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  • Pablo SanchezEcosystem Design

    Wuxy, China Nov 15th 2014

    @pabsanch

    User Friendly2 0 1 4

    Ecosystem DesignPablo SanchezWuxy, China Nov 15th 2014

  • kaDirector of User Experience Design with extensive hands-on and management background gained in fast-paced internet companies and large corporations in Europe, USA and Asia.

    Pablo Sanchez

    Team Leader: Builder of several UX teams comprising interaction designers, researchers, visual designers, content strategists and front-end developers for companies like HP, Yahoo!, Western Digital, Santander, monster.com.

    MADRID, SPAINPRAGUE, CZECH REPUBLIC

    BOSTON, MA

    SINGAPORE

    CALIFORNIA, USA

    and yes, I love coee!

  • A new interaction paradigm is emerging

  • These days We tend to use minimal interfaces.. .

  • . . . or no interfaces at all

  • It seems like the cloud and the proliferation of mobile devices have profoundly changed consumer habits and expectations

  • Source: statista

    Mobile internet access continues to become more and more common across the globe. Ericsson predicts that the number of mobile internet subscriptions via smartphone, tablet or any other device with a cellular connection will grow to 6.4 billion by 2019.

    We demand access to everything, everywhere, anytime.

    Mobile internet

    subscriptions will reach 6.4 billion

    in 2019

    2010 2011 2012 2013 2014 2015 2016 2017 2018 2019

    0.4

    0.8

    0.152.6

    5.6

    0.50

    2b

    4b

    6b

    8b

    Smartphones Mobile PCs, tablets and mobile routers

    Number of mobile internet subscriptions worldwide (in billions) v

  • In many categories, digital content is consumed almost exclusively on mobile devices now. According to comScore, the majority of mobile media usage is happening in apps, which for the first time accounted for more than 50% of time spent with digital media

    Primarily, We consume content on the go.. .

    Source: statista + comScore

    60% 70% 80% 90% 100%

    Radio

    Photo

    Maps

    Instant Messangers

    Games

    Telecommunications

    Downloads

    Entertainment / Music

    Social Networking

    Directories / Resources

    Mobile Desktop

    Share of time spent with selected content categories in the U.S. in May 2014

    Mobile is taking over

    digital media usage

  • Of Facebook's 1.07 billion mobile users, 399 million access Facebook exclusively on mobile devices, representing an increase of more than 80% over last year's second quarter and of almost 20% compared to the March quarter of 2014.

    30% of facebook users are

    mobile only

    Smartphones play a key role in our (fragmented) digital lives

    800

    700

    600

    500

    400

    300

    200

    100

    0Q1 Q3 Q1 Q3 Q1Q2 Q2 Q2Q4 Q4

    2012 2013 2014

    Mobile-only Mobile & DesktopDesktop-only

    671m

    399m

    247m

    Facebooks monthly active users, broken down by type of access (in millions)

    Source: statista + Facebook

  • People spend more time looking at screens than ever

    mobile web+ apps

    Internet video

    Time-shiftedTV

    Gameconsole

    Internet via PC

    MobileVideo DVD or

    Blu-RayPlayer

    Live TV

    07:04

    03:47

    02:09 01:46 01:43

    00:26-00:11 -00:34

    Source: statista + Nielsen

    Change in monthly time Americans spent with screen media Q1 2014 vs. Q1 2013 (hh:mm)

    Smartphone usage has seen the biggest increase since last year's first quarter, with people now spending 7 hours more per month using apps or browsing on their mobile phones. On average, Americans still spent 160 hours a month watching traditional TV.

    Total screen time: 270 hours 14 minutes

    We live surrounded by

    devices that constantly

    demand our attention

  • Device shifting is essential to our

    multi-task habits. Shopping online

    doesnt mean seated in front of

    a computer anymore

    We constantly sWitch between devices in our daily tasks . . .

