edp416 - the professional practice of educators · edp416 - the professional practice of educators...
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EDP416 - The Professional
Practice of Educators
Assessment Task 2 – Socio-cultural Pedagogical Situation and Initiative
Cyber-learning – Modelling & simulation
Tony Fisher n8803072 0421 640 940 [email protected]
Table of Contents
Introduction ....................................................................................................................................... 2
Socio-cultural pedagogical situation ......................................................................................... 2
Bulimba Creek State High School ............................................................................................................ 2
Tony Fisher – Graduate Teacher ............................................................................................................. 2
Technology adoption at BCSHS ............................................................................................................... 3
Year 10B Science ..................................................................................................................................... 3
Pedagogical situation .............................................................................................................................. 4
Pedagogical initiative ...................................................................................................................... 5
Outline ..................................................................................................................................................... 6
Aims of the project .................................................................................................................................. 6
Elements of the project ........................................................................................................................... 7
Modelling and Simulation ................................................................................................................... 7
3D Printer ............................................................................................................................................ 9
Implementation ..................................................................................................................................... 10
Rational ............................................................................................................................................. 11
Premise .................................................................................................................................................. 11
Modelling and simulation ...................................................................................................................... 12
3D Printing ............................................................................................................................................. 14
Conclusion ........................................................................................................................................ 16
Bibliography .................................................................................................................................... 17
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Embedding Simulation into pedagogy Creative problem solving, collaboration, and technology fluency are core skills requisite of any nation’s workforce that strives to be competitive in the 21st century” (Mayrath, Clarke-Midura, & Robinson, 2012, p. 1).
Introduction
This paper outlines a Pedagogical Initiative developed in response to a socio-cultural
pedagogical situation likely to be encountered by a graduate teacher in the area of
‘technology’. Both the situation and initiative are supported by a theoretically informed
Rationale.
Socio-cultural pedagogical situation
Bulimba Creek State High School
Bulimba Creek State High School (BCSHS) is a co-educational school located in the Brisbane
suburb of Carindale. The school has an enrolment of approximately 1012 students (488 girls,
424 boys) from a diverse range of cultural and social backgrounds, ranging from Years 8 to
12, and will incorporate Year 7 in 2015.
Tony Fisher – Graduate Teacher
Tony Fisher is a recently graduated teacher at BCSHS and has been allocated classes in
middle-school science and senior mathematics. Tony has a relatively strong understanding
of information and communications technology (and indeed simulation technologies)
following previous professional roles as an aeronautical engineer, and in information
security.
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Technology adoption at BCSHS
Following recent initiatives by the Federal (Digital Education Revolution) and State
Governments (Smart Classroom), the school has managed to provide each student with
access to a laptop computer. Most classrooms have an interactive whiteboard and the
School’s ICT department operates intranet and extranet services based on Moodle1.
The school has been quite progressive in ‘digitisation’ of the classroom through the use of
electronic textbooks, online (pre-recorded) lessons, bulletin boards, and the adoption of
some social media, including blogs, Facebook and twitter.
Year 10B Science
Notwithstanding the successful adoption of the various information & communications
technology (ICT) tools, Tony discovers that students in his Year 10B science class find lessons
are boring, and whilst they enjoyed ‘hands-on’ experiments, these tended to be few and far
between. Furthermore, students could not identify with the real world application of the
material and would often ask, “What is the point of doing this?” The class demonstrated a
declining interest in science and it was apparent that many students would not pursue
science subjects into senior school.
1 See http://moodle.org.
Moodle is a learning platform designed to provide educators, administrators and learners with a single robust, secure and integrated system to create personalised learning environments. Moodle is provided freely as Open Source software, under the GNU General Public License. Anyone can adapt, extend or modify Moodle for both commercial and non-commercial projects without any licensing fees and benefit from the cost-efficiencies, flexibility and other advantages of using Moodle.
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Staffroom conversations indicated that the other science teachers felt that the curriculum
had become so overloaded, and limitations on practical science demonstrations, often as a
consequence of time constraints and health and safety concerns, meant that students were
failing to ‘experience’ science or connect it to a real world context, and had often
maintained erroneous preconceptions in their class-work (Venville & Dawson, 2012).
There was also a fear that current delivery methods, which relied on strong English language
skills and a very specialised technical lexicon, may be disadvantaging some of the students
from a non-English speaking background.
