eecc722 - shaaban #1 lec # 3 fall 2000 9-18-2000 parallel computer architecture a parallel computer...

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EECC722 - Shaaban EECC722 - Shaaban #1 lec # 3 Fall 2000 9-18- Parallel Computer Parallel Computer Architecture Architecture A parallel computer is a collection of processing elements that cooperate to solve large problems fast Broad issues involved: Resource Allocation: Number of processing elements (PEs). Computing power of each element. Amount of physical memory used. Data access, Communication and Synchronization How the elements cooperate and communicate. How data is transmitted between processors. Abstractions and primitives for cooperation. Performance and Scalability Performance enhancement of parallelism: Speedup. Scalabilty of performance to larger systems/problems.

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Page 1: EECC722 - Shaaban #1 lec # 3 Fall 2000 9-18-2000 Parallel Computer Architecture A parallel computer is a collection of processing elements that cooperate

EECC722 - ShaabanEECC722 - Shaaban#1 lec # 3 Fall 2000 9-18-2000

Parallel Computer ArchitectureParallel Computer Architecture• A parallel computer is a collection of processing elements

that cooperate to solve large problems fast

• Broad issues involved:– Resource Allocation:

• Number of processing elements (PEs).• Computing power of each element.• Amount of physical memory used.

– Data access, Communication and Synchronization• How the elements cooperate and communicate.• How data is transmitted between processors.• Abstractions and primitives for cooperation.

– Performance and Scalability• Performance enhancement of parallelism: Speedup.• Scalabilty of performance to larger systems/problems.

Page 2: EECC722 - Shaaban #1 lec # 3 Fall 2000 9-18-2000 Parallel Computer Architecture A parallel computer is a collection of processing elements that cooperate

EECC722 - ShaabanEECC722 - Shaaban#2 lec # 3 Fall 2000 9-18-2000

Exploiting Program ParallelismExploiting Program Parallelism

Instruction

Loop

Thread

Process

Leve

ls o

f P

aral

lelis

m

Grain Size (instructions)

1 10 100 1K 10K 100K 1M

Page 3: EECC722 - Shaaban #1 lec # 3 Fall 2000 9-18-2000 Parallel Computer Architecture A parallel computer is a collection of processing elements that cooperate

EECC722 - ShaabanEECC722 - Shaaban#3 lec # 3 Fall 2000 9-18-2000

The Need And Feasibility of The Need And Feasibility of Parallel ComputingParallel Computing• Application demands: More computing cycles:

– Scientific computing: CFD, Biology, Chemistry, Physics, ...– General-purpose computing: Video, Graphics, CAD, Databases, Transaction

Processing, Gaming…– Mainstream multithreaded programs, are similar to parallel programs

• Technology Trends– Number of transistors on chip growing rapidly– Clock rates expected to go up but only slowly

• Architecture Trends– Instruction-level parallelism is valuable but limited– Coarser-level parallelism, as in MPs, the most viable approach

• Economics:– Today’s microprocessors have multiprocessor support eliminating the need for

designing expensive custom PEs – Lower parallel system cost.– Multiprocessor systems to offer a cost-effective replacement of uniprocessor

systems in mainstream computing.

Page 4: EECC722 - Shaaban #1 lec # 3 Fall 2000 9-18-2000 Parallel Computer Architecture A parallel computer is a collection of processing elements that cooperate

EECC722 - ShaabanEECC722 - Shaaban#4 lec # 3 Fall 2000 9-18-2000

Scientific Computing DemandScientific Computing Demand

Page 5: EECC722 - Shaaban #1 lec # 3 Fall 2000 9-18-2000 Parallel Computer Architecture A parallel computer is a collection of processing elements that cooperate

EECC722 - ShaabanEECC722 - Shaaban#5 lec # 3 Fall 2000 9-18-2000

Scientific Supercomputing TrendsScientific Supercomputing Trends• Proving ground and driver for innovative architecture and

advanced techniques:

– Market is much smaller relative to commercial segment – Dominated by vector machines starting in 70s– Meanwhile, microprocessors have made huge gains in floating-

point performance• High clock rates.• Pipelined floating point units.• Instruction-level parallelism.• Effective use of caches.

• Large-scale multiprocessors replace vector supercomputers– Well under way already

Page 6: EECC722 - Shaaban #1 lec # 3 Fall 2000 9-18-2000 Parallel Computer Architecture A parallel computer is a collection of processing elements that cooperate

EECC722 - ShaabanEECC722 - Shaaban#6 lec # 3 Fall 2000 9-18-2000

Raw Uniprocessor Performance: Raw Uniprocessor Performance: LINPACKLINPACK

LIN

PA

CK

(M

FL

OP

S)

1

10

100

1,000

10,000

1975 1980 1985 1990 1995 2000

CRAY n = 100 CRAY n = 1,000

Micro n = 100 Micro n = 1,000

CRAY 1s

Xmp/14se

Xmp/416Ymp

C90

T94

DEC 8200

IBM Power2/990MIPS R4400

HP9000/735DEC Alpha

DEC Alpha AXPHP 9000/750

IBM RS6000/540

MIPS M/2000

MIPS M/120

Sun 4/260

Page 7: EECC722 - Shaaban #1 lec # 3 Fall 2000 9-18-2000 Parallel Computer Architecture A parallel computer is a collection of processing elements that cooperate

EECC722 - ShaabanEECC722 - Shaaban#7 lec # 3 Fall 2000 9-18-2000

Raw Parallel Performance: Raw Parallel Performance: LINPACKLINPACK

LIN

PA

CK

(G

FLO

PS

)

CRAY peak MPP peak

Xmp /416(4)

Ymp/832(8) nCUBE/2(1024)iPSC/860

CM-2CM-200

Delta

Paragon XP/S

C90(16)

CM-5

ASCI Red

T932(32)

T3D

Paragon XP/S MP(1024)

Paragon XP/S MP(6768)

0.1

1

10

100

1,000

10,000

1985 1987 1989 1991 1993 1995 1996

Page 8: EECC722 - Shaaban #1 lec # 3 Fall 2000 9-18-2000 Parallel Computer Architecture A parallel computer is a collection of processing elements that cooperate

EECC722 - ShaabanEECC722 - Shaaban#8 lec # 3 Fall 2000 9-18-2000

Tran

sist

ors

1,000

10,000

100,000

1,000,000

10,000,000

100,000,000

1970 1975 1980 1985 1990 1995 2000 2005

Bit-level parallelism Instruction-level Thread-level (?)

i4004

i8008i8080

i8086

i80286

i80386

R2000

Pentium

R10000

R3000

Parallelism in Microprocessor VLSI GenerationsParallelism in Microprocessor VLSI Generations

Page 9: EECC722 - Shaaban #1 lec # 3 Fall 2000 9-18-2000 Parallel Computer Architecture A parallel computer is a collection of processing elements that cooperate

EECC722 - ShaabanEECC722 - Shaaban#9 lec # 3 Fall 2000 9-18-2000

The Goal of Parallel ComputingThe Goal of Parallel Computing• Goal of applications in using parallel machines: Speedup

Speedup (p processors) =

• For a fixed problem size (input data set), performance = 1/time

Speedup fixed problem (p processors) =

Performance (p processors)

Performance (1 processor)

Time (1 processor)

Time (p processors)

