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Page 1: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

September, 2006

1

Teck H. HoGame Theory: Experiments

Game Theory: Experiments

Teck H. HoUniversity of California, Berkeley

Page 2: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

OutlineMotivation and Modeling Philosophy

Mutual Consistency: p-Beauty Contest

Instant Convergence: Median-Effort Game

Self-Interest: Ultimatum Game

Summary

Page 3: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

MotivationNash equilibrium and its refinements: Dominant theories in economics and business for predicting behaviors in games.Subjects do not play Nash in many one-shot games.Behaviors do not converge to Nash with repeated interactions in some games.Multiplicity problem (e.g., coordination games).Modeling subject heterogeneity really matters in games.

Page 4: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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4

Teck H. HoGame Theory: Experiments

Standard Assumptions in Equilibrium Analysis

Assumptions Nash Cognitive Experience-Weighted Social Equilbirum Hierarchy Attraction Learning Preferences

"Solution" Method

Strategic Thinking X X X X

Best Response X X X X

Mutual Consistency X X

Utility Function

Self-Interest X X X

Instant Convergence X X X

Page 5: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Modeling Philosophy

Simple (Economics)General (Economics)Precise (Economics)Empirically disciplined (Psychology)

“the empirical background of economic science is definitely inadequate...it would have been absurd in physics to expect Kepler and Newton without Tycho Brahe” (von Neumann & Morgenstern ‘44)

“Without having a broad set of facts on which to theorize, there is a certain danger of spending too much time on models that are mathematically elegant, yet have little connection to actual behavior. At present our empirical knowledge is inadequate...” (Eric Van Damme ‘95)

Page 6: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

September, 2006

6

Teck H. HoGame Theory: Experiments

OutlineMotivation and Modeling Philosophy

Mutual Consistency: p-Beauty Contest

Instant Convergence: Median-Effort Game

Self-Interest: Ultimatum Game

Summary

Page 7: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Example 1: p-Beauty Contest

n players

Every player simultaneously chooses a number from 0 to 100

Compute the group average

Define Target Number to be 0.7 times the group average

The winner is the player whose number is the closet to the Target Number

The prize to the winner is US$20Ho, Camerer, and Weigelt (AER, 1998)

Page 8: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Ingredients of an Economic Experiment

Abstract: Task is abstract so that we do not introduce auxiliary preferences

Saliency: Rewards must be associated with subjects’ actions

Dominance: Payoffs dominate thinking costs (i.e. mistakes are not cheap)

Page 9: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Economic vs. Psychological Experiments

ECONOMIC EXPERIMENTS PSYCHOLOGICAL EXPERIMENTS

LANGUAGE MOSTLY QUANTITATIVE MOSTLY VERBAL

TASK ABSTRACT CONTEXT SPECIFIC

SUBJECT'S MOTIVATION MONEY (PERFORMANCE-BASED) COURSE REQUIREMENT / FIXED FEE

THEORY PREDICTION MOSTLY POINT MOSTLY DIRECTIONAL

Page 10: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

A Sample of CEOs

David Baltimore President California Institute of Technology

Donald L. Bren

Chairman of the BoardThe Irvine Company

Eli BroadChairmanSunAmerica Inc.

Lounette M. Dyer Chairman Silk Route Technology

David D. Ho Director The Aaron Diamond AIDS Research Center

Gordon E. Moore Chairman Emeritus Intel Corporation

Stephen A. Ross Co-Chairman, Roll and Ross Asset Mgt Corp

Sally K. Ride President Imaginary Lines, Inc., and Hibben Professor of Physics

Page 11: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Results in various p-BC contests

Subject Pool Group Size MeanCEOs 20 37.980 year olds 33 37.0Economics PhDs 16 27.4Portfolio Managers 26 24.3Game Theorists 27-54 19.1

Page 12: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

The Cognitive Hierarchy (CH) Model

People are different and have different decision rules

Modeling heterogeneity (i.e., distribution of types of players). Types of players are denoted by levels 0, 1, 2, 3,…,

Modeling decision rule of each type

Camerer, Ho, and Chong (2004, QJE)

Page 13: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Modeling Decision RuleProportion of k-step is f(k)

Step 0 choose randomly

k-step thinkers know proportions f(0),...f(k-1)

Form beliefs and best-respond based on beliefs

Iterative and no need to solve a fixed point

g k ( h ) =f ( h )

f ( h ' )h ' = 1

K −1

Page 14: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Choices of players in p-Beauty Contest

