from the helm
TRANSCRIPT
FROM THE HELM:
GETTING TO KNOW YOUR
CREWChapter 5
PLAYER TYPE
THEORY• Created by Richard Bartle
(1996)• Identifies 4 key groups of
gamer personalities.• Might be used as a taxonomy.• Makes possible to define
activities and strategies.
DETERMINING
FACTORS
Objective and goals.
Dependence/Independence.
Acting/Interacting.
Environment/People
ACHIEVERS EXPLORERS SOCIALIZERS KILLERS (GRIEFERS)
Characteristics
• Strive to gain point, levels, and game
items.• Want to shoe the level
of mastery.• Attach importance to
rewards
• Love to discover areas, maps, and hidden spaces.
• Experiment with rules and laws of the
games.
• Enjoy their interactions with
others.• Emphatic in to build relationships.
• Like the destruction in high-action
games.• Being too competitive.
• Driving to killers sprees.
Engaged
Strategies
• Small daily competitions.
• Awarding items.• Leaderboard.
• Other strategies which show positions.
• Locked areas or levels.
• Trades mechanics.• Provides newsfeeds.
• Friend lists.• Chats.
• Collects items.• Usies weapons in
rumbles.
IN SUMMARY…
Michael, Matera (2015). Explore like a Pirate. Engage, Enrich, and Elevate Your Learners with Gamification and Game-inspired Course Design. P. 66
ELEMENTS OF GAME-INSPIRED COURSE DESIGN
Matera cites Jon Radoff’s method that shows main areas
to challenge designers:Immersion, Cooperation,
Achievement, and Competition.
Immersion•Related to storytelling.
Cooperation•Connected to teamwork.
Achievement •Looks for mastery and feedback.
Competition•Gives importance to powerful draw.
PURP
OSE
OF E
ACH
AREA
IN SUMMARY…
Michael, Matera (2015). Explore like a Pirate. Engage, Enrich, and Elevate Your Learners with Gamification and Game-inspired Course Design. P. 70
SAPS MODEL
Matura also quotes Gabe Zichermann who indicates what
factors might motivate the gamers (students) through four elements:
Status, Access, Power, and Stuff
• Allows constructive feedback.
• Spotlight shines on public acknowledgment.
• Makes students feel as part of
something special.
• Recognize nature and innate
desires.
• Synonym of AGENCY• Allows to make
decisions.• Gain strengths and
abilities.
• Elements related between them.
• Keeps the intrinsic motivation.
Status Access
PowerStuff
Strategy: Leaderboards and
badges
Strategy: New Experiences: games, levels, and secrets.
Strategy: Make scarcity somethings.
Strategy: Create a new world.
“Every voyage tests a crew’s strength, and understanding each member’s
shortcomings and talents can make all the difference”
Matera (2015)Now, you identify a lot of things about
your ship. Then it’s the moment to prepare and
set this for your trip. Do you want to know how to do it? Take the helm and navigate through
chapter six.