fantasy craft variant sheet color v1.2 fillable

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  • 8/2/2019 Fantasy Craft Variant Sheet Color v1.2 Fillable

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    Attributes Skills

    Focuses

    Action Dice

    Interests

    CoinLifestyle

    Non-Combat Abilities

    Personal InfoStr

    stregth

    Dexdexterity

    Concstituti

    Intitelligece

    WISwisdm

    Chacharisma

    Score Modifier iMpairedScoreiMpairedModifier

    attributeNaMe

    character NaMe

    player NaMe

    SpecieS/taleNt

    Specialty

    curreNt Xp

    Acrobatics

    error/threatraNge

    SuggeStedattributeS*

    origiN/claSSSkill Skill NaMe

    Athletics

    Blend

    Bluff

    Crafting

    DisguiseHaggle

    Impress

    Intimidate

    Investigate

    Medicine

    Notice

    Prestigitation

    Resolve

    Ride

    Search

    Sense Motive

    Sneak

    Survival

    Tactics

    Dex

    Str

    Cha

    Cha

    Int

    Cha

    WIS

    Cha

    WIS

    WIS

    Int

    WIS

    Dex

    Con

    WIS

    Dex

    WIS

    Dex

    WIS

    Int

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    SkillboNuS raNkS

    attributeModifier

    MiSc.Modifier**

    Armr Check Pealty applies.Fcus Skills.

    * It is pssible t substitute alterate Attributes isme situatis.

    ** Sme situatis may grat a +1 skill syergybus per 5 raks i the cmplemetig skill.

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    MaX. raNkS raNkS SpeNtarMor checkpeNalty

    StartiNg dice

    curreNtdice

    kNowledge=

    totalStudieS

    iNtelligeNceModifier

    +coiNiNhaNd

    Stake

    totallifeStylepaNache

    iNcoMeprudeNce

    NaMe NoteS

    booSt a die roll (Expldes)Spend 1 action die to boost attack, skill or knowledgedice are rolled, but before resolution; May not be usedwhen taking 10 or 20.

    booSt your defeNSe (Expldes)Declare at start of combat round; +2 Defense for

    no. rounds equal to result; Can only benefit from oneDefense boost at a time (new result replaces the old,even if lower).

    activate a threatSpend 1+ action dice to activate a threat with an

    attack/skill check as a critical hit/success; Must spend before additional dice are rolled (eg. damage) and/or outcome described; In combat, if damage exceeds

    targets Con, spend 2 action dice to cause a criticalinjury.

    activate oppoNeNtS errorSpend 1+ action dice to activate opponents error

    (in line of sight) with an attack/skill check as a critical miss/failure; Must spend before additional dice arerolled (eg. damage) and/or outcome described.

    heal your characterStaNdard character, outSide coMbat: Roll 1+action dice to reduce damage by the total result.

    Special character, outSide coMbat: Roll 1+action dice to regain vitality equal to die result & 2wounds.

    duriNg coMbat: Must take Refresh action to healas above.

    uNcoNSciouS:Cannot spend action dice to heal.

    requeSt hiNtS(S) froM gMGM gains 1 action die for each hint given; GM may

    refuse.

    craftiNg/ride forte

    firSt claSS/level

    SecoNd claSS/level

    third claSS/level

    NeXt level Xp

    geNder age

    height weight

    eyeS hair

    other detailS

    portrait

    %MoNeySaved/earNed

    appearaNceboNuS

    Khem Val

    Frad

    Ogre

    Barbare

    Soldat

    Mage

    M350

    2m40 190

    bleux blancs

    19 +4

    16 +3

    16 +3

    12 +1

    12 +1

    6 -2

    3

    d4

    10 7 314 10 4

    5 4 1

    5 4 1

    10 7 3

    5 4 1

    0 7 43

    Alignements:Prophecy

    Etudes:Yamas

    Langues:Ogre, Commun, Yamas

    Rage Basics You gain a +2 morale bonus with Intimidate checks. Also, you gain a stance. Berserk Stance (Stance):

    Rage Mastery You may make Intimidate checks and your Strength and Constitution scores rise by an additional 2 each

    Rage Supremacy You may make skill checks in Berserk Stance

    Unbreakable Each time you suffer attribute impairment, it decreases by 1 (minimum 0).

    No Pain You may ignore the first fatigued or shaken condition you gain each scene.

    Subtle and Quick to Anger At Level 1, you may purchase ranks in the Spellcasting skill, learn spells from any School, and cast Level 0 spells you know.

    Arcane Might You may choose up to 3 spells you know, gaining a +2 bonus with Spellcasting checks to cast them.

    Trap Sense You may roll twice when making Reflex saves prompted by security devices and traps, keeping the result you prefer.Fast Your Speed increases by 10 ft.

