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Game Balancing Paul Taylor 2009

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12 Common Game Balances The following are a good summary of what you will confront as a designer! Of course there are always exceptions and surprises!

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Page 1: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Game Balancing

Paul Taylor 2009

Page 2: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

What is game balancing?

We already know what game mechanics are

Now we need to get those mechanics in balance

Page 3: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

12 Common Game Balances

The following are a good summary of what you will confront as a designer!

Of course there are always exceptions and surprises!

Page 4: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Back to Game Flow!

• Story Time!

Page 5: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Balance #1 Fairness

• Players like a ‘fair’ game– By fair we mean they want to be challenged and

eventually win– The feeling of fairness is an emotion which players

tie closely with the flow of the game

Page 6: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Symmetrical

• This is simplest form of fairness• Give both players the exact same pieces and

moves– Is this always fair?

Page 7: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Symmetrical

• This is simplest form of fairness• Give both players the exact same pieces and

moves– Is this always fair?

Tic Tac ToeA masterful player who takes the first turn can

always win or draw.

Page 8: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Solutions to who goes first

• Roll a dice• Flip a coin• Give the first turn to the loser

Page 9: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Asymmetrical

• An asymmetrical game is far harder to balance• So why do we build them?

Page 10: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Real World Simulations

• An asymmetrical game is far harder to balance• So why do we build them?

Page 11: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Exploration

• Exploring a game world can be fun– Different player characters (Objects)– Different abilities

• Eg: Lego Games

Page 12: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Personalisation

Customisation of characters allows:Players to connect better Feel more powerful

Page 13: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Level the playing field

A symmetrical FPS game would have 1 enemy and 1 player.

.....

PacMan uses 4 ghosts to balance the challenge

Page 14: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

The creation of interesting situations

• Objects of different abilities face each other• No clear strategies for winning• Exploration of abilities is required

Page 15: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Balancing Asymmetrical games

• Commonly achieved via Resource and Power balance– Vampire Guinea Pig Apocalypse

– Three main character classes:• Normal Guinea Pig• Vampire Guinea Pig• Exorcist Guinea Pig

Page 16: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Powers of Pigs

Exorcist Vampire GP Guinea PigDefence High Medium LowAttack Low High MediumAvoid Medium Low High

Page 17: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Checking the balance of powerExorcist Vampire GP Guinea Pig

Defence High Medium LowAttack Low High MediumAvoid Medium Low High

Exorcist Vampire GP Guinea PigDefence High (3) Medium (2) Low (1)Attack Low (1) High (3) Medium (2)Avoid Medium (2) Low (1) High (3)Total Power 6 6 6

Page 18: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Rock Paper Scissors

This is the circle of life version of fairnessUsed extensively by games like Pokémon In this form of fairness there is no most

powerful piece, for every power an object has, there is a weakness exploited by another object

Page 19: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Tuning

After generating a balance table, only through play-testing can your decisions be properly verified

Page 20: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Balance #2 - Challenge vs. Success

• Another approach to keeping the player in the flow, this balance is torn between challenging the player, and letting them feel success

Page 21: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Methods of keeping the balance

• Increase the difficulty with each success– This will keep the player challenged

• Don’t forget the rhythm so the players feel success!

• Let skilled players move quickly through easy parts– Every played a tutorial level forced to listen to the

narrative before moving forward?• Tetris challenges increase faster when you

score more!

Page 22: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

• Let players choose their difficulty– This increases the number of games you have to

balance– Allows players to choose an appropriate difficulty– Can reduce immersion if in-game changes are

permitted• Creating additional challenges through grading

levels / missions

Page 23: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

• Play-test with different players– You need your game to be enjoyable to both:

• Novice players• Experienced players

– You can not un-learn a game to play-test it as a novice. Go find someone!

Page 24: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Balance #3 Meaningful Choices

• Players enjoy being able to make decisions which impact the world– Selecting a character based on abilities– Good / Evil choices (not like BioShock)

• More like Fallout 3– The challenge is avoiding dominant strategies

Page 25: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

How many choices do I give the player?

• 16

Page 26: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

How many choices do I give the player?

• 16• Not!• Players have desires and are faced with choicesIf there are too many choices, players will be

overwhelmedIf there are too few choices, players get frustratedIf there is the right number of choices players get a

feeling of freedom

Page 27: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Triangularity

A very meaningful choice

Take a small risk with a small rewardOR

Take a large risk with a large reward

Qix

Page 28: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Balance #4 Skill vs. Chance

• This is UGLY– You need to strike a balance

• Too much skill removes the fun for many players• Too much chance infuriates players

– Some games alternate• Roll the Die, then skill• Deal the Cards, then skill

– There is no answer here, just knowledge so you can better judge what is wrong in the game

Page 29: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Balance #5 Head vs. Hands

• This is an easy one to understand• How much running, jumping and climbing• How much thinking, problem solving

remembering, etc– You need to base this on your target players

Page 30: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Balance #6 Competition vs. Cooperation

• Bertie Bot’s Beans• Competition and Cooperation are at different

ends of the field• Just be changing the end goal from the team

gets 5000 points to the highest scorer gets the 5000 points the game can drastically alter.?Perhaps even allowing for meaningful choices?

Page 31: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Balance #7 Short vs. Long

• How long should your game be?– 10cm 3” 2m??

• Aside from the length of the plot and cut scenes, the main control points you have are:– The win and lose conditions

• How difficult are the challenges• How much you punish players for losing

Page 32: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Balance #8 Rewards

• This is how we make players feel good!– When they feel good, they come back again

• Praise– Nintendo style

• Points– Allows the player to boast

• Prolonged Play– Pinball, arcade machines, extra lives

Page 33: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

• Gateway Rewards– Opening up new areas of the game– These appease our urge to explore

• Spectacles– A sweet cut scene, a slow-motion kill.

