eclipse xmas components rules

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rules player materials 1 Player Board, 1 Starng Sector hex (#269), 4 Ambassador Tiles, 5 Naughty Tokens special abilities Four Ambassadors. The Producon Tracks are shorter than usual. Start with a Dreadnought instead of an Interceptor. Special Dreadnought: The Dreadnought may not aack ships or Populaon and it cannot be aacked. It cannot be pinned and it does not pin enemy ships. Unlike other ships, moving the Dreadnought to another player’s territory is never considered a hosle act and it does not break the Diplomac relaons. You may not build more Dreadnoughts. Special Diplomacy: Your Diplomacy proposal cannot be de- clined, if both players have Ambassadors leſt. If the player’s reputaon track is full, he must choose and discard a Repu- taon Tile to make room for the Ambassador. Naughty Tokens: The first me you are in conflict with a new opponent, give him a Naughty Token. If you were at- tacked, place it the -2VP Naughty side up. If you were the aacker, place it the Seminaughty side up. Each opponent may only hold one Naughty Token. If an opponent holds the Naughty Token the Seminaughty side up, it is not flipped even if he later aacks you. Giſts: In the Setup Phase, place one Populaon cube on each of the nine squares on the Giſt Track located on your Dreadnought blueprint. At the end of your Move acon, if your Dreadnought is in a hex containing an opponent's Influence Disc, you may flip one unused Colony Ship to place the rightmost Giſt Cube from the Giſt Track on the Influence Disc on that hex. A Giſt Cube may only be placed on a hex not yet containing a Giſt, and the opponent may not have a Naughty Token the Naughty side up. The opponent immediately receives one resource, choosing freely. If the disc is later removed, the Giſt stays on the hex. At the end of the game, you score the amount of Victory Points shown on the leſtmost visible space on the Giſt Track. Tractor Beam: Start with the rare Tractor Beam Technology. Opponents may not retreat from a bale with you. Trade rate 3:1 eclipse holiday special 2011 elders of the solstice x 3 1 The very first discovered fragments of the Galacc history already menon the Elders of the Solsce. When the day is short, the stories tell, the Elders would arise, bring- ing light and joy to the righteous and smit- ing down the wicked. Their Dreadnoughts roamed the night unchallenged. It has been a long while since the Elders were last seen, but who knows – as the shadows of the great civilizaons fall, the mes are dark indeed... credits Game design Touko Tahkokallio Game & graphic design + illustraon Sampo Sikiö >>> samposdesign.com © 2011 the designers. All rights reserved. Licensed for personal use. Game hex uses elements of images created by ESA/Hubble and released with their kind per- mission. eclipse typeface is based on Franchise by Derek Weathersbee.

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Eclipse Santa race

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rulesplayer materials1PlayerBoard,1StartingSectorhex(#269), 4AmbassadorTiles,5NaughtyTokens

special abilities

Four Ambassadors.

TheProductionTracksareshorterthanusual.

StartwithaDreadnoughtinsteadofanInterceptor.

Special Dreadnought: The Dreadnought may not attackshipsorPopulationanditcannotbeattacked.Itcannotbepinnedanditdoesnotpinenemyships.Unlikeotherships,moving the Dreadnought to another player’s territory isnever considered a hostile act and it does not break theDiplomaticrelations.

YoumaynotbuildmoreDreadnoughts.

Special Diplomacy:YourDiplomacyproposalcannotbede-clined,ifbothplayershaveAmbassadorsleft.Iftheplayer’sreputationtrackisfull,hemustchooseanddiscardaRepu-tationTiletomakeroomfortheAmbassador.

Naughty Tokens: Thefirsttimeyouare in conflictwith anewopponent,givehimaNaughtyToken.Ifyouwereat-tacked,placeitthe-2VPNaughtysideup.Ifyouweretheattacker,placeittheSeminaughtysideup.EachopponentmayonlyholdoneNaughtyToken.IfanopponentholdstheNaughtyToken theSeminaughty sideup, it isnotflippedevenifhelaterattacksyou.

Gifts: In the Setup Phase, place one Population cube oneachoftheninesquaresontheGiftTracklocatedonyourDreadnoughtblueprint.

AttheendofyourMoveaction,ifyourDreadnoughtisinahexcontaininganopponent'sInfluenceDisc,youmayfliponeunusedColonyShip toplace therightmostGiftCubefrom the Gift Track on the Influence Disc on that hex. AGiftCubemayonlybeplacedonahexnotyetcontainingaGift,andtheopponentmaynothaveaNaughtyTokentheNaughtysideup.Theopponentimmediatelyreceivesoneresource,choosingfreely. Ifthedisc is laterremoved,theGiftstaysonthehex.

Attheendofthegame,youscoretheamountofVictoryPointsshownontheleftmostvisiblespaceontheGiftTrack.

Tractor Beam:StartwiththerareTractorBeamTechnology.Opponentsmaynotretreatfromabattlewithyou.

Trade rate 3:1

eclipse holiday special 2011

elders of the solstice

x

3 1

The very first discovered fragments of the Galactic history already mention the Elders of the Solstice. When the day is short, the stories tell, the Elders would arise, bring-ing light and joy to the righteous and smit-ing down the wicked. Their Dreadnoughts roamed the night unchallenged. It has been a long while since the Elders were last seen, but who knows – as the shadows of the great civilizations fall, the times are dark indeed...

credits

Game designToukoTahkokallio

Game & graphic design + illustrationSampoSikiö>>>samposdesign.com

©2011thedesigners.Allrightsreserved. Licensedforpersonaluse.

GamehexuseselementsofimagescreatedbyESA/Hubbleandreleasedwiththeirkindper-mission.eclipsetypefaceisbasedonFranchise byDerekWeathersbee.

components eclipse holiday special 2011

naughty

seminaughty seminaughtyseminaughty seminaughty seminaughty

naughty naughtynaughty naughty

-2 -2 -2-2 -2

2 269mons aurissector3

1

1

1

1Printout,cutandpaste.TheNaughtyTokenscanbepastedonblankStruc-turetilesprovidedwiththebasegame.