gdc 2010 - level design in a day. summary & introduction: coray seifert, game designer, kaos...

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Page 1: GDC 2010 - Level Design in a Day. Summary & Introduction: Coray Seifert, Game Designer, Kaos Studios | THQ Inc
Page 2: GDC 2010 - Level Design in a Day. Summary & Introduction: Coray Seifert, Game Designer, Kaos Studios | THQ Inc

Level Design in a DayBest Practices from the Best in the

Business

Page 3: GDC 2010 - Level Design in a Day. Summary & Introduction: Coray Seifert, Game Designer, Kaos Studios | THQ Inc

Please Note There is a ton of useful information

in the notes of these presentations.

Please download these presentations and enjoy them in MS PowerPoint locally.

Thanks!

Page 4: GDC 2010 - Level Design in a Day. Summary & Introduction: Coray Seifert, Game Designer, Kaos Studios | THQ Inc

Who Are You People? Students? Teachers/Professors? Testers? Programmers? Producers? Writers? Game Designers? Level Designers?

Page 5: GDC 2010 - Level Design in a Day. Summary & Introduction: Coray Seifert, Game Designer, Kaos Studios | THQ Inc

Who Do You Work For? Big Scary Publishers? Big Scary Media Companies? Indies? Unemployed?

Page 6: GDC 2010 - Level Design in a Day. Summary & Introduction: Coray Seifert, Game Designer, Kaos Studios | THQ Inc

I Just Can’t Quit You At least 1 year? At least 2 years? At least 5 years? At least 10 years? At least 15 years? For reals? Dizzamn

Page 7: GDC 2010 - Level Design in a Day. Summary & Introduction: Coray Seifert, Game Designer, Kaos Studios | THQ Inc

So, Where You From? Under 2 hours travel to GDC? At least 4 hours travel to GDC? At least 6 hours travel to GDC? At least 10 hours travel to GDC? At least [wtf] hours travel to GDC?

Page 8: GDC 2010 - Level Design in a Day. Summary & Introduction: Coray Seifert, Game Designer, Kaos Studios | THQ Inc

A Brief History

Page 9: GDC 2010 - Level Design in a Day. Summary & Introduction: Coray Seifert, Game Designer, Kaos Studios | THQ Inc

A Brief History

Page 10: GDC 2010 - Level Design in a Day. Summary & Introduction: Coray Seifert, Game Designer, Kaos Studios | THQ Inc

What would be a 5.0 talk? 8 hour D&D game with Vin Diesel? Inspirational lecture from Tim

Langdell on the US Copyright system?

Tell-all Infinity Ward Studio Heads talk?

Page 11: GDC 2010 - Level Design in a Day. Summary & Introduction: Coray Seifert, Game Designer, Kaos Studios | THQ Inc

Why an 8 Hour LD Talk? Super important topic Fascinating combination of Theory

& Practice Under represented Knew a good LD or two…

Page 12: GDC 2010 - Level Design in a Day. Summary & Introduction: Coray Seifert, Game Designer, Kaos Studios | THQ Inc

The Team

Forrest DowlingNeil AlphonsoJoel BurgessMatthias WorchEd Byrne Jim Brown

Page 13: GDC 2010 - Level Design in a Day. Summary & Introduction: Coray Seifert, Game Designer, Kaos Studios | THQ Inc

Ed Byrne – Zipper Interactive [email protected]

Forrest Dowling – THQ | Kaos Studios [email protected]

Matthias Worch – Visceral Games [email protected]

Neil Alphonso – Splash Damage [email protected]

Joel Burgess – Bethesda Game Studios [email protected]

Jim Brown – Epic Games [email protected]

Coray Seifert – THQ | Kaos Studios [email protected]

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