Page 10: EECC722 - Shaaban #1 lec # 3 Fall 2000 9-18-2000 Parallel Computer Architecture A parallel computer is a collection of processing elements that cooperate

EECC722 - ShaabanEECC722 - Shaaban#10 lec # 3 Fall 2000 9-18-2000

Elements of Modern ComputersElements of Modern Computers

HardwareHardwareArchitectureArchitecture

Operating SystemOperating System

Applications SoftwareApplications Software

ComputingComputing ProblemsProblems

AlgorithmsAlgorithmsand Dataand DataStructuresStructures

High-levelHigh-levelLanguagesLanguages

Performance Performance EvaluationEvaluation

MappingMapping

ProgrammingProgramming

BindingBinding(Compile, (Compile, Load)Load)

Page 11: EECC722 - Shaaban #1 lec # 3 Fall 2000 9-18-2000 Parallel Computer Architecture A parallel computer is a collection of processing elements that cooperate

EECC722 - ShaabanEECC722 - Shaaban#11 lec # 3 Fall 2000 9-18-2000

Elements of Modern ComputersElements of Modern Computers1 Computing Problems:

– Numerical Computing: Science and technology numerical problems demand intensive integer and floating point computations.

– Logical Reasoning: Artificial intelligence (AI) demand logic inferences and symbolic manipulations and large space searches.

2 Algorithms and Data Structures– Special algorithms and data structures are needed to specify the

computations and communication present in computing problems.

– Most numerical algorithms are deterministic using regular data structures.

– Symbolic processing may use heuristics or non-deterministic searches.

– Parallel algorithm development requires interdisciplinary interaction.

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EECC722 - ShaabanEECC722 - Shaaban#12 lec # 3 Fall 2000 9-18-2000

Elements of Modern ComputersElements of Modern Computers3 Hardware Resources

– Processors, memory, and peripheral devices form the hardware core of a computer system.

– Processor instruction set, processor connectivity, memory organization, influence the system architecture.

4 Operating Systems– Manages the allocation of resources to running processes.

– Mapping to match algorithmic structures with hardware architecture and vice versa: processor scheduling, memory mapping, interprocessor communication.

– Parallelism exploitation at: algorithm design, program writing, compilation, and run time.

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EECC722 - ShaabanEECC722 - Shaaban#13 lec # 3 Fall 2000 9-18-2000

Elements of Modern ComputersElements of Modern Computers5 System Software Support

– Needed for the development of efficient programs in high-level languages (HLLs.)

– Assemblers, loaders.– Portable parallel programming languages– User interfaces and tools.

6 Compiler Support– Preprocessor compiler: Sequential compiler and low-level

library of the target parallel computer.– Precompiler: Some program flow analysis, dependence

checking, limited optimizations for parallelism detection.– Parallelizing compiler: Can automatically detect parallelism in

source code and transform sequential code into parallel constructs.

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EECC722 - ShaabanEECC722 - Shaaban#14 lec # 3 Fall 2000 9-18-2000

Approaches to Parallel ProgrammingApproaches to Parallel Programming

Source code written inSource code written inconcurrent dialects of C, C++concurrent dialects of C, C++ FORTRAN, LISPFORTRAN, LISP ..

ProgrammerProgrammer

ConcurrencyConcurrencypreserving compilerpreserving compiler

ConcurrentConcurrentobject codeobject code

Execution byExecution byruntime systemruntime system

Source code written inSource code written insequential languages C, C++sequential languages C, C++ FORTRAN, LISPFORTRAN, LISP ..

ProgrammerProgrammer

ParallelizingParallelizing compilercompiler

ParallelParallelobject codeobject code

Execution byExecution byruntime systemruntime system

(a) Implicit (a) Implicit ParallelismParallelism

(b) Explicit(b) Explicit ParallelismParallelism

Page 15: EECC722 - Shaaban #1 lec # 3 Fall 2000 9-18-2000 Parallel Computer Architecture A parallel computer is a collection of processing elements that cooperate

EECC722 - ShaabanEECC722 - Shaaban

Evolution of Computer Evolution of Computer ArchitectureArchitecture

Scalar

Sequential Lookahead

I/E Overlap FunctionalParallelism

MultipleFunc. Units Pipeline

Implicit Vector

Explicit Vector

MIMDSIMD

MultiprocessorMulticomputer

Register-to -Register

Memory-to -Memory

Processor Array

Associative Processor

Massively Parallel Processors (MPPs)

I/E: Instruction Fetch and Execute

SIMD: Single Instruction stream over Multiple Data streams

MIMD: Multiple Instruction streams over Multiple Data streams

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EECC722 - ShaabanEECC722 - Shaaban#16 lec # 3 Fall 2000 9-18-2000

Parallel Architectures HistoryParallel Architectures History

Application Software

System Software SIMD

Message Passing

Shared MemoryDataflow

SystolicArrays Architecture

Historically, parallel architectures tied to programming models

• Divergent architectures, with no predictable pattern of growth.

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EECC722 - ShaabanEECC722 - Shaaban#17 lec # 3 Fall 2000 9-18-2000

Programming ModelsProgramming Models• Programming methodology used in coding applications

• Specifies communication and synchronization

• Examples:

– Multiprogramming:

No communication or synchronization at program level

– Shared memory address space:

– Message passing:

Explicit point to point communication

– Data parallel:

More regimented, global actions on data• Implemented with shared address space or message passing

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EECC722 - ShaabanEECC722 - Shaaban#18 lec # 3 Fall 2000 9-18-2000

Flynn’s 1972 Classification of Flynn’s 1972 Classification of Computer ArchitectureComputer Architecture

• Single Instruction stream over a Single Data stream (SISD): Conventional sequential machines.

• Single Instruction stream over Multiple Data streams (SIMD): Vector computers, array of synchronized processing elements.

• Multiple Instruction streams and a Single Data stream (MISD): Systolic arrays for pipelined execution.

• Multiple Instruction streams over Multiple Data streams (MIMD): Parallel computers:

• Shared memory multiprocessors.

• Multicomputers: Unshared distributed memory, message-passing used instead.

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EECC722 - ShaabanEECC722 - Shaaban#19 lec # 3 Fall 2000 9-18-2000

Flynn’s Classification of Computer Architecture

Fig. 1.3 page 12 in

Advanced Computer Architecture: Parallelism, Scalability, Programmability, Hwang, 1993.

