fan tro 3145 steiner supplemental extended

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© 2015 Robert Weichert all Rights reserved. BattleTech, ’Mech, Battlemech and ‘MechWarrior are copyright and/or registered trademarks of The Topps Company, Inc. in the United States and other countries. Catalyst Game Labs is a trademark of InMediaRes Productions, LLC. This is a fan-made book and has no association or approval, implied or otherwise, from Topps, InMediaRes or Catalyst GameLabs. No challenge to their trademarks, copyrights or other intellectual property is implied. Contact: [email protected]

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Battletech Fan Supplement

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  • 2015 Robert Weichert all Rights reserved. BattleTech, Mech, Battlemech and MechWarrior are copyright and/or registered trademarks of The Topps Company, Inc. in the United States and other countries. Catalyst Game Labs is a trademark of InMediaRes Productions, LLC. This is a fan-made book and has no association or approval, implied or otherwise, from Topps, InMediaRes or Catalyst GameLabs. No challenge to their trademarks, copyrights or other intellectual property is implied.

    Contact: [email protected]

  • Mass: 100 tons Chassis: Defiance Berserker Endo Steel Power Plant: Vlar 400 XL Fusion Cruising Speed: 43 kph, 54 kph Maximum Speed: 54 kph, 97 kph Jump Jets/Capacity: None Armor: StarSlab/Hardened Mk III Armament: 6 Series 2d Extended Range Medium Lasers 1 Defiance B3S Small Laser 1 Zippo Longtorch Extended Range Flamer Manufacturer: Defiance Industries Primary Factory: Hesperus II (since 3144) Communications System: Angst Clear Channel 6B with Angel ECM Suite and C Slave Targeting & Tracking System: Angst Clear View 2A with TAG and Targeting Computer

    OVERVIEW & CAPABILITIES The story of the Yggdrasil began as early as 3120, when two young promising DI engineers, Robert Falkenberg and Choe Ji-Min, met in one of the companys canteens for lunch and discussed the feasibility of a Berserker II. Giving both crucial input they decided to pursue the idea and came up with a first concept, which they soon presented to their supervising officer. He was thoroughly impressed and promised them a chance to present their ideas to DIs board of directors. Sadly, that had to wait for three agonizing years, since their supervisor preferred to return a favor to one of his former patrons by backing his new protg instead.

    However, Falkenberg and Choe eventually made a name for themselves in the company, while never letting go of the idea to construct an improved Berserker. Eventually, when DI recognized a manifesting love of the LCAFs Quartermaster Corps for the Regulan Neanderthal, the two brilliant engineers sniffed a chance and presented their concept to the board members, who were stunned by the already very refined ideas and immediately supplied them with the necessary budget to start R&D based on the venerable BRZ-C3 Berserker, not willing to let this corner of the market uncontested, given the imported Mechs growing popularity over the older DI competitor. However, the board didnt seem to be too trusting, as they needlessly assigned another team to a similar project, which eventually resulted in the BRZ-D4 Berserker, a far less effective and eventually not exactly popular design, although it copied Falkenbergs idea of a Clan-spec ER Medium Laser battery.

    When Operation HAMMERFALL came, DI proved to be patient, giving the two engineers enough time to fix certain deficiencies, while having them also incorporate new ideas and technologies. One of those defining ideas was the integration of aforementioned laser battery consisting of six Series 2d ER Medium Lasers, supplied by Assault Tech Industries, Clan Wolf-in-Exile as well as Tiburon Khanate to guarantee a steady supply.

    Superior Angst communications systems operating at much higher power levels than other suits free the installed Angel ECM from being set to ECCM mode, allowing it to be used for ghost targets or regular ECM protection, unless the enemy is fielding Angel ECM Suits himself.

    Choe was concerned with the lack of long-range weaponry and pressed for the inclusion of an ERPPC, with Falkenberg winning the dispute, arguing it was unnecessary given the Mechs intended role.

    Even when the situation in the Commonwealth grew more dire by the day, DI rather pushed for other designs to be finished than pressure the two, fully aware of the immense potential of the project. The Lyran armaments giant had all intentions of getting it right this time.

    Several setbacks, prototypes and 24 years after the initial idea later, Falkenberg and Choe saw the realization of their vision perfected in the incarnation of the BRZ-Y4 prototype, which soon became the first of the two production models, now dubbed the YGG-4S Yggdrasil. The Mech had grown too different from its predecessor, which prompted DI to go with the new name instead . The name was meant to inspire, referring to the most important motif in Germanic mythology as well as the LCS Yggdrasil battle cruiser, a symbol for the strength and vigor of the Lyran people. The Clan re-engineered Talons (contributed by VEST before the occupation of Solaris, based on battlefield salvage shipped from the Arc-Royal Theater) serve as the Mechs main weapon system instead of the Berserkers enormous hatchet. Where they are a metaphor for the world trees roots, linking the trunk (torso) to the ground, the well known fins on its shoulders, borrowed from the Zeus X, symbolize branches. Given the vast potential and raw power assembled in this Mech, it as a whole can be seen as a LCAF propaganda effort, with the Yggdrasil being a beacon of hope in this darkest hour, as Lyran media recently proclaimed, virtually brimming over with enthusiasm.

    DEPLOYMENT & VARIANTS DI increased its output of certain Clan-spec XL engines over the

    past decades, even though production cost still remains high. The upgraded YGG-4H with even more armor and two M-Pods is thus only deployed to the elite regiments of the LCAF like the 1st Royal Guards.

    Some commanders however criticized DI for dropping the C Slave and ordered their YGG-4Hs to be refitted in the field, while others couldnt use the C interface of the YGG-4S at all and decided to replace it with more armor, bringing it to the level of the 4H.

    BATTLE HISTORY & NOTABLE PILOT The Yggdrasil saw first action during the fierce battle for Hesperus II

    in 3144. When the Lyran forces made planetfall, two brandnew Yggdrasils

    accompanied by two also fairly new Nibelung Mechs left the massive underground complex to join the fight against Jade Falcons and Wolves. Two of DI's elite pilots were assigned to the two 100 ton Mechs, who immediately disabled two Heatsinks each, while running and firing all their weapons, allowing them to activate their in-built Triple Strength-Myomer and charge ahead of the Nibelungs. Utilizing their engine superchargers, the Yggdrasils quickly closed the distance to two Jade Falcon assault stars nearby that were spotted by a DI Multipurpose VTOL only minutes before. The Clanners seemed confused by the sight of the completely unknown Mech type. That moment of surprise allowed retired First Leutnant Lucius Mannerheim to attack a Shrike at point-blank range, melting huge chunks of armor off its chassis, before bringing the talons to bear, outright destroying the Clan Mech's left leg with a single kick. Before the Shrike had even hit the ground, Mannerheim buried his Mech's left fist in his opponent's cockpit, smashing Mech and warrior alike.

    while Standing witness to the utter destruction of the iconic 95 ton bird Mech within only mere seconds, the Jade Falcon warriors roared in anger, focusing their fire on Mannerheim's Yggdrasil, ignoring the menace that was the other three Lyran Mechs, which would cost the Clanners dearly.

    While Mannerheim's Yggdrasil managed to weather the monumental punishment it received due to its massive 32 tons of hardened armor plating and considerable speed, making it even tougher to take out than a Gtterdmmerung, the second Yggdrasil tore away at the Clan Mechs, tagging them for the two Nibelungs far behind it, which brought the thunder-storm that was three quick volleys of Arrow IV homing missiles, killing another Shrike and Thor II outright. The onslaught continued, seeing three more Falcon Mechs crushed by Lyran vengeance, embodied in the two Yggdrasils as avenging angels.

    Having no way to answer the violent rage that smote them, the remaining Clanners retreated only to fall victim to the Ghengis Khans fury when they reported to her in person, ironically only few hours before saKhan Beckett Malthus failed assassination attempt, which made her lapse into a coma.

    Mannerheim and his lance mates soon fell in line with the arriving regular LCAF units, tearing through the disorganized enemy lines, kicking the Clan Mechs into the dust before often stomping on their cockpits, giving completely new meaning to the phrase "under one's heel".

    In later battles it became evident that the Yggdrasil was prone to fast light Mechs with long-range weapons, if left to fend for itself. The LCAF tried to counter this weakness by deploying the new behemoth with far-reaching Gauss toting Walls of Steel as well as fast flankers like the Managarm, which are able to beat this sort of enemy units at their own game.

  • Type: YGG-4S Yggdrasil Technology Base: Mixed Inner Sphere (Advanced) Tonnage: 100 Battle Value: 3.466 Cost: 40.764.033 C-Bills

    Equipment Mass Internal Structure: Endo Steel 5 Engine: 400 XL 26.5

    Walking MP: 5 Running MP: 7 (9) Jumping MP: 0

    Heat Sinks: 16 [32] 6 Gyro: 4 Cockpit: 3 Armor Factor (Hardened): 248 31

    Internal Armor Structure Value

    Head 3 9 Center Torso 31 41 Center Torso (rear) 10 R/L Torso 21 32 R/L Torso (rear) 10 R/L Arm 17 17 R/L Leg 21 35

    Weapons and Ammo Location Critical Tonnage Triple-Strength Myomer RA/LA 3/3 0 3 ER Medium Laser (C) RT 3 3 Small Laser RT 1 0.5 TAG RT 1 1 C Slave RT 1 1 Supercharger RT 3 1 ER Flamer H 1 1 3 ER Medium Laser (C) LT 3 3 TAG LT 1 1 Targeting Computer LT 2 2 Angel ECM Suite CT 2 2 Talons (C) RL/LL 2/2 7

    Notes: Features the following Design Quirks: Battlefists, Distracting, Improved Communications, Non-Standard Parts, Difficult to Maintain, Difficult Ejection.

