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Game Level Design
Ontario College Graduate Certificate Program Code: PGLDS Trafalgar Road Campus
IMPORTANT The following is for information purposes only and serves to inform applicants of the possible
components to be included in a portfolio submission. Portfolio requirements are subject to change from
year to year. Do not submit any portfolio materials unless specifically instructed to do so, after applying
to the program. Once you have applied to this program, specific portfolio instructions and submission
details will be provided to you in your Sheridan Student Account.
Selection Process for Applicants
Eligible applicants are selected on the basis of their academic achievement (in progress or
completed) and the results of a portfolio submission. Postsecondary transcripts, indicating courses
completed to date, must be submitted at the time of application.
Applicants selected for the program will be notified by mail and their Sheridan email account.
Decisions will not be released over the phone. Classes for the fall term begin Tuesday,
September 8, 2020.
Instructions for Applicants
After applying to the program, applicants will be required to submit a letter of intent, résumé and
portfolio online and will receive submission instructions.
a. LETTER OF INTENT: Reply to the following questions:
• Explain the skills a GAME LEVEL DESIGNER requires, and why you think you are a
good fit for the program.
• What do you hope to learn in the program?
• How does completing a graduate certificate with a specialization in the program align
with your career goals?
• Maximum 500 words.
b. RÉSUMÉ: Max 3 pages that documents the applicant’s relevant education (previous and
current), work and experiences.
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c. PORTFOLIO & RATIONALE: Your portfolio submission must include the following:
• PORTFOLIO: Submit 6 to 10 pieces that showcase your skills in areas related to Game
Level Design.
Valid types of work include, but are not limited to:
1. Artistic work: Illustration, painting, writing, sculpture, music, modelling (digital or
physical), photography, etc… that demonstrate your artistic abilities. For this
category, it is particularly important that you explain in your rationale how the
skills you are showcasing are relevant to the discipline of Game Level Design.
2. Design Work: Sketching, Graphic design, diagrams, motion design, sequential
art, architecture, building plans, advertising, motion graphics, etc… Explain
relevance and involvement in your rationale.
3. Game assets: animations, digital models, UV mapping and textures,
environments, lighting, video capture of something you have programmed, sound
or music, cut scenes, etc…. Explain in your rationale.
4. Interactive Media or Coding: Samples of web site design, html, ActionScript, C#,
java script, playable games, interactive media, etc… Explain your involvement,
authorship and tools used in your rationale.
5. Process Work: At least one sample should include an example of ‘work ups’ i.e.,
indicate the process that you use to develop a finished work from brainstorming,
sketches, color tests, grey box, etc. to the final finished work indicating your
methodology. The complete workup should be considered as one piece in your
portfolio.
• RATIONALE. In a single document, provide a brief rationale (associated explanatory text)
for each portfolio piece submitted, indicating what the applicant was responsible for in
each project (i.e. code, art, design, camera operator only, animation only, modeling and
texturing only, composited buildings in background, produced all elements etc...), indicate
the tools used to produce each piece, why this piece was included and how it is relevant to
the discipline of Game Level Design.
Items should represent work done during your studies and/or professional practice.
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