Technology had merely provided a different platform from which to deliver staid content;
physical texts had been replaced with difficult to browse (explore) digital editions,
‘handouts’ delivered online, and assessment had been reduced to web-based forms.
Pedagogical situation
Tony’s view was that there was a clear ‘cultural digital divide’ between tech-savvy students,
keen to engage with the world through ICT, and a pedagogy that used ICT to simply replicate
traditional, didactic teaching practices. The divide was not so much about access to ICT
resources, but how they were being used.
The National aim of fostering successful learners who “are able to make sense of their world
and think about how things have become the way they are” (MCEETYA, 2008, p. 8) was
failing as teachers taught in a linear fashion, through textbooks and for examinations, albeit
using digital technologies.
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It was also the case that whilst the school attempted to implement a curriculum that was
free of gender, language or ethnic bias, the available textbooks maintained a fundamentally
masculine, Anglo-Celtic hegemony.
The school was yet to leverage the enabling, higher-order, diversified pedagogical
opportunities afforded through ICT, particularly is it relates to using modelling and
simulation technologies for exploration, scaffolded learning, constructivism and problem-
based learning, and assessment (both formative and summative).
Pedagogical initiative
You can tell someone why something is cool
You can show someone why something is cool, or
You can let them discover it for themselves
Dr Gilbert Price (2014)
The range of pedagogical opportunities that may be utilised to redress issues associated with
the Year 10 science students becoming disassociated with the content, coupled with the
overly didactic and narrow approach to delivering an inflated curriculum, are extensive. Any
approach that provides students the opportunity to explore areas of interest and construct
their own knowledge is likely to engage and enthuse students. For example, the school
could increase the level of physical hands-on experimentation, undertake a greater number
of field trips, implement extended experimental investigation (EEI) in Year 10, or develop a
‘live’ context-based curriculum that builds on current national and global issues (or those of
particular interest to the class) (King, 2012).
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Whilst these initiatives must be considered over the medium to longer term, this paper will
focus on enabling some of that activity through the use of ICT simulation and modelling as a
cost-effective and expeditious approach to address the
Outline
This initiative incorporates a structured program through which technology-based modelling
and simulation tools will be introduced into the Year 10 Science classroom as an adjunct to
traditional based learning practices, and the school’s existing use of technology and social
media in the classroom.
In particular, modelling and simulation activities would provide students an appreciation of
how science operates in the real world, and an opportunity to create ‘what-if’ type scenarios
to encourage curiosity and innovative thinking.
The initiative would also incorporate the acquisition of a 3-Dimensional (3D) printer to
deliver a tangible representation of student modelling and simulation activity, where
possible.
Aims of the project
The primary objective of the initiative is to create an enabling pedagogy employing ICT to
engage the Year 10 science class in challenging, inquiry based learning that leverages
students’ own cultural capital and curiosity to counter the detrimental effects on student
engagement resulting from textbook based learning and didactic teaching.
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In particular, the project aims to:
provide a range of modelling and simulation tools that can be used by teachers to
demonstrate scientific concepts, and by students to explore science according to
their own interests and at their own pace
promote inquiry-based learning for the Year 10 Science class so that learners are
“actively engaged in gathering and interpreting evidence and constructing meanings
for themselves” (Hackling M. W., 2012, p. 105)
establish an inexpensive 3D printing capability so that students can create and
manipulate physical models (for example internal organs, aerofoils) as part of their
inquiry.
Elements of the project
The initiative comprises software and hardware elements, some of which will be available at
no cost to the school and some, such as a 3D printer, will require some evaluation and
purchasing activity.
Modelling and Simulation
Modelling and simulation concerns learning experiences that replicate real or invented
circumstances or conditions, allowing students to observe or undertake activities that may
be difficult, or impossible, in the real world. Simulation is particularly useful where the
activity being replicated may be:
too dangerous to undertake in the real world (e.g. a fission reaction)
too time consuming or too complex to undertake in a teaching situation
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something occurring at the micro or atomic level which could not be observed in a
normal classroom situation
too expensive to create.
Modelling and simulations also provide students a platform
from which they can explore and discover through both
guided and unguided exercises. Sometimes referred to as
inquiry learning, this pedagogy allows students to explore
concepts at their own pace, conduct ‘what-if’ scenarios,
and engage with the teacher as a facilitator of learning, as
opposed to the current didactic approach to teaching
science, where the teacher is the owner of knowledge and
the students ‘empty vessels’.