  • Type: YGG-4H Yggdrasil Technology Base: Mixed Inner Sphere (Advanced) Tonnage: 100 Battle Value: 3.605 Cost: 40.973.833 C-Bills

    Equipment Mass Internal Structure: Endo Steel 5 Engine: 400 XL (C) 26.5

    Walking MP: 5 Running MP: 7 (9) Jumping MP: 0

    Heat Sinks: 16 [32] 6 Gyro (XL): 2 Cockpit: 3 Armor Factor (Hardened): 256 32

    Internal Armor Structure Value

    Head 3 9 Center Torso 31 43 Center Torso (rear) 10 R/L Torso 21 32 R/L Torso (rear) 10 R/L Arm 17 20 R/L Leg 21 35

    Weapons and Ammo Location Critical Tonnage M-Pod RA 1 1 M-Pod LA 1 1 Triple-Strength Myomer RA/LA 3/3 0 3 ER Medium Laser (C) RT 3 3 Small Laser RT 1 0.5 TAG RT 1 1 Angel ECM Suite RT 2 2 Supercharger RT 3 1 ER Flamer H 1 1 3 ER Medium Laser (C) LT 3 3 TAG LT 1 1 Targeting Computer LT 2 2 Talons (C) RL/LL 2/2 7

    Notes: Features the following Design Quirks: Battlefists, Distracting, Improved Communications, Non-Standard Parts, Difficult to Maintain, Difficult Ejection.

  • Mass: 100 tons Chassis: Foundation Type 22X Power Plant: Vlar 300 Fusion Cruising Speed: 32 kph Maximum Speed: 54 kph Jump Jets/Capacity: None Armor: Durallex Special Heavy V3 with CASE II Armament: 2 Defiance Longbow Arrow IV Artillery Systems 5 Defiance B3M Medium Lasers Manufacturer: Defiance Industries Primary Factory: Hesperus II (since 3142) Communications System: Angst Discom with Angel ECM Suite Targeting & Tracking System: TharHes Ares-8b with TAG and Targeting Computer

    OVERVIEW & CAPABILITIES The Nibelung is a Mech that owes its existence solely to

    the design team that later brought the Yggdrasil into being. When the two chief designers decided to incorporate not only one but two TAGs to further increase the chances to successfully mark a target or even two at the same time, the DI board was shocked to notice that the corporation produced plenty units that could utilize semi-guided LRMs, but had completely neglected units sporting Arrow IVs.

    To right that wrong, a new design team was cobbled together to develop a Mech for fire-support over extreme ranges. The project leader, Robert Falkenbergs elder brother and DI veteran Marius, quickly opted for the typical bigger is better solution Lyrans have so long been famous (or rather infamous) for. Basing the new Mech on the venerable Fafnir, it was soon decided that it would sport not only one but two new Defiance Longbow Arrow IV systems, which are in most parts identical to Valiant Systems Catapult launcher, since DIs board of directors found it more economical to license an already established and reliable Arrow IV system produced by a well-disposed corporation than develop a completely new launcher.

    Because of the enormous space requirements of the Arrow IV system the team had to adapt the Fafnirs chassis, reverting it back to standard structure. The modified chassis borrows heavily from the well-established Foundation Type 10X chassis (why they havent simply used the FNR-6Us chassis, is unknown to us). Given the deep ammo-bins in the arms, which are well-protected by CASE II, almost nullifying any catastrophic

    damage that would occur in the event of an ammo explosion, Falkenberg intended Lyran MechWarriors to load the Nibelung with a variety of ammunition types to allow for maximum tactical flexibility. Considered obligatory is a ton of ADA ammunition to protect the Mech against ASFs and VTOLs, while non-homing ammunition is supposed to destroy closing enemy units that have made it past the main host, though for distances of 240 to 450 meters also the Mechs own TAG can be utilized, allowing for further use of homing missiles, which becomes especially effective when two Nibelungs are paired.

    If any unit ever makes it past the minimal firing distance of the two Defiance Longbows, Marius Falkenberg made sure the Nibelung would not be toothless by providing it with five Medium Lasers, all of which are linked to a Targeting Computer, which was meant to help inexperienced pilots, while the Angel ECM adds sophisticated EW abilities.

    To further enhance combat performance against fast harassers and to protect the surprisingly thin rear armor covering the Center Torso, the design team developed hyper-extending torso myomers to allow the Nibelung to twist its torso much further than a Mech usually could, which soon proved to be a feature well-received by LCAF procurement officers and combined with the flippable arms allowed for true 360 firepower.

    Many in the LCAFs Quartermaster Corps argued for hardened armor on the Mech, wishes that remained unfulfilled. Falkenberg was convinced that ensuring a maximum ground speed of 54 kph would be crucial for the design to not only keep up with typical Lyran assault units, but also to enable the Nibelungs pilots to avoid counter-battery fire no matter the terrain, which could not be guaranteed, if the Nibelungs were clad in hardened armor, dropping the speed to 43 kph.

    Ironically enough, the rather cheaply produced Nibelung took only seven years from the drawing boards to serial production, while the prestigious Yggdrasil project team was still testing prototypes when the new artillery Mech was made available to the LCAF. DEPLOYMENT & VARIANTS

    The Nibelung is made available not only to LCAF brigades, but also to contracted mercenary units. Given the low price tag and substantial potential, it is no surprise that the Nibelung was greeted with enthusiasm by Lyran freelancers.

    When a variant with even greater range was requested by the LCAF Quartermaster Corps, Falkenberg decided to opt for two Thumper Artillery pieces, which would had allowed him to incorporate a Plasma Rifle and retain not only the Angel ECM, but also the CASE II to protect the ammunition bins. The Lyran officers responsible for procurement however, unwilling

    to give in to the elder Falkenberg brother yet again, pressed him to go with Sniper artillery pieces instead, since shipments of new VEST Helepolis Mechs had come to a halt once Clan Wolf had taken Solaris for their self-proclaimed Empire. Considering the enormous space requirements of even a single Sniper, Falkenberg was forced to compromise more than he would have usually been willing to. The new NIB-3S was eventually introduced in 3145.

    BATTLE HISTORY & NOTABLE PILOT When the Nibelung was introduced into the LCAF, chaos and war

    raged throughout the Commonwealth, soon leaving the LCAF with their backs against the wall, suffering the onslaught of three Clans.

    In that kind of environment one would usually expect such a fine addition to the armys ranks to be lauded by military officers. But neither did the LCAF have MechWarriors trained in the use of artillery Mechs, nor did the High Command supply a proper tactical doctrine to officers in the field to fully capitalize on the Nibelungs introduction. Unsurprisingly the first batch of Nibelungs was used flat out incorrectly, often seeing it deployed way too close to the enemy, which cost many Lyran pilots not only their new Mechs but also their lives, soon casting a slur at the Nibelung, despite its patriotic name and potential.

    The most notable death of a Lyran MechWarrior in a Nibelung so far was the one of Ryan Summers from Australia, nicknamed Troll for his clumsy way of piloting his Mechs. Aged but still nave, Troll decided to charge ahead of his lance-mates who were moving in a tight Wall of Steel formation. Troll met his gruesome end from above in melee combat, seeing his cockpit crushed under the talons of an Eyrie.

    It took two full years for the first success story to hit the Lyran media, when two Nibelungs were involved in the successful defense of Hesperus II. After this fine display of its tactical use by DI personnel, the LCAF High Command took another look at the Mech and finally modified its recommended Mech doctrines to not only incorporate the new Yggdrasil, but also the reviled Nibelung, allowing not just naturally apt commanders to utilize the artillery Mech properly, but also those with less tactical prowess, having gained position mostly due to their connections rather than being skilled or experienced in battle.

    Following that, the Nibelung as well as the other new armaments played a major role in the revitalization of the LCAF at around 3144/45, which allowed them to push the enemy back on several fronts and retake Lyran planets from the enemy for the first time in months.

    The remaining Kell Hounds soon found themselves lucky to have been supplied with four Nibelungs when they attacked Porrima in 3144. When Clan Hells Horses warriors managed to push against the battalion from the rear, it was the vast FASCAM Arrow minefield laid by Arthur Ramsey and his fellow Nibelung MechWarriors only minutes earlier, which bought them enough time to escape the death trap, allowing the Hounds to fight another day and eventually drive the Clanners off planet, bringing it back into the Lyran fold.