    87% Browsing the

    Internet

    Popular cross device activities:

    67% Shopping

    Online

    46% Managing Finances

    43% Planning a Trip

    of people use multiple screens sequentially90%

    Source: Google / Ipsos / Sterling, 2012

    a

  • 67% Shopping

    Online

    and thats the genesis of the ecosystem of

    devices around each one of us

    Not surprisingly, We expect our devices to be in sync With us . . .

  • Interfaces must be dead simple so users can switch and multi-task

    E.g. the iOS inspired redesign of Messages on

    OS X Yosemite let users work

    seamlessly across phones and computers

  • so we can get things done

    independently of our preferred platform (iOS,

    android, PC, Mac)

    We also expect our devices to share information between them . . .

  • So we never experience the

    heartbreaking loss of personal data

    We expect to migrate and backup our data effortlessly . . .

    or the frustration of being locked into a platform

  • We expect our content to be protected across devices . . .

    because privacy and

    security always come

    first

  • and propagate our custom

    settings across all our

    devices

    We expect to personalize and save our preferences easily . . .

  • and multiplay and collaborate like if we were in the same room

  • Last but not least. . .v

  • We expect this digital ecosystem to be so intuitive . . .

    . . .that you cant do anything Wrong

  • The more complex the system the greater the need for simplicity

  • Lets do a quick reality check . . .B

  • Samsung Galaxy S4 Google Play Edition

    Nexus 7

  • Looks like Apple competitors are not doing much better . . .R

  • A Better Ecosystem The fact that the iPhone is tied to iTunes both the software and the store has been a key part of its success. iCloud, along with its seamless backing up of photos and other content, has taken it a step further.

    Samsung's ecosystem is comparatively weak. The company has a jumble of multiple digital storefronts (called "hubs"), its horribly named "AllShare" cloud-storage system, plus some partnerships with third parties including Dropbox and SugarSync. Compared to Apple's single-storefront, set-up-once system, Samsung's is a mess.

    Samsung would do itself a world a good if, with the Galaxy S IV, it would finally oer a clear ecosystem. It should either cut away the partnerships and go all-in on its own system, or just use Google's, which isn't perfect either but at least Google Play is relatively consistent.

    5 Ways the Samsung Galaxy Can Beat the iPhone

    Pete PachalPete Pachal is

    Mashables Tech Editor and has been at

    the company since 2011. In this position,

    he covers the technology industry, from self-driving cars

    to self-destructing smartphones. http://mashable.com/2013/02/26/samsung-galaxy-s4-vs-iphone/

    ARTICLE E

    XCERPT

  • User-centered Ecosystems

    vdesigning

  • The ultimate challenge for the neW

    generation of user experience designers

    is not designing isolated products. . .

    North Star

  • Our goal is to design a user-centered ecosystem of

  • Our goal is to design a user-centered ecosystem of

    devices,

  • Our goal is to design a user-centered ecosystem of

    devices, objects

  • Our goal is to design a user-centered ecosystem of

    devices, objects

    and services,

  • Our goal is to design a user-centered ecosystem of

    devices, objects

    and services, across platforms

  • Our goal is to design a user-centered ecosystem of

    devices, objects

    and services, across platforms

    in a simple, delightful,

    and cohesive Way

  • The problem is that... this noble pursuit typically

    impacts entire organizationsmarketing

    software engineering

    design

    product strategy

    business units

    internationalization & legal departments

    hardware engineering

    HP purchased WEB OS in 2010 to unify its myriad of devices. The plan never got implemented. The sheer size of the company (324,000 employees) added huge coordination costs.

  • fThe growing

    pains of corporations

    understanding

  • We could tell what people were doing by simple observation

    John F. Kennedy Presidential Library & Mu

    seum

    http://goo.gl/WldIRz

    Communication

    Happiness is not in money but in shopping - Marilyn http://goo.gl/Ssj63T

    Shopping

    Before the digital revolution

    Hemingway Getty Images http://goo.gl/0LKptZ

    Content Creation

    Clark Gable Getty Images http://goo.gl/dn5s5q

    Media Consumption

  • we cant tell anymore what people are doing

    Content Creation?