Level 0 chooses randomly with an average of 50

Level 1 assumes all others are level 0 and best respond with a choice of 35

Level 2 assumes others are levels 0 and 1. If f(0) = f(1), then level 2 will choose a value of

75.29)352150

21(7.0 =⋅+⋅⋅

Page 15: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Modeling Heterogeneity, f(k)

A1:

sharp drop-off due to increasing difficulty in simulating others’ behaviors

A2: f(0) + f(1) = 2f(2)

kkfkf τ

=− )1(

)(

Page 16: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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16

Teck H. HoGame Theory: Experiments

Implications

!)(

kekf

kττ ⋅= −A1 Poisson distribution with mean and variance = τ

A1,A2 Poisson, τ=1.618 (golden ratio Φ).

Page 17: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Poisson Distribution

f(k) with mean step of thinking τ: !)(

kekf

kττ ⋅= −

Poisson distributions for various τ

00.05

0.10.15

0.20.25

0.30.35

0.4

0 1 2 3 4 5 6number of steps

frequ

ency τ=1

τ=1.5τ=2

Page 18: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Theoretical Properties of CH Model

Theory: τ ∞ converges to Nash equilibrium in (weakly) dominance solvable games (e.g., p-Beauty Contest)

Advantages over Nash equilibriumCan “solve” multiplicity problem (also picks one statistical distribution) Sensible interpretation of mixed strategies (de facto purification)

Page 19: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Results in various p-BC games

Subject Pool Group Size Mean Error (Nash) Error (CH) τ

CEOs 20 37.9 -37.9 -0.1 1.080 year olds 33 37.0 -37.0 -0.1 1.1Economics PhDs 16 27.4 -27.4 0.0 2.3Portfolio Managers 26 24.3 -24.3 0.1 2.8Game Theorists 27-54 19.1 -19.1 0.0 3.7

Page 20: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Standard Assumptions in Equilibrium Analysis

Assumptions Nash Cognitive EWA Social Equilbirum Hierarchy Learning Preferences

"Solution" Method

Strategic Thinking X X X X

Best Response X X X X

Mutual Consistency X X

Utility Function

Self-Interest X X X

Instant Convergence X X X

Page 21: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Example 2: Median-Effort Game

Page 22: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Actual Choices inMedian-Effort Game Over Time

1 2 3 4 5 6 71

4

7

10

0.000

0.100

0.200

0.300

0.400

0.500

0.600

Strategy

Period

Figure 1a: Actual choice frequencies

Van Huyck, Battalio, and Beil (1990)

Page 23: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

The learning setting

In games where each player is aware of the payoff tablePlayer i’s strategy space consists of discrete choices indexed by j (e.g., 1, 2,…, 7)The game is repeated for several roundsAt each round, all players observed:

Strategy or action history of all other playersOwn payoff history

Page 24: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Research question

To develop a good descriptive model of adaptive learning to predict the probability of player i (i=1,…,n) choosing strategy j at round t in any game

)(tPij

Page 25: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Criteria of a “good” model

Satisfies plausible principles of behavior (i.e., conformity with other sciences such as psychology)

Fits and predicts choice behavior well

Ability to generate new insights

Page 26: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

“Laws” of Effects in Learning

Law of actual effect: successes increase the probability of chosen strategies

Teck is more likely than Colin to “stick” to his previous choice (other things being equal)

Law of simulated effect: strategies with simulated successes will be chosen more often

Colin is more likely to switch to T than M

Law of diminishing effect: Incremental effect of reinforcement diminishes over time

$1 has more impact in round 2 than in round 7.

854

L R8

109

TMB

Row player’s payoff table

Colin chose B and received 4Teck chose M and received 5Their opponents chose L

Page 27: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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27

Teck H. HoGame Theory: Experiments

EWA Learning and its Special Cases

Choice reinforcement learning (Thorndike, 1911; Bush and Mosteller, 1955; Herrnstein, 1970; Arthur, 1991; Erev and Roth, 1998): successful strategies played again

Belief-based Learning (Cournot, 1838; Brown, 1951; Fudenberg and Levine 1998): form beliefs based on opponents’ action history and choose according to expected payoffs

EWA learning nests both as special cases

Page 28: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Assumptions of Reinforcement and Belief Learning

Reinforcement learning ignores simulated effect

Belief learning predicts actual and simulated effects are equally strong

EWA learning allows for a positive (and smaller than actual) simulated effect

Page 29: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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29

