engr/cs 101 cs session lecture 4 - university of...
TRANSCRIPT
ENGR/CS 101 CS Session
Lecture 4
Log into Windows/ACENET (reboot if in
Linux)
Start Microsoft Visual Studio 2010
Any questions about exercise from last time?
Lecture 4 ENGR/CS 101 Computer Science Session 1
Outline
Problem: Use a GUI to enter user input
Microsoft Visual Studio GUI designer
Forms, textboxes, buttons, labels
C# programming language
Properties
Events and handlers
Lecture 4 ENGR/CS 101 Computer Science Session 2
Problem Specification
Today's program will be a GUI application
that has the same functionality as the console
program from last time.
Allow the user to enter a shift key letter in
uppercase
Allow the user to enter a plaintext letter in
uppercase to be enciphered
Have a button for the user to click to have the
plaintext letter enciphered
Display the ciphertext letter
Lecture 4 ENGR/CS 101 Computer Science Session 3
Interface Mockup
Textboxes to enter
plaintext and shift
key, and to display
ciphertext
Button to encipher
plaintext.
Labels to identify the
textboxes
Lecture 4 ENGR/CS 101 Computer Science Session 4
Creating a GUI Project
Create a new project. Make sure the
language template is Visual C#.
Select "Windows Form Application". Give
the project a name like "cs101gui".
Click on OK. You will get the GUI designer
with a blank form.
Lecture 4 ENGR/CS 101 Computer Science Session 5
Creating a GUI Project
Lecture 4 ENGR/CS 101 Computer Science Session 6
GUI Designer
Lecture 4 ENGR/CS 101 Computer Science Session 7
Properties
Each GUI element has properties that
control its appearance. E.g., Text, Font, Size
Values for the selected element are shown in
Properties Window (View -> Properties
Window), usually in the lower right corner
You can change the initial values in the
Properties Window. Can also change them
in program code (i.e., while program is
running).
Lecture 4 ENGR/CS 101 Computer Science Session 8
Properties
Lecture 4 ENGR/CS 101 Computer Science Session 9
Properties
window
Text Property
Almost every GUI element has a Text
property that is the text displayed by the
element. E.g., the main form's Text property
is its titlebar. We can change it to give the
application a title.
Lecture 4 ENGR/CS 101 Computer Science Session 10
GUI Designer
Every GUI application has a base form that
contains all other GUI elements. Change
size by pulling on the handles.
GUI elements are available in the Toolbox.
Click on form, then roll mouse over the
Toolbox tab, click on Common Controls.
Select and place GUI elements
E.g., Textbox, Button, Label
Lecture 4 ENGR/CS 101 Computer Science Session 11
GUI Designer
Lecture 4 ENGR/CS 101 Computer Science Session 12
Toolbar tab
GUI element
GUI Designer
Lecture 4 ENGR/CS 101 Computer Science Session 13
Name Property
Each GUI element is an object with a
Name property that is its variable name in
the code. Always change the Name of
manipulated elements so they have
meaningful variables names. E.g.
plaintextBox rather than textbox1.
Lecture 4 ENGR/CS 101 Computer Science Session 14
In-class Exercise, Part 1
Create a simple form with three Textboxes for
the plaintext, ciphertext, and shift key, and a
Button.
After changing the properties as described on
the next slide, label and arrange these
elements however you like on the form.
Lecture 4 ENGR/CS 101 Computer Science Session 15
In-class Exercise, Part 1
Change the following properties:
For the Textboxes, change their Name property to
"plaintextBox", "ciphertextBox", and "keyBox"
(without the quotes), respectively. For plaintextBox
and ciphertextBox, change Multiline property to True.
After this, pull on the handles to make them as large
as you like.
For the Button, change its Name to "encipher" and its
Text to "Encipher".
Change Font properties to the font and size of your
choice.
Lecture 4 ENGR/CS 101 Computer Science Session 16
Accessing Properties
Properties are accessed in programs using a
dot (.):
<element name>. <property name>
For example, textboxes have a Text property
that is a string containing the contents of the
box. To access this string in the plaintext box
use: plaintextBox.Text
Lecture 4 ENGR/CS 101 Computer Science Session 17
Events and Handlers
Unlike console programs, which require the
programmer to prompt and read in user data,
GUI programs have form elements that are
always waiting for data, but computation only
happens when an event occurs.
Input devices cause events that the GUI then
handles. For example:
Mouse events include: Click, DoubleClick,
MouseDown, MouseMove, MouseUp, Rollover
Keyboard events include: KeyPress
Lecture 4 ENGR/CS 101 Computer Science Session 18
Events and Handlers
Double-clicking on a form element in the GUI
designer brings up the code view of the form. As
with console programs, MSVS has created a
skeleton program.
It also creates a handler method stub for the most
common event for the element type and attaches it
to the element. E.g., Click event for our Encipher
button.
When a user clicks the Encipher button, this handler
method is run to respond to the event. We'll have it
encipher a plaintext letter.
Lecture 4 ENGR/CS 101 Computer Science Session 19
Events and Handlers
Lecture 4 ENGR/CS 101 Computer Science Session 20
Event handler code
goes here!
Events and Handlers
A handler method can access any of the GUI
elements and their properties.
We will get the user data from the keyBox and
plaintextBox using the Text property like so:
keyBox.Text
plaintextBox.Text
Just as with the user input from the console, we
need to convert a string into a char using
char.Parse( )
Lecture 4 ENGR/CS 101 Computer Science Session 21
Handler Design
The design of the handler code for the Encipher
button basically is the same as the console
program. However, the details of how the user
input is received and the result displayed are
different since we are using Textboxes. (New or
modified steps in bold.)
1. Clear the ciphertext box
2. Get the shift key from keyBox.Text
3. Get the plaintext letter from plaintextBox.Text
4. Compute the ciphertext letter
5. Append the cipher letter to the ciphertext box.
Lecture 4 ENGR/CS 101 Computer Science Session 22
In-class Exercise, Part 2
For our program, we want to handle a mouse
click on the Encipher button. Double-click on
the button to get to the handler function stub,
if you haven't done so already.
Add the handler function code shown on the
next two slides. It basically is the same as
the console program code, except the user
interaction uses the textboxes rather than the
console.
Lecture 4 ENGR/CS 101 Computer Science Session 23
Encipher Button Handler Code
// This code goes in the place indicated on Slide 19
// Modified parts from the console program are bold
// Variable declarations - same as console program
char shiftKey, // key letter
plainLetter, // user input
cipherLetter; // result
int shiftNumber, // # of shift places
index; // of cipher letter
// Clear the result box
ciphertextBox.Text = "";
Lecture 4 ENGR/CS 101 Computer Science Session 24
Encipher Button Handler Code
// Get the key letter and a letter to encipher
shiftKey = char.Parse(keyBox.Text);
plainLetter = char.Parse(plaintextBox.Text);
// Compute the corresponding ciphertext letter
// Same as the console program
shiftNumber = shiftKey - 'A';
index = (plainLetter - 'A' + shiftNumber) % 26;
cipherLetter = (char)((int)'A' + index);
// Display the results
// Append the enciphered letter to ciphertext box
// Need to convert it to a string first
ciphertextBox.AppendText(cipherLetter.ToString());
Lecture 4 ENGR/CS 101 Computer Science Session 25