    Jimmy Wales | CC by Renato Targa | http://goo.gl/RnK0xb

    Communication? Media Consumption?

    Today

    Shopping?

  • we knew what products to expect from a company

    Before the digital revolution

  • Before the digital revolution

    Content Creation Media RetailerCommunication

  • Content Creation Media RetailerCommunicationContent Creation?

    Today

  • Today

    Content Creation? Media RetailerCommunication?

  • Today

    Content Creation? Media? RetailerCommunication?

  • Today

    Content Creation? Media? Retailer?Communication?

  • AT&T Ecosystem

    Digital Lifestyle

    Communication

    Media

    Commerce

    Software Hard

    ware Physical

    Spaces

    & Social Media

    Entertainment & Videogames

    consume

    r electro

    nics

    4

  • content creation | storage | distributionDigital Lifestyle

    Communication

    Media

    Commerce

    Software Hard

    ware Physical

    Spaces

    & Social Media

    Entertainment & Videogames

    consume

    r electro

    nicsAmazon Ecosystem

  • content creation | storage | distributionDigital Lifestyle

    Communication

    Media

    Commerce

    Software Hard

    ware Physical

    Spaces

    & Social Media

    Entertainment & Videogames

    consume

    r electro

    nicsGoogle Ecosystem

  • content creation | storage | distributionDigital Lifestyle

    Communication

    Media

    Commerce

    Software Hard

    ware Physical

    Spaces

    & Social Media

    Entertainment & Videogames

    consume

    r electro

    nicsApple Ecosystem

    B

  • SOFTWARE

    ITUNES STORE

    Buy

    Find media Buy media Buy games Subscribe to podcasts

    SOFTWARE

    ManageITUNES

    Browse audio Play audio Rate audio Add audio Delete audio Make playlist Stream radio Burn CDs

    PlayIPOD

    HARDWARE

    Browse audio Play audio Rate audio Add audio Delete audio Make playlist Stream radio Burn CDs

    The digital ecosystem BIG BANG

    Diagram extracted from the book Subject to Change by Peter Merholz, Todd Wilkens & Brandon Schauer

  • The iPod is really just software. Its software in the iPod itself, its software on the PC or the Mac, and its software in the cloud for the store. And its in a beautiful box, but its software. Alan Kay had a great quote back in the 70s. He said: people that love software want to build their own hardware.

    Steve Jobs5

  • expanding

    vCase study: brand experiences in the

    universeof

    workshop conducted with design students in Wuxy, China in Nov 2o14

  • LEGO Ecosystem

    content creation | storage | distributionDigital Lifestyle

    Communication

    Media

    Commerce

    Software Hard

    ware Physical

    Spaces

    & Social Media

    Entertainment & Videogames

    physical p

    roducts

  • Core Business

    Lego TodayLego produces roughly 36 billion plastic elements annually.

    New products launches account for approximately 60% of the LEGOs sales to consumers: LEGO Star Wars LEGO Marvel Super Heroes LEGO Legends of Chima LEGO The Simpsons, etc.

    Videogames LegolandStoresMovies

  • Videogames LegolandStoresMovies

    Consoles

    OS apps

    iPhone apps

    http://tinyurl.com/ky3m345

    Core Business

    iPad apps

    Android apps

  • Videogames LegolandStoresMovies

    Consoles

    OS apps

    iPhone apps

    Core Business

    iPad apps

    Android apps

  • Videogames LegolandStoresMovies

    Consoles

    iPhone apps

    Core Business

    iPad apps

    Android apps

    OS apps

  • Videogames LegolandStoresMovies

    Consoles

    iPhone apps

    Core Business

    iPad apps

    Android apps

    OS apps

  • Videogames LegolandStoresMovies

    Consoles

    iPhone apps

    Core Business

    iPad apps

    Web apps

    OS apps

    6

  • LegolandStoresMoviesCore Business

    MiniSeries

    Videogames

    TV Shows

    Movies

    7

  • LegolandStoresMoviesCore Business Videogames

  • LegolandStoresMoviesCore Business Videogames

    The Lego website had an average of 11-million individual visitors a month, with an average dwell time of approx. 22 minutes.

