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Games and Learning Alliance Conference (GaLA Conf 2014) Bucharest, July 2nd-4th 2014 GAMIFICATION IN A SMART CITY CONTEXT. AN ANALYSIS AND A PROPOSAL FOR ITS APPLICATION IN CO-DESIGN PROCESSES Antonio Opromolla (speaker) Andrea Ingrosso Valentina Volpi Carlo Maria Medaglia Mauro Palatucci Mariarosaria Pazzola

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Page 1: Games and Learning Alliance Conference (GALA 2014) Bucharest GAMIFICATION … · 2017-09-15 · Games and Learning Alliance Conference (GaLA Conf 2014) Bucharest, July 2nd-4th 2014

Games and Learning Alliance Conference (GaLA Conf 2014)Bucharest, July 2nd-4th 2014

GAMIFICATION IN A SMART CITY CONTEXT. AN ANALYSIS AND A PROPOSAL FOR ITS APPLICATION IN CO-DESIGN PROCESSES

Antonio Opromolla (speaker)Andrea IngrossoValentina VolpiCarlo Maria MedagliaMauro PalatucciMariarosaria Pazzola

Page 2: Games and Learning Alliance Conference (GALA 2014) Bucharest GAMIFICATION … · 2017-09-15 · Games and Learning Alliance Conference (GaLA Conf 2014) Bucharest, July 2nd-4th 2014

AGENDA

► OUR RESEARCH ACTIVITIES

► BACKGROUND

THE (HUMAN) SMART CITIES

THE CO-DESIGN PRACTICE

THE GAMIFICATION APPROACH

►THE LITERATURE REVIEW ON GAMIFICATION IN A SMART CITY CONTEXT

THE FRAMEWORK

THE PLAYING AREAS OF GAME APPLICATIONS IN THE SMART CITY CONTEXT

THE GAME DESIGN PATTERNS OF GAME APPLICATIONS IN THE SMART CITY CONTEXT

THE ROLES OF CITIZENS USING GAME APPLICATIONS IN THE SMART CITY CONTEXT

THE GAME ELEMENTS USED IN GAME APPLICATIONS IN THE SMART CITY CONTEXT

►SOME CONSIDERATIONS ON THE LITERATURE REVIEW

►GAMIFICATION AND CO-DESIGN

►FUTURE WORK

Games and Learning Alliance Conference (GaLA Conf 2014)

Page 3: Games and Learning Alliance Conference (GALA 2014) Bucharest GAMIFICATION … · 2017-09-15 · Games and Learning Alliance Conference (GaLA Conf 2014) Bucharest, July 2nd-4th 2014

OUR RESEARCH ACTIVITES

Games and Learning Alliance Conference (GaLA Conf 2014)

► SMART CITIES AND COMMUNITIES

Design of services and application of new technologies in the urban environment

Key Themes: Smart Mobility, Smart Environment, Interactive Maps

► OPEN GOVERNMENT AND E-INCLUSION

Design of services and infrastructures for Public Administrations, citizens, and companies

Key Themes: Open Government, Open Data, E-Participation, E-Inclusion, Social Innovation

► INTERACTION DESIGN

Research activity on new interaction paradigms, usability, and methodologies in HCI

Key Themes: Natural User Interaction, Gaming, Co-Design, User Experience, DataVisualization

► EDUCATION & HYBRID LEARNING

Research activity on the integration of innovative learning methods and new technologies

Key Themes: Serious Games, Gamification, Interactive and Transmedia Storytelling, MobileLearning

► DIGITAL COMMUNICATION

Research activity on design of web and mobile applications in public and private sectorsKey Themes: Interactive Marketing, Geographic Information Systems Services, E-Commerce, M-Commerce

Page 4: Games and Learning Alliance Conference (GALA 2014) Bucharest GAMIFICATION … · 2017-09-15 · Games and Learning Alliance Conference (GaLA Conf 2014) Bucharest, July 2nd-4th 2014

BACKGROUND: THE (HUMAN) SMART CITIES

PUBLIC ADMINISTRATIONS ARE LOOKING FOR THE CITIZEN INVOLVEMENT, IN ORDER TO CREATE PRODUCTS AND SERVICES REALLY MEETING THE CITY NEEDS

Games and Learning Alliance Conference (GaLA Conf 2014)

► DEFINITIONS OF SMART CITY IN THE ACADEMIC LITERATURE TECHNOLOGY PEOPLE INSTITUTIONS

► THE HUMAN SMART CITIES MANIFESTO“Human Smart Cities are those where governments engage citizens by being opento be engaged by citizens [...] A Human Smart City adopts services that are bornfrom people’s real needs and have been co-designed through interactive, dialogic,and collaborative processes”.

