examples of motion problems in solving motion problems, you should always remember to start from the...

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Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average = x t and a x-average = v x t . For the continuous case, these are v(t) = dx(t)/dt, or xo x(t) dx = t=0 t v(t) dt a(t) = dv(t)/dt, or vo v(t) dv = t=0 t a(t) dt . Note: when doing the integrals, be sure to include the limits of integration!

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Page 1: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Examples of Motion Problems

In solving motion problems, you should always remember to start from the basics. For the discrete case, these are:

• vx-average = xt and

• ax-average = vxt .

For the continuous case, these are

• v(t) = dx(t)/dt, or xo∫x(t) dx = t=0∫t v(t) dt

• a(t) = dv(t)/dt, or vo∫v(t) dv = t=0∫t a(t) dt .Note: when doing the integrals, be sure to include the limits of integration!

Page 2: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: Discrete Case

Given the following values of velocity at the indicated times, find the average acceleration between t = 4 seconds and t = 5 seconds, and find the position at t = 5 seconds given that the initial position is -7 m.

t (s) v (m/s) t (s) v (m/s)

0 - 4.00 3 + 7.95

1 - 1.95 4 +10.00

2 + 3.00 5 + 7.95

Page 3: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: Discrete Case

Diagram:

t (s) v (m/s) t (s) v (m/s)0 - 4.00 3 + 7.951 - 1.95 4 +10.002 + 3.00 5 + 7.95

x=0

Page 4: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: Discrete Case

Since we are working with discrete values, we start with the definitions of average velocity and average acceleration:

ax-average = vxt and vx-average = xtFor the average acceleration between t = 4 s and t

= 5 s, we can apply the average acceleration formula directly:

ax-average = vxt becomes

aavg = vxt = (7.95 m/s – 10 m/s) / (5s – 4s) = -2.05 m/s2 .

Page 5: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: Discrete Case

To find the position at t = 5 sec., we must start at the one position we know, which is x(t=0s) = xo = -7 m. and use the definition of average velocity:

vx-average = xt , or x = vx-average * t

or x = xf – xi = v(between tf and ti)*(tf-ti)

However, because the velocity changes, we need to do this in individual steps:

Page 6: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: Discrete Casex = xf – xi = v(between tf and ti)*(tf-ti) , or

xf = xi + v(between tf and ti)*(tf-ti)

x1 = x0 + v(between t1 and t0)*(t1-t0)

x1 = -7 m + ½(-4.0 m/s + -1.95 m/s) * (1s – 0s)

= -7 m + (-2.98 m/s)*(1 s) = -9.98 m = x1

x2 = x1 + v(between t2 and t1)*(t2-t1)

x2 = -9.98 m + ½(-1.95 m/s + 3.0 m/s) * (2s – 1s)

= -9.98 m + (.53 m/s)*(1 s) = -9.46 m = x2

x3 = -9.46 m + ½(3.0 m/s + 7.95 m/s) * (3s – 2s)

= -9.46 m + (5.48 m) = -3.98 m = x3

Page 7: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: Discrete Casex4 = -3.98 m + ½(7.95 m/s + 10.0 m/s) * (4s – 3s)

= -3.98 m + (+8.98 m/s)*(1 s) = 5.00 m = x4

x5 = 5.00 m + ½(10.0 m/s + 7.95 m/s) * (5s – 4s)

= 5.00 m + (+8.98 m) = +13.98 m = x5

Results:

a(between 4 & 5 seconds) = -2.05 m/s2

x(t=5 s) = 13.98 m .Note: This process can be set up in an excel

spreadsheet or done via a computer program.

Page 8: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: Continuous CaseIn the previous discrete case, the velocity data was

obtained from the functional form for velocity: v(t) = +3 m/s – (7 m/s)*cos({rad/4 sec}t)

[note that { rad / 4 sec} = {45o/sec} ]

which leads to functional forms for x(t) and a(t):a(t) = dv(t)/dt = (7*m/ 4 s2)*sin({rad/4 sec}t)

and xo∫x(t) dx = t=0∫t v(t) dt which leads to

x(t) = xo+0∫tv(t)dt = -7 m + 0∫t[+3 m/s – (7 m/s)*cos({rad/4 sec}t)]dt = -7 m + (3 m/s)*t – (28 m/sin({rad/4 s}t)Note: when differentiating and integrating trig functions, the angles in the

functions must be expressed in radians, not in degrees.

