emooc 2015 conference: ifp school - learning by doing integration of a serious game inside a mooc...

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Integrating a serious game in a MOOC to promote new skills. “Learning by doing!” eMOOC 2015 Mons - Session 5 Experience Track 19/05/2015

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Integrating a serious game in a MOOC to promote new skills.

“Learning by doing!” eMOOC 2015 – Mons - Session 5 – Experience Track – 19/05/2015

Olivier Bernaert

• Context – IFP School

• The Sustainable Mobility MOOC

• Serious Game in a MOOC ?

Why ?

• Technological Challenges

• Outcomes

• Perspectives

Content

2

3

Context

IFP School – Applied School

PROJECT OF A FIRST MOOC

Applied graduate programs

Students/engineers and young professionals

Energy and transport sectors.

350 students, 50% outside France, 50 nationalities

PEDAGOGICAL PROJECT “ELAN PEDAGOGIQUE”

Skills approach

Learning design

Sustainable Mobility: Technical and environmental challenges

MOOC interest for an applied school ? Real skills development ?

MOOC integration inside our masters @School ?

4

MOOC objectives

PEDAGOGICAL APPROACH

National and International

Attract students/engineers from all over the world

INSTITUTIONAL VISIBILITY

RECRUITMENT

Serious Game Interactions,“Know how”

MOOC Lectures videos, Quiz

5

MOOC Project

Design Instructional Design

1 project leader

1 instructional design

7 teachers

2 com. officers

Animation

Marketing

NEW

5

Design Instructional design

1 project leader

1 instructional design

7 teachers

2 com. officers

Story Board

6

Serious Game in the MOOC Canvas LMS

7

Serious Game - Refinery Simulator

8

A Serious Game in a MOOC environment

9

Interest of a Serious Game in MOOC ?

Targeted population = Students!

Attract young public: dynamism (versus quiz)

Cartoon environment, sound effects

Video games

Situational learning / Practice in a realistic environment

Multiple environments

Refinery

Engine test bench

“Gamification”

Fun environment

Avatar selection

Challenge (points to gain)

10

Interest of a Serious Game in MOOC ?

Student centered, students are the core of the game

Problems to solve are complex (compared to quiz)

Refinery simulator

Motivation (and completion rate)

High interactivity activities (drag/drop, actions like valve

opening)

Learning by “trial and error”: unlimited number of trials

Real skills development by putting knowledge into

practice: “Learning by doing”

11

Technical Challenges

One of the first Serious Game in a MOOC

Web technology HTML5, serious game

developed by aPi-learning

Integration in the open source CANVAS

LMS platform, hosted by UNOW

Integration via LTI app standard (Learning

Tools Interoperability)

No need for any plugin installation

Scores directly inside the CANVAS

student gradebook + avatars management

Game runs on PC and tablets (Android

and IOS) including sound management

12

Technical Challenges

Massive Environment (MOOC)

Large population of users

Graphic and files size optimization

Users access game directly from the

LMS, no difference with other

courses activities (iFrame displays)

Adaptation to the specific LMS of

the School (SCORM 2004)

0% 10% 20% 30% 40% 50%

France

Spain

India

Italy

Venezuela

Countries

0% 20% 40% 60%

Age

Under 24

25-34

45-54

35-44

55-64

Over 65

40%

2% 1%

51%

5%

Professional

Professor

Retired

Student

Unemployed

Professional status

23%

76%

Designed by Freepik.com and easel.ly

1. UPV - Valencia

2. INSA

3. ENIM - Monastir

4. Chimie Paris

5. ENSAM

Main Schools

Outcomes - Interests for an applied School

“The serious games was great because you work like real job”

“The serious games enable us to put what we just learned into

practice. Therefore, we get a better understanding of the course .”

“The serious games is an alternative way of testing. That way a

participant does not feel the subconscious anxiety and pressure that

a normal test provokes but it is a more relaxed and comfortable way

of testing that ensures better performance.”

“The serious game could be far more developed and replace the

quiz’s that are very academic and not really interesting.”

14

Achievements : completion rate

Source of the initial graphic : http://www.katyjordan.com/MOOCproject

Outcomes – Completion rates

Average = 15%

16

High level of participants

satisfaction…

53% - SG helped to have a

better understanding of the

lectures

43% - SG increased the

course interest

96% used the SG and found

the activities interesting

Outcomes - Key numbers in a nutshell

LMS - MOOC

17

Masters

programs at

IFP School

Sustainable

Mobility MOOC

LMS - IFP SCHOOL

Outcomes

IFP School

DIPLOMA

CERTIFICATE OF

COMPLETION

New resources for our students @ school

RESSOURCES

• Videos

• Quiz

• Peer to peer

• Serious Game

3099 MOOCers from 67 countries

In total, 51 % of students followed this MOOC (vs 10%-20% in france)

31% of registered people obtained the certificate (vs 15% avg.)

59 % of active participants obtained the certificate

Positive results in line with the targeted public and objectives

mainly explained by the Serious Game integration

in the MOOC.

18

Outcomes - Key numbers in a nutshell

MOOC « Mobility »

New edition 2nd November 2015

• Serious Game

• More interactivity: Engine simulator

19

Perspectives and Conclusion

MOOC « Oil&Gas »

Started 11th May 2015

> 18700 participants from 120 countries

2 mains innovations !

• All quizzes replaced by mini-games

• Interactive videos

20

Perspectives – MOOC « Oil & Gas »

15 Mini-games to

replace ALL the quizzes

using technology

developed for the

Serious Game (LTI app)

2 Interactive Videos ?