#gc2020 innovation through game design thinking, play and experience

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#GC2020 Innovation Fair. Ottawa. 20 April 2016. @margaridaRomero [email protected] Professor of Educational Technology. #Ulaval. Québec Innovation through game design thinking, play and experience #eduJeux

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Page 1: #Gc2020 Innovation through game design thinking, play and experience

#GC2020 Innovation Fair. Ottawa. 20 April 2016.

@margaridaRomero [email protected] Professor of Educational Technology. #Ulaval. Québec

Innovation through game design thinking, play and experience

#eduJeux

Page 2: #Gc2020 Innovation through game design thinking, play and experience

From the passive multimedia consumer to the creative co-creator

Passive-participatory model (Romero, Laferrière, & Power, 2016).

#GC2020 Innovation Fair. Ottawa. 20 April 2016.

Innovation through game design, play and experience

@MargaridaRomero

Page 3: #Gc2020 Innovation through game design thinking, play and experience

#GC2020 Innovation Fair. Ottawa. 20 April 2016.

Innovation through game design, play and experience

@MargaridaRomero

Game design thinking for developing 5 key competencies for the 21st century workplace #5c21

#CoCreaTIC

○ Critical thinking○ Collaboration○ Creativity○ Problem solving○ Computational thinking

Page 4: #Gc2020 Innovation through game design thinking, play and experience

#GC2020 Innovation Fair. Ottawa. 20 April 2016.

Innovation through game design, play and experience

@MargaridaRomero

#5c21

#CoCreaTIC

Creative collaboration, or co-

creativity, is a context-related process, where a

solution is collaboratively (co)constructed by a group of persons and considered as

original, valuable or useful by a group of reference (Romero & Barberà, 2015).

Page 5: #Gc2020 Innovation through game design thinking, play and experience

#GC2020 Innovation Fair. Ottawa. 20 April 2016.

Innovation through game design, play and experience

@MargaridaRomero

#Asterale : 10-steps game design thinking methodology

By @MargaridaRomero (2016). Design by @DumontLeslie

Page 6: #Gc2020 Innovation through game design thinking, play and experience

@MargaridaRomero [email protected] https://margaridaromero.wordpress.com/Professor of Educational Technology. #Ulaval. Québec

#5c21

#eduJeux

#CoCreaTIC

#Vibot, the robot

#GC2020 Innovation Fair. Ottawa. 20 April 2016.

Innovation through game design, play and experience

@MargaridaRomero

Thank you for your attention. All feedback welcome :-)

Page 7: #Gc2020 Innovation through game design thinking, play and experience

Atelier intergénérationnel de création de jeux

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

Intergenerational game creation workshops (7 to 75 years)(vidéo)

#GC2020 Innovation Fair. Ottawa. 20 April 2016.

Innovation through game design, play and experience

@MargaridaRomero

Page 8: #Gc2020 Innovation through game design thinking, play and experience

Romero (2016, in press)

Page 9: #Gc2020 Innovation through game design thinking, play and experience

#Vibot

ViBot, le robot (Romero, 2016, illustré par Loufane, Publications du Québec) est un livre pour les enfants de 7 à 77 ans qui permet de faire une introduction à la programmation et à la robotique. Les héros du livre reçoivent un robot en cadeau. Ils devront apprendre à le programmer pour jouer avec lui. Heureusement, ils peuvent compter sur l’aide de mamie Ada, leur e-mamie-mathématicienne. L’histoire présente des textes en français et leur correspondance dans des blocs de programmation Scratch.

https://www.facebook.com/robotVibot/