  • LegolandStoresMoviesCore Business Videogames

  • User experience arises from the sum total of interactions

    with a organizations products and services

    Peter Merholz - UX Week 2012

    That includes business development, marketing, engineering, customer service, retail

    as well as product and service design.

  • the sum total of interactions with a organizations products and services

    Peter Merholz - UX Week 2012

    That includes business development, marketing, engineering, customer service, retail

    as well as product and service design.

    A great seamlessUser experience arises from

  • A great seamlessinteractions

    User experience arises from

  • May I earn VIP points with my purchases

    across LEGO?

    100 Points = $5 Reward

  • May I earn VIP points with my purchases

    across LEGO?

    100 Points = $5 Reward

    LEGO.com

  • May I earn VIP points with my purchases

    across LEGO?

    100 Points = $5 Reward

    LEGO.comStores

  • LEGO.comStores Legoland

  • Advice for experience designers:

    be Careful with these boundaries

  • Why?

  • every successful experience creates an expectation

    VIP points successfully

    added to users

    account!

    Physical Store

  • next time . . .

    Physical Store

    VIP points successfully

    added to users

    account!

  • Physical Store Amusement Park

    VIP points successfully

    added to users

    account!

    VIP points could not be

    added to users

    account.User gets totally

    disappointed

  • Physical Store Amusement Park

    every unsuccessful experience kills an expectation

    VIP points successfully

    added to users

    account

    VIP points could not be

    added to users

    account.User gets totally

    disappointed

  • Physical Store Amusement Park

    VIP points successfully

    added to users

    account

    Online Store

    User forgets about his/her loyalty program

    VIP points could not be

    added to users

    account.User gets totally

    disappointed

  • Physical Store Amusement Park

    VIP points successfully

    added to users

    account

    Online Store

    and most importantly LEGOs brand suers.

    VIP points could not be

    added to users

    account.User gets totally

    disappointed

  • A great

    seamless

    User experience

    interactions

    arises from

    With the BRAND

  • Users dont know the intricacies of product design

    I guess this app works dierently because it was designed with Android SDK version v3.6.1

    No Way!

    This toy feels dierently because it was requested by a fan community, designed by a subsidiary and manufactured by an OEM in Malaysia

    Designing within the Brand

  • As designers our goal is to promote a consistent brand experience

    across all touchpoints

    its not consistency for consistency sakeSDesigning within the Brand

  • Designing within the Brand

    As designers we cant help asking ourselves

    HoW COOL this interaction would be ?Scanning a LEGO model into an iPad app and playing with it in 3D? COOL!

    designer

  • What this interaction would say about the brand ?

    but the question that should follow is:

    real customer

    I got this for my 4 year old son () I feel cheated.

    WoW! thats pretty bad

    http://www.amazon.com/LEGO-Fusion-21205-Battle-Towers/dp/B00MGSJABY

    Designing within the Brand

  • The more complex the ecosystem becomes the more careful We should manage any Brand expectations

    Designing within the Brand

    http://www.lego.com/en-us/fusion/parents

    z

    OFFICIAL COMMUNICATION

  • LEGO lives by a set of corporate promises including the Play Promise that measures its success in creating a positive customer experience for the children that play with its toys

    and a promise to the parents of those children that it will be a safe and educational experience.

    to companys shareholders

    to society

    to customers

    to employees

    Designing within the Brand

  • LEGO lives by a set of corporate promises including the Play Promise that measures its success in creating a positive customer experience for the children that play with its toys

    and a promise to the parents of those children that it will be a safe and educational experience.

    to companys shareholders

    to society

    to customers

    to employees

    Is this product stretching the brand beyond its limits?