  • Type: NIB-2S Nibelung Technology Base: Inner Sphere Tonnage: 100 Battle Value: 2.199 Cost: 12.770.000 C-Bills

    Equipment Mass Internal Structure: 10 Engine: 300 19

    Walking MP: 3 Running MP: 5 Jumping MP: 0

    Heat Sinks: 10 [20] 0 Gyro (XL): 1.5 Cockpit (Small): 2 Armor Factor (Standard): 280 17.5

    Internal Armor Structure Value

    Head 3 9 Center Torso 31 47 Center Torso (rear) 10 R/L Torso 21 32 R/L Torso (rear) 10 R/L Arm 17 30 R/L Leg 21 35

    Weapons and Ammo Location Critical Tonnage 2 Medium Laser RA 2 2 Ammo (Arrow IV) 20 RA 4 4 CASE II RA 1 1 Arrow IV System RA/RT 3/12 15 Medium Laser H 1 1 TAG H 1 1 Arrow IV System LA/LT 3/12 15 2 Medium Laser LA 2 2 Ammo (Arrow IV) 20 LA 4 4 CASE II LA 1 1 Targeting Computer RL 2 2 Angel ECM Suite LL 2 2

    Notes: Features the following Design Quirks: Extended Torso Twist, Fast Reload, Minimal Arms, Bad Reputation. Arms (Medium Lasers only) are flippable

  • Type: NIB-3S Nibelung Technology Base: Inner Sphere Tonnage: 100 Battle Value: 1.502 Cost: 9.770.000 C-Bills

    Equipment Mass Internal Structure: 10 Engine: 300 19

    Walking MP: 3 Running MP: 5 Jumping MP: 0

    Heat Sinks: 10 [20] 0 Gyro (XL): 1.5 Cockpit (Small): 2 Armor Factor (Standard): 280 17.5

    Internal Armor Structure Value

    Head 3 9 Center Torso 31 47 Center Torso (rear) 10 R/L Torso 21 32 R/L Torso (rear) 10 R/L Arm 17 30 R/L Leg 21 35

    Weapons and Ammo Location Critical Tonnage 2 Medium Laser RA 2 2 Sniper Artillery RA/RT 8/12 20 Targeting Computer H 1 1 Ammo (Sniper) 10 H 1 1 Sniper Artillery LA/LT 8/12 20 2 Medium Laser LA 2 2 Ammo (Sniper) 20 RL 2 2 Ammo (Sniper) 20 LL 2 2

    Notes: Features the following Design Quirks: Extended Torso Twist, Fast Reload, Minimal Arms, Bad Reputation. Arms (Medium Lasers only) are flippable

  • Mass: 100 tons Chassis: Norse Heavy XTI-DES Endo Steel Power Plant: Defiance 300 Light Fusion / Vlar 300 XL Fusion Cruising Speed: 32 kph Maximum Speed: 54 kph Jump Jets/Capacity: None Armor: Durallex Heavy Armament: 1 Poland Main Model A Gauss Rifle 1 Poland Main Model X Silver Bullet Gauss Rifle 2 Defiance 1001 Extended Range PPCs / 4 Corean Light Gauss Rifles Manufacturer: Norse-Storm BattleMechs Inc. Primary Factory: Loxley (since 3141) Communications System: Johnston Wide Band with Angel ECM / Guardian ECM Suite and C Slave Targeting & Tracking System: Randar Pinpoint-HY

    OVERVIEW & CAPABILITIES Some say that Norse-Storm lost its edge ever since

    the reintroduction of the original Devastator, Thunder Hawk and Spector, with the company being content with its position in the market. The Xanthos and briefly the Maelstrom on Solaris were the notable exceptions to the rule as they were the only Norse production series which have been modernized since the end of the Jihad.

    But with the Clan juggernaut on its way to tear the Commonwealth asunder, the Lyrans had to rely on Norse-Storm more than ever before, given its relatively secure location in the Coventry province and other manufacturers in distress. The company rose to the challenge and did not only deliver an ample and steady supply of BattleMechs, but also underwent a self-imposed refurbishment program that can only be described as impressive. Even though the production lines had to be halted one by one for retooling, the new war machines will undoubtedly benefit the LCAF in the long-run. Despite these efforts, Norse-Storm even managed to add a new line, producing the AC-toting NSR-9SS Nightstar, partially offsetting the loss of the Solaris production side to the Wolves.

    The first revamped production model replacing the old was the classic Devastator, always more popular in

    the FedSuns than in the Commonwealth itself. But in these times of trouble and uncertainty, the LCAFs Quartermasters didnt look twice when Norse-Storm offered them the exclusive right to buy up the whole production output of two premium fire support Mechs like the new Devastators, especially since the Exiles have begun hording all newly produced Hellstars for themselves due to their heavy losses against the Jade Falcons and their own Crusader brethren. Type: DVS-4 Devastator Technology Base: Inner Sphere Tonnage: 100 Battle Value: 2.495 Cost: 20.658.000 C-Bills

    Equipment Mass Internal Structure: Endo Steel 5 Engine: 300 14.5 Type: Light Fusion Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 14 [28] 4 Gyro: 3 Cockpit: 3 Armor Factor: 307 19.5

    Internal Armor Structure Value

    Head 3 9 Center Torso 31 47 Center Torso (rear) 15 R/L Torso 21 32 R/L Torso (rear) 10 R/L Arm 17 34 R/L Leg 21 42

    Weapons and Ammo Location Critical Tonnage Gauss Rifle RA 7 15 Ammo (Gauss) 16 RA 2 2 ER PPC RT 3 7 C Slave H 1 1 Angel ECM Suite CT 2 2 ER PPC LT 3 7 Silver Bullet Gauss Rifle LA 7 15 Ammo (SB Gauss) 16 LA 2 2

    Notes: Features the following Design Quirks: Combat Computer, Improved Cooling Jacket (ER PPCs), Poor Sealing. Arms are flippable.

    Because of the rushed R&D process at Norse-Storm, their engineers blundered when the old armor was adapted to incorporate the new Endo Steel chassis, resulting in certain imperfections. Especially when underwater, this deficiency could prove costly, although it doesnt seem out of the question that Norse will rectify the error in the future, once the Commonwealths situation is less dire and the Lyran war machine is less hard-pressed to replace destroyed Mechs with new equipment. Type: DVS-5 Devastator Technology Base: Inner Sphere Tonnage: 100 Battle Value: 2.047 Cost: 25.730.000 C-Bills Equipment Mass Internal Structure: Endo Steel 5 Engine: 300 9.5 Type: XL Fusion Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 10 [20] 0 Gyro (Compact): 4.5 Cockpit: 3 Armor Factor: 307 19.5

    Internal Armor Structure Value

    Head 3 9 Center Torso 31 47 Center Torso (rear) 15 R/L Torso 21 32 R/L Torso (rear) 10 R/L Arm 17 34 R/L Leg 21 42

    Weapons and Ammo Location Critical Tonnage Light Gauss Rifle RA 5 12 Light Gauss Rifle RT 5 12 Ammo (LGauss) 32 RT 2 2 CASE II RT 1 1 C Slave H 1 1 Guardian ECM Suite CT 2 1.5 Ammo (LGauss) 32 CT 2 2 Light Gauss Rifle LT 5 12 Ammo (LGauss) 32 LT 2 2 CASE II LT 1 1 Light Gauss Rifle LA 5 12 Notes: Features the following Design Quirks: Poor Sealing.

  • Mass: 100 tons Chassis: Norse Heavy XTI-TEC Endo-Composite Power Plant: Defiance 300 Light Fusion Cruising Speed: 32 kph Maximum Speed: 54 kph Jump Jets/Capacity: None Armor: ArcShield Heavy Type K Armament: 3 Series II Gauss Rifles 1 Defiance Shocker Tight-Stream Electromagnetic Pulse Cannon Manufacturer: Norse-Storm BattleMechs Inc. Primary Factory: Loxley (since 3142) Communications System: Tek BattleCom with Guardian ECM Suite and C Slave Targeting & Tracking System: DLK Phased Array Sensor System OVERVIEW & CAPABILITIES

    The reworked Thunder Hawk is the second, or rather the third result of Norse-Storms extensive refurbishment program of old classics. Just as the new Devastators, it follows a new LCAF directive according to which new Mechs should, if possible, sport a C Slave or Master Computer to mitigate the recent loss in skill Lyran MechWarriors bring to the battlefield, as more and more younger recruits are being pushed into frontline service due to the high death toll as a result of the years of heavy fighting against the Clan invaders. As per this directive, a Guardian ECM or if possible Angel ECM Suite should be integrated as well to protect the C network via ECCM.

    Other than that, the new Thunder Hawk stays true to its roots, similar to the new DVS-5 Devastator, as Norse-Storms engineers decided that an extensive redraft of the successful concept itself would create new problems rather than solve them. The Thunder Hawk retains the TDK-7Ks 100% coverage of ArcShield armor and its Light Fusion Engine, but a weight-saving Endo-Composite chassis forms the bedrock of the new production model. As for weaponry, the TDK-8S still features three Gauss Rifles as its signature guns, although the by now almost ancient Norse-Storm Model 7-Ds have been replaced by Clan Series IIs, which have already proved their effectiveness on the XNS-7O Xanthos, the only Xanthos to remain in production on Loxley besides the new XNT-8O.

    While in previous years the Clan-spec guns were mostly supplied by Clan Wolf-in-Exile, their decimated touman and increased demand for replacements has required Norse to look for other sources of acquisition. The void was eventually filled by the Tiburon Khanate of Clan Sea Fox who were no doubt eager to establish themselves as Norse-Storms preferred trading partner for Clan technology and sever the Exiles links to the prominent Lyran manufacturer for good.

    With the inclusion of the new Gauss Rifles, the ammunition auto-loading system has been reworked, resulting in a slightly better rate of fire. CASE II protects the side torsos from potential Gauss Rifle explosions. At first glance, the removal of all Medium Lasers seems like a big loss in case a hostile unit makes it as far as the Gauss Rifles minimum firing range. But given the addition of a TSEMP Cannon, the TDK-8S actually seems much more deadly due to the prospect of a temporarily shut down enemy Mech or vehicle staring down the barrels of three Gauss Rifles. Still, in its newest incarnation, the Thunder Hawk has to be considered more prone to Battle Armor, infantry and fast moving units than ever before, which requires support from units such as the upgraded Cuchulainn or Mechs like the Managarm as well as the Terror to protect the Thunder Hawks flanks. In that it shares the issues of the two new Devastators, which is also true for the flawed adjustment of the new Endo-Composite chassis to the old armor.

    DEPLOYMENT As the Thunder Hawk is considered more prestigious and most

    of all more Lyran than the Devastator, the TDK-8S has primarily been shipped to brigades of the Royal Guards and Donegal Guards RCTs, whereas the two Devastators have been prioritized for service in units of the Lyran Guards, while even the Lyran Regulars have been blessed with a few. Given the heavy losses inflicted on almost all Lyran military units over the past few years as well as the lack of Hellstar shipments from Arc-Royal, demand for Thunder Hawks has never been as high as now, despite the introduction of comparable Mechs such as the MAD-5S Marauder II, almost guaranteeing huge profits for Norse-Storm as well as Tiburon Khanate in the years yet to come.