► THE “HUMAN” PART OF THE CITY People as center of the urban smartness Prominent position as a decisive factor in good city policies Gamification principles supporting citizen engagement in the smart city co-design

process

Page 5: Games and Learning Alliance Conference (GALA 2014) Bucharest GAMIFICATION … · 2017-09-15 · Games and Learning Alliance Conference (GaLA Conf 2014) Bucharest, July 2nd-4th 2014

BACKGROUND: THE CO-DESIGN PRACTICE

DESIGNERS ENCOURAGE AND GUIDE USERS TO DEVELOP SOLUTIONS FOR THEMSELVES, ATTEMPTING TO ACTIVELY INVOLVE ALL THE STAKEHOLDERS.

ALL THE PLAYERS HAVE THE SAME IMPORTANCE IN THE SYSTEM

Games and Learning Alliance Conference (GaLA Conf 2014)

► CITIZEN ENGAGEMENT

Lead user approach

Crowdsourcing approach

Co-design approach

► CO-DESIGN

Helping to provide a vision shared between the different stakeholders living in the smartcity environment (Sanders and Stappersand, 2008)

► FIVE STAGES DESIGN THINKING PROCESS

Problem statement with the identification of user needs

Immersion and empathy in the specific problem

Synthesis of the emerged ideas

Ideation of new products or services

Prototyping of a model quickly showing the outcomes

► INTENSITY OF THE ENGAGEMENT

Bottom-up approach

Co-creation approach

Participatory design approach

Page 6: Games and Learning Alliance Conference (GALA 2014) Bucharest GAMIFICATION … · 2017-09-15 · Games and Learning Alliance Conference (GaLA Conf 2014) Bucharest, July 2nd-4th 2014

BACKGROUND: THE GAMIFICATION APPROACH

“GAMIFICATION IS THE USE OF GAME DESIGN ELEMENTS IN NON-GAME CONTEXTS” (Deterding et al., 2011)

Games and Learning Alliance Conference (GaLA Conf 2014)

► «Game», not «play»: rules, competitions, goals, outcomes

► «Game» and «game design» as transmedial categories

► Elements of game, not complete game

► Design approach: interface design patterns (badges, levels, points, etc.), gamedesign patterns (game mechanism)

► Application in non-game contexts, without a restricted position

► The purposes:

to define positive patterns (increasing the user activities, social interactions,quality of actions) on the basis of the “gameful” experiences, related to personalmotivations

to facilitate the people participation in several tasks and activities

to engage people through innovative modes

to make some activities more enjoyable

to produce a socially virtuous behaviour, by improving the world understanding

Page 7: Games and Learning Alliance Conference (GALA 2014) Bucharest GAMIFICATION … · 2017-09-15 · Games and Learning Alliance Conference (GaLA Conf 2014) Bucharest, July 2nd-4th 2014

THE LITERATURE REVIEW ON GAMIFICATION IN A SMART CITY CONTEXT: THE FRAMEWORK

► THE PURPOSE

To investigate the gamification modes for engaging citizens in the city issues

► 6 AREAS OF APPLICATION

Mobility, Environment, People, Living, Governance, Economy

► 24 SCIENTIFIC CONTRIBUTIONS

They concern the design and the development of game applications (web and mobile, or proofs ofconcept) addressed to the citizens