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EECC722 - ShaabanEECC722 - Shaaban#20 lec # 3 Fall 2000 9-18-2000

Current Trends In Parallel ArchitecturesCurrent Trends In Parallel Architectures

• The extension of “computer architecture” to support communication and cooperation:

– OLD: Instruction Set Architecture

– NEW: Communication Architecture

• Defines: – Critical abstractions, boundaries, and primitives

(interfaces)

– Organizational structures that implement interfaces (hardware or software)

• Compilers, libraries and OS are important bridges today

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EECC722 - ShaabanEECC722 - Shaaban#21 lec # 3 Fall 2000 9-18-2000

Modern Parallel ArchitectureModern Parallel ArchitectureLayered FrameworkLayered Framework

CAD

Multiprogramming Sharedaddress

Messagepassing

Dataparallel

Database Scientific modeling Parallel applications

Programming models

Communication abstractionUser/system boundary

Compilationor library

Operating systems support

Communication hardware

Physical communication medium

Hardware/software boundary

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EECC722 - ShaabanEECC722 - Shaaban#22 lec # 3 Fall 2000 9-18-2000

Shared Address Space Parallel Shared Address Space Parallel ArchitecturesArchitectures

• Any processor can directly reference any memory location – Communication occurs implicitly as result of loads and stores

• Convenient: – Location transparency

– Similar programming model to time-sharing in uniprocessors• Except processes run on different processors

• Good throughput on multiprogrammed workloads

• Naturally provided on a wide range of platforms– Wide range of scale: few to hundreds of processors

• Popularly known as shared memory machines or model– Ambiguous: Memory may be physically distributed among

processors

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EECC722 - ShaabanEECC722 - Shaaban#23 lec # 3 Fall 2000 9-18-2000

Shared Address Space (SAS) Model• Process: virtual address space plus one or more threads of control

• Portions of address spaces of processes are shared

• Writes to shared address visible to other threads (in other processes too)• Natural extension of the uniprocessor model:

• Conventional memory operations used for communication• Special atomic operations needed for synchronization• OS uses shared memory to coordinate processes

St or e

P1

P2

Pn

P0

Load

P0 pr i vat e

P1 pr i vat e

P2 pr i vat e

Pn pr i vat e

Virtual address spaces for acollection of processes communicatingvia shared addresses

Machine physical address space

Shared portionof address space

Private portionof address space

Common physicaladdresses

Page 24: EECC722 - Shaaban #1 lec # 3 Fall 2000 9-18-2000 Parallel Computer Architecture A parallel computer is a collection of processing elements that cooperate

EECC722 - ShaabanEECC722 - Shaaban#24 lec # 3 Fall 2000 9-18-2000

Models of Shared-Memory MultiprocessorsModels of Shared-Memory Multiprocessors• The Uniform Memory Access (UMA) Model:

– The physical memory is shared by all processors.

– All processors have equal access to all memory addresses.

• Distributed memory or Nonuniform Memory Access (NUMA) Model:

– Shared memory is physically distributed locally among processors.

• The Cache-Only Memory Architecture (COMA) Model:

– A special case of a NUMA machine where all distributed main memory is converted to caches.

– No memory hierarchy at each processor.

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EECC722 - ShaabanEECC722 - Shaaban#25 lec # 3 Fall 2000 9-18-2000

Models of Shared-Memory MultiprocessorsModels of Shared-Memory Multiprocessors

I/O ctrlMem Mem Mem

Interconnect

Mem I/O ctrl

Processor Processor

Interconnect

I/Odevices

M M M

Network

P

$

P

$

P

$

Network

D

P

C

D

P

C

D

P

C

Distributed memory or Nonuniform Memory Access (NUMA) Model

Uniform Memory Access (UMA) ModelInterconnect: Bus, Crossbar, Multistage networkP: ProcessorM: MemoryC: CacheD: Cache directory

Cache-Only Memory Architecture (COMA)

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EECC722 - ShaabanEECC722 - Shaaban#26 lec # 3 Fall 2000 9-18-2000

Uniform Memory Access Example: Uniform Memory Access Example: Intel Pentium Pro QuadIntel Pentium Pro Quad

P-Pro bus (64-bit data, 36-bit addr ess, 66 MHz)

CPU

Bus interface

MIU

P-Promodule

P-Promodule

P-Promodule256-KB

L2 $Interruptcontroller

PCIbridge

PCIbridge

Memorycontroller

1-, 2-, or 4-wayinterleaved

DRAM

PC

I bus

PC

I busPCI

I/Ocards

• All coherence and multiprocessing glue in processor module

• Highly integrated, targeted at high volume

• Low latency and bandwidth

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EECC722 - ShaabanEECC722 - Shaaban#27 lec # 3 Fall 2000 9-18-2000

Uniform Memory Access Example:Uniform Memory Access Example: SUN EnterpriseSUN Enterprise

– 16 cards of either type: processors + memory, or I/O

– All memory accessed over bus, so symmetric

– Higher bandwidth, higher latency bus

Gigaplane bus (256 data, 41 addr ess, 83 MHz)

SB

US

SB

US

SB

US

2 F

iber

Cha

nnel

100b

T, S

CS

I

Bus interface

CPU/memcardsP

$2

$

P

$2

$

Mem ctrl

Bus interface/switch

I/O cards

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EECC722 - ShaabanEECC722 - Shaaban#28 lec # 3 Fall 2000 9-18-2000

Distributed Shared-Memory Distributed Shared-Memory Multiprocessor System Example: Multiprocessor System Example:

Cray T3ECray T3E

Switch

P

$

XY

Z

External I/O

Memctrl

and NI

Mem

• Scale up to 1024 processors, 480MB/s links

• Memory controller generates communication requests for nonlocal references

• No hardware mechanism for coherence (SGI Origin etc. provide this)

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EECC722 - ShaabanEECC722 - Shaaban#29 lec # 3 Fall 2000 9-18-2000

Message-Passing MulticomputersMessage-Passing Multicomputers• Comprised of multiple autonomous computers (nodes).

• Each node consists of a processor, local memory, attached storage and I/O peripherals.

• Programming model more removed from basic hardware operations

• Local memory is only accessible by local processors.

• A message passing network provides point-to-point static connections among the nodes.

• Inter-node communication is carried out by message passing through the static connection network

• Process communication achieved using a message-passing programming environment.

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Message-Passing AbstractionMessage-Passing Abstraction

• Send specifies buffer to be transmitted and receiving process

• Recv specifies sending process and application storage to receive into

• Memory to memory copy, but need to name processes

• Optional tag on send and matching rule on receive

• User process names local data and entities in process/tag space too

• In simplest form, the send/recv match achieves pairwise synch event

• Many overheads: copying, buffer management, protection

Process P Process Q

Address Y

Address X

Send X, Q, t

Receive Y, P, tMatch

Local pr ocessaddress space

Local pr ocessaddress space

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EECC722 - ShaabanEECC722 - Shaaban#31 lec # 3 Fall 2000 9-18-2000

Message-Passing Example: IBM SP-2Message-Passing Example: IBM SP-2

Memory bus

MicroChannel bus

I/O

i860 NI

DMA

DR

AM

IBM SP-2 node

L2 $

Power 2CPU

Memorycontroller

4-wayinterleaved

DRAM

General interconnectionnetwork formed from8-port switches

NIC• Made out of essentially

complete RS6000 workstations

• Network interface integrated in I/O bus (bandwidth limited by I/O bus)

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EECC722 - ShaabanEECC722 - Shaaban#32 lec # 3 Fall 2000 9-18-2000

Message-Passing Example: Message-Passing Example: Intel ParagonIntel Paragon

Memory bus (64-bit, 50 MHz)

i860

L1 $

NI

DMA

i860

L1 $

Driver

Memctrl

4-wayinterleaved

DRAM

IntelParagonnode

8 bits,175 MHz,bidirectional2D grid network

with processing nodeattached to every switch

Sandia’ s Intel Paragon XP/S-based Super computer

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EECC722 - ShaabanEECC722 - Shaaban#33 lec # 3 Fall 2000 9-18-2000

Message-Passing Programming ToolsMessage-Passing Programming Tools• Message-passing programming libraries include:

– Message Passing Interface (MPI):• Provides a standard for writing concurrent message-passing

programs.

