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Evaluation of a Violent Video Game Perception Analyser Research for Office of Film and Literature Classification ISBN 978-0-477-10306-0 (PDF)

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Page 1: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

Evaluation of a Violent Video Game

Perception Analyser Research

for Office of Film and Literature Classification

ISBN 978-0-477-10306-0 (PDF)

Page 2: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Methodology

• The purpose of the research was to evaluate perceptions of X Men Origins: Wolverine– Wolverine had already been classified as R18 by the Office of Film & Literature Classification (OFLC) and was already

available to the public in stores– The OFLC decided, however, to use the game as an example for developing a better understanding of adult audience

perceptions of violent video game such as Wolverine.

• The OFLC commissioned UMR Research to conduct two sessions using Perception Analyser technology– The Perception Analyser is best known from televised political debates, and is often referred to as ‘the worm’– It can perform a range of functions, the most relevant of these being the fact that it allows reactions to video clips to

be measured on a moment-by-moment basis.

• UMR conducted the Perception Analyser sessions, while participants discussed the clips afterwards in a group discussion run by Bill Hastings, the Chief Censor

– This report covers only the Perception Analyser portion of the research. A separate report of the discussion is available at www.censorship.govt.nz/censorship-research.

• Two Perception Analyser sessions were held at the OFLC’s theatrette in Wellington on May 27th 2009 – Each group included 12 participants– One group was with people who played similar first-person action-type games– The second group was with people who did not play these games– Each group contained a mix of parents and non-parents – Each group also included a mix of participants by age and gender.

Page 3: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Approach

• OFLC has a game tester who helped with developing clips to be tested in the research– He was asked to play the game the way a normal gamer would– His game play was recorded and divided into the clips tested in the research– This approach was essential as it meant that all participants saw the same parts of the game– The clips included both gameplay (action controlled by the gamer) and full motion video (FMV)

sequences (action not controlled by the gamer).

• Participants were shown three clips– An introductory clip (this was only used to ensure that participants understood how to use the

technology, and is not reported on here)– Clip 1 (this showed 5½ minutes of game play)– Clip 2 (this showed 4½ minutes of game play from later in the game).

• When viewing the clips, participants were asked to imagine that they were actually playing the game

• Clips were recorded at the highest resolution the Perception Analyser technology could handle, and played back with the maximum quality sound

Page 4: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Approach (continued)

• They viewed Clips 1 and 2 twice, rating the clips on a moment-to-moment basis on a 0-10 scale where 0 meant that they were completely comfortable and 10 meant that they were highly uncomfortable

– The first time they were asked to record how comfortable for themselves they were with what they were seeing and hearing

– The second time they were asked to record how comfortable they would be with a 13-15 year old playing the game.

• Towards the end of the session participants were also asked to answer a number of questions summarising their overall feelings about the clips

– Whether or not they would consider the game an appropriate gift for an 18 year old niece or nephew

– Whether or not they would consider the game an appropriate gift for an 16 year old niece or nephew

– Whether or not they would consider the game an appropriate gift for an 13 year old niece or nephew

– Whether or not they would consider the game an appropriate gift for an 10 year old niece or nephew

– How they would classify the clip (choosing from G, PG, M, R13, R16, R18 and banned).

• Participants were not told that the game had been classified as R18 before they saw it

Page 5: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Notes on the Charts

• Most charts show the Perception Analyser line for the duration of the clips– The X axis on these charts shows the number of seconds since the clip began– Most charts show two lines (e.g. comparing the results from gamers with the

results from non-gamers).

• Some charts near the end provide discrete (as opposed to moment-to-moment) results

• While participants were asked to react on a moment-by-moment basis, sometimes their reactions were not instant

– The report provides images of key moments in the clips. In some cases the movement may not have been due to the exact image being shown, but to the longer scene that is going on either side of it.

– We have usually chosen images that appear to start an upward trend (the actual peak may occur a few seconds later because participants have not all reacted instantly).

Page 6: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Glossary of Gaming Terms

• This report uses some jargon relating to this game throughout, and we anticipate that these terms may require clarification for some readers

• Jargon used includes– FMV

• full motion video sequences which are not in the direct control of the game player

– Wolverine (in italics)• The X-Men Origins: Wolverine game itself

– Wolverine (not in italics)• the main character in the clips, whose actions the gamer controls

– Enemies• the people who Wolverine is fighting against

– Stabbed• Wolverine has blades on the ends of his arms which form his primary weapon.

When he attacks people with these blades, we refer to it as ‘stabbed’ in this report (although ‘slashed’ could also be a valid description).

