experience design thinking (master 1)

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Page 1: Experience design thinking (master 1)
Page 2: Experience design thinking (master 1)

You’ll get the slides – breathe later

Page 3: Experience design thinking (master 1)

Today’s agenda

Page 4: Experience design thinking (master 1)

What we’ll learn

Page 5: Experience design thinking (master 1)

What we’ll learn

Page 6: Experience design thinking (master 1)

The design thinking process

Page 7: Experience design thinking (master 1)

The rules

Page 8: Experience design thinking (master 1)

Activity: What does great design look like

1. Write down three questions, start with: what, how, why?

2. Pair up and interview

Page 9: Experience design thinking (master 1)

Orders of design (Buchanan)

Page 10: Experience design thinking (master 1)

Characteristics of designers

Source: ThinkPlace

Page 11: Experience design thinking (master 1)

Case study

Page 12: Experience design thinking (master 1)

Define

Case study

Page 13: Experience design thinking (master 1)

Define

Case study

Page 14: Experience design thinking (master 1)

Case study

Page 15: Experience design thinking (master 1)

Case study

Page 16: Experience design thinking (master 1)

Define

Case study

Page 17: Experience design thinking (master 1)

Activity: Team launch

Page 18: Experience design thinking (master 1)
Page 19: Experience design thinking (master 1)

Design challenge

Page 20: Experience design thinking (master 1)

Empathy for users

Page 21: Experience design thinking (master 1)

Three types of empathy

Page 22: Experience design thinking (master 1)

How to empathise

Page 23: Experience design thinking (master 1)

Structuring a conversation

Page 24: Experience design thinking (master 1)

Structuring a conversation

Page 25: Experience design thinking (master 1)

Unpacking your conversations

Empathy map

Page 26: Experience design thinking (master 1)

Activity: Empathy for users

1. Follow your coach into the field2. Pair up3. Start interviewing, target is

5-6 interviews

Page 27: Experience design thinking (master 1)

1. Write one thing that you’ve learned

2. Write one thing that you’ll take back to your work

Reflection - Empathy

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Page 29: Experience design thinking (master 1)

Stoke

Page 30: Experience design thinking (master 1)

Define the problem

Page 31: Experience design thinking (master 1)

Why this step?

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Observations to insights

Page 33: Experience design thinking (master 1)

Define

Case study

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Case study

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Case study

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How to define

Point of view

Page 37: Experience design thinking (master 1)

Activity: Define the problem

Write a point of view

Page 38: Experience design thinking (master 1)

1. Write one thing that you’ve learned

2. Write one thing that you’ll take back to your work

Reflection - Define

Page 39: Experience design thinking (master 1)

Ideate concepts

Page 40: Experience design thinking (master 1)

Where we’re going

Page 41: Experience design thinking (master 1)

Brainstorming rules

Page 42: Experience design thinking (master 1)

Brainstorming rules

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How *not* to ideate

Page 44: Experience design thinking (master 1)

How to ideate

Write/draw ideas

Page 45: Experience design thinking (master 1)

How to ideate

Select ideas that:• are most likely to succeed • will delight and surprise the end user the most

Page 46: Experience design thinking (master 1)

1. Write one thing that you’ve learned

2. Write one thing that you’ll take back to your work

Reflection - Ideate

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Prototype to explore

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Fail ideas fast

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Build to explore

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Act to think

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What is the thing to test?

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1. Choose concept2. Identify what is the

thing to test3. Prototype

How to prototype

Page 53: Experience design thinking (master 1)

Activity: Prototype to explore

1. Choose concept and identify variable

2. Prototype

Page 54: Experience design thinking (master 1)

1. Write one thing that you’ve learned

2. Write one thing that you’ll take back to your work

Reflection - Prototype

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Page 56: Experience design thinking (master 1)

Test to learn

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When to test

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Keys to testing

Page 59: Experience design thinking (master 1)

Activity: Test to learn

1. Test with real users (outside!)

2. Test…iterate…test…iterate…test

Page 60: Experience design thinking (master 1)

1. Write one thing that you’ve learned

2. Write one thing that you’ll take back to your work

Reflection - Testing

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Storytelling to connect

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Storytelling

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How to tell a story

1. Prepare a story statement: “we met ____, [character & action]

we were amazed to realise ____, [tension]

we created ____, [change]

we learned ____, [meaning]

next we will _____.” [apply]

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How to tell a story

Share it

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“we met ____, [character & action]

we were amazed to realise ____, [tension]

we created ____, [change]

we learned ____, [meaning]

next we will _____.” [apply]

Activity: Storytelling to connect

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Some stories

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Application: from thinking to doing