emma dissertation presentation 2nd april 09
DESCRIPTION
My dissertation presentation given on the 2nd of April outlining what stage I am at with my project.TRANSCRIPT
play for all
imedia dissertation presentationemma creighton
2nd april ‘09
initial proposalmove away from play today...
initial proposal...back to play from yesterday...
initial proposal...using new technology from today
reading technology sketching
what stage i am at nowthe first few pieces of the jigsaw puzzle...
what work i have been doingmindmap
what i have learned so farplay for children
“Play is the highest expression of human development in childhood, for it alone is the free expression of what is in a child’s soul.”
Friedrich Froebel
“ Play is the work of children”Friedrich Froebel
what i have learned so farplay for children
what i have learned so farimportance of play for adults
“We don't stop playing because we grow old; we grow old because we stop playing.”
George Bernard Shaw
“In every real man a child is hidden that wants to play.”
Friedrich Nietzsche
what i have learned so farimportance of play for adults
what i have learned so fartraditional play
what i have learned so fartechnology driven play...the bad
what i have learned so far...and the good...
my project idea
what i have learned so fargeneral imedia
‘sixth sense’ Pattie Maes and Pranav Mistry
what i have learned so farwork done in the area
‘multitouch display wall’Obscura Digital, Goodby Silverstein & partners and HP
what i have learned so fargeneral imedia
‘siftables’David Merrill and Jeevan Kalanithi
what i have learned so farwork done in the area
‘drawn’Zachary
Lieberman
what i have learned so farwork done in the area
‘metaField maze’Bill Keays
what i have learned so farwork done in the area
‘bodymover’Art + Com
my project motivation
my project aims and objectivesfacilitate play that is...
how will i achieve these?
inspirationoutdoors play
inspirationsimple toys
inspirationold computer games...timeless classics
inspirationnew computer play...body play
research methods
literaturesome literature so far
Hagebolling, Heide (2004) Interactive Dramaturgies New Approaches in
Multumedia Content and Design, Springer-Verlag, Germany
Mandryk, Regan L. Inkpen, Kori M., Supporting Free Play in Ubiquitous
Computer Games, Edge Lab, Canada
Yelland, Nicola (1999 ) Technology as Play, Early Childhood Education
Journal, Vol. 26, No.4
Koster, Raph (2005) A Theory of Fun for Game Design, Paraglyph Press,
Arizona
Marshall, Ruth Freeing the Spirit a collection of traditional games,
Cooleenbridge School, Ireland
Thomson, John (1994) Natural Childgood Gaia Books Ltd, London
Bee, Helen (2000) The Developing Child ninth edition Allyn & Bacon, USA
user studies
- observations
- focus groups
- play groups
- questionnaires
- informal interviews
- user testing/evaluation
methods
online ‘playgroups’
technical & artistic detailsskills required
- sketching
- 3d modeling
- rendering
- graphics
- programming
- electronics (arduino)
- modelmaking
potential challenges
- time
- user studies
- programming
- technology
- electronics
hopes for my final outcome
“design of an interactive toy/game that aims to
change the way of play for all”