gamify your e learning! 6 ways to incorporate gamification into elearning
TRANSCRIPT
Hosted by Lambda Solutions and Limestone Learning
Gamify your eLearning!6 Ways to Incorporate Gamification into eLearning
E M P O W E R TA L E N T
Your Hosts
Sean HouganMarketing Coordinator
Paula YunkerManaging Partner &
Instructional Designer
Agenda
1. Lambda Solutions and Limestone Learning
2. What gamification really is
3. The difference between learning games and gamification
4. Using gamification to engage learners
5. Getting started with gamification – what you need to know
6. Six ways to incorporate elements of gamification regardless of your budget
7. Successful examples of gamification in learning
8. Q & A
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• Our approach
• Clients:
Poll #1
What are you most excited to learn about today?
Poll #2
Do you play games?
What is Gamification?
Definition
The concept of using game
design elements, game
mechanics and game
thinking in non-game
contexts to make learning
more compelling.
Gamification appeals to our need for social connection,
learning, mastery, competition achievement and status.
Gamification Components - Examples
Game design element examples:
fixed rules, negative consequences,
ranks, player effort, reputation, 3
dimensional environments,
validation of outcome (rewards/
consequences), variable outcomes.
Game mechanics examples: points, leaderboards, levels, rewards,
time constraints.
Game thinking examples: storytelling, narrative, challenges,
quests.
Learning Games vs Gamification?
How Are They Different?
Gamification - Turns the entire
learning process into a game.
Learning games - Use games as
part of the learning process; the
game relates directly to a
learning objective.
Both aim to achieve the same goal – to engage and
motivate learners however…
More About The Differences
Source: http://www. gamification.org/education
Games GamificationGames have defined rules &
objectives.
May just be a collection of tasks with points or some
form of reward.
There is a possibility of losing. Losing may or may not be possible because the
point is to motivate people to take some action and
do something.
Sometimes just playing the game is
intrinsically rewarding.
Being intrinsically rewarding is optional.
Games can be hard and expensive to
build.
Gamification is usually easier and cheaper.
Content is usually morphed to fit the
story and scenes of the game.
Usually game like features are added without
making too many changes to your content.
• Is the difference between game-based learning and gamification clear?
– Yes
– NoIf No, please ask question in sidebar
Poll #3
Did you know?
• In a University of Colorado Denver study
learners scored 14% higher after completing
gamified eLearning courses.
• Over 75% of people in North America are
gamers.
• Gen Y contributes significantly to the gaming
industry which will be worth over $112 billion
globally by 2015.
Karl Kapp’s Words…
“Gamification is much more than
just adding rewards, points, and
badges to processes to motivate
people – it’s the instructional
method, and not just the delivery
system, that provides the elements
for learning in a game situation.”
Getting Started with Gamification
• Gamification isn’t about games; it’s about the learners.
• It isn’t about knowledge but behaviour.
• The motivational techniques in games is used for life/job-applicable learning.
• It allows quick feedback of progress/ communication of goals.
What You Need to Know
• Points
• Challenges, badges, achievements Leaderboards
• Levels
• Time-based activities
• Continual and immediate feedback
• Stories and characters
• Freedom to fail
Gamification Components Explained
Gamification Best Practices
1. Identify success criteria first
2. Seriously consider alternatives
3. Create a tie to business needs
4. Create a story/context
5. Use science to advance learning
6. Make scoring and winning transparent
From 10 Best Practices for Implementing Gamification by Karl M. Kapp, February 2014
Gamification Best Practices (cont.)
7. Keep the rules simple
8. Keep leaderboards small
9. Use levels and badges appropriately
10. Playtest the gamification experience
Monitor learner progress (bonus)
From 10 Best Practices for Implementing Gamification by Karl M. Kapp, February 2014
Six Ways to Incorporate Elements of Gamification
Gamifying your eLearning projects!
1. Break content up
2. Incorporate storytelling
3. Use a reward system
4. Create graded levels
5. Track scores/achievements
6. Create branching scenarios
Gamification Learning Examples
Some Successful Learning Examples
• Marriott Hotels
• The World Bank Institute
• iCivics
• Foldit
• Deloitte Leadership Academy
A Few Last Thoughts…
“When you get right down to it, the goals of both Gamification and learning games are relatively the same. Serious games and gamification are both trying to solve a problem, motivate, and promote learning using game-based thinking and techniques.”
Karl Kapp
• What topics do you want us to explore in greater depth for future webinars?
Poll #4
Questions/Comments
Paula YunkerManaging Partner &
Instructional Designer
Sean HouganMarketing Coordinator