games in schools: teachers perceptions of barriers to game-based learning william watson, sha yang, ...

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Games in Schools: Teachers’ Perceptions of Barriers to Game- based Learning William Watson, Sha Yang, & Dana Ruggiero Purdue University

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Teacher perceptions of GBL A number of studies have suggested that the majority of teachers, especially pre-service teachers, adopt a positive attitude towards the use of video games in education. Most teachers think that games can motivate students to learn, and recognize that playing games can support the development of a variety of skills (Can & Cagiltay, 2006; Koh, Kin, Wadhwa & Lim, 2011; Sandford, Ulicsak, Facer, & Rudd, 2006; Wastiau, Kearney and den Berghe, 2009).

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Page 1: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

Games in Schools: Teachers’ Perceptions of Barriers to Game-based Learning

William Watson, Sha Yang, & Dana RuggieroPurdue University

Page 2: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

Research Questions

What are teachers’ perceptions of existing barriers to the use of games for learning in schools and what factors impact these perceptions?

How are teachers currently using games in schools despite these barriers?

Page 3: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

Teacher perceptions of GBL

A number of studies have suggested that the majority of teachers, especially pre-service teachers, adopt a positive attitude towards the use of video games in education.

Most teachers think that games can motivate students to learn, and recognize that playing games can support the development of a variety of skills (Can & Cagiltay, 2006; Koh, Kin, Wadhwa & Lim, 2011; Sandford, Ulicsak, Facer, & Rudd, 2006; Wastiau, Kearney and den Berghe, 2009).

Page 4: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

Teacher perceptions of GBL barriers

• Current educational framework (Baek, 2008; Egenfeldt-Nielsen, 2004; Koh, Kin, Wadhwa & Lim, 2011; Rice 2009; Squire, 2005; Wastiau, Kearney & den Berghe, 2009).

• Inflexible curriculum and limited budgets (Baek, 2008)• Lack of adequate hardware resources (Koh et al., 2011; Rice

2009). • Technical issues in terms of installing, running and saving games

(Sanford et al., 2006) • Weak alignment to curriculum and state standards (Kirriemuir &

Ceangal, 2004; Koh et al., 2011; Rice, 2009; Simpson & Stansberry, 2009; Wastiau et al., 2009).

Page 5: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

Teacher perceptions of GBL barriers

• Inaccurate or inappropriate game content, lack of supporting materials, negative effects of gaming, high cost, licensing and technical issues, limited affordances and lack of supporting materials (Baek, 2008; Wastiau, Kearney & den Berghe,2009). Students’ lack of readiness (Baek, 2008) and their diverse gaming experiences and habits (Egenfeldt-Nielsen, 2004; Sandford et al., 2006).

• Lack of research on how to use games for instruction (Simpson & Stansberry, 2009; Wastiau et al., 2009).

Page 6: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

Methods

15 teachers who have used games in their classroom brainstormed a list of barriers and then were interviewed using semi-structured questions related to their use of games and difficulties they perceived.

Transcriptions of interviews and lists of barriers were independently coded before consensus on 32 barriers were reached. Barriers were then independently categorized into factors before consensus was reached on 6 categorized factors.

Page 7: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

Survey

Survey created – demographic and game use questions in addition to 5 point Likert scale on identified barriers to implementing games for learning in school.

114 Indiana teachers were contacted who had previously identified themselves as having utilized games for learning in school. 57 responded.

Page 8: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

Results-Descriptive Statistics

Gender Teaching level

Subjects participants teach

Page 9: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

Years of teaching experience Years of teaching with games as a central part of class learning activities

Frequency of using games as a central part of learning in a typical semester

Page 10: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

Roles of games in instruction Ways of using games for instruction

Types of games used for instruction

Page 11: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

Results

• Top barriers Current educational system Lack of support & resources• Less serious barrier Challenges with using technology • Least serious barriers Attitude/perspective towards games for learning Challenge of implementing games effectively Unsuitability of available games

Page 12: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

Means of Factors

Factors N Mean SDCurrent Educational System

55 3.44 0.73

Lack of support & Resources

55 3.30 0.63

Challenges with using technology

55 3.07 0.59

Attitude/Perspective towards games for learning

55 2.87 0.62

Challenge of Implementing Games Effectively

55 2.80 0.91

Unsuitability of Available Games

55 2.70 0.68

Most serious barriers—least serious barriers

Page 13: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

Results• Age and Years of teaching experience do not significantly

affect how teachers perceive the 6 barriers.

