eyeblaster casual games / downloadable try and buy model business and architecture needs

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Eyeblaster Casual Games / Downloadable Try and Buy Model Business and Architecture Needs

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Business, Money Flow – And EB Touch Points Game Developer (Game House) Game Publisher (Oberon) Game Distributor (MSN Games) Media Seller (Possibly Eyenet) Business Arrangement EB In Game SDK EB In Game Event Integration Tags from RMP $1-$5 CPM $ (%) $10 - $30 CPM $ (%) Partnership and tech integration Note: in the case of Real Networks, Real are the game developer, game publisher, destination site and media seller

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Page 1: Eyeblaster Casual Games / Downloadable Try and Buy Model Business and Architecture Needs

EyeblasterCasual Games / Downloadable Try and Buy ModelBusiness and Architecture Needs

Page 2: Eyeblaster Casual Games / Downloadable Try and Buy Model Business and Architecture Needs

Market Opportunity 06 EST.(Downloadable Casual Games)

18-34 segment, 60% Female

Media Opportunity: $1.8BTech Opportunity: $180M

Trial Mode

600 Million Downloads6 Billion Impressions

60 Million Unique Users

Trial & Game Mode

12 Billion Impressions

Media Opportunity: $3.6 B

Tech Opportunity: $360M

Real Networks

10M Download

200M Impressions

Media: $6m

Tech: $0.6

Atom

5M Download

100M Impressions

Media: $3m

Tech: $0.3MSN

5M Download

100M Impressions

Media: $3m

Tech: $0.3

Other

Page 3: Eyeblaster Casual Games / Downloadable Try and Buy Model Business and Architecture Needs

Business, Money Flow – And EB Touch Points

Game Developer (Game House)

Game Publisher (Oberon)

Game Distributor (MSN Games)

Media Seller (Possibly Eyenet)

Business Arrangement

Business Arrangement

Business Arrangement

EB In Game SDK

EB In Game Event Integration

Tags from RMP$1-$5 CPM

$ (%)

$10 - $30 CPM

$ (%)

Partnership and tech integration

Partnership and tech integration

Note: in the case of Real Networks, Real are the game developer, game publisher, destination site and media seller

Page 4: Eyeblaster Casual Games / Downloadable Try and Buy Model Business and Architecture Needs

Partners Business Needs Game Developer (Game House)

Game Publisher (Oberon)

Game Distributor (MSN Games)

Media Seller

Business Arrangement

Business Arrangement

Business Arrangement

Reports on impressions on their games per game, per publisher, totals

Percentage of impressions generated by developers games (To distribute the revenue received form destination)

Targeting options, and trafficking

Page 5: Eyeblaster Casual Games / Downloadable Try and Buy Model Business and Architecture Needs

Game Load on PC

Report ID

EB Game Server

Send Ad Policy

Based on Event & Ad Policy – Ask for an Ad

RMP Pub Ad Server

Trafficking In Game Tags

Ask for Ad (Include info on: Game id, developer, pub, genre, sub genre, language, rating etc)

Send EB Tags

Call RMP For Ad

Report Impression per flight, creative type and game ID

EB Enabled Game

Page 6: Eyeblaster Casual Games / Downloadable Try and Buy Model Business and Architecture Needs

Use Case

• Game House and Pop Cap enabled each 5 games

• Game House and Pop Cap signed agreement with Oberon and submitted their EB enabled games

• Oberon integrates with EB (Events)

• Oberon submits 10 games to MSN and takes 40% of revenue generated from the games

• MSN distribute the games and inventory is created

• MSN Sell the Inventory to Avenue A

• Avenue A traffic In Game flight on RMP

• MSN generate code on RMP and submit in MSN Pub Ad Server

• MSN have 1 line in their server for Oberon games

• 10m impression delivered (Avenue A gets reports on flight and Ad level on RMP)

• Avenue A pays MSN $300,000

• MSN pay to EB $30,000 rich media costs ($3CPM)

• MSN Delivers $120,000 to Oberon (40% x 300k)

• Oberon take 50% cut – $60,000 and have $60,000 to distribute to game developers

• Oberon ask EB report for % of impression associated to Game House and Pop cap

• In RMP every impression is associated with game ID – intern manually sum up the impressions per developer and report to Oberon on Excel sheet that Game House have 70% and Pop cap 30% of the flight

• Oberon pays GH $42,000k and Pop Cap $18,000

Page 7: Eyeblaster Casual Games / Downloadable Try and Buy Model Business and Architecture Needs

EB Game Client Inventory Creation

Game 1

Internal Communication Layer

Game 2

EB Client

DRM Component

DRM Component

Notifying Event Type (1,2,3 etc)

Report on Scenario in Game (Start, Level Change, Stage change)Send Ad per

Scenario

Events Manager (Timer, Counter, Ad allocation)

External Communication LayerEB Game Server

EB Client

Cache on PC