    Type: TDK-8S Thunder Hawk Technology Base: Mixed Inner Sphere (Advanced) Tonnage: 100 Battle Value: 3.047 Cost: 21.466.000 C-Bills

    Equipment Mass Internal Structure: Endo-Composite 7.5 Engine: 300 14.5 Type: Light Fusion Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 10 [20] 0 Gyro: 3 Cockpit: 3

    Armor Factor: 307 19.5 Internal Armor

    Structure Value Head 3 9 Center Torso 31 47 Center Torso (rear) 15 R/L Torso 21 32 R/L Torso (rear) 10 R/L Arm 17 34 R/L Leg 21 42

    Weapons and Ammo Location Critical Tonnage Gauss Rifle (C) RA 6 12 Gauss Rifle (C) RT 6 12 Ammo (Gauss) 24 RT 3 3 CASE II RT 1 1 C Slave H 1 1 Guardian ECM Suite CT 2 1.5 Gauss Rifle (C) LT 6 12 Ammo (Gauss) 24 LT 3 3 CASE II LT 1 1 TSEMP LA 5 6

    Notes: Features the following Design Quirks: Fast Reload, Poor Sealing.

  • Mass: 100 tons Chassis: Norse XNT Mark VII Endo-Composite Power Plant: Defiance 300 Light Fusion Cruising Speed: 32 kph Maximum Speed: 54 kph Jump Jets: Chilton 950 Improved Jump Jets Jump Capacity: 150 meters Armor: Durallex Heavy Armament: 2 Blankenburg Large Variable-Speed Pulse Lasers Manufacturer: Norse-Storm BattleMechs Inc. Primary Factory: Loxley (since 3143) Communications System: HartfordCo Com 2500 Targeting & Tracking System: Falcon 15 Watcher OVERVIEW & CAPABILITIES

    With the LCAF always having a soft spot for not only 100 ton BattleMechs, but for quads in particular, it is no surprise that Norse-Storm sought to exploit that particular field of the market further by reworking the heaviest quad Mech of them all, the venerable Xanthos.

    Contrary to any market analysis, sales of the older Xanthos variants soon plummeted to a 50 years low. The company decided to take appropriate action by ceasing production of all variants besides the relatively new XNT-7O, when the XNT-8O entered the stage. The second remaining Xanthos was specifically designed for urban warfare, as it not only sported five Chilton 950 Improved Jump Jets, but also two licensed Large Variable-Speed Pulse Lasers, which are not only an ideal fit to counter the often resulting inaccurate weapon fire on jumping Mechs, but also feature a new Norse-Storm cooling jacket design, similar to the ones used on the DVS-4 Devastator. Norses engineers opted to install the lasers on a turret, which provides the XNT-8O with a 360 field of fire, perfect for any urban environment. To enhance durability, the well-established Defiance 300 Light Fusion Engine was put in place of the XNT-7Os LTV 400 XL reactor, while the compact gyro was kept and the hips armored. Other measures included electronic warfare and automated repair systems in the form of HarJel II and a Clan-spec ECM Suite, both supplied by the Tiburon Khanate. The fact that Norse-Storm was able to secure a steady supply of advanced HarJel repair systems, albeit just the weaker version of the two, suggests that the

    Tiburon Sea Foxes are dedicated to strengthen the ties to Norse-Storm. Up to this point it is unknown to us, how the other Khanates reacted to Tiburons bold move as generally the HarJel Repair systems had remained exclusive to Clan buyers up until now. Especially the Jade Falcons, sworn enemy of the LCAF, will most likely frown upon Tiburon Khanates decision and will look to retaliate one way or another as they are one of just three Clan factions that had succeeded in brokering a deal with the Sea Foxes for these sophisticated repair systems.

    Just like the new Devastators and Thunder Hawk, the new Xanthos also utilizes a modern Endo-Composite chassis to save weight. However, Norse-Storms engineers were now aware of the blunder they had committed when they overhauled the other two Mechs, making them extra-careful to get it right this time. Early field reports suggest that they have indeed succeeded in their task, although the XNT-8O still has other issues, giving Lyran technicians headaches and sleepless nights, mostly because of the HarJell II systems complex nature.

    As it stands, the Xanthos sales numbers in Lyran space have picked up pace again, although some pilots and even a few generals have slurred the XNT-8O for being horribly under-gunned. Indeed a paradigm shift seems to be evident with the latest Norse-Storm products, as they all seem to have dropped any previous backup weaponry in favor of a few big guns and advanced equipment.

    DEPLOYMENT Despite the somewhat precious equipment featured on the

    XNT-8O, the new Xanthos has seen equal distribution among the various Lyran units, mostly employed in low numbers as urban warfare specialists.

    BATTLE HISTORY & NOTABLE PILOT When Clan Wolf invaded Tharkad in 3143, only a handful of

    XNT-8O had been produced, let alone shipped. The 2nd Royal Guards however were among the very first units to receive the new Mech. Together with their two respective companies, the four XNT-8Os were soon dispatched to protect the famous Nagelring military academy from the invaders. Forming a wall of steel, the Lyrans were surprised to encounter a tight formation of ten Tomahawk IIs closing in on their position. The following battle was among the most brutal and vicious of the whole invasion, marking a shocking defeat for the Royal Guards. Both companies were utterly savaged, with only a handful of Mechs and pilots surviving the onslaught, among them three of the four XNT-8Os, whose HarJel systems and superior movement profile had saved them from destruction. The Lyrans only managed to destroy one Tomahawk II in return, although its end came in the most spectacular fashion possible, when the XNT-8O piloted by Karen Gruber jumped off a 5 stories high academy

    building, bringing death from above to the Clanner. Type: XNT-8O Xanthos Technology Base: Mixed Inner Sphere (Experimental) Tonnage: 100 Battle Value: 1.924 Cost: 26.290.000 C-Bills Equipment Mass Internal Structure: Endo-Composite 7.5 Engine: 300 14.5 Type: Light Fusion Walking MP: 3 Running MP: 5 Jumping MP: 5

    Heat Sinks: 10 [20] 0 Gyro (Compact): 4.5 Cockpit: 3 Armor Factor: 323 20.5 Internal Armor Structure Value

    Head 3 9 Center Torso 31 47 Center Torso (rear) 15 R/L Torso 21 32 R/L Torso (rear) 10 R/L Front Legs 21 42 R/L Rear Legs 21 42

    Weapons and Ammo Location Critical Tonnage 2 Large VSP Laser* RT 8 18 HarJel II (C) RT 1 2 BattleMech Turret (Quad) RT 1 2 Improved Jump Jet RFL 2 4 ECM Suite (C) CT 1 1 HarJel II (C) CT 1 2 Improved Jump Jet CT 2 4 Improved Jump Jet LFL 2 4 C Slave LT 1 1 HarJel II (C) LT 1 2 Improved Jump Jet RRL 2 4 Improved Jump Jet LRL 2 4 Armored Hips RFL/LFL/RRL/LRL 0 2 Notes: *These weapons are mounted in a Quad BattleMech turret; Design Quirks: Improved Cooling Jacket (VSPLs), Difficult to Maintain, Non-Standard Parts.

  • Mass: 100 tons Chassis: Foundation Type 220 Endo Steel / Foundation Type 210 Power Plant: Vlar 300 Fusion Cruising Speed: 32 kph Maximum Speed: 54 kph Jump Jets/Capacity: None Armor: Durallex Special Heavy V2 (with CASE II) Armament: 1 Defiance Thunder Ultra Autocannon 20 1 Defiance Disintegrator LB 20-X Autocannon 2 Series 7K ER Large Lasers / 4 Defiance Novashot Model 2 Plasma Rifles Manufacturer: Defiance Industries Primary Factory: Hesperus II (since 3145) Communications System: Angst Discom with Angel ECM Suite Targeting & Tracking System: Angst Accuracy

    OVERVIEW & CAPABILITIES The heavy fighting for Hesperus II between Lyrans

    and Clanners saw some of DIs production lines damaged, among them those of the Fafnir. DIs board of directors realized that they had an opportunity at their hand to not only repair those lines, but retool them at the same time, basically saving quite a bit of time and thus also money. Luckily, they had two new variants in waiting for several years now, the one being an upgraded replacement of the FNR-6U, the other an adaptation of the FNR-5WB, which was in production when Hesperus was briefly under occupation by the Word of Blake during the Jihad.

    The FNR-6U has always been heavily criticized by the Lyran High Command for its Light Fusion Engine, which they felt was an unnecessary modification of the original in an attempt to drive up production cost and thus potential profits, while the two big Autocannons placed in the arms instead of the side torsos rubbed many FNR-6U pilots the wrong way. Even though convenient in battle, they never accepted the variant as a true Fafnir. The new 7U not only remedies that perceived flaw, but also improves in all other areas over the predecessor, except for raw firepower when the arms are flipped. The Clan-spec ER Large Lasers supplied by ATI

    of Donegal provide much needed long-range firepower, while heat concerns are no longer an issue, using bracket-fire. The installation of a LB 20-X AC in place of one of the UAC/20s provides serious firepower against vehicles of any kind and the ability to finish off already

    Type: FNR-7U Fafnir Technology Base: Mixed Inner Sphere Tonnage: 100 Battle Value: 2.467 Cost: 13.784.000 C-Bills

    Equipment Mass Internal Structure: Endo Steel 5 Engine: 300 19 Type: Fusion Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 12 [24] 2 Gyro: 3 Cockpit: 3 Armor Factor: 304 19

    Internal Armor Structure Value

    Head 3 9 Center Torso 31 46 Center Torso (rear) 15 R/L Torso 21 32 R/L Torso (rear) 10 R/L Arm 17 34 R/L Leg 21 41

    Weapons and Ammo Location Critical Tonnage ER Large Laser (C) RA 1 4 Ammo (UAC) 20 RA 4 4 CASE II RA 1 1 Ultra AC/20 RT 10 15 C Slave H 1 1 Angel ECM Suite CT 2 2 LB 20-X AC LT 11 14 ER Large Laser (C) RA 1 4 Ammo (LBX) 15 LA 3 3 CASE II LA 1 1

    Notes: Features the following Design Quirks: Minimal Arms. Arms are flippable.

    weakened Mechs. It also reverts back to the originals chassis and engine. The FNR-8Ps major difference to its Blakist predecessor lies in its

    different electronics, to abide the new doctrine of standard C and ECCM. Also the weaponry as well as its layout and ammunition supply have changed a bit, although as a result, the FNR-8P will certainly be next in line to receive criticism for not being Fafnirish enough.