Page 7: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

Key Findings(Main observations on the Perception Analyser results)

Page 8: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Overall observations

• Based on what they had seen, 14 out of 24 classified Wolverine as R18, while one thought it should be banned

– These classifications were made before participants had the classification system explained to them.

• None thought that the game would be an appropriate gift for a child of 13 or under

• There were frequently substantial differences between gamers and non-gamers, with non-gamers being more uncomfortable with what they were seeing

• There was not a significant gender difference for Clip 1, although women were clearly more concerned about the ‘helicopter shot’ at the end. Women were, however, consistently more concerned than men about the extended fight sequences in Clip 2.

• The age of the respondent had little relevance to how they reacted to the clips– Note that because of the number of participants, we are only able to divide them aged 18-34 and those aged 35 or

over.

• While participants were generally more concerned about 13-15 year olds playing the clips than they were for themselves, they were generally concerned about the same things in either context

– in other words, the line is higher when participants imagined 13-15 year olds playing the game, but it generally peaks in the same places.

Page 9: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Overall observations (continued)

• The Perception Analyser lines generally peaked in places where the violence could be deemed as ‘unnecessary’

– The single highest peak, for example, was for the moment where Wolverine decapitated a pilot in his own helicopter blades. There was no particular reason why Wolverine should kill the pilot in this way, as he could have simply stabbed him as he does with many other enemies in the game.

– Another example is at 92 seconds in Clip 1, where Wolverine kills an enemy by picking him up and dropping him over a cliff.

• The peaks also tend to occur when a ‘kill’ is shown in slow motion or where the background noise suddenly stops for a particular ‘kill’

– Examples include similar shots at 185 seconds and 260 seconds in Clip 2, which both show Wolverine picking up an enemy and killing him in slow motion

– This suggests that participants found these moments ‘gratuitous’, in that the action seemed to have been stopped to emphasise the ‘kill’.

• Participants did not, however, seem to be especially concerned with splatter and gore– They reacted more strongly to ‘kills’ than to scenes where blood was being splattered – Examples include the lines going no higher when ‘splatter’ appears on the screen around 80s in Clip

1 and around 105s in Clip 2 (the peaks having begun a few seconds earlier).

Page 10: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

Clip 1

Page 11: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Summary of Key Moments - Clip 1

92

seconds

138

seconds

• A prolonged fight scene, including considerable gore a few seconds before

• Reaction looks to be a cumulative effect, rather than a result of one single action

• Wolverine stabs an enemy repeatedly and drops him off the edge of a cliff

Page 12: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Summary of Key Moments - Clip 1

193

seconds

230

seconds

317

seconds

• Highest peak in either clip

• Wolverine breaks into the helicopter cockpit

• An FMV sequence shows pulling the pilot through the window and decapitating him in the helicopter blades

• A sharp rise, with higher levels of discomfort sustained for the next 30 seconds or so

• Wolverine jumps from a cliff into group of enemies, who he then attacks

• Wolverine kills an enemy in slow motion, with the camera circling to emphasise the kill

• His body is covered in wounds by this point

Page 13: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 1 – all participants

How comfortable are you with what you are watching? (0 – comfortable / 10 highly uncomfortable)

Page 14: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 1– comparison between gamers and non-gamers

How comfortable are you with what you are watching? (0 – comfortable / 10 highly uncomfortable)

Generally large differences between gamers & non-gamers,

except for the helicopter shot

Page 15: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 1– comparison between males and females

How comfortable are you with what you are watching? (0 – comfortable / 10 highly uncomfortable)

Larger than normal gender difference (helicopter shot)

Page 16: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 1– comparison between age groups

How comfortable are you with what you are watching? (0 – comfortable / 10 highly uncomfortable)

Age not a big factor

Page 17: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 1– comparison between parents and non-parents

How comfortable are you with what you are watching? (0 – comfortable / 10 highly uncomfortable)

Parents consistently more concerned, except at the end

Page 18: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 1– comparison by suggested overall classification

How comfortable are you with what you are watching? (0 – comfortable / 10 highly uncomfortable)

Page 19: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 1– all participants

How comfortable are you with a 13-15 year old watching? (0 – comfortable / 10 highly uncomfortable)

Page 20: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 1– comparison between gamers and non-gamers

How comfortable are you with a 13-15 year old watching? (0 – comfortable / 10 highly uncomfortable)

Page 21: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 1– comparison between males and females

How comfortable are you with a 13-15 year old watching? (0 – comfortable / 10 highly uncomfortable)