• MPI implementations include parallel libraries used by existing programming languages.

– Parallel Virtual Machine (PVM):• Enables a collection of heterogeneous computers to used as a

coherent and flexible concurrent computational resource.

• PVM support software executes on each machine in a user-configurable pool, and provides a computational environment of concurrent applications.

• User programs written for example in C, Fortran or Java are provided access to PVM through the use of calls to PVM library routines.

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Data Parallel Systems Data Parallel Systems SIMD in Flynn taxonomySIMD in Flynn taxonomy• Programming model

– Operations performed in parallel on each element of data structure

– Logically single thread of control, performs sequential or parallel steps

– Conceptually, a processor is associated with each data element

• Architectural model– Array of many simple, cheap processors each with

little memory• Processors don’t sequence through

instructions– Attached to a control processor that issues

instructions– Specialized and general communication, cheap

global synchronization

• Some recent machines: – Thinking Machines CM-1, CM-2 (and CM-5)

– Maspar MP-1 and MP-2,

PE PE PE

PE PE PE

PE PE PE

Controlprocessor

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EECC722 - ShaabanEECC722 - Shaaban#35 lec # 3 Fall 2000 9-18-2000

Dataflow ArchitecturesDataflow Architectures• Represent computation as a graph of essential dependences

– Logical processor at each node, activated by availability of operands

– Message (tokens) carrying tag of next instruction sent to next processor

– Tag compared with others in matching store; match fires execution

1 b

a

+

c e

d

f

Dataflow graph

f = a d

Network

Tokenstore

WaitingMatching

Instructionfetch

Execute

Token queue

Formtoken

Network

Network

Programstore

a = (b +1) (b c)d = c e

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Systolic ArchitecturesSystolic Architectures

M

PE

M

PE PE PE

• Replace single processor with an array of regular processing elements

• Orchestrate data flow for high throughput with less memory access

• Different from pipelining– Nonlinear array structure, multidirection data flow, each PE may have (small) local instruction and data memory

• Different from SIMD: each PE may do something different• Initial motivation: VLSI enables inexpensive special-purpose chips• Represent algorithms directly by chips connected in regular pattern

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EECC722 - ShaabanEECC722 - Shaaban#37 lec # 3 Fall 2000 9-18-2000

Parallel ProgramsParallel Programs• Conditions of Parallelism:Conditions of Parallelism:

– Data DependenceData Dependence– Control DependenceControl Dependence– Resource DependenceResource Dependence– Bernstein’s ConditionsBernstein’s Conditions

• Asymptotic Notations for Algorithm AnalysisAsymptotic Notations for Algorithm Analysis• Parallel Random-Access Machine (PRAM)

– Example: sum algorithm on P processor PRAMExample: sum algorithm on P processor PRAM• Network Model of Message-Passing MulticomputersNetwork Model of Message-Passing Multicomputers

– Example: Asynchronous Matrix Vector Product on a Ring• Levels of Parallelism in Program ExecutionLevels of Parallelism in Program Execution• Hardware Vs. Software ParallelismHardware Vs. Software Parallelism• Parallel Task Grain SizeParallel Task Grain Size• Example Motivating Problems With high levels of concurrencyExample Motivating Problems With high levels of concurrency• Limited Concurrency: Amdahl’s LawLimited Concurrency: Amdahl’s Law• Parallel Performance Metrics: Degree of Parallelism (DOP)Parallel Performance Metrics: Degree of Parallelism (DOP)• Concurrency ProfileConcurrency Profile

• Steps in Creating a Parallel Program: Steps in Creating a Parallel Program: – Decomposition, Assignment, Orchestration, Mapping Decomposition, Assignment, Orchestration, Mapping – Program Partitioning ExampleProgram Partitioning Example– Static Multiprocessor Scheduling ExampleStatic Multiprocessor Scheduling Example

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Conditions of Parallelism: Conditions of Parallelism: Data DependenceData Dependence

1 True Data or Flow Dependence: A statement S2 is data dependent on statement S1 if an execution path exists from S1 to S2 and if at least one output variable of S1 feeds in as an input operand used by S2

denoted by S1 S2

2 Antidependence: Statement S2 is antidependent on S1 if S2 follows S1 in program order and if the output of S2 overlaps the input of S1

denoted by S1 S2

3 Output dependence: Two statements are output dependent if they produce the same output variable

denoted by S1 S2

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EECC722 - ShaabanEECC722 - Shaaban#39 lec # 3 Fall 2000 9-18-2000

Conditions of Parallelism: Data DependenceConditions of Parallelism: Data Dependence

4 I/O dependence: Read and write are I/O statements. I/O dependence occurs not because the same variable is involved but because the same file is referenced by both I/O statements.

5 Unknown dependence:

• Subscript of a variable is subscribed (indirect addressing)

• The subscript does not contain the loop index.

• A variable appears more than once with subscripts having different coefficients of the loop variable.

• The subscript is nonlinear in the loop index variable.

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Data and I/O Dependence: ExamplesData and I/O Dependence: Examples A -

B -

S1: Load R1,AS2: Add R2, R1S3: Move R1, R3

S4: Store B, R1

S1: Read (4),A(I) /Read array A from tape unit 4/S2: Rewind (4) /Rewind tape unit 4/S3: Write (4), B(I) /Write array B into tape unit 4/S4: Rewind (4) /Rewind tape unit 4/

S1

S3

S4 S2

Dependence graph

S1 S3I/O

I/O dependence caused by accessing thesame file by the read and write statements

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Conditions of ParallelismConditions of Parallelism• Control Dependence:

– Order of execution cannot be determined before runtime due to conditional statements.

• Resource Dependence:– Concerned with conflicts in using shared resources including functional

units (integer, floating point), memory areas, among parallel tasks.

• Bernstein’s Conditions:

Two processes P1 , P2 with input sets I1, I2 and output sets O1, O2 can execute in parallel (denoted by P1 || P2) if:

I1 O2 =

I2 O1 =

O1 O2 =

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Bernstein’s Conditions: An ExampleBernstein’s Conditions: An Example• For the following instructions P1, P2, P3, P4, P5 in program order and

– Instructions are in program order– Each instruction requires one step to execute– Two adders are available

P1 : C = D x E

P2 : M = G + C

P3 : A = B + C

P4 : C = L + M

P5 : F = G E

Using Bernstein’s Conditions after checking statement pairs: P1 || P5 , P2 || P3 , P2 || P5 , P5 || P3 , P4 || P5

X P1

D E

+3P4

+2P3+1

P2

C

BG

L P5

G E

FAC

X P1

D E

+1P2

+3P4

P5

G

B

F

C

+2P3

AL

E GC

M

Parallel execution in three stepsassuming two adders are available per step

Sequential execution

Time

XP1

P5

+2

+3 +1

P2 P4

P3

Dependence graph:Data dependence (solid lines)Resource dependence (dashed lines)

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Asymptotic Notations for Algorithm AnalysisAsymptotic Notations for Algorithm Analysis Asymptotic analysis of computing time of an algorithm f(n)

ignores constant execution factors and concentrates on determining the order of magnitude of algorithm performance.