    Type: FNR-8P Fafnir Technology Base: Inner Sphere Tonnage: 100 Battle Value: 2.514 Cost: 12.072.000 C-Bills Equipment Mass Internal Structure: 10 Engine: 300 19 Type: Fusion Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 21 [42] 11 Gyro: 3 Cockpit: 3 Armor Factor: 304 19

    Internal Armor Structure Value

    Head 3 9 Center Torso 31 46 Center Torso (rear) 15 R/L Torso 21 32 R/L Torso (rear) 10 R/L Arm 17 34 R/L Leg 21 41

    Weapons and Ammo Location Critical Tonnage Plasma Rifle RA 2 6 Plasma Rifle RT 2 6 Ammo (Plasma) 40 RT 4 4 C Slave H 1 1 Angel ECM Suite CT 2 2 Plasma Rifle LT 2 6 Plasma Rifle LA 2 6 Ammo (Plasma) 20 RL 2 2 Ammo (Plasma) 20 LL 2 2 Notes: Features the following Design Quirks: Minimal Arms. Arms are flippable.

  • Mass: 100 tons Chassis: StarFrame HIII Endo Steel Power Plant: Defiance 300 Light Fusion Cruising Speed: 32 kph Maximum Speed: 54 kph Jump Jets/Capacity: None Armor: ArcShield VII Mk.5 with CASE II Armament: 2 Defiance Novashot Model 2 Plasma Rifles 2 Defiance Disintegrator LB 10-X Autocannons 1 TharHes Reacher LRM-10 Launcher Manufacturer: StarCorps Industries Primary Factory: Loburg (since 3144) Communications System: Dalban Commline with Guardian ECM Targeting & Tracking System: Dalban HiRez-B OVERVIEW & CAPABILITIES

    Although the KGC-009 King Crab was praised beyond any reasonable measure in the LCAF, mostly voiced by media starlets like Reiner Hogarth, there were those in High Command with deep ties to the procurement office, who saw things for what they were. While Kommandant-General Gavin von Hohenfels believed the KGC-009 to be an excellent assault Mech in relation to its production costs and gladly accept the machine into the ranks of the Commonwealth Guards, Lyran Regulars and Provincial Militias, he strictly opposed any attempt to push larger contingents of KGC-009s into the more prestigious commands, much to the annoyance of StarCorps Industries. However, both sides knew they needed to compromise, as they recognized each others power, StarCorps had its army of lobbyists while von Hohenfels was one of the most influential voices in High Command. Neither of the two was dedicated to going to war with each other over the matter and thus they opted to settle for a compromise. The Kommandant-General would end his resistance against the King Crabs distribution to the Royal Guards, Donegal Guards and Lyran Guards in exchange for an upgraded variant shaped according to his own preferences. Hohenfels conceded that a couple of more Mechs moving at merely 54 kph wouldnt hurt that much, as he believed another glorified heavy Mech similar to the AS7-K Atlas series, which he had strictly opposed from the first

    moment he had laid eyes on their specifications, was the last thing, the LCAF needed right now. However, he had always been less than impressed with the KGC-009s small cockpit, anemic weaponry and lack of CASE II, which he deemed unacceptable for a high-profile war machine of the 32nd century. StarCorps went back to the drawing board, replaced the King Crabs Vlar 300 standard engine with a Defiance light model and the reinforced gyro with a compact one, just as von Hohenfels had demanded to free up much needed tonnage for bigger weapons, a regular cockpit and CASE II. To enhance the KGC-009s already impressive flexibility on the battlefield as to what kind of opponents it was able to engage, StarCorps folded to von Hohenfels demands another time, as they replaced the Light ACs with LB 10-X ACs, while the Plasma Rifles were retained. Consequently, the new King Crab is capable of neutralizing even larger vehicle contingents completely on its own, while also its threat towards other BattleMechs has increased substantially, although long-range combat still remains somewhat of an issue.

    While the KGC-009b is clearly superior and arguably even a little more durable, despite its more spacious engine, von Hohenfels didnt succeed in rectifying all of the shortcomings of the KGC-009, which he himself had pointed out to the rest of High Command. It is unclear to us, whether he had possibly overestimated his own influence on the matter and actually bent to StarCorps will during the development process of the KGC-009b, without even realizing it. In fact, with the KGC-009 and the more expensive KGC-009b both in production, StarCorps will undoubtedly make much more profit than they could have hoped for.

    DEPLOYMENT & VARIANTS As per decree, the older King Crab is to be relegated to second

    line status, while the newer b-model is already introduced as frontline alternative. According to new plans, we only recently have gained access to, LCAF High Command intends to make the KGC-009 one of the anchors of its better regarded militia units in the future, right next to the modernized Ymir. As a way to further reduce production costs to justify such status, the KGC-009 will most likely be replaced by a slightly reworked model, dubbed the KGC-009a, which replaces the reinforced gyro with a regular one, allowing the standard CASE to be upgraded to CASE II specifications and the small cockpit be removed in favor of an armored standard cockpit, making the KGC-009a a much more efficient Mech than the original. In theory, it should pair up perfectly with the BWP-4A Ymir and provide the Lyran militias with a very potent combination of assault Mechs, once they actually receive any shipments.

    Type: KGC-009b King Crab Technology Base: Inner Sphere Tonnage: 100 Battle Value: 2.356 Cost: 21.556.000 C-Bills

    Equipment Mass Internal Structure: Endo Steel 5 Engine: 300 14.5 Type: Light Fusion Walking MP: 3 Running MP: 5 Jumping MP: 0

    Heat Sinks: 13 [26] 3 Gyro (Compact): 4.5 Cockpit: 3 Armor Factor: 307 19.5

    Internal Armor Structure Value

    Head 3 9 Center Torso 31 47 Center Torso (rear) 15 R/L Torso 21 32 R/L Torso (rear) 10 R/L Arms 17 34 R/L Rear Legs 21 42

    Weapons and Ammo Location Critical Tonnage Plasma Rifle RA 2 6 LB 10-X AC RA 6 11 Ammo (Plasma) 20 RA 2 2 Ammo (LBX) 40 RT 4 4 Ammo (LRM) 12 RT 1 1 CASE II RT 1 1 LRM 10 CT 2 5 Guardian ECM CT 2 1.5 Plasma Rifle LA 2 6 LB 10-X AC LA 6 11 Ammo (Plasma) 20 LA 2 2

    Notes: Features the following Design Quirks: Difficult to Maintain. Arms are flippable.

  • Mass: 100 tons Chassis: BI Marauder-2E Endo Steel Power Plant: Vlar 300 Fusion Cruising Speed: 32 kph Maximum Speed: 54 kph Jump Jets: Chilton 600 Jump Jets Jump Capacity: 90 meters Armor: Valiant Lamellor with CASE II Armament:

    1 Defiance Annihilator Improved Heavy Gauss Rifle 2 Type DDS Kingston ER Particle Projector Cannons 2 Defiance X3S Small X-Pulse Lasers / 1 Kingston Long Tom Artillery Cannon 2 Defiance Shredder LB 5-X Autocannons 2 Defiance X3S Small X-Pulse Lasers Manufacturer: Bowie Industries Primary Factory: Carlisle (since 3143) Communications System: Blackwell Multi-Linq 55 Targeting & Tracking System: Dragwell Hi-Rez IV OVERVIEW & CAPABILITIES

    When demand for new and powerful BattleMechs reached heights unknown since the end of the Jihad, Bowie Industries, manufacturer of several classic designs such as the Archer and Marauder, looked to expand its business and capitalize on the situation. Instead of spending billions of kroner on a completely new design, they opted to bring back another classic from the FedCom era, the GM/Blackwell Marauder II. Negotiations with GM went smoothly as the industrial behemoth had dropped interest in the Mech decades ago and chose to pursue other projects instead of rebuilding the destroyed Blackwell lines. GM granted Bowie the right to not only produce MAD-4S Marauder IIs, but also to develop and produce up to two new variants in exchange for a token license fee for each new unit.

    Based around a new Endo Steel chassis and the classic Vlar 300 fusion reactor, Bowie quickly developed the allowed two new variants, hoping for them to find a foothold in the fiercely fought over assault bracket of the Lyran BattleMech market. While the new and improved MAD-5S, an impressive modernization of the MAD-4S, is highly sought after by the LCAF Quartermaster Corps,

    interest in the MAD-5U has been rather modest, to put it lightly. According to our own analysis, the LCAF simply prefers the cheaper and more readily available Eisenblitz and Rommel in their respective Long Tom Cannon variants, as well as the new Draupnir J Heavy Mortar Carrier.

