fmp pitch presentation · atmosphere of the environment add to the horror/tension. - make the...

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FMP PITCH PRESENTATION Sam Green

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Page 1: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

FMP PITCH PRESENTATIONSam Green

Page 2: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

GAME/ENVIRONMENT

WALKING

SIMULATOR

HORROR

Third

Person

Shooter

Alley

PHYSICS

BASED

PUZZLE

Dead

Space

SCI-FI

Space

Ship

Resident

Evil 4

Eerie

Town

Unreal

Engine

First

Person

Half-

Life

Portal

3DUnreal

Engine

Third

Person

Dead

SpaceSCI-FI

2D Limbo

3D

Call Of

Cthulhu

Horror

Atmosphe

ric

ACTION

GAME

Unity

First

Person

Shooter

Metroid

Vania

Hollow

Knight

DOOM

2D

3DUnity

Unreal

Page 3: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

Horror/Walking

Simulator

For the first idea, I

combined two of the

ideas I had previously

thought of.

SCI-FIDead

Space

Prey

Third

Person

First

Person

Path

Path

Genre

Mechanics

Atmospheric

PuzzlesNo

Enemies

3D Unreal

EnvironmentSpace

Station

Exaggerated

realism

Page 4: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

Industrial

Sleek

Page 5: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

IDEA EXPANDING

- Tell a story through the environment, so the player can put the piece together.

- Have 0 enemies which would take out a threat. However, I’d make the atmosphere of the environment add to the horror/tension.

- Make the environment either have a sleek theme, or an industrial theme.

- Possibly have small environment related puzzles.

- Uses a Path level design.

- Exaggerated Realism art style.

Page 6: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

Puzzle Game

Genre

Sci-Fi

First

PersonPortalPath

Mechanics

First

PersonHalf-Life Path

Physics

Based

Puzzles

Gravity Gun

Portal

Related

Puzzles

3D UnrealEnvironment

Facility

Suburban

Page 7: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

Suburban

Facility

Portals

Gravity Gun

Page 8: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

IDEA EXPANDING

- Combine both mechanics of the gravity gun from Half-Life 2 and the Portal gun from Portal.

- Possibly set it in a facility so I can make the environments more simplistic, allowing me to focus mainly on the mechanics/puzzles.

- Or possibly focus more on the environment detail, setting it in a suburban area making the puzzles/mechanics a bit more simplistic.

- Uses a path level design.

- Exaggerated Realism art style.

Page 9: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

Metroidvania

Genre Fantasy

2DUnity

Hollow

Knight

Salt &

Sanctuary

Dying

WorldHub

Maze

Mechanics

Power-UpsMap

Platforming

Wall

Jumping

Double

Jumping

Combat

Interconnected

world

Environment

Underground

Forest

Town

Hand

Drawn

Page 10: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

Interconnected World

Interesting Areas

Has a Central Hub

Page 11: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

IDEA EXPANDING

- Has an interconnected world.

- Has unique areas that stand out.

- Player gradually gets power ups that help them traverse to new and unique areas on the map.

- Has easy to learn platforming mechanics.

- Hub level design

- 2D Hand Drawn Art Style.

Page 12: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

MARKET RESEARCHDead Space sold around 4 million copies. Prey sold around 2 million copies.

Page 13: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

MARKET RESEARCHHalf-Life 2 sold around 12 million copies. Portal sold around 4+ million copies.

Page 14: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

MARKET RESEARCHHollow Knight sold around 1.25 million copies. Salt & Sanctuary sold around 1 million copies

Page 15: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

=

Atmospheric horror

game/walking simulatorPuzzle game

+ FINAL IDEA

Focus on the environmentFocus on the mechanics(MAKING THE

ENVIRONMENT IS THE

PRIORITY)

(Something I will focus on after I have

fully completed the environment)

Page 16: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

Genre: First Person/Atmospheric/Walking Sim/Puzzle Game

Theme: Sci-Fi

Level Style: Path

(MAIN FOCUS) Environment: Industrial Space Station

Mechanic: Gravity Gun

Art Style: Exaggerated Realism

Page 17: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

THE CREATIONThis project will be made mainly in the Unreal engine. However, I will be creating the models of the environment in 3Ds MAX.

I will also be using photoshop to create the textures.

Page 18: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

TUTORIALS

https://www.youtube.com/watch?v=VywZeaJvZQM

SKYBOX TUTORIAL

https://www.youtube.com/watch?v=dJVRUJl7tDo

HOW TO MAKE A SPACE STATION IN UNREAL

(USING MODULAR MODELS)

Page 19: FMP Pitch Presentation · atmosphere of the environment add to the horror/tension. - Make the environment either have a sleek theme, or an industrial theme. - Possibly have small

CONCEPT PROTOTYPES

Concept for a logo of the space

station the player would be

exploring.

Concept of a model that would be used in the

world as a prop. (or a physics based puzzle).