filament games: design & development

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Page 1: Filament Games: Design & Development
Page 2: Filament Games: Design & Development

Mission Statement

WHY To make education more interactive and

meaningful, and to inspire learners HOW

By developing custom gameplay mechanics to teach specific learning objectives

WHAT High quality educational games

Page 3: Filament Games: Design & Development

By the Numbers

• ~ 7 years • ~ 30 employees • ~ 50 games

Page 4: Filament Games: Design & Development

Clients

Page 5: Filament Games: Design & Development

Projects

www.filamentgames.com/projects

Page 6: Filament Games: Design & Development

Recognition

Page 7: Filament Games: Design & Development

Today’s Topics

1) What kind of information and instruction is needed to make the game?

2) Who exactly works on a game? 3) What kind of interactions do the producer,

developer, and client have during the process?

4) How long does the process take? 5) What kind of testing occurs before the final

version is published?

Page 8: Filament Games: Design & Development

Question Numero Uno

What kind of information is needed to make a game?

Page 9: Filament Games: Design & Development

Requirements Analysis

1. What are your target learning objectives? 2. What is your timeline? 3. What is your budget? 4. What is your technology/platform strategy? 5. What is your distribution strategy? 6. What are your research/testing requirements? 7. Who are your SMEs (Subject Matter Experts)? 8. Who are your stakeholders?

Page 10: Filament Games: Design & Development

Philosophy

Learning Objectives

Gameplay Verbs Empowered Identity Interactive Systems

Page 11: Filament Games: Design & Development

Question Number Two

Who exactly works on a game?

Page 12: Filament Games: Design & Development

Core Team and Support

Programmer(s)

User Interface

Designer

Illustration

Sound

Production

QA

Research

Creative Direction

Client!

Page 13: Filament Games: Design & Development

Question Number Three

What kind of interactions do the producer, developer, and client have during the process?

Page 14: Filament Games: Design & Development

Project Planning

Page 15: Filament Games: Design & Development

Project Execution

Page 16: Filament Games: Design & Development

Question Number Two + Two

How long does the process take?

Page 17: Filament Games: Design & Development

Project Planning

Page 18: Filament Games: Design & Development

Question Number Five

What kind of testing occurs before the final version is published?

Page 19: Filament Games: Design & Development

Types of Testing

•Concept Proofing: •Usability Testing: •Context Usability Testing: •Content Validation: •Efficacy Research:

Is it good? Is it understandable? Does it function as intended? Is the content valid? Is the product effective?

Page 20: Filament Games: Design & Development

Dan White CEO [email protected]

Questions?

Dan Norton Creative Director [email protected]

Maurice Cheeks Sales & Outreach Director [email protected]