Teck H. HoGame Theory: Experiments

The EWA Model)0(),0( NAijInitial attractions and experience (i.e., )

Updating rules

Choice probabilities

11)(

)(

)())(,()1()1(

)( )(

))(,()1()1(

)(

+ )−(⋅=

⎪⎪⎩

⎪⎪⎨

≠⋅+−⋅−⋅

=+−⋅−⋅

=−

tΝtN

tsstN

tsstAtN

tsstN

tsstAtN

tAiij

iijiij

iijiijiij

ij

ρ

πδφ

πφ

∑=

=+i

ik

ij

m

k

tA

tA

ij

e

etP

1

)(

)(

)1(λ

λ

Camerer and Ho (Econometrica, 1999)

Page 30: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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30

Teck H. HoGame Theory: Experiments

EWA Model and Laws of Effects

Law of actual effect: successes increase the probability of chosen strategies (positive incremental reinforcement increases attraction and hence probability)Law of simulated effect: strategies with simulated successes will be chosen more often ( δ > 0 )Law of diminishing effect: Incremental effect of reinforcement diminishes over time ( N(t) >= N(t-1) )

11)(

)(

)())(,()1()1(

)( )(

))(,()1()1(

)(

+ )−(⋅=

⎪⎪⎩

⎪⎪⎨

≠⋅+−⋅−⋅

=+−⋅−⋅

=−

tΝtN

tsstN

tsstAtN

tsstN

tsstAtN

tAiij

iijiij

iijiijiij

ij

ρ

πδφ

πφ

Page 31: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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31

Teck H. HoGame Theory: Experiments

The EWA model: An Example

Period 0:

Period 1:

)0(),0( BT AA

1)0()0()0()1(

1)0(8)0()0()1(

+⋅4+⋅⋅

=

+⋅⋅+⋅⋅

=

NNAA

NNAA

BB

TT

ρφ

ρδφ

Row player’s payoff table

History: Period 1 = (B,L)T

B

L R

8

4

9

10

Page 32: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Reinforcement Model: An Example

Period 0:

Period 1:

)0(),0( BT RR

4)0()1()0()1(

+⋅=

⋅=BB

TT

RRRR

φ

φ

Row player’s payoff table

History: Period 1 = (B,L)

1)0()0()0()1(

1)0(8)0()0()1(

+⋅4+⋅⋅

=

+⋅⋅+⋅⋅

=

NNAA

NNAA

BB

TT

ρφ

ρδφ

RF1)0(0 If

⇒ ,= ,=0,=

EWANρδ

T

B

L R

8

4

9

10

Page 33: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Belief-based(BB) model: An Example

Period 0:

Period 1:

)0()0()0( RL NNN +=

)0(10)0(4)0()0(10)0(4)0(

)0(9)0(8)0()0(9)0(8)0(

)0()0()0(

)0()0()0(

NNNBBE

NNNBBE

NNB

NNB

RLRLB

RLRLT

RR

LL

⋅+⋅=⋅+⋅=

⋅+⋅=⋅+⋅=

==

T

B

L R

8

4

9

10

1)0(4)0()0()1(10)1(4)1(

1)0(8)0()0()1(9)1(8)1(

1)0(0)0()1(

1)0(1)0()1(

+⋅+⋅⋅

=⋅+⋅=

+⋅+⋅⋅

=⋅+⋅=

+⋅+⋅

=+⋅+⋅

=

NNEBBE

NNEBBE

NNB

NNB

BRLB

TRLT

RR

LL

ρρ

ρρ

ρρ

ρρ

Bayesian Learning with Dirichlet priors

Page 34: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Relationship between Belief-based (BB) and EWA Learning Models

1)0(4)0()0( )1(10)1(4)1(

1)0(8)0()0( )1(9)1(8)1(

1)0(0)0()1(

1)0(1)0()1(

+⋅+⋅⋅

=⋅+⋅=

+⋅+⋅⋅

=⋅+⋅=

+⋅+⋅

=+⋅+⋅

=

NNEBBE

NNEBBE

NNB

NNB

BRLB

TRLT

RR

LL

ρρ

ρρ

ρρ

ρρ

1)0()0()0()1(

1)0(8)0()0()1(

+⋅4+⋅⋅

=

+⋅⋅+⋅⋅

=

NNAA

NNAA

BB

TT

ρφ

ρδφ

BB1 If

⇒=,=

EWAφρδ

BB EWA

Page 35: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Model InterpretationSimulation or attention parameter (δ ) : measures the degree of sensitivity to foregone payoffs

Exploitation parameter ( ): measures how rapidly players lock-in to a strategy (average versus cumulative)

Stationarity or motion parameter ( φ ): measures players’perception of the degree of stationarity of the environment

φρφκ −

=

Page 36: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Model Interpretation

CournotWeighted Fictitious Play

Fictitious Play

Average Reinforcement

Cumulative Reinforcement

Page 37: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

New InsightReinforcement and belief learning were thought to be fundamental different for 50 years.