Upper bound: Used in worst case analysis of algorithm performance.

f(n) = O(g(n))

iff there exist two positive constants c and n0 such that

| f(n) | c | g(n) | for all n > n0

i.e. g(n) an upper bound on f(n)

O(1) < O(log n) < O(n) < O(n log n) < O (n2) < O(n3) < O(2n)

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Asymptotic Notations for Algorithm AnalysisAsymptotic Notations for Algorithm Analysis Lower bound:

Used in the analysis of the lower limit of algorithm performance

f(n) = (g(n))

if there exist positive constants c, n0 such that

| f(n) | c | g(n) | for all n > n0

i.e. g(n) is a lower bound on f(n)

Tight bound:

Used in finding a tight limit on algorithm performance

f(n) = (g(n))

if there exist constant positive integers c1, c2, and n0 such that

c1 | g(n) | | f(n) | c2 | g(n) | for all n > n0

i.e. g(n) is both an upper and lower bound on f(n)

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The Growth Rate of Common Computing FunctionsThe Growth Rate of Common Computing Functions

log n n n log n n2 n3 2n

0 1 0 1 1 2 1 2 2 4 8 4 2 4 8 16 64 16 3 8 24 64 512 256 4 16 64 256 4096 65536 5 32 160 1024 32768 4294967296

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Theoretical Models of Parallel ComputersTheoretical Models of Parallel Computers• Parallel Random-Access Machine (PRAM):

– n processor, global shared memory model.

– Models idealized parallel computers with zero synchronization or memory access overhead.

– Utilized parallel algorithm development and scalability and complexity analysis.

• PRAM variants: More realistic models than pure PRAM– EREW-PRAM: Simultaneous memory reads or writes to/from

the same memory location are not allowed.

– CREW-PRAM: Simultaneous memory writes to the same location is not allowed.

– ERCW-PRAM: Simultaneous reads from the same memory location are not allowed.

– CRCW-PRAM: Concurrent reads or writes to/from the same memory location are allowed.

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Example: sum algorithm on P processor PRAMExample: sum algorithm on P processor PRAM

•Input: Array A of size n = 2k

in shared memory

•Initialized local variables: •the order n,

•number of processors p = 2q n,

• the processor number s

•Output: The sum of the elements

of A stored in shared memory

begin

1. for j = 1 to l ( = n/p) do

Set B(l(s - 1) + j): = A(l(s-1) + j)

2. for h = 1 to log n do

2.1 if (k- h - q 0) then

for j = 2k-h-q(s-1) + 1 to 2k-h-qS do

Set B(j): = B(2j -1) + B(2s)

2.2 else {if (s 2k-h) then

Set B(s): = B(2s -1 ) + B(2s)}

3. if (s = 1) then set S: = B(1)

endRunning time analysis:• Step 1: takes O(n/p) each processor executes n/p operations•The hth of step 2 takes O(n / (2hp)) since each processor has

to perform (n / (2hp)) operations• Step three takes O(1)•Total Running time:

p hh

n

T n On

p

n

pO

n

pn( ) ( log )

log

21

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Example: Sum Algorithm on P Processor PRAMExample: Sum Algorithm on P Processor PRAM

Operation represented by a node is executed by the processor indicated below the node.

B(6)=A(6)

P3

B(5)=A(5)

P3

P3

B(3)

B(8)=A(8)

P4

B(7)=A(7)

P4

P4

B(4)

B(2)=A(2)

P1

B(1)=A(1)

P1

P1

B(1)

B(4)=A(4)

P2

B(3)=A(3)

P2

P2

B(2)

B(2)

P2

B(1)

P1

B(1)

P1

S= B(1)

P1

For n = 8 p = 4Processor allocation for computing the sum of 8 elements on 4 processor PRAM

5

4

3

2

1

TimeUnit

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The Power of The PRAM ModelThe Power of The PRAM Model• Well-developed techniques and algorithms to handle

many computational problems exist for the PRAM model

• Removes algorithmic details regarding synchronization and communication, concentrating on the structural properties of the problem.

• Captures several important parameters of parallel computations. Operations performed in unit time, as well as processor allocation.

• The PRAM design paradigms are robust and many network algorithms can be directly derived from PRAM algorithms.

• It is possible to incorporate synchronization and communication into the shared-memory PRAM model.

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Performance of Parallel AlgorithmsPerformance of Parallel Algorithms• Performance of a parallel algorithm is typically measured

in terms of worst-case analysis.

• For problem Q with a PRAM algorithm that runs in time T(n) using P(n) processors, for an instance size of n:– The time-processor product C(n) = T(n) . P(n) represents the

cost of the parallel algorithm.

– For P < P(n), each of the of the T(n) parallel steps is simulated in O(P(n)/p) substeps. Total simulation takes O(T(n)P(n)/p)

– The following four measures of performance are asymptotically equivalent:

• P(n) processors and T(n) time

• C(n) = P(n)T(n) cost and T(n) time

• O(T(n)P(n)/p) time for any number of processors p < P(n)

• O(C(n)/p + T(n)) time for any number of processors.

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Network Model of Message-Passing MulticomputersNetwork Model of Message-Passing Multicomputers

• A network of processors can viewed as a graph G (N,E)– Each node i N represents a processor– Each edge (i,j) E represents a two-way communication link

between processors i and j.– Each processor is assumed to have its own local memory.– No shared memory is available.– Operation is synchronous or asynchronous(message passing).– Typical message-passing communication constructs:

• send(X,i) a copy of X is sent to processor Pi, execution continues.

• receive(Y, j) execution suspended until the data from processor Pj is received and stored in Y then execution resumes.

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Network Model of MulticomputersNetwork Model of Multicomputers• Routing is concerned with delivering each message from

source to destination over the network.

• Additional important network topology parameters:– The network diameter is the maximum distance between

any pair of nodes.

– The maximum degree of any node in G

• Example: – Linear array: P processors P1, …, Pp are connected in a

linear array where: • Processor Pi is connected to Pi-1 and Pi+1 if they exist.

• Diameter is p-1; maximum degree is 2

– A ring is a linear array of processors where processors P1 and Pp are directly connected.

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A Four-Dimensional HypercubeA Four-Dimensional Hypercube• Two processors are connected if their binary indices

differ in one bit position.

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Example: Asynchronous Matrix Vector Product on a Ring• Input:

– n x n matrix A ; vector x of order n– The processor number i. The number of processors– The ith submatrix B = A( 1:n, (i-1)r +1 ; ir) of size n x r where r = n/p– The ith subvector w = x(i - 1)r + 1 : ir) of size r

• Output:

– Processor Pi computes the vector y = A1x1 + …. Aixi and passes the result to the right

– Upon completion P1 will hold the product Ax

Begin

1. Compute the matrix vector product z = Bw

2. If i = 1 then set y: = 0

else receive(y,left)

3. Set y: = y +z

4. send(y, right)

5. if i =1 then receive(y,left)

End

Tcomp = k(n2/p)Tcomm = p(l+ mn)T = Tcomp + Tcomm

= k(n2/p) + p(l+ mn)

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Creating a Parallel ProgramCreating a Parallel Program• Assumption: Sequential algorithm to solve problem is given

– Or a different algorithm with more inherent parallelism is devised.

– Most programming problems have several parallel solutions. The best solution may differ from that suggested by existing sequential algorithms.