Page 9: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: Discrete Casea(t) = (7*m/ 4 s2)*sin({rad/4 sec}t)

x(t) = -7 m + (3 m/s)*t – (28 m/sin({rad/4 sec}t)If we use the above functional forms to calculate the

acceleration between t = 4 sec and t = 5 sec, that is, at t = 4.5 sec, we get:

a(t) = (7*m/ 4 s2)*sin({rad/4 sec}4.5 sec) = -2.10 m/s2

which compares to our numerical result of -2.05 m/s2.

If we use the above functional forms to calculate the position at t = 5 sec, we get: x(5 sec) =

-7 m + (3 m/s)*(5 s) – (28 m/sin({rad/4 sec}(5 s)) = -7 m + 15 m + 6.30 m = 14.30 m which compares to our numerical result of 13.98 m.

Page 10: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Comparison of the two cases

a (functional result) = -2.10 m/s2

a (numerical result) = -2.05 m/s2

x (functional result) = 14.30 m

x (numerical result) = 13.98 m

Note that the functional and numerical results are close but not exactly the same. The numerical result is based on discrete data which is incomplete, whereas the functional result is based on complete (continuous) data.

Page 11: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Special Case:Constant Acceleration

For the continuous case when we have constant acceleration, our two basic relations become:

vo∫v(t) dv = t=0∫t a(t) dt or v(t) = vo + a*t and

xo∫x(t) dx = t=0∫t v(t) dt = t=0∫t [vo+a*t] dt , or

• s(t) = so + vo*t + ½ a*t2

(where s can be either x or y depending on whether the motion is horizontal or vertical).

Page 12: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: plane taking off

A plane takes off from an aircraft carrier. Assume the following:

• the plane accelerates with a constant acceleration,

• the flight deck is 80 meters long,• the initial speed of the plane is zero,• the final speed of the plane is 85 m/s.

What is the acceleration of the plane during take-off, and how long a time does the take-off take?

Page 13: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Plane taking off – continued

Draw a diagram:

x = 80 meters

vo = 0 m/s vf = 85 m/s

to = 0 s tf = ?

a = ?

Page 14: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Plane taking off – continued

Since this is a constant acceleration problem along the horizontal, we have two equations:

• v(t) = vo + a*t and• x(t) = xo + vo*t + ½ a*t2 .We are given the following:

vo = 0 m/s; vf = 85 m/s; xf – xo = 80 meters (from this we can let xo = 0 m, so xf = 80 m).

We are asked for the acceleration, a, and the time, t.

Page 15: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Plane taking off – continued

Since we have two equations and two unknowns (a and t), we should be able to solve for both a and t.

We now substitute the knowns into our two equations:

v(t) = vo + a*t becomes 85 m/s = 0 m/s + a*t

and x(t) = xo + vo*t + ½ a*t2 becomes

80 m = 0 m + (0 m/s)*t + ½ a*t2 .

Page 16: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Plane taking off – continued

85 m/s = 0 m/s + a*t80 m = 0 m + (0 m/s)*t + ½ a*t2

Note that both equations have both unknowns, so we have to use the techniques of simultaneous equations.

If we solve for a in the first equation, we get:a = 85 m/s / t , and now we use this in the second equation:

80 m = 0 m + (0 m/s)*t + ½ (85 m/s / t)*t2.

Page 17: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Plane taking off – continued

80 m = 0 m + (0 m/s)*t + ½ (85 m/s / t)*t2

This is now one equation in one unknown (t)80 m = (42.5 m/s)*t , ort = (80 m) / (42.5 m/s) = 1.88 seconds.We can now use this value of t in our first

equation: 85 m/s = 0 m/s + a*t to get:85 m/s = 0 m/s + a*(1.88 sec), ora = (85 m/s) / (1.88 sec) = 45.16 m/s2 .

Page 18: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Plane taking off – continued

t = 1.88 seconds.a = 45.16 m/s2 .

Are these results reasonable?A plane taking off from an aircraft carrier on a short flight

deck certainly has to take off in a short time, so about 2 seconds looks reasonable.

The acceleration of 45.16 m/s2 is equivalent to 4.61 gees’ (1 gee = 9.8 m/s2). This is a pretty big acceleration, but that also sounds reasonable given the circumstances. By the way, this type of acceleration will tend to make most people black out – not a good thing when taking off in a plane.

Page 19: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: Throwing an object up

A candy bar is thrown upwards from a person on the ground to a person on a balcony 15 meters above the ground. The person on the ground throws the candy bar up at a speed of 3 m/s. How long will it take the candy bar to reach the person on the balcony?