For instance, “….in rote [reinforcement] learning success and failure directly influence the choice probabilities. … Belief learning is very different. Here experiences strengthen or weaken beliefs. Belief learning has only an indirect influence on behavior.” (Selten, 1991)

EWA shows that belief and reinforcement learning are related and special kinds of EWA learning

Page 38: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Actual versus EWA Model Frequencies

1 2 3 4 5 6 7

1

2

3

4

56

78

910

0.000

0.100

0.200

0.300

0.400

0.500

0.600

Strategy

Period

Figure 1d: EWA mode l fre que nc ie s

1 2 3 4 5 6 7

1

4

7

10

0.0000.100

0.200

0.300

0.400

0.500

0.600

Strategy

Period

Figure 1a: Actual choice frequencies

Page 39: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Estimation and ResultsGame Calibration Validation Model No. of Parameters LL AIC BIC ρ 2 LL MSD

Median Action(M=378)

1-segment

Random Choice 0 -677.29 -677.29 -677.29 0.0000 -315.24 0.1217

Choice Reinforcement 8 -341.70 -349.70 -365.44 0.4837 -80.27 0.0301

Belief-based 9 -438.74 -447.74 -465.45 0.3389 -113.90 0.0519

EWA 11 -309.30 -320.30 -341.94* 0.5271 -41.05 0.0185

2-Segment

Random 0 -677.29 -677.29 -677.29 0.0000 -315.24 0.1217

Choice Reinforcement 17 -331.25 -348.25 -381.70 0.4858 -66.32 0.0245

Belief-based 19 -379.24 -398.24 -435.62 0.4120 -70.31 0.0250

EWA 23 -290.25 -313.25* -358.51 0.5374* -34.79* 0.0139*

Page 40: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

ExtensionsHeterogeneity (JMP, Camerer and Ho, 1999)

Payoff learning (EJ, Camerer, Ho, and Wang, 2006)

Sophistication and strategic teaching Sophisticated learning (JET, Camerer, Ho, and Chong, 2002)Reputation building (GEB, Chong, Camerer, and Ho, 2006)

EWA Lite (Self-tuning EWA learning) (JET, Ho, Camerer, and Chong, forthcoming)

Applications:Auction markets (Book Chapter, Camerer, Ho, and Hsia, 2000)Product Choice at Supermarkets (JMR, Ho and Chong, 2004)

Page 41: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Standard Assumptions in Equilibrium Analysis

Assumptions Nash Cognitive Experience-Weighted Social Equilbirum Hierarchy Attraction Learning Preferences

"Solution" Method

Strategic Thinking X X X X

Best Response X X X X

Mutual Consistency X X

Utility Function

Self-Interest X X X

Instant Convergence X X X

Page 42: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Example 3: Ultimatum game

Proposer offers division of $10; responder accepts or rejectsEmpirical Regularities:

There are very few offers above $5Between 60-80% of the offers are between $4 and $5There are almost no offers below $2Low offers are frequently rejected and the probability of rejection decreases with the offer

Self-interest predicts that the proposer would offer 10 cents to the respondent and that the latter would accept

Page 43: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Teck H. HoGame Theory: Experiments

Could Subjects in US Learn to be More Self-Interested Over Time?(Roth et. al, 1991)

Page 44: Game Theory: Experiments - Berkeley-Haasfaculty.haas.berkeley.edu/hoteck/PAPERS/Experiments.pdf · September, 2006 3 Game Theory: Experiments Teck H. Ho Motivation Nash equilibrium

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Does Stake Size Matter? (Slonim-Roth, 1998)

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Do players learn to accept low offers at high stakes? No.