• Teaching level, Gender, and whether teachers use games as a central component of the learning environment or not significantly affect teacher perceptions of some barriers.

Page 14: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

Teaching Level

Middle school teachers, more than primary school and senior high school teachers, believed that adopting games in teaching was hindered by negative attitude/perspective towards games for learning.

Page 15: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

Gender

Female teachers, more than male teachers, considered lack of support and resources as a barrier to using games for learning.

Page 16: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

Teachers who used games as a central component of the learning environment vs. those who did not

Teachers who did not use games as a central component of the learning environment, more than those who did, believed that adopting games for instruction was inhibited by current educational system, unsuitability of available games, attitude/perspective towards games for learning, and challenge of implementing games effectively.

Page 17: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

Discussion

• We were somewhat surprised after interviews that more barriers were not more strongly perceived by teachers; this is perhaps impacted by the audience: teachers who have used games in the classroom before.

• Reform of current educational system is needed to support learning-centered instructional practices, such as game-based learning.

• More support and resources should be provided for teachers to use games.

• Teachers are largely comfortable with the quality of available games for learning.

• Despite perceived barriers, many teachers find a way to make things work.

Page 18: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

Limitations

• The sample size is small.• Population does not include teachers who have

never used games, so any teachers dissuaded from using games because of barriers would not be included.

• There are possible dependent variables within some factors, which reduces the power of the statistical analysis.

• We did not examine how teaching subjects affect teacher perceptions of barriers of adopting games for instruction.

Page 19: Games in Schools: Teachers Perceptions of Barriers to Game-based Learning William Watson, Sha Yang,  Dana Ruggiero Purdue University

References• Baek, Y. K. (2008). What hinders teachers in using computer and video games in the classroom?

Exploring factors inhibiting the uptake of computer and video games. CyberPsychology and Behavior, 6, 665-671.

• Bekebrede, G., Warmelink, H. J. G., & Mayer, I. S. (2011). Reviewing the need for gaming in education to accommodate the net generation. Computers & Education, 57, 1521-1529.

• Bourgonjon, J., Valcke, M., Soetaert R., & Schellens, T. (2010). Students’ perceptions about the use of video games in the classroom. Computers & Education, 54, 1145-1156.

• Can, G., & Cagiltay, K. (2006). Turkish prospective teachers' perceptions regarding the use of computer games with educational features. Educational Technology & Society, 9(1), 308-321.

• Eck, R. V. (2006). Digital game-based learning: it’s not just the digital natives who are restless… EDUCAUSE Review, 41(2), 16-30.

• Federation of American Scientists. (2006). Harnessing the power of video games for learning [Electronic Version]. Retrieved from http://www.fas.org/gamesummit/Resources/Summit%20on%20Educational%20Games.pdf

• Felicia, P. (2009, May). Digital games in schools: a handbook for teachers. Retrieved from http://games.eun.org/upload/gis_handbook_en.pdf

• Fletcher, J. D., & Tobias, S. (2006). Using computer games and simulations for instruction: A research review. Paper presented at the Society for Applied Learning Technology Meeting, Orlando, FL.

• Kirriernuir, J. & McFarlane, A. (2004). Report 8: Literature review in games and learning. Futurelab Series.

• Koh, E., Kin. Y. G., Wadhwa, B., & Lim, J. (2011). Teacher perceptions of games in Singapore schools. Simulation & Gaming, 42(4), 1-16.

• Madden, A., Ford, N., Miller, D. & Levy, P. (2003). Using the internet in teaching: the views of practitioners. British Journal of Educational Technology, 36, 2, 255–280

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• Pastore, R. S., & Falvo. D. A. (2010). Video games in the classroom: pre- and in-service teachers’ perceptions of games in the K-12 classroom. International Journal of Instructional Technology and Distance Learning, 7(12), 49-57.

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• Rice, J. W. (2009). New media resistance: barriers to implementation of computer video games in the classroom. Learning and Teaching with Electronic Games (pp.249-262). Published by AACE, Chesapeake, VA. http://www.aace.org

• Sandford, R., Ulicsak, M., Facer, K., & Rudd, T. (2006). Teaching with games: using commercial off-the-shelf computer games in formal education. Futurelab. http://www2.futurelab.org.uk/resources/documents/project_reports/teaching_with_games/TWG_report.pdf

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• Simpson, E. & Stansberry, S. (2009). Video games and teacher development: bridging the gap in the classroom. In Miller, C. T. (Eds.), Games: Purpose and Potential in Education (pp.163-183). New York, NY: Springer.

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Thank you!