game level design - sheridan college/media/files/www/academics/faculties/... · current), work and...

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Game Level Design Ontario College Graduate Certificate Program Code: PGLDS Trafalgar Road Campus IMPORTANT The following is for information purposes only and serves to inform applicants of the possible components to be included in a portfolio submission. Portfolio requirements are subject to change from year to year. Do not submit any portfolio materials unless specifically instructed to do so, after applying to the program. Once you have applied to this program, specific portfolio instructions and submission details will be provided to you in your Sheridan Student Account. Selection Process for Applicants Eligible applicants are selected on the basis of their academic achievement (in progress or completed) and the results of a portfolio submission. Postsecondary transcripts, indicating courses completed to date, must be submitted at the time of application. Applicants selected for the program will be notified by mail and their Sheridan email account. Decisions will not be released over the phone. Classes for the fall term begin Tuesday, September 8, 2020. Instructions for Applicants After applying to the program, applicants will be required to submit a letter of intent, résumé and portfolio online and will receive submission instructions. a. LETTER OF INTENT: Reply to the following questions: Explain the skills a GAME LEVEL DESIGNER requires, and why you think you are a good fit for the program. What do you hope to learn in the program? How does completing a graduate certificate with a specialization in the program align with your career goals? Maximum 500 words. b. RÉSUMÉ: Max 3 pages that documents the applicant’s relevant education (previous and current), work and experiences. Page 1 of 2 FOR REFERENCE ONLY

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Page 1: Game Level Design - Sheridan College/media/Files/WWW/Academics/Faculties/... · current), work and experiences. Page 1 of 2 FOR REFERENCE ONLY. c. PORTFOLIO & RATIONALE: Your portfolio

Game Level Design

Ontario College Graduate Certificate Program Code: PGLDS Trafalgar Road Campus

IMPORTANT The following is for information purposes only and serves to inform applicants of the possible

components to be included in a portfolio submission. Portfolio requirements are subject to change from

year to year. Do not submit any portfolio materials unless specifically instructed to do so, after applying

to the program. Once you have applied to this program, specific portfolio instructions and submission

details will be provided to you in your Sheridan Student Account.

Selection Process for Applicants

Eligible applicants are selected on the basis of their academic achievement (in progress or

completed) and the results of a portfolio submission. Postsecondary transcripts, indicating courses

completed to date, must be submitted at the time of application.

Applicants selected for the program will be notified by mail and their Sheridan email account.

Decisions will not be released over the phone. Classes for the fall term begin Tuesday,

September 8, 2020.

Instructions for Applicants

After applying to the program, applicants will be required to submit a letter of intent, résumé and

portfolio online and will receive submission instructions.

a. LETTER OF INTENT: Reply to the following questions:

• Explain the skills a GAME LEVEL DESIGNER requires, and why you think you are a

good fit for the program.

• What do you hope to learn in the program?

• How does completing a graduate certificate with a specialization in the program align

with your career goals?

• Maximum 500 words.

b. RÉSUMÉ: Max 3 pages that documents the applicant’s relevant education (previous and

current), work and experiences.

Page 1 of 2

FOR REFERENCE O

NLY

Page 2: Game Level Design - Sheridan College/media/Files/WWW/Academics/Faculties/... · current), work and experiences. Page 1 of 2 FOR REFERENCE ONLY. c. PORTFOLIO & RATIONALE: Your portfolio

c. PORTFOLIO & RATIONALE: Your portfolio submission must include the following:

• PORTFOLIO: Submit 6 to 10 pieces that showcase your skills in areas related to Game

Level Design.

Valid types of work include, but are not limited to:

1. Artistic work: Illustration, painting, writing, sculpture, music, modelling (digital or

physical), photography, etc… that demonstrate your artistic abilities. For this

category, it is particularly important that you explain in your rationale how the

skills you are showcasing are relevant to the discipline of Game Level Design.

2. Design Work: Sketching, Graphic design, diagrams, motion design, sequential

art, architecture, building plans, advertising, motion graphics, etc… Explain

relevance and involvement in your rationale.

3. Game assets: animations, digital models, UV mapping and textures,

environments, lighting, video capture of something you have programmed, sound

or music, cut scenes, etc…. Explain in your rationale.

4. Interactive Media or Coding: Samples of web site design, html, ActionScript, C#,

java script, playable games, interactive media, etc… Explain your involvement,

authorship and tools used in your rationale.

5. Process Work: At least one sample should include an example of ‘work ups’ i.e.,

indicate the process that you use to develop a finished work from brainstorming,

sketches, color tests, grey box, etc. to the final finished work indicating your

methodology. The complete workup should be considered as one piece in your

portfolio.

• RATIONALE. In a single document, provide a brief rationale (associated explanatory text)

for each portfolio piece submitted, indicating what the applicant was responsible for in

each project (i.e. code, art, design, camera operator only, animation only, modeling and

texturing only, composited buildings in background, produced all elements etc...), indicate

the tools used to produce each piece, why this piece was included and how it is relevant to

the discipline of Game Level Design.

Items should represent work done during your studies and/or professional practice.

Page 2 of 2

FOR REFERENCE O

NLY