    Designing within the Brand

  • this successful experience created an expectation

    immediately enjoyable creative beyond limits

    engaging (family inclusive)

    Designing within the Brand

  • this successful experience created an expectation

    immediately enjoyable creative beyond limits

    engaging (family inclusive)

    highly complex creatively restrictive family non-inclusive

    Designing within the Brand

  • When brands groW unchecked redefining its brand architecture

    and its design language may reduce the growing pains a

    Designing within the Brand

  • Brand Architecture

  • Brand Architecture

  • Brand Architecture

    Disney Logo always displayed in the upper right cornerTV channels display the distinctive WATCH mark

    Only videogames display this kind of eye-catching illustrations

  • 11

    Design Language

  • Design Language

  • Design Language

  • Non-linear Interactions

    vdesigning

  • Linear InteractionsCecelia Weckstrom, head of the Lego Learning Institute developed an initiative to map customer experiences into a Customer Journey map.

    This example identifies opportunities for enhancing the customer experience of a flight from London to New York City.

    Source: Customer Experience Matters

  • Non-linear Interactions

    Most common interactions involve multiple touchpoints including online & mobile channel +

    physical experiences

    Source: Fitch.com

  • Non-linear Interactions

    Source: Fitch.com

    retailnext.net incontextsolutions.com

    shoppertrak.com getnomi.com

    How much do we really know about our customers?

    Research firms are stepping up

  • Most of definitions of Service Design and Interaction Design are interchangeable

    Service Design is all about making the service you deliver useful, usable, efficient and desirable

    UK Design Council

  • Most of definitions of Service Design and Interaction Design are interchangeable

    Service Design is all about making the service you deliver useful, usable, efficient and desirable

    UK Design Council

    Interaction Design

  • tangible intangible>

    E

  • tangible intangible>

    product design service design

  • tangible intangible>

    product design service design

    UI design

    visual design

    Industrial design

    . . .

    design of systems & processes

    Cross-disciplinary practice (including design, marketing, process engineering, etc) that results in the design of systems and processes aimed at providing a holistic service to the user

    Copenhagen Institute of Interaction Design 2008

  • tangible intangible>

    product design service design

    design of systems & processes

    ?UI design

    visual design

    Industrial design

    . . .

  • product design

    tangible

    interaction design

    intangible>

    service design

    design of systems & processes UI design

    visual design

    Industrial design

    . . . Bill Moggridge

  • . . . Bill Moggridge

    Defining Interaction Design is not necessary

    Oh, no!x

  • interaction design

    . . . Bill MoggridgeDan Saer

    Defining Interaction Design is not necessary

  • interaction design

    . . . Bill MoggridgeDan Saer

    Defining Interaction Design is not necessary

    Robert Fabricant - frog design

  • product design

    tangible

    interaction designUI design

    visual design

    Industrial design

    . . .

    intangible>

    service design

    design of systems & processes Z

  • product design

    tangible

    interaction designUI design

    visual design

    Industrial design

    . . .

    intangible>

    service design

    design of systems & processes

  • Experience design is the design of anything

    UX Week 2009

    independent of medium, or across media ()

    With human engagement as an explicit goal.

    - Jesse James Garrett

    https://vimeo.com/6952223

  • product design

    interaction designUI design

    visual design

    Industrial design

    . . .

    service design

    design of systems & processes

    USER EXPERIENCE

    A

  • Concept Mapping

  • Concept Mapping

    whats important is the relationship between the two actors

  • Customer JourneyThere are many

    variants of this tool. Learn the basics and then adapt to each

    case and clienta

  • Customer Journey

    think of each column as a phase or stage of the journey

    MANAGE

    ITUNES STORE

    Find media Buy media Buy games Subscribe to podcasts

    ITUNES

    Browse audio Play audio Rate audio Add audio Delete audio Make playlist Stream radio Burn CDs

    IPOD

    Browse audio Play audio Rate audio Add audio Delete audio Make playlist Stream radio Burn CDs

