eva
TRANSCRIPT
I t t i d Pl !Intertwine and Play!Interaction design and public libraries
Eva ErikssonInteraction DesignInteraction Design
Department of Applied Information TechnologyChalmers University of Technology
Talk at CHALS, Göteborg, Sept 26, 2012
• Kuggen
Multi-Scaled Interaction Design
Some theory….
“We design interspaces; assemblages of interfaces, actors and environments, where the challenge is to design spaces forenvironments, where the challenge is to design spaces for human communication and interaction”. [Winograd]
genius loci (Latin for “the spirit of the place”) to denote the distinctive character or atmosphere of a place, shared socio-distinctive character or atmosphere of a place, shared sociocultural meanings that are attributed to a specific place
Example: The key characteristics of the genius loci of the Aarhus municipality library are that
1) it is first and foremost a home for books, ) t s st a d o e ost a o e o boo s,2) it is a place from which information flows out to the community, 3) it is an open and inclusive social place
Four Space Model
Some cases….
Urban Mediaspace Aarhus
Aarhus is the second largest city in Denmark with about 300.000 inhabitants and the principal harborinhabitants, and the principal harbor.
The new urban area is a 23.000 m2 harbor area, so large-scale gremaking of piers, transport routes, trams and so on.
The b ilding is abo t 28 000m2 and sho ld ho se the ne p blicThe building is about 28.000m2 and should house the new public city library, the citizens services, private interests, and a large automatic parking cellar for 1000 cars.
Worth about 200 million EURO, and is the largest development project in the history of the municipalityproject in the history of the municipality.
Designed by Schmidt Hammer Lassen architects, Arkitekt Kristine Jensens Tegnestue and Alectia A/S
The Library of tomorrowhttp://vimeo com/6191176http://vimeo.com/6191176
High ambitions around the project, for instance that it will be
+ the largest automatic car park in Europe + the most accessible building in Europe + a landmark + a sustainable icon……
using participatory design inspiration for g p p y g pThe project is not only a large-scale building project as such, it is also a
project d l i th it+ developing the city,
+ the identity of the organization and institution, + new services+ new services, + defining roles, + defining use, + developing and building the new house and city area.www.urbanmediaspace.dk
Core values are
+ The citizen as key factor, + Lifelong learning and community, + Diversity, cooperation and network, + Culture and experiences, + Bridging citizens, technology and knowledge, + Flexible and professional organisation, + Sustainable icon for the City+ Sustainable icon for the City.
2001 Go!
2009-2010Winner selected
2014-2015Opening
2006-2008Competitionestablished
2011Construction
initiated
Transformation labhttp://www youtube com/watch?v=TpFO L jA1chttp://www.youtube.com/watch?v=TpFO_L_jA1c
The Interactive Children’s The Interactive Children’s Libraryy
Project team:industry, libraries and research institutions
Goal:increase interest for the library and readingvisualise information and the use of new technologyvisualise information and the use of new technology
Method:observations, field studies, video sessions, drawing sessions, brainstorming, k t hi Wi d f O b d t i t t i t tisketching, Wizard of Oz, bodystorming, prototyping, user testing
Children…..
…do not search for books…do not search for books…do not prefer shelfs or the back of books…find it hard to separate the books…can not find a physical place for themp y p…like pictures and covers of books…find new technology natural
Workshop brainstorming sessions
- based on findings from children’s libraries- mixing industry, research and libraries
ti d t di th h k t h- creating a common understanding through sketches
Concept sketching
- sketches as inspirational boundary objects- sketches for internal and external communication
k t hi th i t d d i t ti- sketching the intended interaction
Rating
Slider
• The Moonrock
”Wizard of oz” tests
Design iterations
- dividing the search activity into two parts- relating the physical design to the body engaged in the activity- creating a direct visual connection between floor and tablecreating a direct visual connection between floor and table- multi-user aspects and sharing
StorySurfer – A Playful Book Browsing Installation for Children’s Libraries
-A visual and physical way to search for books in the children’s library
Storysurfer //http://www.youtube.com
/watch?v=rW‐rrQI06OA
BibPhone
Interactive Children’s Libraryhttp://www youtube com/watch?v=Fu7XciJi6xY&feature=relmfuhttp://www.youtube.com/watch?v=Fu7XciJi6xY&feature=relmfu
Families at Play in the libraryFamilies at Play in the library
Project-team:• Danish Agency for Libraries and MediaDanish Agency for Libraries and Media• Aarhus, Randers, Aalborg Libraries• Center for Playware• The Alexandra Institute, Center for Interactive Spaces
• The project investigates shared play culture through innovative new services and family activities at the library with focus onnew services and family activities at the library with focus on play, and also how new play concepts consisting of different types of installations, services and settings can support families playing together in the context of public librariesplaying together in the context of public libraries.
• Examples of concepts are a time music machine, an interactive treasure hunt, a pirate world, a nostalgic playroom and the interactive installation U.F.O.scope
• ….tradition as resource• ….common ground• ….intertwine services and play-ware• ….exploration• ….multi-modal interaction
Families at Play in the Libraryhttp://www youtube com/watch?v=mUEcZ6dI0Vghttp://www.youtube.com/watch?v=mUEcZ6dI0Vg
Sum up
From individualFrom individual design to socialdesign to social
d idesign
From closed and regulated systemsregulated systems
to extendableto extendable, e ol ing and openevolving and open
tsystems
From disjointed toFrom disjointed to intertwinedintertwined
tsystems
Sources:Sources:Mission from Mars: a method for exploring user requirements for children in a
narrative spacepDindler C., Eriksson E., Iversen, O.S., Ludvigsen M., Lykke-Olesen A.
http://portal.acm.org/citation.cfm?id=1109540.1109546
Inquiry into Libraries - A Design Approach to Children's Interactive LibraryInquiry into Libraries - A Design Approach to Children s Interactive Library.Eriksson E., Krogh, P.G., Lykke-Olesen A.
http://www.nordes.org/upload/papers/106.pdf
S S f f f CStorySurfer - A Playful Book Browsing Installation for Children’s Libraries.Eriksson E., Lykke-Olesen A.
http://portal.acm.org/citation.cfm?id=1297289&jmp=cit&coll=portal&dl=ACM
bibPhone: adding sound to the children's libraryLykke-Olesen A., Nielsen J.
http://portal.acm.org/citation.cfm?id=1297307
Spatial explorations in interaction designEva Eriksson
http://bada.hb.se/handle/2320/10688
Eva ErikssonChalmers University of [email protected]