Page 22: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 1– comparison between age groups

How comfortable are you with a 13-15 year old watching? (0 – comfortable / 10 highly uncomfortable)

Page 23: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 1– comparison between parents and non-parents

How comfortable are you with a 13-15 year old watching? (0 – comfortable / 10 highly uncomfortable)

Little difference between parents and non-parents

Page 24: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 1– comparison by suggested overall classification

How comfortable are you with a 13-15 year old watching? (0 – comfortable / 10 highly uncomfortable)

Page 25: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

Clip 2

Page 26: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Summary of Key Moments - Clip 2

132

seconds

185

seconds

• There is a brief pause before Wolverine leaps out and starts attacking an enemy

• A close-up of Wolverine grabbing an enemy and stabbing him

• The action is slowed down slightly, and the stab is followed by a shower of blood

Page 27: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Summary of Key Moments - Clip 2

192

seconds

260

seconds

• A continuation of the scene from 185 seconds, and the highest peak in this clip

• Wolverine picks up an enemy and repeatedly stabs him. This action is in slow motion.

• Very similar to the 192 second peak, although reactions were not quite as strong

• Wolverine again picks up an enemy and stabs him, with the shot being in slow motion

Page 28: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 2– all participants

How comfortable are you with what you are watching? (0 – comfortable / 10 highly uncomfortable)

Page 29: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

29

Clip 2– comparison between gamers and non-gamers

How comfortable are you with what you are watching? (0 – comfortable / 10 highly uncomfortable)

Non-gamers again clearly more concerned throughout

Page 30: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 2– comparison between males and females

How comfortable are you with what you are watching? (0 – comfortable / 10 highly uncomfortable)

Substantial gender difference throughout all fighting scenes

Page 31: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 2– comparison between age groups

How comfortable are you with what you are watching? (0 – comfortable / 10 highly uncomfortable)

Age again not a critical factor

Page 32: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

32

Clip 2– comparison between parents and non-parents

How comfortable are you with what you are watching? (0 – comfortable / 10 highly uncomfortable)

Page 33: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 2– comparison by suggested overall classification

How comfortable are you with what you are watching? (0 – comfortable / 10 highly uncomfortable)

Page 34: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 2– All participants

How comfortable are you with a 13-15 year old watching? (0 – comfortable / 10 highly uncomfortable)

Page 35: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

35

Clip 2– comparison between gamers and non-gamers

How comfortable are you with a 13-15 year old watching? (0 – comfortable / 10 highly uncomfortable)

Page 36: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 2– comparison between males and females

How comfortable are you with a 13-15 year old watching? (0 – comfortable / 10 highly uncomfortable)

Page 37: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

37

Clip 2– comparison between age groups

How comfortable are you with a 13-15 year old watching? (0 – comfortable / 10 highly uncomfortable)

Page 38: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 2– comparison between parents and non-parents

How comfortable are you with a 13-15 year old watching? (0 – comfortable / 10 highly uncomfortable)

Page 39: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 2–comparison by suggested overall classification

How comfortable are you with a 13-15 year old watching? (0 – comfortable / 10 highly uncomfortable)

Page 40: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

Overall Reactions to Both Clips

Page 41: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 1– comparison between personal perspective and if young person was playing

How comfortable are you with a 13-15 year old playing the game? (0 – comfortable / 10 highly uncomfortable)

How comfortable are you with what you are watching? (0 – comfortable / 10 highly uncomfortable)

Consistently higher concern if viewed by 13-15 year olds, although early difference may reflect

fact that it is 2nd time they have seen clip

Page 42: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Clip 2 13-15 year olds – all participants

How comfortable are you with what you are watching? (0 – comfortable / 10 highly uncomfortable)

How comfortable are you with a 13-15 year old watching? (0 – comfortable / 10 highly uncomfortable)

Larger than normal difference in initial fight scenes

Page 43: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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An appropriate gift?

Would you consider this game an appropriate gift for a niece or nephew who was aged…

No participant thought that it would be an appropriate gift for

a 10 or 13 year old

Page 44: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Suggested classification

From what you have seen what classification would you give the game?

15 out of 24 participants said that they would classify the game based on these clips as R18 (14) or ban it (1)

Page 45: Evaluation of a Violent Video Game · – His game play was recorded and divided into the clips tested in the research ... questions summarising their overall feelings about the clips

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Suggested classification: comparison between gamers and non-gamers

From what you have seen what classification would you give the game?

6 of 12 gamers classified the game as R16 or lower, compared

with 3 of 12 non-gamers