    Type: MAD-5S Marauder II Technology Base: Mixed Inner Sphere Tonnage: 100 Battle Value: 3.146 Cost: 11.606.000 C-Bills

    Equipment Mass Internal Structure: Endo Steel 5 Engine: 300 19 Type: Fusion Walking MP: 3 Running MP: 5 Jumping MP: 3 Heat Sinks: 16 [32] 6 Gyro: 3 Cockpit: 3 Armor Factor: 304 19

    Internal Armor Structure Value

    Head 3 9 Center Torso 31 50 Center Torso (rear) 11 R/L Torso 21 32 R/L Torso (rear) 10 R/L Arm 17 34 R/L Leg 21 41

    Weapons and Ammo Location Critical Tonnage ER PPC (C) RA 2 6 Small X-Pulse Laser RA 1 1 Improved Heavy Gauss Rifle RT 11 20 CASE II RT 1 1 Ammo (Heavy Gauss) 4 CT 1 1 Ammo (Heavy Gauss) 12 LT 3 3 ER PPC (C) LA 2 6 Small X-Pulse Laser LA 1 1 Jump Jet CT 1 2 Jump Jet RL 1 2 Jump Jet LL 1 2 Notes: Arms are flippable.

    As a consequence, Bowie has been granted an export permit for its second Marauder II production model. With several mercenary commands already applying for the MAD-5U, we ourselves should look to exploit said offer and acquire as many of these powerful machines as possible.

    Type: MAD-5U Marauder II Technology Base: Inner Sphere Tonnage: 100 Battle Value: 2.128 Cost: 13.016.000 C-Bills

    Equipment Mass Internal Structure: Endo Steel 5 Engine: 300 19 Type: Fusion Walking MP: 3 Running MP: 5 Jumping MP: 3 Heat Sinks: 11 [22] 1 Gyro (Compact): 4.5 Cockpit: 3 Armor Factor: 280 17.5

    Internal Armor Structure Value

    Head 3 9 Center Torso 31 50 Center Torso (rear) 11 R/L Torso 21 30 R/L Torso (rear) 10 R/L Arm 17 30 R/L Leg 21 35

    Weapons and Ammo Location Critical Tonnage LB 5-X AC RA 5 8 Small X-Pulse Laser RA 1 1 Long Tom Artillery Cannon RT/CT 15 20 Ammo (Cannon) 15 LT 3 3 Ammo (LBX) 40 LT 2 2 CASE II LT 1 1 LB 5-X AC LA 5 8 Small X-Pulse Laser LA 1 1 Jump Jet CT 1 2 Jump Jet RL 1 2 Jump Jet LL 1 2

    Notes: Arms are flippable.

  • Mass: 90 tons Chassis: BPX-2 Endo-Composite Power Plant: PlasmaStar 270 Fusion Cruising Speed: 32 kph Maximum Speed: 54 kph Jump Jets/Capacity: None Armor: StarGuard Reflec Armament: 1 Poland Main Model A Gauss Rifle 1 Poland Main Model X Silver Bullet Gauss Rifle 1 Defiance Novashot Model 2 Plasma Rifle 2 Defiance X3S Small X-Pulse Lasers Manufacturer: Coventry Metal Works Primary Factory: Coventry (since 3143) Communications System: Cyclops 16 Targeting & Tracking System: Cyclops 9 OVERVIEW & CAPABILITIES

    When the Clans sank their teeth into the Commonwealth, especially planetary and regional militias suffered badly from their onslaught, a fact often neglected by Lyran media. The LCAFs High Command however did take notice and began to reform both militia arms and redefined what military equipment they should have access to. The generals wanted them to have a strong and resilient backbone, but at a budget price. Where the Kelswa, Schildkrte, Vedette and two new Demolisher II variants would form the hammer and anvil of the militias armor formations, they lacked a pivot for their much smaller BattleMech forces.

    Luckily, Coventry Metal Works was looking for a way to challenge ubiquitous and mighty Defiance Industries with its own assault Mech, a field in which DI traditionally had the upper hand over the smaller Lyran manufacturer. Ever since the brief revival of Coventry Defense Conglomerates legendary Ymir BattleMech during the dark years of the Jihad, CMWs board of directors had never entirely dropped the idea of modernizing the Ymir and begin production anew, yet they saw little chance for its success. Before the Clans came, CMW had little to gain but much to lose and refused to fund the project. But when the board got wind of High Commands plans, they asked Ian Callaghan, one of their most respected chief engineers, to start work on the project immediately. He was the logical choice as he had been the proud owner of an ancient Ymir for years

    now, which he and a couple of his engineer friends used to work on in their free time. He was ready to present his findings and ideas to the LCAF within a fortnight. Kommandant-General Gavin von Hohenfels, High Commands representative for the meeting, was said to have been fairly impressed by Callaghans plans for the Ymirs resurrection. Von Hohenfels voiced hopes for the new Ymir to have an inspiring effect on the Lyran militiamen, whose moral was and still is at an all-time low. But no doubt a glimpse of fighting spirit will return, once they lay eyes on the venerable Ymirs in their ranks, or so the general hoped. Von Hohenfels eventually approved the design over the hastily cobbled together competitor from Defiance Industries, which earned Callaghan additional LCAF funding.

    Based on Callaghans own Ymir, development progressed extremely well, resulting in a first production run in late 3143.

    Using Endo-Composite structure instead of the scarcer pure Endo Steel, while costing less than 10M C-Bills and offering exceptional resiliency thanks to 17,5 tons of licensed StarGuard Reflec armor, the BWP-4A Ymir does not only meet the requirements put forward by the LCAF, but actually even exceeds them due to the astonishing flexibility of its armament.

    Using a standard Gauss Rifle paired with a Silver Bullet Gauss Rifle, the Ymir can take out enemy Mechs with ease, engaging Clan Mechs at their preferred firing range, while the nature of the Silver Bullet Gauss Rifle also allows it to fire crippling shots at vehicles and even Aerospace units. Once immobilized, the Ymir can then move in to cook the vehicles crew alive using its Plasma Rifle, which also makes short work of most Battle Armor and infantry troops. A TAG provides the ability to spot for allied missile support or artillery.

    Despite all these great achievements, Callaghan and his team also had to compromise, seeing the Ymirs speed drop to a mere 54 kph, similar to what happened to the equally venerable Banshee over and over again. The traditional 360-sized Fusion engine would have simply been too massive and too expensive. They also eventually decided to drop the idea of using CASE II to protect the Mech from harm in case one or both Gauss Rifles were hit by enemy fire. The use of a more sophisticated gyro was out of the question, since it would have raised the price tag well over the threshold of 10M C-Bills.

    Still, trials proved that the new and improved Ymir could very well stand its ground, seeing it fight on even if its arms and side torsos were severed or destroyed. Some in the LCAF Quartermaster Corps have argued that the Ymir is in fact way too effective on the battlefield to be used by simple militiamen, but the High Commands decision is final. DEPLOYMENT

    With the heavy losses inflicted upon the regional militias, it will probably take years until the LCAF Quartermaster Corps ships the first BWP-4A Ymir to a planetary militia. For now, regional militias are

    highly prioritized with the Coventry CPM at the helm, since they are not only Coventrys own regional militia, but also openly declared against Vedet Brewer during his brief regency as Archon.

    Type: BWP-4A Ymir Technology Base: Inner Sphere Tonnage: 90 Battle Value: 2.583 Cost: 9.732.180 C-Bills Equipment Mass Internal Structure: Endo-Composite 7 Engine: 270 14.5 Type: Fusion Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 10 [20] 0 Gyro: 3 Cockpit: 3 Armor Factor (Reflective): 279 17.5

    Internal Armor Structure Value

    Head 3 9 Center Torso 29 46 Center Torso (rear) 12 R/L Torso 19 30 R/L Torso (rear) 8 R/L Arm 15 30 R/L Leg 19 38

    Weapons and Ammo Location Critical Tonnage Silver Bullet Gauss Rifle RA 7 15 Ammo (SB Gauss) 8 RA 1 1 Small X-Pulse Laser RT 1 1 Plasma Rifle CT 2 6 Small X-Pulse Laser LT 1 1 Gauss Rifle LA 7 15 Ammo (Gauss) 8 LA 1 1 TAG LA 1 1 Ammo (SB Gauss) 8 RL 1 1 Ammo (Plasma) 10 RL 1 1 Ammo (Gauss) 8 LL 1 1 Ammo (Plasma) 10 LL 1 1

    Notes: Features the following Design Quirks: Command BattleMech, Rumble Seat, Difficult to Maintain, Exposed Actuators.

  • Mass: 80 tons Chassis: Chariot III Ultralight Composite Power Plant: Defiance 400 XXL Cruising Speed: 54 kph Maximum Speed: 86 kph, 140 with MASC and Supercharger Jump Jets/Capacity: None Armor: Durallex Shockwave Reactive with CASE II Armament: 1 Series II Gauss Rifle 1 Series 7K ER Large Laser 2 Type XVI LRM-15 Launchers Manufacturer: Defiance Manufacturing Annex Primary Factory: Kwangjong-ni (since 3144) Communications System: TharHes Calliope ZE-5A2 Targeting & Tracking System: TharHes Ares-X9-B OVERVIEW & CAPABILITIES

    While the ZEU-X4 Zeus X has been a tremendous success for Defiance Industries, which was mostly a result of the companys massive marketing efforts, while the actual machine was rather underwhelming, compared to its enormous price tag. Although the inbuilt command console was certainly its biggest selling feature and continues to be so, the ZEU-X4 had several shortcomings, which DI decided to rectify, primarily by using Clan-tech, acquired from the Exiles, Assault Tech Industries as well as Tiburon Khanate, to guarantee a steady supply, even though the Zeus Xs production numbers have traditionally remained low anyways.

