enhancing groupware with multimedia acknowledgements to euan wilson (staffordshire university)
TRANSCRIPT
Enhancing Groupware
with multimedia
Acknowledgements to Euan Wilson (Staffordshire University)
Why?
• Co-operative working involves a number of people working together to achieve a common goal
• The distribution of organisations often requires that personnel are forced to work with colleagues who are situated remotely
“Home working”
• Email, document exchanger etc. have assisted but there is still a failure to provide the level of user interaction that is required for co-operative working
Computer Support for Co-operative Working (CSCW)
• Term coined by Grief and Cashman [1984]
• exact meaning of term is open to debate but most authors agree– work is a co-operative activity, generally
involving groups of people interacting to achieve common goals
– the designers of supporting computer systems must address this co-operative nature of work
Role of Multimedia in Asynchronous Co-operation
• Often referred to as message systems
• build and send messages
• widely accepted and used
• many systems provide textual
• some allow the user to embed / attach other types of media (sound, video etc.)
Synchronous Co-operation
• Requires – the present of co-operating users– a shared information space / resources
• Provides– multiple users with synchronous
access to the same data– speeds up processes which require the
involvement of remote users
Synchronous Co-operation
– Joint access to information reduces many of the overheads of travel and pre-arranged visits
– periods of interaction between remote users become more frequent and shorter in duration (reflecting more an inter-building style of communication)
Synchronous Groupware
• Goal of achieving a shared digital workspace
• 4 classes– Desktop conference systems– Shared screens / windows– electronic meeting / decision rooms– media spaces include audio / visual
Desktop conferencing systems
– workstation based applications for collaborative work at a number of desktops
• outlining, writing, sketching, drawing, building spreadsheets etc.
– originally intended to augment face-to-face interactions
– later expanded to support distance conferencing
– [Engelbart 1994]
– Basic concept that all users saw the same things on their screen (a shared view) and
– each could take turns interacting with the system
• Xerox PARC– collaborative brainstorming, argument
development, free style sketching– small groups of two to six individuals
System Infrastructure for Desktop Conferencing
• Two general approaches to building groupware– Collaboration transparency
• a single user application wrapped by system software to make it usable by a group
– Collaboration aware• an application that is modified or re-
written
Issues with Groupware over a network
• Greenberg & Marwood 1994 outlined– distributed processing
– replicated information consistency
– creating and maintaining real-time consistent views of a shared digital workspace
– synchronisation issues
– concurrency control
Approaches
• A single-user application deployed to multiple workstations which accepts inputs from all (requires a screen sharing system)
• or
• A windowing sharing system which enables the user to have a private workspace and to be able to share work when it suits the individual user
• Or– replicated verses centralised
architecture
Issues - Shared view systems
• Both Screen and Windows sharing systems leverage existing software into groupware
• therefore off-the-shelf software can be utilised, which has a major benefit in terms of cost, training, deployment etc.
But … two serious limitations
– shared software is collaborative transparent the systems offer limited group capabilities
• this forces the group to work around the system I.e. only one member may be able to work at one time
– technical limitations of the software• issues arise due to the infrastructure of
both the underlying operating systems and technical design of the software
Therefore
• Most systems are developed with the technical issues rather than what the users require.
• This results in performance issues and usability problems
Resulted in
• Research – moving away from operating system issues to
support groupware to– design and construction of environments,
toolkits and languages for building groupware» [GroupKit, Greenberg and Roseman 1994]» [Rendezvous, Patterson 1993]
– requirements for systems to facilitate customisation and application evolutions
» [Dourish 1995]
Electronic Meeting Rooms
• Original pioneers where not in Computing or Commercial R&D but in management and business schools
• requirement to produce GDSS
• seen as primary product of “management”
GDSS
• Tools to support– idea generation– idea organisation– prioritising– voting (normally anonymous)
Issues concerning the design of GDSS
• Architectural and ergonomic – Aspects of room, placement of people,
method of user participation
• can effect– effectiveness and usability of the system
• other issues– interior design, colours, shape of table,
position of workstations with respect to table
Idea Organisation
• Tedious task of idea organisation has been attached by using semantic analysis programs to make a first pass at clustering ideas
• although imperfect it has been found that people enjoy this stage more when the software has made a first pass
» [Nunamaker and Briggs 1994]
Media Spaces
• Is a computer-controlled teleconferencing system in which audio and video communication and shared digital workspaces are used to overcome the barriers of physical separation
Media Spaces support
• Interpersonal space as well as a shared task space
» [Buxton 1992]
• They not only support an application in use but give its users an awareness of who is around and how they can be reached
» [Cockburn and Greenberg 1993]
Research has shown that video
• Can reduce physical barriers (through transmission over a network)
• and temporal barriers (through recording and playback)
Xerox Parc
• Mid 80’s
• Linked two labs by a 56 Kps lease line
• Audio and video link with a central feature of a video window
• allowed both labs to function and feel like one group and to convey a sense of presence
• Certain verbal and non verbal cues where not transmitted as well as they would have been in a face-to-face situation.
• Resulted in the need to alter social protocols, supplement face-to-face meetings for video, and to be sensitive to issues of privacy
Deployment & Use of Groupware
• Grudin (1988)– Most groupware requires that all
group members that use the application, but not everyone benefits
– Intuition is a less reliable guide in developing and selecting groupware that single-user applications
– Evaluating groupware is more difficult than single-user applications
Additional challenges
– The need to reach a critical mass– difficulty of supporting existing social
conventions– high degree of exception handling and
improvisation that characterise group activity
– designing features that are unobtrusive yet accessible
– developers must carefully meet the challenge of adoption of the system