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Football League Management System

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  • FOOTBALL LEAGUE MANAGEMENT SYSTEM

    MUHAMAD AZLAN BIN MUHAMAD SAPE'EI

    This report is submitted in partial hlfillment of the requirements for the Bachelor of Computer Science (Soflware Development)

    FACULTY OF INFORMATION AND COMMUNICATION TECHNOLOGY UNIVERSITI TEKNlKAL MALAYSIA MELAKA

    2007

  • ABSTRACT

    Football League Management System is a system that will be used to manage football competition which using league system during the tournament. Basically the system will be designed suit with the current football tournament held in Malaysia. The system will be developed using Cold Fusion script and MySQL as the database. It will be focused on managing all the infomation used during the tournament started fiom registration process, during the tournament and until the tournament is over. Curre~ltly most of football organization use filing method to store and manage all the information during the tournament period. The filing method gives few complications for staff to handle all those data. The system that is going to be developed will provide a comulete systematic system which will maintain all the tournament data and come o1 ' 1 ' ... reports. Therefore all the jobs during the tournament took part will become easier and manageable.

  • Sistem Pengurusan Liga Bola Sepak adalah sebuah sistem yang di rekabentuk khab bagi memudahkan sesebuah organisasi mahupun persatuan untuk menganjurkan sesebuah pertandingan bola sepak. Ia mampu menguruskan segala maklumat-maklumat penting yang digunakan sepanjang tempoh pertandingan tersebut. Sistem ini dibangunkan bagi mengatasi masalah yang sering timbul ketika penganjuran bola sepak berlan~sung terutamanya di Malaysia. Kebanyakan penganjur perntandingan masih r; I . --.,in:.'::m kaedah pemfailan yang diketahui tidak praktikal ketika ini. Sistem ini :nc~ag.i:~dungi beberapa modul yang mudah difaharni selain memberi impak yang besar kepda dunia bola sepak.

  • CHAPTER I

    INTRODUCTION

    1.1 Project Background

    Football League Management System is a system that will be USLU ;;) ;~-i,.,;~i;;c football competition which using league system during the tournament. P.?;-' ..:''y. r?!e

    system will be design to suit the current football tournament held in Maitij3.d. I; will . .- focus on managing all the important information during the tournamenr I: ... . .

    registration process, during the tournament and until the tournament is over.

    Currently most of football organizations are using filing method to store and manage all the information during the tournament period. This conventional method

    gives few complications for statf' t o handle all those data. Searching a document will cost a long period to be dons. I'he paper4 3130 r n ~ ~ h t get decay if it hecn use severally.

    So the system that is going t o be develop is rotall> been designed to solve the problems

    occurred during the current procc\b.

  • 1 3 Problem Statement

    From the findings been made, most organization used filing method to store all the information during the tournament. This has cause few typical problems due to filing method of storage.

    Filing method is hard to be managed these days. Information that store using paper might get decay if it is being used severally. This may cause the document hard to be read. Searching a document also will cost a long period to be done.

    There are also some organizations stored their data in Excel file whic5 i ~ , improper data management method. It may look systematic but not a proper way to store large amount of data using Excel file.

    1.3 Objective

    Football League Management System is developed to overcome the problems with the current process and has its own objectives, which are;

    To produce an etlicirnr system. which can rnanages players. coaches, teams and matches intbrmation clurins the rournamenr.

    To generate common reporti that car1 be used during the football tournament such as league standing bawd 011 rhc match result.

  • 1.4 Scope

    The system will be focused on football tournament management which specifically being organized in Malaysia. It will be develop based on 'TM Liga Super' tournarnent which been held annually in Malaysia. The tournament been organized by Football Association of Malaysia (FAM). FAM has been the target user to use the system when the system is complete.

    The system will cover all the tournament process started fiom registration process, during the tournament and until the tournarnent is over. However, it will not cover the financial aspects of the organization or the tournament operating expenses. It is because usually other person or department manages the financial aspect during the tournament. There are four main modules that are going to be developed which are;

    Tournament Management

    It manages the registration process before the tournament held. The system able to register teams, coaches. players, oflicials that are going to involve in the tournament. It consist data that are going to be used along the tournament besides showing their status along the tournament.