    PLAY BUY

  • Customer Journey

    think of each column as a layer of information that can be stacked vertically

  • Marc Stickdorn: Service Design Thinking

    Customer Journey

    10 m

  • Cloud Interactionsvdesigning

  • SOFTWARE

    Lets put together all the pieces of the interaction puzzle

  • SOFTWARE HARDWARE

  • SOFTWARE HARDWARE

  • PHYSICAL SPACESSOFTWARE HARDWARE

  • SOFTWARE

    PHYSICAL SPACESHARDWARE

    User Profile

  • SOFTWARE

    PHYSICAL SPACESHARDWARE

    User Profile Rewards

    RecommendationsFavoritesPreferences

  • User Profile

    Favorites Amazon fire TV arrives home pre-loaded With users movies, music and Watchlist

    v

  • User Profile

    Favorites Amazon fire TV arrives home pre-loaded With users movies, music and Watchlist

    v

  • Pablo heads off to

    Recommendations

    User Profile

  • User Profile

    Google NoW anticipates his needs With an info

    card informing him about his trip

    Recommendations

  • Hong Kong

    RecommendationsUser Profile

  • RewardsUser Profile

    xbox SmartGlass is by far the best second-screen app available in all app stores !

    See which friends are online and what theyre playing. See whos on top in the leaderboard. Send and receive messages to brag about your score or challenge a friend.

  • RewardsUser Profile

    In conjunction With Kinect the users can noW control their video games and TV without a remote or controller!

  • RewardsUser Profile

    The app can keep users in the loop with notifications The next gen version will provide Home automation (IOT)

  • Once loyalty programs are introduced in Google Wallet . . .

    B

  • PreferencesUser Profile

    . . . the reWards are automatically applied to every in-store purchase . . .

  • PreferencesUser Profile

    . . . and to every online purchase.

  • PreferencesUser Profile

    And users get notified on their Watches.

  • By the Way: You got a package!

  • Google Shopping Express

    Cloud-based interactions unify the

    user experience

    with common services and up-to-date

    data . . .

  • Google Shopping Express

    Wireless interactions enable fast exchange of relevant info bits

    NFC

    5 B

  • Which are provided by its public or private. . .

    API is an abbreviation of application program interface. It defines a set of functionalities in a very modular and reusable way. Each block of code performs one and only one function (such as register a new Loyalty program or delete an existing program)

    API s

    N

  • API is an abbreviation of application program interface. It defines a set of functionalities in a very modular and reusable way. Each block of code performs one and only one function (such as register a new Loyalty program or delete an existing program)

    API sLoyalty cards in the cloud The Wallet Objects API allows Google Wallet users to access loyalty programs from any device with access to the cloud. Specically, the Loyalty API allows Google Wallet users to add a loyalty program to their digital wallet, use Ioyalty information while making a purchase, and track and redeem awards.

    HTTPS://DEVELOPERS.GOOGLE.CO

    M/WALLET/OBJECTS/

  • API is an abbreviation of application program interface. It defines a set of functionalities in a very modular and reusable way. Each block of code performs one and only one function (such as register a new Loyalty program or delete an existing program)

    API sLoyalty cards in the cloud The Wallet Objects API allows Google Wallet users to access loyalty programs from any device with access to the cloud. Specically, the Loyalty API allows Google Wallet users to add a loyalty program to their digital wallet, use Ioyalty information while making a purchase, and track and redeem awards.

    HTTPS://DEVELOPERS.GOOGLE.CO

    M/WALLET/OBJECTS/

    Remember me? I want to add my LEGO VIP

    card to Google wallet

  • function AddUserToLoyaltyProgram()

    User links to existing loyalty program from within Google Wallet app:

    a. Wallet app posts JSON signup information to your specified web service URL specified in your

    Discoverable (A feature of certain Wallet Object types, such as loyalty). There is a shared

    secret password in this request's header.

    b. If approved, you respond with JSON response containing the Loyalty Object representing

    user's specific representation of Loyalty Class. If rejected, you respond with JSON response

    containing rejection message.

    function SavetoGoogleWallet()

    Well, this is what LEGO developers should implement

    HTTPS://DEVELOPERS.GOOGLE.CO

    M/WALLET/OBJECTS/

  • APIs are the most eective way to create viral ecosystems that connect with millions of users around the globe.