One must:– Identify work that can be done in parallel– Partition work and perhaps data among processes– Manage data access, communication and synchronization– Note: work includes computation, data access and I/O

Main goal: Speedup (plus low programming effort and resource needs)

Speedup (p) =

For a fixed problem:Speedup (p) =

Performance(p)Performance(1)

Time(1)

Time(p)

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Some Important ConceptsSome Important ConceptsTask:

– Arbitrary piece of undecomposed work in parallel computation

– Executed sequentially on a single processor; concurrency is only across tasks

– E.g. a particle/cell in Barnes-Hut, a ray or ray group in Raytrace

– Fine-grained versus coarse-grained tasks

Process (thread): – Abstract entity that performs the tasks assigned to processes

– Processes communicate and synchronize to perform their tasks

Processor: – Physical engine on which process executes– Processes virtualize machine to programmer

• first write program in terms of processes, then map to processors

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Levels of Parallelism in Program ExecutionLevels of Parallelism in Program Execution

Jobs or programs (Multiprogramming)Level 5

Subprograms, job steps or related parts of a program

Level 4

Procedures, subroutines, or co-routines

Level 3

Non-recursive loops or unfolded iterations

Level 2

Instructions or statements

Level 1

Increasing communicationsdemand and mapping/scheduling overhead

}}}

Higherdegree ofParallelism

MediumGrain

CoarseGrain

FineGrain

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Hardware and Software ParallelismHardware and Software Parallelism• Hardware parallelism:

– Defined by machine architecture, hardware multiplicity (number of processors available) and connectivity.

– Often a function of cost/performance tradeoffs.

– Characterized in a single processor by the number of instructions k issued in a single cycle (k-issue processor).

– A multiprocessor system with n k-issue processor can handle a maximum limit of nk threads.

• Software parallelism:– Defined by the control and data dependence of programs.

– Revealed in program profiling or program flow graph.

– A function of algorithm, programming style and compiler optimization.

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Computational Parallelism and Grain SizeComputational Parallelism and Grain Size• Grain size (granularity) is a measure of the amount of

computation involved in a task in parallel computation :– Instruction Level:

• At instruction or statement level. • 20 instructions grain size or less.• For scientific applications, parallelism at this level range from

500 to 3000 concurrent statements• Manual parallelism detection is difficult but assisted by

parallelizing compilers.

– Loop level: • Iterative loop operations. • Typically, 500 instructions or less per iteration.• Optimized on vector parallel computers.• Independent successive loop operations can be vectorized or

run in SIMD mode.

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Computational Parallelism and Grain SizeComputational Parallelism and Grain Size– Procedure level:

• Medium-size grain; task, procedure, subroutine levels. • Less than 2000 instructions. • More difficult detection of parallel than finer-grain levels.• Less communication requirements than fine-grain parallelism.• Relies heavily on effective operating system support.

– Subprogram level:• Job and subprogram level. • Thousands of instructions per grain.• Often scheduled on message-passing multicomputers.

– Job (program) level, or Multiprogrammimg:• Independent programs executed on a parallel computer.• Grain size in tens of thousands of instructions.

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Example Motivating Problems: Example Motivating Problems: Simulating Ocean CurrentsSimulating Ocean Currents

– Model as two-dimensional grids– Discretize in space and time

• finer spatial and temporal resolution => greater accuracy– Many different computations per time step

• set up and solve equations– Concurrency across and within grid computations

(a) Cross sections (b) Spatial discretization of a cross section

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Example Motivating Problems: Simulating Galaxy EvolutionSimulating Galaxy Evolution

m1m2

r2

• Many time-steps, plenty of concurrency across stars within one

Star on which forcesare being computed

Star too close toapproximate

Small group far enough away toapproximate to center of mass

Large group farenough away toapproximate

–Simulate the interactions of many stars evolving over time

–Computing forces is expensive

–O(n2) brute force approach

–Hierarchical Methods take advantage of force law: G

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Example Motivating Problems:Example Motivating Problems: Rendering Scenes by Ray TracingRendering Scenes by Ray Tracing

– Shoot rays into scene through pixels in image plane

– Follow their paths• They bounce around as they strike objects

• They generate new rays: ray tree per input ray

– Result is color and opacity for that pixel

– Parallelism across rays

• All above case studies have abundant concurrency

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Limited Concurrency: Amdahl’s LawLimited Concurrency: Amdahl’s Law–Most fundamental limitation on parallel speedup.–If fraction s of seqeuential execution is inherently serial, speedup <=

1/s–Example: 2-phase calculation

• sweep over n-by-n grid and do some independent computation• sweep again and add each value to global sum

–Time for first phase = n2/p–Second phase serialized at global variable, so time = n2

–Speedup <= or at most 2

–Possible Trick: divide second phase into two• Accumulate into private sum during sweep• Add per-process private sum into global sum

–Parallel time is n2/p + n2/p + p, and speedup at best

2n2

n2

p + n2

2n2

2n2 + p2

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Amdahl’s Law Example:Amdahl’s Law Example:A Pictorial DepictionA Pictorial Depiction

1

p

1

p

1

n2/p

n2

p

wor

k do

ne c

oncu

rren

tly

n2

n2

Timen2/p n2/p

(c)

(b)

(a)

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Parallel Performance MetricsParallel Performance MetricsDegree of Parallelism (DOP)Degree of Parallelism (DOP)

• For a given time period, DOP reflects the number of processors in a specific parallel computer actually executing a particular parallel program.

• Average Parallelism: – given maximum parallelism = m

– n homogeneous processors

– computing capacity of a single processor – Total amount of work W (instructions, computations):

or as a discrete summation W ii

i

m

t .

1

W DOP t dtt

t

( )1

2

A DOP t dtt t t

t

1

2 1 1

2

( ) A ii

i

m

ii

m

t t

.

1 1

ii

m

t t t

12 1Where ti is the total time that DOP = i and

The average parallelism A:

In discrete form

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Example: Concurrency Profile of Example: Concurrency Profile of A Divide-and-Conquer AlgorithmA Divide-and-Conquer Algorithm

• Execution observed from t1 = 2 to t2 = 27

• Peak parallelism m = 8 • A = (1x5 + 2x3 + 3x4 + 4x6 + 5x2 + 6x2 + 8x3) / (5 + 3+4+6+2+2+3) = 93/25 = 3.72

Degree of Parallelism (DOP)

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27

11

10

9

8

7

6

5

4

3 2

1

Timet1 t2

A ii

i

m

ii

m

t t

.

1 1

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Parallel Performance ExampleParallel Performance Example• The execution time T for three parallel programs is given in terms of processor

count P and problem size N• In each case, we assume that the total computation work performed by an

optimal sequential algorithm scales as N+N2 .1 For first parallel algorithm: T = N + N2/P This algorithm partitions the computationally demanding O(N2) component of the

algorithm but replicates the O(N) component on every processor. There are no other sources of overhead.

2 For the second parallel algorithm: T = (N+N2 )/P + 100 This algorithm optimally divides all the computation among all processors but

introduces an additional cost of 100.

3 For the third parallel algorithm: T = (N+N2 )/P + 0.6P2

This algorithm also partitions all the computation optimally but introduces an additional cost of 0.6P2.

• All three algorithms achieve a speedup of about 10.8 when P = 12 and N=100 . However, they behave differently in other situations as shown next.

• With N=100 , all three algorithms perform poorly for larger P , although Algorithm (3) does noticeably worse than the other two.

• When N=1000 , Algorithm (2) is much better than Algorithm (1) for larger P .

