eder 679.12 computer based learning ii
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EDER 679.12 Computer Based Learning II. Members of our group…. Introduce yourself Green sheet Tell us your favorite color. Essential Question. - PowerPoint PPT PresentationTRANSCRIPT
Jacobsen, D. M.
EDER 679.12EDER 679.12Computer Based Learning IIComputer Based Learning II
Jacobsen, D. M.
Members of our group…
• Introduce yourself– Green sheet
• Tell us your favorite color
Jacobsen, D. M.
Essential Question
• How do we structure learning environments with the cognitive and technological tools needed for learners to construct and share their own knowledge?
Jacobsen, D. M.
Objectives
• to build an understanding of user-centered DESIGN with an extension to the PRODUCTION phase of educational software development
– Usability and user experience
• to work in groups of 2-3 to design and produce a computer-based application that will solve a learning problem
Jacobsen, D. M.
• Weekly f2f seminar & hands-on lab• Academic writing & critique
– Weekly literature review & response
– Team presentations
• Web-based portfolio (40%)Web-based portfolio (40%)– Publish coursework on the web (wiki)
• Design Project (60%)Design Project (60%)– Team presentations and peer review
– Comprehensive paper
Inquiry Based Learning
Environment
Jacobsen, D. M.
Cognitive Tools
• Seminar discussion & debate of ideas
• Reflection / Response to Reading– Course texts
– Research articles, both print and online
• Expert guest speakers
• Videos and web sites
• Web-based portfolios
Jacobsen, D. M.
Course Texts
• Norman, D. (2004). Emotional Design: Why we love (or hate) everyday things. New York , NY : Basic Books.
• A membership in Intelligence Online - www.iomembership.com
• Online book - Research-Based Web Design & Usability Guidelines. URL - http://www.usability.gov/pdfs/guidelines.html
Jacobsen, D. M.
Technological Tools• E-mail, word pro• Concept mapping• PowerPoint• Web design, Dreamweaver,
etc.
• Wiki, various• Web research • Intelligence Online -
custom• And so on…
Jacobsen, D. M.
Design A Learning Application: Constructing Knowledge
DESIGN PRODUCTION EVALUATION
Sustained inquiry into the essential questions to do with each stage of the user centered
design and development process
Jacobsen, D. M.
What is the problem? The product? - content - goals - audience
- organization
Stages in the Design Process
InformationDesign
Flowchart
Jacobsen, D. M.
Information Design:Sharing Knowledge
• Web-based example of student work
Jacobsen, D. M.
What is the Learning Theory & Model? Strategy?
Stages in the Design Process
InformationDesign
InstructionalDesign
Flowchart Learn Specs.
What is the problem? The product? - content - goals - audience
- organization
Jacobsen, D. M.
What is the Learning Theory & Strategy?
How should It work? - navigation - interaction - controls
Stages in the Design Process
InformationDesign
InstructionalDesign
InteractionDesign
Flowchart StoryboardLearn Specs.
What is the problem? The product? - content - goals - audience
- organization
Jacobsen, D. M.
Sharing Knowledge
Jacobsen, D. M.
What is the Learning Theory & Strategy?
How should It work? - navigation - interaction - use case - controls
How should It look? - style - layout - elements
Stages in the Design Process
InformationDesign
InstructionalDesign
InteractionDesign
PresentationDesign
Flowchart Storyboard PrototypeLearn Specs.
Learner tasks
What is the problem? The product? - content - goals - audience
- organization
Jacobsen, D. M.
Student Work
Jacobsen, D. M.
TPGP - CBE
Jacobsen, D. M.
Telecollaborative Learning
Jacobsen, D. M.
Successful Processes & Project Ideas
• Hints on Process– Have fun– Talk– Research on web– Design something
enjoyable– Think “big enough”– Team with people who
know stuff– Keep a design log
• Priming the pump!– Kids in school– Kids & Seniors– Adults & kids– Fragile pops– Paupers & Kinds– Playful learning
Brainstorm Ideas…
Jacobsen, D. M.
Weekly Schedule
• Snacks• Seminar• Break & Snacks• Seminar• Lab
• “Emotion makes you smart. Without emotions, your decision-making ability would be impaired. (10)
• “… we now have evidence that aesthetically pleasing objects enable you to work better. (10)
• “…being happy broadens the thought processes and facilitates creative thinking” (19)
Norman (2004)
Therefore,…
Jacobsen, D. M.
Team Activity
• 25 Sites We Can't Live Without– Groups of 4– Browse sites– Pick one – Design a brief learning
activity for the class