explorers simulation day 3
TRANSCRIPT
Good Morning! 9/11/14
EQ: What were the motivations and goals of Exploration?HW: Personal log submitted on Edmodo
SPONGE:1. Find your table2. Update Table of Contents
Date # Title 9/11 24 Episode 2 Notes
Copy table on to page 33 of ISSN
Date # Title 9/28 33 Episode 3Notes
Step#1- Update TOC
Morale Health Time
Start
Check #1
Common Sense Spin
Seamanship Roll
Ship DamageCheck #2 (new week)
Negotiation Roll
Morale Health Time
Start
Check #1
Common Sense Spin
Exploration Simulation
Personal Logs- You will be required to a write a personal log at the end of every day
Written in character of the explorerLogs are to be submitted through Edmodo OR
your can start your own blog using weebly. (you will copy and paste your link to edmodo)
Ship Logs- Used to track morale and situations
Logs
Portugal+1 to the dice # you roll
Spain-1 to the dice # you roll
Episode 3
Supply Check- Common Sense
Navigation Check- Seamanship
Episode 3
Scenario 1It was a dark and
stormy night
Episode 3
Step #1- Everyone in your group needs to make a Common Sense Roll
If ½ or more WIN:- You have enough common sense to realize a storm
is coming and batten down the ship to prepare it for rough weather
- Choose 2 explorers to make a SEAMANSHIP roll- Both Win= you ride out the storm without problems- If 1 fails = Roll again and look @ Ship’s Mishap Table
Episode 3
If ½ or more LOSE:- You have been caught off by the storm!!! Oh No!- Choose 3 explorers to make a Common Sense roll
- If you win your roll= you survive the storm- If you lose your roll= you must make a strength roll to
see if you are thrown overboard- LOSE= you are tossed in the water and lose a HEALTH point- Your group must try to save you by doing a STRENGTH roll
Episode 3
SAVE ME! Your group must try to save you by doing a STRENGTH roll
WINS: If one person wins= you are saved from drowning
- One explorer can make a MEDICAL roll to try and restore your health point
LOSE: For every fail, the person drowning loses a HEALTH point - If no one wins you drown and become a ghost
Episode 3
Step #2- TWO explorers make a SEAMANSHIP roll
Both Win: Roll 1 time on the Ship’s Mishap Table to see what kind of damage your ship sustained
Lose: Spin TWO times on the Ship’s Mishap Table
Episode 3
Supply Check- Common Sense
Navigation Check- Seamanship
Episode 3
Scenario 2Cramped. Bored and
wearing on each others nerves
Episode 3
Step #2- TWO explorers make a Negotiation roll
Both Win: you have succeeded in convincing the crew! Continue in your voyage
Lose: - Morale point by - 1. Make a Morale Check
Episode 3
Complete your personal log for today’s episode
explorersim.weebly.com
LOGS