► 4 VARIABLES INVESTIGATED FOR EACH GAME APPLICATION

the PLAYING AREAS: the main environments and matters affected by game applications, aswell as the places and the topics where citizens are involved

the GAME DESIGN PATTERNS: the actions performed by users in the smart city context inorder to progress in the game

the ROLES PERFORMED BY THE CITIZENS: the kind of activity that citizens perform in thesmart city context in order to progress in the game

the GAME ELEMENTS: the elements of the game affected by the application (i.e.: points,leaderboards, badges, levels, story, clear goals, feedback, rewards, progress, challenge)

Games and Learning Alliance Conference (GaLA Conf 2014)

Page 8: Games and Learning Alliance Conference (GALA 2014) Bucharest GAMIFICATION … · 2017-09-15 · Games and Learning Alliance Conference (GaLA Conf 2014) Bucharest, July 2nd-4th 2014

THE PLAYING AREAS OF GAME APPLICATIONSIN THE SMART CITY CONTEXT

THE MAIN ENVIRONMENTS AND MATTERS AFFECTED BY GAME APPLICATIONS, AS WELL AS THE PLACES AND THE TOPICS WHERE CITIZENS ARE INVOLVED

Games and Learning Alliance Conference (GaLA Conf 2014)

FINDINGS

►The main playing area is the PHYSICAL ENVIRONMENT of the city. For this reason, mostpart of these applications are MOBILE

►The applications mainly affect the MOBILITY and ENVIRONMENT issues. Their main aim isto prompt citizens TO DO MORE ECO-FRIENDLY ACTIVITIES

►Gamification principles are also used into the TOURISTIC FIELD, in order to transmitknowledge about the cultural heritage

►Another important area concerns the RELATIONSHIP AMONG PEOPLE

► In other cases, the applications affect A LARGE NUMBER OF PLAYING AREAS, in order, e.g.to prompt citizens to report on issues about the whole city context, or to share personalideas or opinions about all the issues concerning the city

Page 9: Games and Learning Alliance Conference (GALA 2014) Bucharest GAMIFICATION … · 2017-09-15 · Games and Learning Alliance Conference (GaLA Conf 2014) Bucharest, July 2nd-4th 2014

THE GAME DESIGN PATTERNS OF GAMEAPPLICATIONS IN THE SMART CITY CONTEXT

THE ACTIONS PERFORMED BY USERS IN THE SMART CITY CONTEXT IN ORDER TO PROGRESS IN THE GAME

Games and Learning Alliance Conference (GaLA Conf 2014)

6 GAME DESIGN PATTERNS

► THE USER ACTS AND THE SYSTEM RECORDS THE USER ACTIONS AND/OR DATA ABOUT USERACTIONS: user is free to perform actions in the real environment; the system automatically recordsthese actions or the data about them

► THE USER SELF-REPORTS THE PERFORMED ACTIONS AND/OR DATA ABOUT THEM: user performsactions in the real environment and he/she autonomously reports his/her actions and/or data aboutthem on the application

► THE USER COMPLETES MISSIONS: the system gives some goals to the user and the latter performsactions in order to achieve them

► THE USER SHARES USER-GENERATED CONTENTS: the user can share personal contents

► THE USER EXPLORES LOCATIONS: the user explores the city and finds specific places

► THE USER SIMULATES A SITUATION: the game strengthens the user’s skills in a simulated environment

Page 10: Games and Learning Alliance Conference (GALA 2014) Bucharest GAMIFICATION … · 2017-09-15 · Games and Learning Alliance Conference (GaLA Conf 2014) Bucharest, July 2nd-4th 2014

THE ROLES OF CITIZENS USING GAMEAPPLICATIONS IN THE SMART CITY CONTEXT

THE KIND OF ACTIVITY THAT CITIZENS PERFORM IN THE SMART CITY CONTEXT IN ORDER TO PROGRESS IN THE GAME

Games and Learning Alliance Conference (GaLA Conf 2014)

4 MAIN ROLES

► LEARNER: the citizen learns something in order to improve the quality of his/her life or tochange his/her lifestyle. He/she can assimilate contents or behaviours

►EXAMINEE: it is examined whether or not the citizen performs the correct behaviour

►TEACHER: the citizen “evaluates” and monitors the city and its elements

►SENSOR: the citizen collects data and information on the environment that PublicAdministrations can use for specific analysis on the urban context

