with

mitigating circumstances, with

actual hand specimens rather

than rock descriptions provided.

Other virtual worlds:

Engineering geology

Ecology

Environmental studies

Any questions…?

[email protected] Project Lead

[email protected] Serious Game Design

Working with Unity

Working with Unity

Working with Unity

Working with Unity