    DI Kwangjong-nis chief engineer Patricia Mitchell herself was responsible for the new Zeus X variant, as the company still regarded the Mech as its undisputed poster child, despite the disappearance of Vedet Brewer. Consequently, only the allegedly best at the companys disposal would be allowed to work on it. Mitchell recognized the X4s large engine as a chance rather than an obstacle which needed to be removed. Not only did she make sure an engine supercharger would be enclosed in the X5, but a MASC too, catapulting the Mech to over 140 kph in short bursts, or alternatively to108 kph in case the pilot opted to use both pieces alternately rather than at the same time. Of course, this also meant that the Zeus X would become even more

    expensive, clocking in at 93M C-Bills, over 9 times the amount of a BWP-4A Ymir.

    Mitchells approach of improving upon the X4s strengths remained unchanged for the rest of the design, especially looking at the X5s weaponry, which is why the Zeus Xs aesthetics largely remain the same as well.

    Generally, she built a a Mech that is much faster, offers much more firepower and more ammo, finally making it a truly terrifying opponent on the battlefield, as the marketing holovids had already promised so many years ago.

    The only thing missing compared to the X4 is the command console to bring high-ranking officers, but mostly tactical or communication assistants, to the battlefield, which is why the older variant still remains in production. To at least partially mitigate said loss, a rumble seat was installed. As it stands, production of the X4 continues, but given the similar abilities, it would not be a surprise if DI eventually decides to drop the older model in favor of a different Mech.

    Even in a situation as dire as the Commonwealths and with their financial backbone ailing if not even outright broken, thanks to the horribly failed politics of former Archon Melissa Steiner, the Lyrans will undoubtedly still scrape enough Kroner together to buy up every single Zeus X produced on Kwangjong-ni.

    DEPLOYMENT & VARIANTS Just like before, X4 and X5 are only awarded to proven

    members of lesser commands or to prestigious units, like the Royal Guards or Donegal Guards brigades.

    As for variants of the newest member of the Zeus X family, only a field refit exists, which trades a single ton of LRM ammunition for a C slave, which is already often employed in Mech lances that also feature the Yggdrasil as ultra-heavy spotter, making the ZEU-X5 the perfect fire support Mech to capitalize on received targeting data.

    Type: ZEU-X5 Zeus X Technology Base: Mixed Inner Sphere (Advanced) Tonnage: 80 Battle Value: 3.600 Cost: 93.187.200 C-Bills

    Equipment Mass Internal Structure: Composite 4 Engine: 400 17.5 Type: XXL Walking MP: 5 Running MP: 8 (13) Jumping MP: 0 Heat Sinks: 11 [22] 1 Gyro: 4 Cockpit: 3 Armor Factor (Reactive): 232 14.5

    Internal Armor Structure Value

    Head 3 9 Center Torso 25 37 Center Torso (rear) 12 R/L Torso 17 26 R/L Torso (rear) 8 R/L Arm 13 23 R/L Leg 17 30

    Weapons and Ammo Location Critical Tonnage 2 LRM 15 (C) RA 4 7 Supercharger RT 1 2 Ammo (LRM) 32 RT 4 4 CASE II RT 1 1 Ammo (Gauss) 16 CT 2 2 ER Large Laser (C) LT 1 4 MASC LT 4 4 Gauss Rifle (C) LA 6 12

    Notes: Features the following Design Quirks: Command Mech, Rumble Seat, Difficult to Maintain.

  • Mass: 75 tons Chassis: Blackstone ETG Endo Steel Power Plant: Vlar 300 Fusion Cruising Speed: 43 kph, 54 kph with TSM Maximum Speed: 64 kph, 86 kph with TSM Jump Jets/Capacity: None Armor: Lexington Ltd. High Grade Ferro-Fibrous Armament: 2 BlazeFire Sweetshot Extended Range Lasers 2 Defiance X5M Medium X-Pulse Lasers 2 Defiance X3S Small X-Pulse Lasers Manufacturer: Blackstone BattleMechs, Ltd. Primary Factory: Inarcs (since 3142) Communications System: CommuTech High Band 14 with Angel ECM Suite Targeting & Tracking System: RCA Instatrac Mark X

    OVERVIEW & CAPABILITIES Considering the cold welcome the AXM-6T Axman

    received by the LCAF and its less than impressive sales numbers since its introduction, it may come as a mild surprise to the average military analyst that another Lyran manufacturer decided to also walk down that same path as Defiance Industries in the early 3080s.

    Blackstone BattleMechs of Inarcs, responsible for the innovative Gtterdmmerung, felt it was necessary to take another look at their newest BattleMech, after mission reports exposed several weaknesses, suggesting the Mech was actually not as sturdy and resilient as the company thought it would be. When it was introduced in 3138, Blackstone labeled it a true zombie and many in the LCAF fell for such marketing speech, even voicing their support publicly. However, LCAF pilots who were actually assigned one of these brand-new Mechs found said label to be quite misleading and eventually often paid with their lives for it. With either of the side-torsos breached, enemy fire was virtually guaranteed to find the torso-mounted cockpits crucial life support systems, while the cockpit itself was also far from safe admit the Gtterdmmerungs vital parts, while ammo explosion in the head section also often proved a grave danger.

    To rectify the known shortcomings, Blackstone quickly began R&D to upgrade its poster child, which was finished in 3142. Not only is it faster now, thanks to the Triple-Strength Myomer, but it also finally delivers on the

    promise made in 3138. While it avoids ammunition-based weaponry entirely, the removal of the heavy compact engine for a standard model freed up enough tonnage to armor almost every vital internal component. Unlike the Axman, the weapons are arranged in accordance with the 15 tons Handheld Weapon System, while the new Gtterdmmerung even abides the LCAFs new C3/ECCM doctrine.

    Type: GTD-21S Gtterdmmerung Technology Base: Inner Sphere Tonnage: 75

    Battle Value: 2.064 Cost: 17.547.250 C-Bills Equipment Mass Internal Structure: Endo Steel 4 Engine (Armored): 300 22 Walking MP: 4 (6) Running MP: 6 (8) Jumping MP: 0 Heat Sinks: 13 [26] 3 Gyro (Armored Compact): 5.5 Cockpit (Armored Torso-Mounted): 5 Armor Factor (Ferro): 231 13

    Internal Armor Structure Value

    Head 3 9 Center Torso 23 38 Center Torso (rear) 8 R/L Torso 16 25 R/L Torso (rear) 7 R/L Arm 12 24 R/L Leg 16 32

    Weapons and Ammo Location Critical Tonnage 2 ER Large Lasers H 4 10 C Slave RT 1 1 Angel ECM CT 2 2 Medium X-Pulse Laser RL 1 2 Small X-Pulse Laser RL 1 1 Medium X-Pulse Laser LL 1 2 Small X-Pulse Laser LL 1 1 Armored Shoulders RA/LA 0 1 Armored Sensors CT 0 .5 Armored Life Support RT/LT 0 1 Armored Hips RL/LL 0 1 Triple-Strength Myomer RA/LA 3/3 0

    Notes: Features the following Design Quirks: Difficult Ejection Hamdheld Weapon Configurations Weapons and Ammo Mass LBX (15 tons) LB 10-X AC 11 Ammo (LB-X) 30 3 Armor Factor (16 Points) 1 Battle Value: 237

    Light Gauss (15 tons) Light Gauss Rifle 12 Ammo (Gauss) 32 2 Armor Factor (16 Points) 1 Battle Value: 231

    Mortar (15 tons) Mech Mortar/8 10 Ammo (Mortar) 16 4 Armor Factor (16 Points) 1 Battle Value: 106

    Thunderbolt (15 tons) Thunderbolt 15 11 Ammo (Thunderbolt) 12 3 Armor Factor (16 Points) 1 Battle Value: 348

    MML (15 tons) 2 MML 9 12 Ammo (MML) 26/22 2 Armor Factor (16 Points) 1 Battle Value: 226

    SSRM (15 tons) 4 Streak SRM 4 12 Ammo (Streak) 50 2 Armor Factor (16 Points) 1 Battle Value: 282

    NLRM (15 tons) Enhanced LRM 20 12 Ammo (NLRM) 12 2 Armor Factor (16 Points) 1 Battle Value: 294

    ELRM (15 tons) Extended LRM 15 12 Ammo (ELRM) 12 2 Armor Factor (16 Points) 1 Battle Value: 368

    NLRT (15 tons) Enhanced LRT 20 12 Ammo (NLRT) 12 2 Armor Factor (16 Points) 1 Battle Value: 294

  • Mass: 55 tons Chassis: Foundation EC55 Endo-Composite Power Plant: Defiance 275 Light Fusion Cruising Speed: 54 kph Maximum Speed: 86 kph Jump Jets: Rawlings 45i Improved Jump Jets with Partial Wing Jump Capacity: 300 meters Armor: Maximillian 100 Armament: 8 Defiance B3M Medium Laser Manufacturer: Defiance Industries Primary Factory: Furillo (since 3144) Communications System: Neil 6000-g Targeting & Tracking System: RCA Instatrac Mark XXII with Targeting Computer OVERVIEW & CAPABILITIES

    When the LCAF High Command noticed the proliferation of Improved Jump Jets in contemporary Mech designs, they didnt want to fall behind other militaries and demanded such a design for their own soldiers, a call which was answered by Defiance Industries in the form of radical modifications to the 50 tons Uziel, resulting in the UZL-8S.

    Sadly, the High Command and procurement office were content with the new addition, never intending to push the boundaries of Mech construction even more than the UZL-8S already did. It was seen as apt competitor with the Improved Jump Jets sporting Mechs other nations or Clans were fielding.