  • 8/2/2019 Fantasy Craft Variant Sheet Color v1.2 Fillable

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    Defenses Initiative

    Injuries

    Combat Abilities

    Size & Speed

    Proficiencies

    Saving Throws

    Base Attacks

    Weapons

    Combat Actions

    Armor

    Attack ActisS ta nd ar d A tt ac k ( hal f) 1 att ac k ag ai ns t 1 ta rg etBull Rush* (full) Move up to Speed toward 1 opponent; opposed Athletics check to push target 1 square +1 additional square per 4 over opponent result; target becomes sprawledCoup de Grace (full) (Helpless adjacent target only) hit = unconscious or automatic critical hit + save vs. death (Fort DC 10 + Damage)Di sa rm* (ha lf) S tandard At tack v s. St andard At tack to di sa rm 1 ta rget in Clo se Quarters ( 30 ft. )Fe in t ( hal f) Pr es ti di gi ta tio n v s. No ti ce to rend er ad ja cent opp on en t f la t- fo ote dGrapple* (full) Athletics vs. Athletics to render target held; both characters become vulnerable and may make additional Athletics (Str) checks to gain Grapple benefitsPummel (f ull) Unarmed attack: hit = triple s ub dual damage

    Taunt (half) Sense Motive vs. Sense Motive to force opponent in Close Quarters (30 ft.) to attack you with next actionThreaten (half) Intimidate vs. Resolve to inflict 1d6 stress damage to opponent in Close Quarters (30 ft.)Ti re (h al f) Resol ve vs . Resol ve to i nf li ct 1 d6 s ubdu al da ma ge to a dj ac en t o ppo nentTrip* (half) Acrobatics vs . Acrobatics to render targe t spraw led

    Iitiative ActisAim (half) (Unmoving target only) +1 with Standard AttackAnticipate (half) Sense Motive (DC 10 + target base attack bonus); success = dodge bonus to Defense equal to Wis mod (min. +1) for 1 full roundDelay (free ) 1 Initiative for this round; max (10 + Init bonus ) timesDi st ract (ha lf) Bluff (Dex) v s. Sense Mot ive to r educe opponent s Ini ti at ive by 2d6 for thi s round onlyReady (full) 1 half action taken later during this roundRefresh (1 round) If no t a tt acked, r egain 1 ac tion dies r esul t in vi ta li ty or 2 wounds

    Mvemet ActisStandard Move (ha lf) ft. Move up to Speed in any di rect ion

    Handle Item (half) 0 ft. Draw, sheath, pick up, or manipulate 1 objectMount/Dismount (full) 0 ft. Prepare to ride 1 trained animal or vehicle

    Repos it io n ( ha lf ) 0 ft. St an d or dr op pr on e, be com e flat-ftedRun (ful l) f t. Mov e 4 S pe ed in st ra ight li ne (3 S pe ed in fu ll ar mo r) ; b ec om eflat-ftedTotal Defense (full) ft. 1 Standard Move; +4 dodge bonus to Defense for 1 full round

    *The larger ppet gais a +2 bus per categry f Size differece (except i the iitiati f a Grapple, whe the smaller ppet gais this beefit).

    totaldefeNSe

    = +claSSboNuS

    + +flat-

    footeddeXMod.

    SizeMod.

    MiSc.Mod.

    arMorMod.

    SpelldefeNSe

    total

    iNitiative

    = +claSSboNuS

    +deXMod.

    MiSc.Mod.

    total

    curreNt

    Subdual StreSS

    total

    curreNt

    critical iNjurieS

    othercoNditioNS

    vitality wouNdS

    Regain 1 vitality perCareer Level per hour ofrest or light activity.

    Regain 1 wound perCareer Level per day ofrest or light activity.

    Subdual & stress wears off at 1 point per 10 minutes.

    Once inflicted, a critical injury lingers for 1d4 months(except bleedig).

    fatiguedMay not run.

    Speed drops by 5 ft., andSTR & DEX drop by 2

    per grade suffered.

    Lose 1 grade at the endof the scene and per hour

    of rest.

    iMMuNitieS, reSiStaNceS& dr

    NaMe NoteS

    grouNdSpeed

    Speed

    Size ( x ) reach

    ft.

    ft.

    ruN

    ruN

    travel

    travel

    uNarMed

    bluNt

    edged

    hurled

    proficieNt forte

    bowS

    black powder

    Siege

    proficieNt forte

    uNarMed

    total

    = +

    baSe

    Save

    +

    attribute

    Mod.

    MiSc.

    Mod.

    Melee

    raNged

    Save

    type

    = + +

    = + +

    fortitude

    total

    = +

    baSeattack

    +

    attributeMod.

    MiSc.Mod.

    refleX

    will

    attack type

    = + +

    = + +

    attack daMage & type Sz / haNd weightthreatWEAPon 1

    ShotS qualitieS, upgradeS& NoteSraNge

    attack daMage & type Sz / haNd weightthreatWEAPon 2

    ShotS qualitieS, upgradeS& NoteSraNge

    attack daMage & type Sz / haNd weightthreatWEAPon 3

    ShotS qualitieS, upgradeS& NoteSraNge

    attack daMage & type Sz / haNd weightthreatWEAPon 4

    ShotS qualitieS, upgradeS& NoteSraNge

    actioN boNuS/Move effect

    dr

    dp Speed weightacp

    type

    diSguiSe reSiStaNceS, upgradeS, fittiNgS & NoteS

    10 +

    ShakeNMay not take 10 or 20.

