ethics of virtual worlds dir cut

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Ethics of teaching in immersive virtual worlds (IVWs) Mark Childs [email protected] k SL: Gann McGann 052A84

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A combination of a variety of presentations on ethics of virtual worlds

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Page 1: Ethics of virtual worlds dir cut

Ethics of teaching in immersive virtual worlds (IVWs)

Mark [email protected]

SL: Gann McGann

052A84

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Where are we with IVWs?

• Demonstrable educational benefit• Most effective uses still being determined• Still have certain risks involved

Questions: • What are the risks?• How do we limit these risks?• What are the ethical implications?• Do the risks outweigh the benefits?

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Risks to learning

• Wasting students’ opportunities to learn because it doesn’t work

• Ability to learn undermined by students not taking it seriously1

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Risks to students

• Social space, therefore potential for griefing

• Embodiment, therefore self-consciousness and exposure

• Virtual worlds may be intrinsically deceptive1

• Attachment to virtual objects and avatar2

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Risks to virtual community

• Students breaking social conventions• Crashing sims

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An ethical dilemma

• You want to run a session in Second Life – looking at the options you’ve decided it’s the best way to do it.

• However some students are refusing to take part because of reports in the press, others have taken part but do not want to go back because they have been offended.

• What do you do?

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• “Please excuse me from the IT session tomorrow. I have thought hard about this idea of virtual travel and experience, and it's not something I am drawn to at all! In fact, I rather think all the opportunities which are available to participants sound rather unhealthy. Personal interaction and real experiences are much more positive.”

• “the community seems to tend towards the seedy or the disturbing (I once followed round a spawn point by a 'man' with a virtual penis, which is frankly just creepy no matter how liberal or worldly you are)”

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Principles informing use

• No uncritical acceptance of any technology but no automatic gainsaying of any technology

• Make all “reasonable adjustments” to facilitate inclusion without compromising providing new, engaging and diverse learning experiences

• Safeguard (HE) students from harm but not legitimise withdrawal due to offence and discomfort

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Possible responses

• Beginning first session with an opportunity to voice objections and analyse these

• Contest students’ belief that they have a right not to be offended

• Allowing students to opt out if they can find alternative means to attain learning objectives3

• A “walled garden”• Making all learning using IVWs optional• Ditch the use of IVWs altogether

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References

1. Pasquinelli, E. (2010) The Illusion of Reality: Cognitive Aspects and Ethical Drawbacks: The Case of Second Life, in C. Wankel and S. Malleck (eds.) Emerging Ethical issues of Life in Virtual Worlds, North Carolina: Information Age Pubishing, 197 – 216

2. Grimes, J.M., Fleischmann, K.R., and Jaeger, P.T. (2010) Research Ethics and Virtual Worlds in C. Wankel and S. Malleck (eds.) Emerging Ethical issues of Life in Virtual Worlds, North Carolina: Information Age Pubishing, 73 – 100

3. Frances Deepwell (2010) Personal communication