    With the coming of the Dark Age and the heavy focus of the Jade Falcon touman on highly agile Mechs like the Onager or what the Lyran soldiers dubbed the bird series, meaning the Shrike, Jade Hawk, Flamberge, Gyrfalcon and Eyrie, most LCAF Mechs in turn seemed sluggish and clumsy with little more than the UZL-8S to really compete with the Falcons in that specific field of combat.

    Few Lyran officers noticed that specific shortcoming, but those who did made their concerns heard only to see them dismissed by the High Command. Just one General bothered to actually listen and share the concerns, making him contact Defiance Industries of Furillo, which he was well-connected to.

    Kommandant-General Gavin von Hohenfels requested a Mech that could outjump and also outgun the proven UZL-8S, certainly not an easy task. Initially DI seemed reluctant to pick up on the request, since especially Vedet Brewster found the

    UZL-8S to be more than sufficient. However, the board of directors didnt dare to fully neglect von Hohenfels request, given his powerful position in the LCAF and influence as a noble of Yed Prior. DIs directors decided to use their companys resources and most experienced engineers for other projects, thus only assigning newcomer Alexander McKnight for R&D.

    The young employee assembled a small team of fellow engineers and techs. Starting the project in 3137, McKnight and the others soon felt disdain not only by their supervisors, but even by other teams, being denied necessary resources over and over again. Feeling like a band of outcasts, the team worked even harder to see their project a success nonetheless.

    In 3140 the Commonwealth began to suffer the onslaught of not only one or two, but three Clans at the same time due to horribly misguided leadership by their Archon Melissa Steiner. The situation on the battlefields soon looked dire, one of the many problems being the superior mobility of Clan Jade Falcons Mech forces, which often allowed them to outmaneuver the classical Gauss toting Lyran Wall of Steel. It was only then when DIs directors and Brewster realized they had misjudged the situation and should have paid heed to von Hohenfels. They poured more resources into McKnights team, now backing it with DIs full industrial and financial might. New engineers and technicians were transferred to the team, who were surprised of what the team had already accomplished despite all the hardship in the past three years.

    It took 5 more years to see the Mech, now dubbed as Terror, to full serial production. The Terror seems like an odd mixed bag of advanced technologies, such as the incorporated partial wing, and systems like the two batteries of B3M Medium Lasers, which seem almost ancient in comparison, but are indeed still relevant on the modern battlefield, as the GTL-1O Gauntlets B configuration proved in many battles since its introduction in 3128.

    The result of McKnights efforts is surprisingly effective, combining Improved Jump Jets with a Partial Wing, allowing Lyran MechWarriors to backstab even the most agile Falcon Mechs with ease, without sacrificing too much firepower or durability. While well-placed and almost maximized armor ensures a certain resiliency, even though the XL Gyro may appear hampering, the greatest protection nonetheless is unquestionably the Mechs absurd mobility, allowing it to rarely ever touch the ground.

    DEPLOYMENT & VARIANTS The Terror is made available solely to LCAF brigades. Just

    like the Yggdrasil, it is deemed too fearsome a weapon to ever be

    allowed access to the export market, with the LCAFs Quartermaster Corps vowing to buy up every single unit ever produced.

    The only production variant is an upgraded version, utilizing a Defiance XL engine built to Clan specifications, allowing it to do much more than just harass enemy forces. By mounting sophisticated electronics it can also spot, tag and even engage in electronic warfare.

    Another variant is currently undergoing first field trials and might become another official production variant in late 3146, already dubbed one-armed bandit. Based on the TRR-11S, it reverts back to a standard chassis, but upgrades to StarGuard Reflec armor. The right arm sports two A.E.S. enhanced Tiburon Khanate ER Large Pulse Lasers.

    BATTLE HISTORY & NOTABLE PILOT When the Terror first set foot on the many battlefields throughout

    the Commonwealth in January 3145, LCAF and Clan MechWarriors alike were shocked to see just how effective it was, fully living up to its name. It could jump further, was more durable and had more firepower at its disposal than its predecessor. Even the B3Ms tied to a Targeting Computer proved more accurate than the Pulse Lasers of the UZL-8S over distances of at least 150 meters, allowing pilots to fight from farther behind. In battle the Mech was almost impossible to hit before closing and even then usually the Terrors pilots were the ones who dictated the engagement, often positioning themselves in the rear of their enemies, leaving them unable to return fire. The daring Lyran pilots in return wreaked havoc among the exposed enemies with full Alpha Strikes from their two laser batteries in the flippable arms, before jumping away again.

    By the end of the year former UZL-8S Veteran August Carius had emerged as a legend among the Terror pilots. Utilizing his TRR-11S Terror to the fullest of its capabilities with unmatched skill and ferocity, it seemed like he could dance around the Clan Jade Falcons warriors with impunity, finishing off a staggering amount of 32 Mechs and combat vehicles in his Terror, mostly from the rear, before jumping away again.

    An ace like few before him, the Lyran media soon idolized Carius, furthering his belief in his own invincibility and the impeccability of his aggressive hit-and-jump attacks. After his 20th kill, his commanding officer granted him the right to paint his Terror in individual colors instead of those of his fellow 11th Donegal Guards. He opted for pitch black, leading his comrades to nickname him Black Baron in reference to Manfred Red Baron von Richthofen, a German fighter plane ace in the ancient Great War on Terra, while the Falcons, who stood in awe of Carius skill, soon called him Black Death instead.

    On a fateful day in early 3146, one of Carius assigned technicians overlooked grave damage to his Mechs left foot actuator, causing it to fall over during one of his typical backstabbing maneuvers, allowing the Clanners to unload on the Terrors exposed back, blasting the Black Baron to shreds, Mech and pilot alike, ending Carius streak in almost ironic fashion.

  • Type: TRR-10S Terror Technology Base: Inner Sphere (Advanced) Tonnage: 55 Battle Value: 1.895 Cost: 11.363.825 C-Bills

    Equipment Mass Internal Structure: Endo-Composite 4.5 Engine: 275 Light 12

    Walking MP: 5 Running MP: 8 Jumping MP: 8*

    Heat Sinks: 11 [22]* 1 Gyro (XL): 1.5 Cockpit: 3 Armor Factor (Standard): 176 11

    Internal Armor Structure Value

    Head 3 9 Center Torso 18 28 Center Torso (rear) 7 R/L Torso 13 21 R/L Torso (rear) 5 R/L Arm 9 17 R/L Leg 13 23

    Weapons and Ammo Location Critical Tonnage 4 Medium Laser RA 4 4 Targeting Computer RA 2 2 4 Medium Laser LA 4 4 Partial Wing RT/LT 4/4 4 Improved Jump Jets RT 6 3 Improved Jump Jets LT 6 3 Improved Jump Jets RL 2 1 Improved Jump Jets LL 2 1

    Notes: Features the following Design Quirks: Reinforced Legs, Minimal Arms. Arms are flippable. *Partial Wing adds +2 Jump MP and -3 Heat per turn in Standard Atmosphere (see pp. 293 and 295, TO, for additional rules).

  • Type: TRR-11S Terror Technology Base: Mixed Inner Sphere (Advanced) Tonnage: 55 Battle Value: 2.045 Cost: 14.554.242 C-Bills

    Equipment Mass Internal Structure: Endo-Composite 4.5 Engine: 275 XL (C) 8

    Walking MP: 5 Running MP: 8 Jumping MP: 8*

    Heat Sinks: 11 [22]* 1 Gyro (XL): 1.5 Cockpit: 3 Armor Factor (Standard): 176 11

    Internal Armor Structure Value

    Head 3 9 Center Torso 18 28 Center Torso (rear) 7 R/L Torso 13 21 R/L Torso (rear) 5 R/L Arm 9 17 R/L Leg 13 23

    Weapons and Ammo Location Critical Tonnage 4 Medium Laser RA 4 4 Targeting Computer RA 2 2 TAG H 1 1 4 Medium Laser LA 4 4 Angel ECM Suite LA 2 2 C Slave LA 1 1 Partial Wing RT/LT 4/4 4 Improved Jump Jets RT 6 3 Improved Jump Jets LT 6 3 Improved Jump Jets RL 2 1 Improved Jump Jets LL 2 1

    Notes: Features the following Design Quirks: Reinforced Legs, Minimal Arms. Arms are flippable. *Partial Wing adds +2 Jump MP and -3 Heat per turn in Standard Atmosphere (see pp. 293 and 295, TO, for additional rules).

  • Type: TRR-12S Terror Technology Base: Mixed Inner Sphere (Advanced) Tonnage: 55 Battle Value: 2.865 Cost: 13.749.249 C-Bills

    Equipment Mass Internal Structure: 5.5 Engine: 275 XL (C) 8

    Walking MP: 5 Running MP: 8 Jumping MP: 8*

    Heat Sinks: 11 [22]* 1 Gyro (XL): 1.5 Cockpit: 3 Armor Factor (Reflective): 160 10

    Internal Armor Structure Value

    Head 3 9 Center Torso 18 30 Center Torso (rear) 6 R/L Torso 13 20 R/L Torso (rear) 6 R/L Arm 9 15/6 R/L Leg 13 21

    Weapons and Ammo Location Critical Tonnage 2 ER Large Pulse Laser (C) RA 6 9 Actuator Enhancement RA 2 2 System Partial Wing RT/LT 4/4 4 Improved Jump Jets RT 6 3 Improved Jump Jets LT 6 3 Improved Jump Jets RL 2 1 Improved Jump Jets LL 2 1

    Notes: Features the following Design Quirks: Reinforced Legs, Difficult to Maintain, Minimal Arms. Arms are flippable. *Partial Wing adds +2 Jump MP and -3 Heat per turn in Standard Atmosphere (see pp. 293 and 295, TO, for additional rules).

  • Mass: 45