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GAMES MARKET 2015 TECHNOLGY, CONCEPTS, VISION. BY TEUT WEIDEMANN: [email protected] Sonntag, 23. Januar 2011

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GAMES MARKET 2015TECHNOLGY, CONCEPTS, VISION. BY TEUT WEIDEMANN: [email protected]

Sonntag, 23. Januar 2011

Market 2008Console dominationData without F2P Online!

1 $Billion

17 $Billion68 $Billion

WoW PC Console

Sonntag, 23. Januar 2011

Threat? Danger?

Sonntag, 23. Januar 2011

DANGER: TRADE IN GAMESPRICE VS. SALES VS. USED GAMES LOWERS DEMAND IN NEW RELEASES

Sonntag, 23. Januar 2011

FREE TO PLAY: WHY PAY FOR RETAIL?F2P GAMES GROWTH 350% PER YEAR

Sonntag, 23. Januar 2011

NEXT GEN CONSOLE CYCLE PEAK REACHEDNEW CONSOLES 2012?

Sonntag, 23. Januar 2011

Chances! New Markets!

Sonntag, 23. Januar 2011

NEW DISTRIBUTION PLATFORMS„SMALLER“ GAMES FIND NEW MARKETS

Sonntag, 23. Januar 2011

ONLINE PUBLISHING: F2P & BROWSER GAMES GO WORLDWIDE WITHOUT LEAVING YOUR OFFICE

Sonntag, 23. Januar 2011

Vision: Hardware 2015 This is not Science Fiction

Sonntag, 23. Januar 2011

NETBOOKS WITH 3D3D, ALWAYS ON, TOUCH SCREEN, CAMERA, UNDER $300

Sonntag, 23. Januar 2011

MICROBOOKS3D EVEN HERE, ALWAYS ON, OFFICE IN YOUR POCKET

Sonntag, 23. Januar 2011

PICO PROJECTORS IN HDMOVIE SCREENS ON THE GO

Sonntag, 23. Januar 2011

PICO PROJECTORS IN MOBILE DEVICESDEATH OF TFT SCREENS? AUGMENTED REALITY, VIRTUAL INFORMATION IN THE REAL WORLD

Sonntag, 23. Januar 2011

ULTIMATE SMARTPHONESALWAYS ON, APPSTORES, PICO PROJECTOR, CAMERAS, 3D, GAMES!

Sonntag, 23. Januar 2011

INTERFACESTOUCH, GESTURES, EVERYWHERE

Sonntag, 23. Januar 2011

OLED - CHANGING LIGHT AND VISIONANYONE READY FOR THIS?

Sonntag, 23. Januar 2011

Vision: Consoles 2015Moving ahead

Sonntag, 23. Januar 2011

GRAPHICS: PHOTOREALISTICFACE LIBS, ACTING LIBS, MOTION LIBS, TERRAIN FROM DIGITAL EARTH DATA

Sonntag, 23. Januar 2011

ALWAYS ON!DIGITAL DOWNLOADS, GAMES, MOVIES, MUSIC, TV RECORDER, SOCIAL NETWORKS, VOIP

Sonntag, 23. Januar 2011

OnlinePlaying the World

Sonntag, 23. Januar 2011

LIVE STREAMING: GAMES, MOVIES, MMO‘SHD FOR EVERYONE, MASSIVE ONLINE FOR EVERONE, FULL DYNAMIC WORLDS, NO PIRACY

Sonntag, 23. Januar 2011

BROWSER GAMES LOOK LIKE RETAILNO INSTALLATION, WIDER USER BASE, LOWER SYSTEM SPECS, EASIER PUBLISHING

Sonntag, 23. Januar 2011

Business ModelsBroadening Access. Opening the World

Sonntag, 23. Januar 2011

Free to Play- AAA quality in all genres- Worldwide reach- Less „publisher“ hassle- No piracy- Honest business model- Lowest System Spec (BG)

Sonntag, 23. Januar 2011

Streaming- „Crysis“ quality on all PC‘s- Subscription: Libary access- Longer „shelf“ life- Worldwide reach- No piracy- Social Gaming built in- Works on PC, TV, Console

Sonntag, 23. Januar 2011

Online Stores- Instant Access- Automatic reach to device- Easy payment- Easy installation

App Store (Mobile) * Live Marketplace (Console) * Steam (PC) * Amazon (PC) * etc.

Sonntag, 23. Januar 2011

AdvertisingNew Methods:•Old Ads no longer work•They want INTO the world•But Coke in WoW?•Methods: See Asia

Sonntag, 23. Januar 2011

DistributionMoving away from RetailWider price range ($1-$99)Better games rangeMeans wider audienceLess piracyMore business - Better games

Sonntag, 23. Januar 2011

Prepare for a larger marketMultiple DevicesWider target audiencePlay everywhere, onlineDirect market access

Everyone playsEach with unique challengesEach needs custom careLearn from social networksViral Marketing is key

Conc

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Sonntag, 23. Januar 2011