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Parallel Parallel Performance Performance

Example Example (continued)(continued)

All algorithms achieve:Speedup = 10.8 when P = 12 and N=100

N=1000 , Algorithm (2) performs much better than Algorithm (1)for larger P .

Algorithm 1: T = N + N2/PAlgorithm 2: T = (N+N2 )/P + 100Algorithm 3: T = (N+N2 )/P + 0.6P2

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Steps in Creating a Parallel ProgramSteps in Creating a Parallel Program

• 4 steps:

Decomposition, Assignment, Orchestration, Mapping– Done by programmer or system software (compiler, runtime, ...)– Issues are the same, so assume programmer does it all explicitly

P0

Tasks Processes Processors

P1

P2 P3

p0 p1

p2 p3

p0 p1

p2 p3

Partitioning

Sequentialcomputation

Parallelprogram

Assignment

Decomposition

Mapping

Orchestration

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DecompositionDecomposition• Break up computation into concurrent tasks to be divided among processes:

– Tasks may become available dynamically.– No. of available tasks may vary with time.– Together with assignment, also called partitioning.

i.e. identify concurrency and decide level at which to exploit it.• Grain-size problem:

– To determine the number and size of grains or tasks in a parallel program.– Problem and machine-dependent.– Solutions involve tradeoffs between parallelism, communication and

scheduling/synchronization overhead.

• Grain packing:– To combine multiple fine-grain nodes into a coarse grain node (task) to reduce

communication delays and overall scheduling overhead.

Goal: Enough tasks to keep processes busy, but not too many– No. of tasks available at a time is upper bound on achievable speedup

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AssignmentAssignment• Specifying mechanisms to divide work up among processes:

– Together with decomposition, also called partitioning.– Balance workload, reduce communication and management cost

• Partitioning problem:– To partition a program into parallel branches, modules to give the

shortest possible execution on a specific parallel architecture.

• Structured approaches usually work well:– Code inspection (parallel loops) or understanding of application.– Well-known heuristics.– Static versus dynamic assignment.

• As programmers, we worry about partitioning first:– Usually independent of architecture or programming model.– But cost and complexity of using primitives may affect decisions.

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OrchestrationOrchestration– Naming data.– Structuring communication.– Synchronization. – Organizing data structures and scheduling tasks temporally.

• Goals– Reduce cost of communication and synch. as seen by processors

– Reserve locality of data reference (incl. data structure organization)

– Schedule tasks to satisfy dependences early

– Reduce overhead of parallelism management

• Closest to architecture (and programming model & language).– Choices depend a lot on comm. abstraction, efficiency of primitives.

– Architects should provide appropriate primitives efficiently.

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MappingMapping• Each task is assigned to a processor in a manner that attempts to satisfy

the competing goals of maximizing processor utilization and minimizing communication costs.

• Mapping can be specified statically or determined at runtime by load-balancing algorithms (dynamic scheduling).

• Two aspects of mapping:– Which processes will run on the same processor, if necessary– Which process runs on which particular processor

• mapping to a network topology

• One extreme: space-sharing– Machine divided into subsets, only one app at a time in a subset– Processes can be pinned to processors, or left to OS.

• Another extreme: complete resource management control to OS– OS uses the performance techniques we will discuss later.

• Real world is between the two.– User specifies desires in some aspects, system may ignore

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Program Partitioning ExampleProgram Partitioning Example

Example 2.4 page 64Fig 2.6 page 65Fig 2.7 page 66In Advanced ComputerArchitecture, Hwang

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Static Multiprocessor SchedulingStatic Multiprocessor SchedulingDynamic multiprocessor scheduling is an NP-hard problem.

Node Duplication: to eliminate idle time and communication delays, somenodes may be duplicated in more than one processor.

Fig. 2.8 page 67

Example: 2.5 page 68In Advanced ComputerArchitecture, Hwang

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Table 2.1 Steps in the Parallelization Process and Their Goals

StepArchitecture-Dependent? Major Performance Goals

Decomposition Mostly no Expose enough concurrency but not too much

Assignment Mostly no Balance workloadReduce communication volume

Orchestration Yes Reduce noninherent communication via data locality

Reduce communication and synchronization cost as seen by the processor

Reduce serialization at shared resourcesSchedule tasks to satisfy dependences early

Mapping Yes Put related processes on the same processor if necessary

Exploit locality in network topology

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Successive RefinementSuccessive RefinementPartitioning is often independent of architecture, and may be done first:

– View machine as a collection of communicating processors• Balancing the workload.

• Reducing the amount of inherent communication

• Reducing extra work.

– Above three issues are conflicting.

Then deal with interactions with architecture:– View machine as an extended memory hierarchy

• Extra communication due to architectural interactions.

• Cost of communication depends on how it is structured

– This may inspire changes in partitioning.

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Partitioning for PerformancePartitioning for Performance• Balancing the workload and reducing wait time at synch

points

• Reducing inherent communication.

• Reducing extra work.

These algorithmic issues have extreme trade-offs:– Minimize communication => run on 1 processor.

=> extreme load imbalance.

– Maximize load balance => random assignment of tiny tasks.

=> no control over communication.

– Good partition may imply extra work to compute or manage it

• The goal is to compromise between the above extremes – Fortunately, often not difficult in practice.

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Load Balancing and Synch Wait Load Balancing and Synch Wait Time ReductionTime Reduction

Limit on speedup:

– Work includes data access and other costs.

– Not just equal work, but must be busy at same time.

Four parts to load balancing and reducing synch wait time:

1. Identify enough concurrency.

2. Decide how to manage it.

3. Determine the granularity at which to exploit it

4. Reduce serialization and cost of synchronization

Sequential WorkMax Work on any Processor

Speedupproblem(p)

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Managing ConcurrencyManaging ConcurrencyStatic versus Dynamic techniques

Static:– Algorithmic assignment based on input; won’t change

– Low runtime overhead

– Computation must be predictable

– Preferable when applicable (except in multiprogrammed/heterogeneous environment)

Dynamic:– Adapt at runtime to balance load

– Can increase communication and reduce locality

– Can increase task management overheads

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Dynamic Load BalancingDynamic Load Balancing• To achieve best performance of a parallel computing system running

a parallel problem, it’s essential to maximize processor utilization by distributing the computation load evenly or balancing the load among the available processors.

• Optimal static load balancing, optimal mapping or scheduling, is an intractable NP-complete problem, except for specific problems on specific networks.

• Hence heuristics are usually used to select processors for processes.

• Even the best static mapping may offer the best execution time due to changing conditions at runtime and the process may need to done dynamically.

• The methods used for balancing the computational load dynamically

among processors can be broadly classified as:

1. Centralized dynamic load balancing.

2. Decentralized dynamic load balancing.

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Processor Load Balance Processor Load Balance & Performance& Performance

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Dynamic Tasking with Task QueuesDynamic Tasking with Task QueuesCentralized versus distributed queues.

