gdc 2010 - level design in a day. summary & introduction: coray seifert, game designer, kaos...
TRANSCRIPT
Level Design in a DayBest Practices from the Best in the
Business
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Who Are You People? Students? Teachers/Professors? Testers? Programmers? Producers? Writers? Game Designers? Level Designers?
Who Do You Work For? Big Scary Publishers? Big Scary Media Companies? Indies? Unemployed?
I Just Can’t Quit You At least 1 year? At least 2 years? At least 5 years? At least 10 years? At least 15 years? For reals? Dizzamn
So, Where You From? Under 2 hours travel to GDC? At least 4 hours travel to GDC? At least 6 hours travel to GDC? At least 10 hours travel to GDC? At least [wtf] hours travel to GDC?
A Brief History
A Brief History
What would be a 5.0 talk? 8 hour D&D game with Vin Diesel? Inspirational lecture from Tim
Langdell on the US Copyright system?
Tell-all Infinity Ward Studio Heads talk?
Why an 8 Hour LD Talk? Super important topic Fascinating combination of Theory
& Practice Under represented Knew a good LD or two…
The Team
Forrest DowlingNeil AlphonsoJoel BurgessMatthias WorchEd Byrne Jim Brown
Ed Byrne – Zipper Interactive [email protected]
Forrest Dowling – THQ | Kaos Studios [email protected]
Matthias Worch – Visceral Games [email protected]
Neil Alphonso – Splash Damage [email protected]
Joel Burgess – Bethesda Game Studios [email protected]
Jim Brown – Epic Games [email protected]
Coray Seifert – THQ | Kaos Studios [email protected]
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