Page 11: Games and Learning Alliance Conference (GALA 2014) Bucharest GAMIFICATION … · 2017-09-15 · Games and Learning Alliance Conference (GaLA Conf 2014) Bucharest, July 2nd-4th 2014

THE GAME ELEMENTS USED IN GAMEAPPLICATIONS IN THE SMART CITY CONTEXT

THE ELEMENTS OF THE GAME AFFECTED BY THE APPLICATION

Games and Learning Alliance Conference (GaLA Conf 2014)

FINDINGS:

►The game elements used most frequently are: points, challenges, badge, rewards

►The game elements used less frequently are: story, clear goals, progress

Page 12: Games and Learning Alliance Conference (GALA 2014) Bucharest GAMIFICATION … · 2017-09-15 · Games and Learning Alliance Conference (GaLA Conf 2014) Bucharest, July 2nd-4th 2014

SOME CONSIDERATIONS ON THE LITERATURE REVIEWThe game applications we analysed engage citizens according to different degrees.However, in these game applications, the citizen engagement settles on mediumdegrees of intensity.

On the contrary, we assert that the degree of intensity of citizen engagement throughgamification can further increase.

CITIZENS WOULD BE REQUIRED TO COLLABORATE AND PARTICIPATE, IN AGAMIFICATION CONTEXT, DURING THE DECISION-MAKING PROCESSES CONCERNINGTHE SMART CITY ISSUES AND TO TAKE PART DURING THE CO-DESIGN OF NEWSERVICES AND PRODUCTS IN THE URBAN CONTEXT.ACCORDING TO THIS CONSIDERATION, WE ASSERT THAT THE AREAS OFGAMIFICATION AND CO-DESIGN CAN BE PROFITABLY INTEGRATED.

Games and Learning Alliance Conference (GaLA Conf 2014)

Page 13: Games and Learning Alliance Conference (GALA 2014) Bucharest GAMIFICATION … · 2017-09-15 · Games and Learning Alliance Conference (GaLA Conf 2014) Bucharest, July 2nd-4th 2014

GAMIFICATION AND CO-DESIGN

Some meeting points of gamification and co-design:

►IMPROVEMENT

►SEVERAL ROLES AND EMPATHY

►STORY

►CREATIVITY

►RESULTS ORIENTATION

►RULES

►[…]

GAMIFICATION TECHNIQUES AND PRINCIPLES CAN BE APPLIED DURING THE CO-DESIGN PROCESSES, IN ORDER TO IMPROVE CITIZEN ENGAGEMENT AND PARTICIPATION IN THE

REALIZATION OF NEW PRODUCTS AND SERVICES IN THE SMART CITY CONTEXT

Games and Learning Alliance Conference (GaLA Conf 2014)

Page 14: Games and Learning Alliance Conference (GALA 2014) Bucharest GAMIFICATION … · 2017-09-15 · Games and Learning Alliance Conference (GaLA Conf 2014) Bucharest, July 2nd-4th 2014

FUTURE WORK

Games and Learning Alliance Conference (GaLA Conf 2014)

In particular:

► If co-design practice is insert in gamified digital applications, which types of digital applications aremost suitable in order to co-create solutions for the city environment?

► If gamification approach is insert in co-design practice, can the first be used as facilitator of thedifferent methodological phases of the traditional co-design practice?

► In this context, what are the more suitable interface design patterns and game design patterns?

► In which degree gamification increases the citizens participation in city development?

► In which areas of applications can be implemented these solutions?

HOW THE GAMIFICATION APPROACH CAN BE APPLIED IN THE CO-DESIGN

PRACTICE?

Page 15: Games and Learning Alliance Conference (GALA 2014) Bucharest GAMIFICATION … · 2017-09-15 · Games and Learning Alliance Conference (GaLA Conf 2014) Bucharest, July 2nd-4th 2014

Thank You For Your Attention

ANTONIO OPROMOLLA [email protected] (speaker)ANDREA INGROSSO [email protected] VOLPI [email protected]

CARLO MARIA MEDAGLIA [email protected] PALATUCCI [email protected]

MARIAROSARIA PAZZOLA [email protected]