Tools and applications
There already exists a substantial collection of open-source modelling and simulation tools
that are freely available for the school to use and adapt as necessary. That is, other than an
investment in time, there will be little cost to the school in allowing Tony to test some basic
tools in the Year 10 Science classroom.
Figure 2 – SimSketch Planetarium Model (van Joolingen, Bollen, & Leenaars, 2013) (see also http://youtu.be/H_eV66IeQmc)
Figure 3 – Geogebra Tea-Cup ride Tony Fisher (April, 2014)
Figure 1 - Online Labs (http://www.olabs.co.in/?pg=topMenu&id=14):
Chemical Reactions
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3D Printer
In a sense, the acquisition of a 3D printer is a logical extension
of the modelling and simulation activity, producing a tangible
representation of virtual objects created in the cyber world,
that students could manipulate and ‘play’ with.
3D printers work by building up layers of material (from plastics to chocolate) to create a
three dimensional object.
The first 3D printers were patented in the mid-1980s and are now a well-
established industrial technology used for prototyping and manufacturing
products and components across a range of industries.
When introduced, 3D printers would have cost anything between $100,000 to $1M, but
there have been tremendous progress in technology and pricing with printers ranging in
price from $20,000 just three years ago, to less than $2,000 in the current market (ANGELES,
2012). Like the laser printer of the 1980s2, 3D printing is becoming commoditised and
available to the personal users and schools.
2 The Apple LaserWriter was released in 1985 for US$6995 (about $15,000 in 2014 dollars)
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In addition to supporting the science curriculum objectives, student familiarity with 3D
printing and manufacturing concepts will help prepare them for a future where similar
technologies will be increasingly commonplace, across a variety of contexts including
engineering, medicine and art. (Department for Education, 2013)
Our engineers have created and flown a 3D printed metal part for the first time on-board a Tornado fighter jet, paving the way for using 3D printed parts in other military kit. (BAE Systems, 2014)
An 83-year-old woman in Belgium is now the proud owner of what could be possibly the coolest lower jaw in history: a 3D printed titanium mandible replacement. (Liggett, 2012)
Dizingof creates some of the most amazing 3D Printed math art and sculptures in the scene. One of the most striking pieces is called Reaction Diffusion Man, which is created by using a simulation of a process known as Reaction-Diffusion of chemicals. (3D Printing Industry, 2014)
Implementation
The first step in the project will be to undertake a literature review and identify some
particular tools (applications) that are available to the school, and can be strongly linked to
the curriculum. Ideally the tools will be available at little or no cost to the school, and will be
something that can be applied across the science curriculum and to other subject areas
including Mathematics.
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The introduction of simulation and modelling into the Year 10 science classroom is a means
to an end and not an end in itself. That is, the program requires that departmental staff
review and agree on an appropriate implementation of modelling and simulation, perhaps in
the context of a single, pilot unit.
The use of simulation and modelling must be pedagogically scaffolded; it is not sufficient to
simply provide students with simulations and expect them to engage in the absence of some
scaffolding and guidance (Thomas & Milligan, 2004). Further, the implementation of
simulation and modelling tools must be driven by the curriculum.
Rational
Premise
The fundamental bases underpinning this initiative were that the science curriculum had
become overextended, students were failing to see the relevance in the material, and that
the vocabulary used in science may disadvantaging some students.
In a 2001 study, Hackling et al found “Almost 40% of secondary students surveyed …
reported that they never got excited about what they do in science and 22% indicated that
they were almost always bored in science.” (Hackling, Goodrum, & Rennie, 2001)
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In an opinion piece in The Australian, Donnelly quotes Brian Burgess, president of the
Victorian Association of State Secondary Principals, as saying "In this day and age we need to
be encouraging people to learn how to learn; just drowning them in content is an absolute
waste of time" and the Australian Council of Deans of Science has raised concern that the
curriculum "does not set out a coherent scheme of interest drivers engaging students in
science". (Donnelly, 2010)3
Modelling and simulation
This initiative is primarily concerned with constructivism through inquiry-based learning,
emphasising the role of the student in building understanding and making sense of
information (Marsh, 2010).
Inquiry-based learning “involves a process of exploring the natural or material world … that
leads to asking questions, making discoveries, and rigorously testing those discoveries in the
search for new understanding” … “The inquiry process is driven by one’s own curiosity,
wonder, interest, or passion to understand an observation or solve a problem” (National
Science Foundation, 2000). Hildebrand (1998) talks of ‘affective’ instruction, making science
enjoyable, relevant and something students can understand.