Page 20: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: Throwing an object up

We recognize this as a “falling” problem, so we can use the equations for constant acceleration with the acceleration equaling that of gravity.yo = 0 m

vo = 3 m/s

to = 0 s

y = 15 m

v = ?

t = ?

a = g = -9.8 m/s2

Page 21: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: Throwing an object up

v(t) = vo + a*t and

y(t) = yo + vo*t + ½ a*t2 where we identify the following:y = 15 m (final position is 15 meters above the ground)

yo = 0 m (initial position is on the ground)

v = ? (speed when it reaches the person on the balcony)

vo = 3 m/s (initial speed)t = ? (time when it reaches the person on the balcony)

a = g = -9.8 m/s2 (acceleration due to gravity)

Page 22: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: Throwing an object up

v(t) = vo + a*t and

y(t) = yo + vo*t + ½ a*t2 Substituting in the values we know:

v(t) = (3 m/s) + (-9.8 m/s2) *t and15 m = 0 m + (3 m/s)*t + ½ (-9.8 m/s2)*t2

We see that we have two equations for two unknowns, but the second equation has only one unknown, t. However, it is a quadratic equation in that unknown.

Page 23: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: Throwing an object up

v(t) = (3 m/s) + (-9.8 m/s2) *t and

15 m = 0 m + (3 m/s)*t + ½ (-9.8 m/s2)*t2

To solve quadratic equations, we need to put this in standard form,

a*x2 + b*x + c = 0

½ (-9.8 m/s2)*t2 + (3 m/s)*t - 15 m = 0 m

and then use the quadratic formula

x = [-b ± {b2 – 4*a*c}1/2 ] / [2*a]

Where a = -4.9 m/s2, b = 3 m/s, and c = -15 m.

Page 24: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: Throwing an object up

x = [-b ± {b2 – 4*a*c}1/2 ] / [2*a]

where a = -4.9 m/s2, b = 3 m/s, and c = -15 m.t = [-(3 m/s) ± {(3 m/s)2 – 4*(-4.9 m/s2)*(-15 m)}1/2 ] / [2*(-4.9 m/s2)]

= [-(3 m/s) ± {-285 m2/s2 }1/2 ] / [-9.8 m/s2] .

Note that we have the square root of a negative number in the formula. This means that the math gives us an imaginary number for the time. What does this mean physically?

Page 25: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: Throwing an object up

t = [-(3 m/s) ± {-285 m2/s2 }1/2 ] / [-9.8 m/s2] .

What does this mean physically?You may have noticed that the person on the

ground did not throw the candy bar up with a very big speed, only 3 m/s. What happens is that the candy bar never makes it up to 15 meters. We only “imagine” than the candy bar gets up that high. The math is trying to tell us that the candy bar never reaches that high.

So what do we have to do to get the candy bar that high?

Page 26: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: Throwing an object up

x = [-b ± {b2 – 4*a*c}1/2 ] / [2*a]

where a = -4.9 m/s2, b = 3 m/s, and c = -15 m.

We see from the formula that to make x real, the quantity b2 has to be greater than (4*a*c).

In our case, to make t real, the initial velocity (which

is the “b”) must be at least as big as the quantity[ 4*(½g)*(y)] (which is the “4*a*c”).

Therefore, let’s retry this problem with a bigger initial speed, say 20 m/s.

Page 27: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: Throwing an object up

x = [-b ± {b2 – 4*a*c}1/2 ] / [2*a]

where a = -4.9 m/s2, b = 20 m/s, and c = -15 m.t = [-(20 m/s) ± {(20 m/s)2 – 4*(-4.9 m/s2)*(-15 m)}1/2 ] / [2*(-4.9 m/s2)]

= [-(20 m/s) ± {106 m2/s2 }1/2 ] / [-9.8 m/s2] .

What does the plus or minus sign in the formula mean? It actually gives us two answers:

t = 0.99 seconds, and t = 3.09 seconds.

If we look at our diagram, we see that the candy bar passes the person on the way up (at t = 0.99 s) and on the way back down (at t = 3.09 s).

Page 28: Examples of Motion Problems In solving motion problems, you should always remember to start from the basics. For the discrete case, these are: v x-average

Example: Throwing an object up

Now that we know the times when the candy bar reaches the person on the balcony, we could use the other (velocity) equation to find the speeds at these two times.

v(t) = (20 m/s) + (-9.8 m/s2) *tOn the way up, t = 0.99 s, so

v(up) = (20 m/s) + (-9.8 m/s2) *(0.99 s) = +10.3 m/s, and on the way down, t = 3.09 s, so

v(down) = (20 m/s) + (-9.8 m/s2) *(3.09 s) = -10.3 m/s .