elaboration or: semantic analysis compiler baojian hua [email protected]
Post on 20-Dec-2015
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Elaboration Also known as type-checking, or semantic a
nalysis context-sensitive analysis
Checking the well-formedness of programs: every variable is declared before use every expression has a proper type function calls conform to definitions all other possible context-sensitive info’ (highly
language-dependent) … translate AST into intermediate or machine code
Elaboration Examplevoid f (int *p)
{
x += 4;
p (23);
“hello” + “world”;
}
int main ()
{
f () + 5;
}What errors can be detected here?
Terminologies: Lifetimestatic int x;
int f ()
{
int x, *p;
x = 6;
p = malloc (sizeof (*p));
if (3) {
static int x;
x = 5;
}
}
Terminologies: Storage classextern int x;
int f ()
{
extern int x;
x = 6;
if (3) {
extern int x;
x = 5;
}
}
Terminologies: Name spacestruct list { int x; struct list *list;} *list;
void walk (struct list *list){ list: printf (“%d\n”, list->x); if (list = list->list) goto list;}
Moral For the purpose of elaboration, must
take care of all of this TOGETHER Scope Life time Storage class Name space …
All these details are handled by symbol tables!
Symbol Tables In order to keep track of the types and
other infos’ we’d maintain a finite map of program symbols to info’ symbols: variables, function names, etc.
Such a mapping is called a symbol table, or sometimes an environment Notation: {x1: t1, x2: t2, …, xn: tn} where xi: ti (1≤i ≤n) is called a binding
Scope
How to handle lexical scope? It’s easy, we just insert and
remove bindings during elaboration, as we enters and leaves a local scope
Scopeint x; σ={x:int}int f () σ1 = σ + {f:…} = {x:int, f:…}{ if (4) { int x; σ2 = σ1 + {x:int} = {x:…, f:…, x:…} x = 6; } σ1 else { int x; σ4 = σ1 + {x:int} = {x:…, f:…, x:…} x = 5; } σ1 x = 8;} σ1 Shadowing: “+” is not commutative!
Implementation Must be efficient!
lots of variables, functions, etc Two basic approaches:
Functional symbol table is implemented as a functional data
structure (e.g., red-black tree), with no tables ever destroyed or modified
Imperative a single table, modified for every binding added
or removed This choice is largely independent of the
implementation language
Functional Symbol Table
Basic idea: when implementing σ2 = σ1 + {x:t} creating a new table σ2, instead of modif
ying σ1 when deleting, restore to the old table
A good data structure for this is BST or red-black tree
Possible Functional Interfacesignature SYMBOL_TABLE =
sig
type ‘a t
type key
val empty: ‘a t
val insert: ‘a t * key * ‘a -> ‘a t
val lookup: ‘a t * key -> ‘a option
end
Imperative Symbol Tables The imperative approach almost
always involves the use of hash tables Need to delete entries to revert to
previous environment made simpler because deletes follow a
stack discipline can maintain a stack of entered symbols,
so that they can be later popped and removed from the hash table
Possible Imperative Interfacesignature SYMBOL_TABLE =
sig
type ‘a t
type key
val insert: ‘a t * key * ‘a -> unit
val lookup: ‘a t * key -> ‘a option
val delete: ‘a t * key -> unit
val beginScope: unit -> unit
val endScope: unit -> unit
end
Name Space
It’s trivial to handle name space one symbol table for each name space
Take C as an example: Several different name spaces
labels tags variables
So …
Implementation of Symbols For several reasons, it will be useful at some
point to represent symbols as elements of a small, densely packed set of identities fast comparisons (equality) for dataflow analysis, we will want sets of variab
les and fast set operations It will be critically important to use bit strings to repre
sent the sets For example, your liveness analysis algorithm
Types
The representation of types is highly language-dependent
Some key considerations: name vs. structural equivalence mutually recursive type definitions dealing with errors
Name vs. Structural Equivalence In a language with structural
equivalence, this program is legal
But not in a language with name equivalence (e.g., C)
For name equivalence, can generate a unique symbol for each defined type
For structural equivalence, need to recursively compare the types
struct A{ int i;} x;
struct B{ int i;} y;
x = y;
Mutually recursive type definitions
To process recursive and mutually recursive type definitions, need a placeholder in ML, an option ref in C, a pointer in Java, bind method (rea
d Appel)
struct A{ int data; struct A *next; struct B *b;};
struct B {…};
Error Diagnostic To recover from errors, it is useful to h
ave an “any” type makes it possible to continue more type-
checking In practice, use “int” or guess one
Similarly, a “void” type can be used for expressions that return no value
Source locations are annotated in AST!
Organization of the Elaborator Module structure:
elabProg: Ast.Program.t -> unitelabStm: Ast.Stm.t * tenv * venv -> unitelabDec: Ast.Dec.t * venv * tenv-> tenv * venvelabTy: Ast.Type.t * tenv -> tyelabExp: Ast.Exp.t * venv-> tyelabLVal: Ast.Lval.t * venv-> ty
It will be extended to also do translation.
For now let’s concentrate on type-checking
Elaborate Expressions
Checks that expressions are correctly typed.
Valid expressions are defined in the C specification.
e: t means that e is a valid expression of type t.
venv is a symbol table (environment).
Elaborate Expressions
fun elabExp (e, venv) = case e of BinaryExp (PLUS, e1, e2) => let val t1 = elabExp (e1, env)
val t2 = elabExp (e2, env) in case (t1, t2) of (Int, Int) => Int | (Int, _) => error (“e2 should be int”) | (_, Int) => error (“e1 should be int”) | _ => error (“should both be int”) end
venv| e1: int venv| e2: int
venv| e1+e2: int
Elaborate Types
Elaborating types is straightforward, except for recursive types
Need to do “knot-tying”: extend tenv with bindings for all of the ne
w type names bind new names to “dummy” bodies
process each definition, replacing the dummy bodies with real definitions
Elaborate Declarations
elabDec will extend the symbol tables with a new binding:int a;
will add {a: int} to the environment. Remember that environments have to
take into account scope of variables!
Elaborate Statement, Lvals, Programs All follow the same structures as exp o
r types elabProg calls the other functions in o
rder to type-check each component of the program (declarations, statements, expressions, …)
Labs
For lab #4, your job is to implement an elaborator for C-- you may go in two steps
first type-checking and then generating target code
At every step, check the output carefully to make sure your compiler works correctly