enterprise in action: group powerpoint presentation
TRANSCRIPT
Meet The Team■ Alexander Qualter (Founder)■ Adam Thompson (Design and IT Specialist)■ Ashley Graham (Financial Director)■ James Oakes (Project Co-ordinator)■ Jack Legge (Operations Manager)■ Rory Philbin (Marketing Specialist)
https://www.youtube.com/watch?v=6XhlyVKzn8A
Wobbly: The Idea, The Product, The Brand■ Essentially Wobbly started as an idea thought up by our founder
Alexander Qualter during a university class activity. In essence, Wobbly is a board game which wobbles. 4 platforms, linked to a vibration motor, act as a base for players to build a tower. Once all towers are built, a button is pressed and the board begins to wobble. The aim of the game is to build a tower able to withstand the vibrations, and the last tower standing will win!
■ The idea developed, after receiving positive feedback from peers■ After much deliberation, the idea was planned, and turned into a
product set to be sold in the Toys and Games industry■ Wobbly has a strong brand image, created using a combination of
bright colours and fonts in our aesthetic logo
Industry Analysis■ Major competitors in the toys and games industry include:
- Activision- Hasbro- Lego
■ The trio hold a combines industry share of 13.8%
Marketing Analysis■ Our target market are families of 4 or more, in the UK■ The market segment is broken down into children ages 6 – 12, and
families of 4 or more■ The market segment is also only UK based
Marketing Analysis■ Behavioural variable segmentation helps us to identify customer
behaviour towards Wobbly■ Usage: One off purchase, especially popular around Christmas time■ Brand Loyalty: Good quality product and service will lead to brand
loyalty■ Readiness to Buy: Knowledge of benefits creates initial interest and
preference over competing products■ Market size: The board game market was at its peak in 2009, before
declining in 2013, and begin its recovery in 2014
Market Analysis■ We analysed Wobbly’s main competitors in the market, based on their
operational performance
Marketing AnalysisLego■ Lego scored highest in flexibility, with many different products in many
markets ■ Lego scored high in dependability and product quality■ Lego scored lowest in cost and speed of productionWobbly■ Wobbly scored the same as Lego for product quality and dependability ■ Wobbly scored higher in speed of production and cost, compared to LegoJenga■ Jenga is the cheapest and fastest product to produce■ Jenga had an average product quality■ Jenga has low flexibility
Marketing PlanMarketing MixProduct:■ Wobbly is a unique product in the board game market■ High quality materials used in the production of WobblyPrice:■ Wobbly undercuts the electronic board game competitors with a price of
£24.95Place:■ Wobbly is based in Manchester, which boasts transport and
communication links with the UK and EuropePromotion:■ Our main methods of promotion are TV advertising and social media
Marketing Plan Growing Market Size – 20% Year on
Year Increase Easy Start Up – Low Overheads Unique Design – Unlike Anything Available In
Market
Market Saturation – Number of Competitors
Size of Competitors – Large Customer Base
Management Team and Company Structure■ Our team was formed from a selection of peers at university, who all
hold the sought-after and necessary skills needed to make Wobbly a success
■ Our team members also have unique specialisms to help perform exceptionally
Shared skills and values of Wobbly employees include:■ Teamwork■ Communication■ Commitment■ Professionalism■ Positivity
Management Team and Company Structure■ The company structure is hierarchical with the Founder at the peak■ Each employee invested an equal amount in the startup therefore the
percentage of ownership is equal
OperationsCommunication Channels:■ We have various communications channels which customers can use
to get in contact■ Our phone lines are in operation 9am – 5pm, Monday to Saturday■ Once opened, our social media presence will be large, with customers
able to communicate with us 24/7
Resources:■ We have a premises which will be rented in Manchester acting as our
HQ, and our production centre■ This premises will house a large A2 Epson 4880 printer, and our stock
of games and materials, with additional area for our production employee to work
OperationsSupplies Imported From China:■ Copper wire■ Battery holder■ Coloured bags
Supplies Domestically Sourced:■ Vibration motor■ Cardboard sheets■ Printer card■ Printer ink
Product Development PlanDevelopment Status and Tasks■ Conception (September 2015) – Alexander Qualter came up with the
concept of Wobbly whilst taking part in a class activity at university■ Prototype/Testing (March 2016) – This stage of development was
researched effectively where all materials sourced were based on quality and price. requirements. The prototype passed all tests, and once the license is granted, it will be ready for market
■ Production (January 2017) – We envisage the initial stage of production to take place in January, so that orders can be met
Challenges and Risks■ If the product license is delayed, the Company cannot begin to trade■ Its hard to estimate the precise number of orders we will receive
FinancialsBalance Sheet and Ratios■ No long term liabilities such as
loans because we invested personal funds to start-up
■ Looking to increase assets by more than £195,000 in 3 years
■ Current Ratio measures our ability to cover short term liabilities with short term assets
■ The ratio is relatively stable, with a slight potential decrease of 0.05 in 2 years
FinancialsCash Flow■ Our closing
balance for year 1 is predicted to be £57,801
■ Takings for year 2 are set to increase leaving our closing balance to be £106,670
■ Cash flow is again forecast to be positive for year 3
FinancialsProfit and Loss■ Gross profits for
year 1 are set to equal £17,575
■ Revenues again increase in year 2 making a gross profit of £20,080
■ Year 3 sees another growth in sales and profits for Wobbly
Corporate Social Responsibility■ Here at Wobbly, we believe that ethical business and sustainability is
important for the success in building brand image and customer supportEconomic:■ We produce and purchase our goods and supplies in the UK, helping to
boost the UK economy and helps us to save on import costsEnvironmental:■ We ensure our board game is as environmentally friendly as possible
researching our materials for the most efficient and least harmfulSocial:■ Our game promotes family fun and sociability for players■ Wobbly also helps children to learn creativity and simple construction
skills
Exit Plan and MilestonesVision/Goal:■ To make Wobbly a 1st choice for family fun. Strategies (Expansion):■ Different coloured blocks and shapes■ Limited edition Wobbly board sets■ Wobbly ApplicationKey Milestones:■ Initial Funding Secured – February 2016■ Prototype Tested and Completed – March 2016■ First Product Produced and Shipped – January 2017Exit Planning:■ Agreement between the Wobbly Team
Here’s Our Advert…https://www.youtube.com/watch?v=Q_iGBoTCVV8