3 In January 2014, the author of the opinion piece, Dr Kevin Donnelly, together with Professor Ken Wiltshire AO, have
been engaged by the Australian Government to conduct a review of the Australian Curriculum. The review will evaluate the robustness, independence and balance of the Australian Curriculum, examining the content and development process. (see https://education.gov.au/news/review-australian-curriculum-and-names-reviewers)
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Modelling and simulation provides an adjunct top traditional inquiry-based instruction that
may require undertaking field trips, or using expensive and often limited laboratory
resources. Modelling and simulation applications provide an opportunity for students to
‘play’ with lifelike pedagogical agents and work cooperatively to “develop inquiry skills and
science understandings through their own activity and reasoning about evidence they have
gathered through their first-hand investigation” (Hackling M. W., 2012, p. 106). In addition
to the obvious educational benefits derived from effective [lifelike] simulations they
“capture learners’ imaginations and play a critical motivational role to keep them deeply
engaged in problem solving” (Lester, Stone, & Stelling, 1999).
Simulations encourage cognitive processes, enabling students to manipulate the parameters
to test hypotheses and testing out 'what if' scenarios without fear of real adverse
consequences or harm. These tools can also address student held misconceptions by
offering “opportunities for expressing, evaluating and revising their developing ideas as they
visualise the consequences of their own reasoning” (Hennessy, et al., 2007, p. 138). Further,
effective simulations tools enable learning and exploration within an environment and a
time frame, which is convenient and manageable. (Thomas & Milligan, 2004)
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The effective use of ICTs in the classroom also provides the teacher the opportunity to shift
the instructional model from whole-of-class to small-group or individual instruction. Collins
(2000) reported that a study of Apple Classroom of Tomorrow (ACOT) classrooms,
researchers witnessed a dramatic decrease in teacher-led activities (from some 70 % of class
time when computers were not in use, to less than 10% when computers are in use). The
change was accompanied with an increase in independent or cooperative activities,
providing teachers the opportunity to engage with individual students to address difficulties
and undertake some formative assessment of progress.
3D Printing
Given its nature as an emerging technology in the education space, there has been little
academic research into the pedagogical or other benefits in introducing a 3D printing
capability into schools. Of note, however, was a United Kingdom project to provide 21
schools with funding to purchase a 3D printer, consumables and support. The aim of the
initiative was to “investigate the potential of 3D printing to support innovative and
stimulating ways of teaching STEM [science, technology, engineering and mathematics] and
design subjects” (Department for Education, 2013).
Among other things, the report on the trial found:
3D printers have significant potential as a teaching resource and can have a positive
impact on pupil engagement and learning if schools can master how to use the
printers in an effective and meaningful way.
Schools commented on how motivated their pupils were by using the printer and
that many teachers had become quite passionate about the technology and had
devoted their own time into embedding 3D printing into their teaching practice.
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To maximise the benefits from the technology, schools need to address the
challenges including the development of appropriate embedding of 3D printing into
teaching practices, teacher training and technical support.
“All the pupils who have been involved with the 3D printer so far have been inspired by its
possibilities. The opportunity to realise a concept or idea quickly into a 3D product is an
incredibly powerful teaching tool.” David Jermy - Head of DT, Settlebeck School
(Department for Education, 2013, p. 5)
Figure 4 - The Kings School: Pupils designed and printed objects for use in scientific experiments
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Conclusion
The purpose of this paper was to propose a practical pedagogical initiative that could be
implemented by a graduate to counter a socio-cultural pedagogical situation.
The situation, in this instance, was a Year 10 science class that demonstrated dissatisfaction
and disconnection from the subject.
The initiative involves the adopting of ICT modelling and simulation technologies (including a
3D printing capability) as an adjunct to traditional hands-on experimentation to support an
inquiry based pedagogy that would provide students the opportunity to explore science and
engage them in problem solving and scientific discovery.
The literature is generally supportive of the rationale associated with the initiative, but
recognises that benefits are dependent on how the teacher integrates simulation and
modelling ICTs into their pedagogical approaches. (Cox, Webb, Abbott, Blakeley,
Beauchamp, & Rhodes, 2003)
Through the use of ICT, pupils have improved their understanding of scientific concepts, developed
problem-solving skills, been helped to hypothesise scientific relationships and processes, and
improved their scientific reasoning and scientific explanations. (Cox, Abbott, Webb, Blakeley,
Beauchamp, & Rhodes, 2003, p. 3)
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