• Expression– Player customisation, clothing, hair, etc.– Taunts in Unreal

Page 34: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

• Powers– Increasing the power of the player– Kinging a checker– Eating Mushrooms– Quad Damage

• Resources– Food, energy, ammo, life, checkpoints

• Completion– This is the final reward, giving the player closure– How many times have you played an old game,

just because you never finished it?

Page 35: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Feeding the Rewards

• Players will begin to expect their rewards– Solutions include:

• Randomness• Slowly increasing the rewards• Changing the types of rewards• Allowing skill to increase the rewards (Combos, etc)

Page 36: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Balance #9 Punishment

• Punishment is a dangerous thing to use!!!– Imagine a game that takes away your last

savegame every time you die!– Punishment should be used in conjunction with

rewards– Now on to punishment!!!

Page 37: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

About Punishment in Games

• It increases the value of resources if they can be stolen

• Risks are nothing without fitting punishments• The level of punishment can be used to

control challenge

Page 38: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Forms of Punishment

• Shaming– Missed– Defeated– Crushed– Game Over

• Loss of points– AA– Combos

• Resource Depletion

Page 39: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

• Shortened Play– Loosing a life is a big punishment

• Terminated Play– Game over dude, Game over!

• Setbacks– Returning to a checkpoint– Restarting a level

• Losing Powers– Mario getting hit after a mushroom– Players will feel cheated if they had to earn the

power!!!– Temporary removal avoids this

Page 40: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Keep Your Challenges Coherent

• Challenges should be consistent– Adding a super hard puzzle to the last level of a

FPS is not going to be enjoyed• Perhaps as a Easter Egg, but not core

Page 41: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Shadow Cost

• What is a shadow cost?

Page 42: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Bad Examples of Shadow Cost

• Unreal Sniper Rifle– When not scoped damage was terribly weak

• Everyone knows you run faster with a knife!– Counterstrike FPS Doug

Page 43: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Balancing Rewards and Punishment

Page 44: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Psychology 101

Page 45: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Behaviour Management

Good behaviour Bad Behaviour

Give something Positive Reinforcement

Punishment

Remove something

Negative Reinforcement

Extinction

Page 46: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Balance #10 Freedom vs. Controlled Experience

• How much freedom do you give players?– Legally you must limit it sometimes– To create an environment for your experience you

may have to limit it– The more freedom you give players, the more

work you have to do!– Taking control of the camera can be necessary

• Batman style

Page 47: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Balance #11 Simple vs. Complex

• Both complexity and Simplicity can be good and bad!

• Simplicity– Great simple controls– Boring and Simple gameplay

• Complexity– Rich and intricately detailed story– Insanely confusing reward system

Page 48: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Innate Complexity

• This is one of the bad guys– When the rules of the game are getting far too

complex– Again based on the target audience– Typically when the rules have a lot of exceptions

you are going down this path– A high innate complexity is sometimes what the

audience want• Realistic Flight Sims

Page 49: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Emergent Complexity

• This is the happy type – Chess!

• You will get praise for this as players can easily pick up your game

• Development of skills will increase their abilities

• It’s also a difficult type of complexity to create

Page 50: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Natural vs. Artificial Balancing

• Natural Balancing is how the game balances itself– Number of enemies– Changing strategies– Hearing Gunshots

• Artificial Balancing is when you create extra rules to balance the game– Speed up AI in car races

Page 51: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Elegance

• This is what you get when you have created a game with simple innate complexity and a lot of emergent complexity

• Your game will be easy to learn and hard to master!

Page 52: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Character

• Character isn’t directly part of challenge• It’s something to remember when you are

building an elegant complexity system– The leaning tower of pisa should be fixed– The fact that females are not in the front line

should have them removed from halo– Who would make Guinea Pig sized Priest clothes,

they should not exist.

Page 53: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Balance #12 Detail vs. Imagination

• Now we enslave the minds of our audience to do the work for us.

• There are things we can no do well, we leave these parts up to the player to imagine– A player hears a scuffle, then sees the murder

room– Doom had no voice acting or cut scenes

• A story was written for the player to read and imagine

Page 54: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Feeding Imagination

• Give details for the players imagination– Chess is set in the medieval era, giving pieces

ranks, without playing you can guess the pawns are fairly worthless

• Familiar things do not need a lot of detailing– Super well detailed doors are still doors

• Close ups can imprint detail into the players mind

Page 55: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

• Give details that will inspire the imagination– In Alone In the Dark, you quickly realise you are

fighting for survival, and every sound draws pictures in your head

Page 56: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

How and when do we use these methods?

Page 57: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Binary half tuning

• Double and Halve variables you are trying to tune.– Subtle changes will be very hard to detect– Large changes will quickly show you what is being

impacted

Page 58: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Guessing

• Through practice you will gain a better ability to guess correct balances

Page 59: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Documentation

• This will help you go back• It can also clarify relationships

Page 60: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Game Economics

• There are two meaningful decisions in this context:– How do I make money?– How do I spend it?

• All of the balancing factors we covered can impact this relationship

Page 61: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Dynamic Balancing

• Danger!– Players want to achieve– It can destroy the suspension of disbelief– It can be exploited

• Burnout2– Players improve with practice

• The Incredible Hulk

Page 62: Game Balancing Paul Taylor 2009. What is game balancing? We already know what game mechanics are Now…

Summarizer

• This is one of the fun areas of games design• A large part of the polish that goes into the

game• Easy balancing is a major consideration as you

build the game• This relates back to keeping the game

mechanics separate to the game world