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Ultimatum offer experimental sitesHenrich et. al (2001; 2005)

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Ultimatum offers across 16 small societies (mean shaded, mode is largest circle…)

Mean offersRange 26%-58%

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Low offers and low offers rejection rate

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Modeling Challenge &Major Classes of Theories

The challenge is to have a general, precise, psychologically plausible model of social preferences

Three major classes of theories:Distributional (inequity-aversion. Fehr-Schmidt, Bolton-Ockenfels, Charness-Rabin)Reciprocal (Rabin)Self-image (Levine, Bernheim, Rotemberg)

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A Model of Social Preference(Charness and Rabin, 2002)

Blow is a model that embeds the first 2 classes of theories. Player B’s utility is given as:

B’s utility is a weighted sum of her own monetary payoff and A’s payoff, where the weight places on A’s payoff depend on whether A is getting a higher or lower payoff than B and whether A has behaved unfairly.

otherwise. 0 and ,misbehaved hasA if 1 otherwise; 0 and , if 1 otherwise; 0 and , if 1 where

)1()(),(

=−==<==>=

⋅⋅−⋅−⋅−+⋅⋅+⋅+⋅=

qqssrr

qsrqsrU

AB

AB

BABAB

ππππ

πθσρπθσρππ

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Parameters of the Model

The parameter θ models reciprocity

The parameters ρ and σ allow for a range of different distributional preferences

Difference aversion corresponds to σ < 0 < ρ < 1. (B likes money, and prefers that payoffs are equal, and prefers to lower A’s payoff when A does better than B)

Social-welfare preferences correspond to . (Subjects prefer more for themselves and the other person, but are more in favor of getting payoffs for themselves when they are behind than they are ahead)

Competitive preferences correspond to . (consistent with psychology of status, i.e., people like their payoffs to be high relative to others’ payoffs)

01 >≥≥ σρ

0≤≤ ρσ

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Estimated Parameters

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Standard Assumptions in Equilibrium Analysis

Assumptions Nash Cognitive Experience-Weighted Social Equilbirum Hierarchy Attraction Learning Preferences

"Solution" Method

Strategic Thinking X X X X

Best Response X X X X

Mutual Consistency X X

Utility Function

Self-Interest X X X

Instant Convergence X X X

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What Can Neuroscience Contribute?What does mental activity look like when mutual consistency condition is met (during equilibration)?

There is no room for skill difference in equilibrium analysis. In CH model, we have a precise concept of skill. Is it possible to create a map between mental activity and superior performance in a certain class of games?

How does mental activity tell us which learning theories are correct? EWA predicts both actual and simulated effects and that the former is stronger than the latter (mental activity at striatal-cortical loop versus cortex).

Is there a difference in mental activity when reciprocal or distributional fairness is invoked?

http://128.32.67.154/siq/default1.asp

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Estimates of Mean Thinking Step τ

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Figure 3b: Predicted Frequencies of Nash Equilibrium for Entry and Mixed Games

y = 0.707x + 0.1011R2 = 0.4873

0

0.1

0.2

0.3

0.4

0.5

0.6

0.7

0.8

0.9

1

0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1

Empirical Frequency

Pred

icte

d Fr

eque

ncy

Nash: Theory vs. Data

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Figure 2b: Predicted Frequencies of Cognitive HierarchyModels for Entry and Mixed Games (common τ)

y = 0.8785x + 0.0419

R2 = 0.8027

0

0.1

0.2

0.3

0.4

0.5

0.6

0.7

0.8

0.9

1

0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1Empirical Frequency

CH Model: Theory vs. Data

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Actual versus Belief-Based Model Frequencies

1 2 3 4 5 6 71

47

10

0.000

0.200

0.400

0.600

Strategy

Period

Figure 1b: Be lie f-base d Mode l fre que ncie s

1 2 3 4 5 6 7

1

4

7

10

0.0000.100

0.200

0.300

0.400

0.500

0.600

Strategy

Period

Figure 1a: Actual choice frequencies

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Actual versus Reinforcement Model Frequencies

1 2 3 4 5 6 7

1

3

5

7

9

0.000

0.100

0.200

0.300

0.400

0.500

0.600

Strategy

Period

Figure 1c: Choice reinforcement model frequencies

1 2 3 4 5 6 7

1

4

7

10

0.0000.100

0.200

0.300

0.400

0.500

0.600

Strategy

Period

Figure 1a: Actual choice frequencies

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Fair offers correlate with market integration (top), payoffs to cooperation in everyday life (bottom)

MI: How much do peoplerely on market exchangein their daily lives?

PC: How important and how large is a group’s payoff fromcooperation in economic production?