foodforce2 revolutionising education
TRANSCRIPT
FoodForce2: Revolutionizing Education
Technology for Education Paper Presentation
Status of the Project Now
0. We are still in beta
1. 40000 downloads and counting
2. Active development for first release
THE PROBLEM
Traditional learning
Limitations of Traditional Learning
1. Little or no control with students 2. Very less practical implementation
3. Stress and tension of Exams
How are Games Different
Same Learning Goals
But Children have control over what they learn
Automatic testing with no stress on children
Adaptive Course with fun element More Practical Implementation
Things to add before we can claim safely
Re-Invent Teacher Student Relationship
Explore the potential of Stories in Games
Explore Humanitarian Values
AN EXPERIMENTAL LEARNING PLATFORM
Foodforce
Theme
Building Blocks of Game
Major Aspects of Game
• Construction of Facilities
• Upgrading Facilities
• Trading Resources
DESIGN AND IMPLEMENTATION
• Should work on many platforms• All Operating Systems
• Work on Mobiles
• Work from a pen drive
• Work from web
• Works in minimum hardware configurations• Should be fast and playable in minimum of hardware
configurations
Portability
Other Things
KEY LEARNING AREAS
Strategy
Nutritional Importance
Trading and Economics
Crisis Management
School Visit
Results from Questionnaire
Cognizance Chart Logical Reasoning Chart
In Conclusion…
The best kind of learning is obtained only from doing things rather than just reading or hearing
about it