Task stealing with distributed queues.– Can compromise communication and locality, and increase

synchronization.– Whom to steal from, how many tasks to steal, ...– Termination detection– Maximum imbalance related to size of task

QQ 0 Q2Q1 Q3

All remove tasks

P0 inserts P1 inserts P2 inserts P3 inserts

P0 removes P1 removes P2 removes P3 removes

(b) Distributed task queues (one per pr ocess)

Others maysteal

All processesinsert tasks

(a) Centralized task queue

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Implications of Load BalancingImplications of Load BalancingExtends speedup limit expression to:

Speedupproblem(p)

Generally, responsibility of software

Architecture can support task stealing and synch efficiently– Fine-grained communication, low-overhead access to queues

• Efficient support allows smaller tasks, better load balancing

– Naming logically shared data in the presence of task stealing• Need to access data of stolen tasks, esp. multiply-stolen tasks

=> Hardware shared address space advantageous

– Efficient support for point-to-point communication

Sequential Work

Max (Work + Synch Wait Time)

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Reducing Inherent CommunicationReducing Inherent Communication

Measure: communication to computation ratio

Focus here is on inherent communication – Determined by assignment of tasks to processes

– Actual communication can be greater

• Assign tasks that access same data to same process

• Optimal solution to reduce communication and achive an optimal load balance is NP-hard in the general case

• Simple heuristic solutions work well in practice:– Due to specific structure of applications.

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Implications of Communication-to-Implications of Communication-to-Computation RatioComputation Ratio

• Architects must examine application needs

• If denominator is execution time, ratio gives average BW needs

• If operation count, gives extremes in impact of latency and bandwidth– Latency: assume no latency hiding– Bandwidth: assume all latency hidden– Reality is somewhere in between

• Actual impact of communication depends on structure and cost as well:

– Need to keep communication balanced across processors as well.

Sequential Work

Max (Work + Synch Wait Time + Comm Cost)Speedup <

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Reducing Extra Work (Overheads)Reducing Extra Work (Overheads)• Common sources of extra work:

– Computing a good partition e.g. partitioning in Barnes-Hut or sparse matrix

– Using redundant computation to avoid communication

– Task, data and process management overhead• Applications, languages, runtime systems, OS

– Imposing structure on communication• Coalescing messages, allowing effective naming

• Architectural Implications:– Reduce need by making communication and orchestration

efficient

Sequential Work

Max (Work + Synch Wait Time + Comm Cost + Extra Work)Speedup <

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Extended Memory-Hierarchy View of Extended Memory-Hierarchy View of MultiprocessorsMultiprocessors

• Levels in extended hierarchy:– Registers, caches, local memory, remote memory

(topology)

– Glued together by communication architecture

– Levels communicate at a certain granularity of data transfer

• Need to exploit spatial and temporal locality in hierarchy– Otherwise extra communication may also be caused

– Especially important since communication is expensive

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Extended HierarchyExtended Hierarchy• Idealized view: local cache hierarchy + single main memory

• But reality is more complex:

– Centralized Memory: caches of other processors

– Distributed Memory: some local, some remote; + network topology

– Management of levels:• Caches managed by hardware• Main memory depends on programming model

– SAS: data movement between local and remote transparent– Message passing: explicit

– Improve performance through architecture or program locality

– Tradeoff with parallelism; need good node performance and parallelism

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Artifactual Communication in Extended HierarchyArtifactual Communication in Extended Hierarchy

Accesses not satisfied in local portion cause communication– Inherent communication, implicit or explicit, causes transfers

• Determined by program

– Artifactual communication:

• Determined by program implementation and arch. interactions• Poor allocation of data across distributed memories• Unnecessary data in a transfer• Unnecessary transfers due to system granularities• Redundant communication of data• finite replication capacity (in cache or main memory)

– Inherent communication assumes unlimited capacity, small transfers, perfect knowledge of what is needed.

– More on artifactual communication later; first consider replication-induced further

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Structuring CommunicationStructuring CommunicationGiven amount of comm (inherent or artifactual), goal is to reduce cost

• Cost of communication as seen by process:

C = f * ( o + l + + tc - overlap)

• f = frequency of messages• o = overhead per message (at both ends)

• l = network delay per message

• nc = total data sent

• m = number of messages• B = bandwidth along path (determined by network, NI, assist)

• tc = cost induced by contention per message

• overlap = amount of latency hidden by overlap with comp. or comm.

– Portion in parentheses is cost of a message (as seen by processor)

– That portion, ignoring overlap, is latency of a message– Goal: reduce terms in latency and increase overlap

nc/mB

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Reducing OverheadReducing Overhead• Can reduce no. of messages m or overhead per message o

• o is usually determined by hardware or system software– Program should try to reduce m by coalescing messages

– More control when communication is explicit

• Coalescing data into larger messages:– Easy for regular, coarse-grained communication

– Can be difficult for irregular, naturally fine-grained communication

• May require changes to algorithm and extra work – coalescing data and determining what and to whom to send

• Will discuss more in implications for programming models later

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Reducing Network DelayReducing Network Delay• Network delay component = f*h*th

• h = number of hops traversed in network

• th = link+switch latency per hop

• Reducing f: Communicate less, or make messages larger• Reducing h:

– Map communication patterns to network topology e.g. nearest-neighbor on mesh and ring; all-to-all

– How important is this?

• Used to be a major focus of parallel algorithms

• Depends on no. of processors, how th, compares with other components

• Less important on modern machines– Overheads, processor count, multiprogramming

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Overlapping CommunicationOverlapping Communication• Cannot afford to stall for high latencies

• Overlap with computation or communication to hide latency

• Requires extra concurrency (slackness), higher bandwidth

• Techniques:

– Prefetching– Block data transfer– Proceeding past communication– Multithreading

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Summary of TradeoffsSummary of Tradeoffs• Different goals often have conflicting demands

– Load Balance• Fine-grain tasks

• Random or dynamic assignment

– Communication• Usually coarse grain tasks

• Decompose to obtain locality: not random/dynamic

– Extra Work• Coarse grain tasks

• Simple assignment

– Communication Cost:• Big transfers: amortize overhead and latency

• Small transfers: reduce contention

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Relationship Between PerspectivesRelationship Between Perspectives

Synch wait

Data-remote

Data-localOrchestration

Busy-overheadExtra work

Performance issueParallelization step(s) Processor time component

Decomposition/assignment/orchestration

Decomposition/assignment

Decomposition/assignment

Orchestration/mapping

Load imbalance and synchronization

Inherent communication volume

Artifactual communication and data locality

Communication structure

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SummarySummarySpeedupprob(p) =

– Goal is to reduce denominator components

– Both programmer and system have role to play

– Architecture cannot do much about load imbalance or too much communication

– But it can:

• reduce incentive for creating ill-behaved programs (efficient naming, communication and synchronization)

• reduce artifactual communication

• provide efficient naming for flexible assignment

• allow effective overlapping of communication

Busy(1) + Data(1)

Busyuseful(p)+Datalocal(p)+Synch(p)+Dateremote(p)+Busyoverhead(p)

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Generic Distributed Memory Generic Distributed Memory OrganizationOrganization

• Network bandwidth?• Bandwidth demand?

– Independent processes?– Communicating processes?

• Latency? O(log2P) increase?

• Cost scalability of system?

Scalable network

CA

P

$

Switch

M

Switch Switch

Multi-stageinterconnection network (MIN)?Custom-designed?

Node:O(10) Bus-based SMP

Custom-designed CPU?Node/System integration level?How far? Cray-on-a-Chip? SMP-on-a-Chip?

OS Supported?Network protocols?

Communication AssistExtend of functionality?

MessagetransactionDMA?

Global virtual Shared address space?