    Fixture Generution

    This module create tisture calendar tbr the whole season and match calendar for each tearn compete in the tournament. I t consist location and important details of each matches.

    ,\,filri-h~.v .ilunu,i:~~mc*nf System w i l l nhle 10 rcyisler pls)zr selsction tbr each match. It can produce pre-printed paper rr h ~ i h hr'rl~~ U i c t o t i l l i r t ?hi ' m;trch reiult and report. The player status either cligib!, or .;u-;pcriJcd ~r ~ i l - . ~ ~ l t r : a m t h e pi:rcr. I t a l w \b i l l compile all the matches results and r e p mi.

  • Re- On this module, system able to generate league-standing table that show the position of each team based on points collected after each matches. All matches result and report can be view through this module. Other report also can be view here such as top league goal scorer, yellow cards and player contributions in the tournament.

    1.5 Project Significance

    The system will give a lot of benefit to the users and in this case, in Malaysia the user might probably FAM as this association organizes a lot of football competition in this country. The current system used could be hard to be maintained and problems usually caused by some human errors. The system to-be will encounter all those problem occurred as been mention on problem statement.

    1.6 Expected Output

    Phe system is espccts to produce a league-standing table where user does not have to cslculate manually rhe points collected by each team after each matches. It also car1 generate ti\ture calendar fibr the \\hole tournament and calendar for each team compere i r ~ the league. f3e\ides rhal. user can view the status of each player and his conrrihutlon during thc roumamenl such as game played, goal scored and assist made.

    I.:)r caih rr!atchc.\. ,!stern can produce pre-printed paper which will be use to fi l l ir: !he pl;lbcr \clci.!1i>r1\. r 7 1 ~ 1 i h result and reports. Those outputs are expected to help I.l,t'r rv;irt~c~: 1 ! 1 ~ f ist~Tn.tntcr\ l r';ihit'r and reduce manual process involved.

  • 1.7 Conclusion

    This chapter is produced to give general information about the system that is going to be developed. It defines the benefit and reason why the system is proposed. Besides, it reveals the current situation of football in Malaysia. The next chapter will discuss about literature review and methodology that is going to be used during the whole development process.

  • CHAPTER I .

    LITERATURE REVIEW AND PROJECT METHODOLOGY

    2.1 Introduction

    This chapter will discuss the literature review and project methodology that related to the project. A literature review is a body of the text to aim the review the critical points of current knowledge on particular topics.

    "Software engineering is the establishment and use of sound engineering principles in order to obtain economically software that is reliable and works efficiently on real machines. Computer software is the product that software engineering design and build. It encompasses programs that execute within a computer of any size and architecture. documents that encompass hard copy and virtual forms, and data that combine numbers and text but also includes representations of pictorial, video and audio infi)rmation. (Roger S . Pressman, 200 1 )"

    Sofbare engineering is the practice of using several processes to improve the

    quill i t ot 'a botiware development. It based on assumption, subject to endless debate and I?n;ill) patient experience.

  • Like other processes, the development of information system follows a life cycle. The system development life cycle (SDLC) is a common methodology for systems development in many organizations, featuring several phases that mark the progress of system analysis and design effort. Although life cycle appears at a glance to be a sequentially ordered set of phases, it actually is not The specific steps and their sequence are meant to be adapted as required for a project. The project can return to an earlier phase if necessary. It is also possible to complete some activities in one phase in parallel with some activities of another phase. Sometimes the life cycle is iterative, phase are repeated as required until an acceptable system is found.

    Figure 2. 1 System Development Life Cycle

    ['his representation of the SDLC is sometimes referred to as the waterfall model. [.:ash phase has specific outcomes and deliverables that feed important information to ~ ~ r t t c r phases. I'he tirst phase is called project identijication and selection. In this phase, rhc r1ec.d tc~r

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