    -2 penalty to attack checks,and CHA & WIS skill

    checks.

    Lose 1 grade at the end ofthe scene.

    If Fatigued/Shake IV and suffer another grade, fallunconcious.

    16 2 3 -1 2 13 5 2 3 Large 212 46

    Naginata +8 d10+5 19 2

    10m Hurl, Cord, Guard, Massive, BleedGrip, Ogre, AP2, Keen 4

    7 3 47 3 46 3 3

    4 1 33 0 36 5 1

    Chain Mail 4

    0 0 -1.5 Edged 3, Fitting Light, Fitted

    +8+16+8+14

    +16+7

    +5

    +12

    12

    4612

    Edge 3, DR 5

    Vitality Rage: 60

    Wound Rage: 31

    52 24

    Accurate Each time you spend 1 action die to boost an attack check, you roll and add the results of 2 dice

    Fortunes of War I At Level 2, you gain Damage Reduction 1. During dramatic scenes, this DR increases to 2.

    Favored Gear Each time you spend an action die to boost a skill or attack check with it, roll 2 dice and add both to the result

    Parry After hes been hit by a melee attack, he may make a Reflex save. With success, the damage drops to 0

    Salt The Wound When he attacks an opponent who has the bleeding condition, he inflicts an additional 1d6 damage.

  • 8/2/2019 Fantasy Craft Variant Sheet Color v1.2 Fillable

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    Carrying Capacity Reputation & Renown

    Gear

    Mount

    Vehicle

    Contacts

    Holdings

    Magic Items

    light load heavyload (-2 def& phySicalSkillS,Spd.)

    overloaded(-5 def& phySicalSkillS, caNtMove.)

    lift (2X heavyload, No MoveMeNt)

    lbs. lbs.

    lbs.

    lbs. puSh/ drag(2X heavyload,Spd.) lbs.

    legeNd

    reputatioN

    reNowN

    heroicreNowN

    MilitaryreNowN

    Noble reNowN

    title

    title

    title

    NaMe effect Sz / haNd coNStructioN weight NaMe effect Sz / haNd coNStructioN weight

    NaMe Size ( x )reachgrouNdSpeed Speedft. ft.ruN ruNtravel travel

    attributeS iNitiative attack defeNSe reSilieNce health coMpeteNce

    qualitieS

    attackS

    NaMe

    qualitieS

    Speed ft. travel defeNSeSize ( x ) coNStructioNoccupaNtS / load

    coNtact 1 reach Speed ft.truSt

    attributeS

    iNit. atk. def. reS. health coMp.

    qualitieS

    attackS

    rep. coSt

    Size

    SkillS

    gear

    coNtact 2 reach Speed ft.truSt

    attributeS

    iNit. atk. def. reS. health coMp.

    qualitieS

    attackS

    rep. coSt

    Size

    SkillS

    gear

    holdiNg 1 / MaX.Scale

    upgradeS

    gueStS

    rep. coSt

    holdiNg 2 / MaX.Scale

    upgradeS

    gueStS

    rep. coSt

    NaMe iteM level eSSeNceS charMSreputatioN

    coSt

    Ceremonial mask Lesser Str +2

  • 8/2/2019 Fantasy Craft Variant Sheet Color v1.2 Fillable

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    Spellcasting

    Spell List

    Spellcasting Abilities

    Spell level dc0 131 162 193 224 255 286 31

    7 348 379 40

    caStiNg level Spell poiNtS

    total

    SpellcaStiNgboNuStotal

    = +raNkS

    +iNtelligeNce

    Mod.MiSc.Mod.

    curreNt

    Regain all Spell pointsat start of each scene,

    unless a Permanent spellis in effect.

    SpellS kNowNtotal

    = +SpellcaStiNg

    raNkS

    +wiSdoMScore

    MiSc.Mod.

    Save dctotal

    = +10 +chariSMa

    Mod.featS

    SpellcaStiNgcheckS

    NaMe NoteS

    NaMe / School

    error/threatraNge

    /critical SucceSS:Regain

    spell points spent to cast spell, orcritical hit on target if attack spell(not both).

    critical failure:Confidenceshaken suffer -5 penalty withSpellcasting checks until success or

    end of scene.

    attack SpellS: Spellcastingcheck must exceed targets defense.

    level caStiNgtiMe diStaNce area duratioN SaviNgthrow prep coSt effect

    NaMe NoteS

    2 4

    8 7 1 1 20

    19 7 12

    8 -2

    Expeditious Retreat 0

    Magic Vestment I 0 2 min

    Feather Fall +2 0

    Water Walk 0

    Read Magic 0

    Magic Weapon 1

    Jump 1

    Shield 1

    True Strike +2 1Bless 1

    Divine Favor 1

    Detect Magic 1

    Protection from Alignment 1

    Brawn 2

    Death Knell 2

    Blur 2

    Levitate 2

    Mage Armor 2