    Making things easy for any developer (inside and outside your organization) to create engaging services and scalable products is the first step to achieve sustainable growth.

    8

  • http://goo.gl/HtlkHE

    Welcome to the future Web Components usher in a new era of web development based on encapsulated and interoperable custom elements that extend HTML itself. Built atop these new standards, Polymer makes it easier and faster to create anything from a button to a complete application across desktop, mobile, and beyond.

    9B

  • Google APIs

    Google API Explorer

    https://developers.google.com/apis-explorer/#p/

    z

    z

    z

  • Theres Good News for Designers APIs give designers a much richer toolbox than theyve ever had before. We can now take advantage of capabilities on our devices, the wealth of knowledge stored in databases, and pull together resources to provide a richer experience for our users ()

    Designers will need to make API education a regular part of their work activities. Experimentation opportunities, like internal one-day hackathons or 20%-time side projects, give the designers and developers a way to try out and play with APIs to extend interesting experience ideas ()

    APIs Are Designs Too

    To make APIs work, they need a design. The method of designing an API isnt that dierent from any other user interface project, except the users are fellow developers and designers. Were seeing a branch of UX design emerging that deals with creating easy to use and maintain APIs. They provide documentation, sandbox tools for testing functions, example code, and simple maintenance models for getting the API integrated and running quickly and eectively. It wont be too long before our own organizations need to ask what could we build as an API for our own stu? As designers, we can play a role in helping make our core competencies a integral part of other applications.

    APIs: The Future Is Now

    Jared M. Spool Jared M. Spool

    (1960-) is the founder of User Interface

    Engineering and a leading expert on user

    experience (UX) design.

    Originally published: Apr 04, 2013

    http://www.uie.com/articles/api_future/

    ARTICLE E

    XCERPT

  • SOFTWARE

    PHYSICAL SPACESHARDWARE

    User Profile

    Payments ServerAuth Server

    Game Server

  • Share SyncBackup Collaborate

    one user one-to-many one user across multiple devices

    many-to-manyacross multiple devices

    unidirectional unidirectionalacross multiple devices

    bidirectional across multiple devices bidirectional

    x multiple users x devices

    peace of mind socialization device shifting collaboration

    users

    interaction

    unique perceived

    benefit

    theres always a duplicate unsharing' should be as easy as sharing My files are always up-to-date in

    every device (no duplicates)Mess can be reverted (accidental

    deletes, concurrent iterations..)

    users expectationsB

  • WThe prevalence of sequential usage makes it imperative that businesses enable customers to save their progress between devices. Saved shopping carts, signed-in experiences or the ability to email progress to

    oneself helps keep consumers engaged,

    regardless of device they used

    Source: Think With Google

  • Wireless Interactions

    tdesigning

  • Disney Band has a RFID chip that let users swipe their bands to pay at any register in Disney World, access express lines and unlock their hotel room.

    Sensors hidden in the Be My Guest restaurant can detect customer presence from up to 40 feet away.

    RFID

  • Bluetooth

  • Beacons

  • Sweet Home LAN

  • HP web-connected ecosystem

    HP Photosmart Premium with TouchSmart Web12

  • HP instant ink

  • HP instant ink

    14+15

  • WD My Cloud

  • http://www.wdmyclouddemo.com/

  • DLNA

    16

  • Philips Hue Lux

    18

  • Philips Hue Lux

    18

  • Belkin WeMoD-Links new Wi-Fi Smart Plug (DSP-W215) now lets you monitor and control your homes electronic devices from anywhere using Dlinks free app for iOS and Android smartphones or tablets. The device oers a convenient way to automate home and control devices from the users smartphones and tablets. The Wi-Fi Smart Plug comes with a built-in thermal sensor that will automatically shut o connected devices if they overheat. The mydlink Wi-Fi Smart Plug features a simple one-button installation users press the WPS button on their existing router and on the Smart Plug, and then download the mydlink Smart Plug mobile app to start setup.

  • Apple HomeKit

    19

  • User Friendly2014

    Thanks for your

    attention@pabsanch