e learning in-health

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by Pascal Roubides Virtual One Technologies Instructional Design: eLearning Trends & Applications to Health Care

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Page 1: E learning in-health

by Pascal RoubidesVirtual One Technologies

Instructional Design:eLearning Trends & Applications to Health Care

Page 2: E learning in-health

Pascal RoubidesChair, Board of Directors, Virtual One TechnologiesEducator, researcher, instructional designer, business [email protected]

Academic Background• Applied Mathematics & Mathematical Physics, BS, MS• Aerospace Engineering & Eng. Science & Mechanics, BS, PhD• Instructional Design & Technology, PhD

IDT/eLearning Background• Online faculty & course developer for 15 yrs• Training for academia & government• eLearning business initiatives including:

• eTesting• eLearning• eHealth• eMath

Introduction

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Instructional Design Defined

• Considered a “newer” professional field even though activities revolving structuring learning have been present since antiquity

• Present day definitions of the term include the ability to use technology to analyze, design, develop, implement, and evaluate learning and performance-inducing processes and resources

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eLearning Defined

• eLearning, one branch of Instructional Design, is learning by utilizing electronic technologies to access educational curriculum outside of a traditional classroom

• In most cases, it refers to a course, program or degree delivered completely online.

• However, the definition of the term alone can point to a much wider scope, that of delivering any learning, for any purpose, online

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Benefits of eLearning• Too numerous to count but we can summarize

the most important benefits of eLearning as being able to provide higher levels of: – Convenience– Time efficiency– Accessibility– Dynamic interaction– Personalized learning– Educational creativity

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Applications• Everywhere and anywhere learning is desired

– From designing learning materials for elementary school classrooms, to improving hospital patient safety, surgical education, wellness, compliance, training & human performance enhancement, etc.

– Assumes a technology or human-computer interaction (HCI) component to achieve desired outcomes

– Requires performance analysis, task analysis, and evaluation

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Subject matterEDUCATION

COMMUNICATIONS

PSYCHOLOGY

TECHNOLOGY

COMPUTER SCIENCE

What’s Behind the Scenes

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…Towards the Future

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Digital Storytelling

May be the epitome of constructivist ideology combining technology tools with communication and collaboration of the information being shared at a formal or informal level

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Digital Storytelling

• In the same way that a picture can paint a thousand words, throughout history stories have been a central focus of social interaction - creating powerful images that remain with the listener long after the event

• The value of stories is that they engage both sides of people's brains (the factual left hand side and emotional right hand side).

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Digital Storytelling In Health

• Today, the rise of digital technology & the explosion of health data means patient stories are easier to make and more readily accessible than ever before

• The patient voice is also turning the historical imbalance of access to information on its head, with digital stories increasingly used to coach, educate, and train people to self-manage their condition and support others with similar conditions (Taylor, 2014)

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Digital Storytelling In Health

• Patient as well as medical professionals education is one big area where eLearning (via digital storytelling or otherwise) can have a vast effect, in both education itself and the logistics & economics surrounding it

Virtual One eHealth training & education solutions

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Digital Storytelling In Health

• Compliance training – we can never get away from dealing with compliance issues regardless what industry we’re in! Health care, government, education, banking & financing, construction, military, and so on…

InSight by Virtual One & EI Design

A suite of 10 general compliance eLearning courses

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Simulation• Reality-based • Machine-based• Skill-based • Software-based• Hardware-based

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Simulation in Health

• A bridge between classroom learning and real-life clinical experience

• From learning how to do injections by practicing on an orange with a real needle and syringe to using computerized mannequins that perform dozens of human functions realistically in a health care setting such as an operating room or critical care unit that is indistinguishable from the real thing

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Simulation in Health

• Whether training in a “full mission environment” or working with a desktop virtual reality machine that copies the features of a risky procedure, training simulations do not put actual patients or health professionals at risk

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Benefits of Simulation in Health

• A range of easily accessible learning opportunities• Permission to fail: the freedom to make mistakes without

real consequences and to learn from them• Customizable learning experience• Detailed feedback and evaluation

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Gamification• Game-design elements borrowed from the video

game industry and applied to other contexts• Theme-based• Software-based• Reward-based

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Gamification• Pros: engagement, motivation, self-control, out-

of-the-box thinking, permission to fail • Cons: time, cost, knowledge factor

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Gamification in Health• Accenture reported there are seven key

elements behind gamification:– status– milestones– competition– rankings– social connectedness– immersion reality– personalization

Virtual One UI/UX development solutions for eHealth & Wellness portals

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Gamification in Health• Not just about playing games• As consumers become more engaged with their

own health, they will take greater responsibility for managing their own condition (Kim, 2015)• People who have diabetes for example will feel the need to learn

more about their condition, their medications, and how they can improve their self-management

• Those who are healthy can stay that way by becoming more knowledgeable about disease prevention, age-appropriate screenings, and maintaining active lifestyles

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Augmented/Virtual Reality

Science fictionor

just science?

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Augmented/Virtual Reality• Merging of physical, three-dimensional world

reality and virtual, digitally created reality

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Augmented/Virtual Reality• “With AR, educators’ dream of ubiquitous

learning can become a reality” (Yuen, Yaoyuneyong, & Johnson, 2011)

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Augmented/Virtual Reality• Tremendous applications in health, military,

education, but also in many other areas of human endeavor, entertainment, transportation, and so forth

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AR/VR in Medical Education• Medical students do not need to acquire

experience “on the fly” learning from an experienced medical doctor, therefore less expensive operating-time is used

• Alternative for teaching medical students• Aims to improve the quality of medical treatment• Students can practice the technical skills, the

procedures and the theoretical background of operations and diseases within a virtual environment

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AR/VR in Medical Education• Medical students can perform “hands-on”

procedures in a safe and controlled environment• Permission to fail: they are able to make

mistakes and learn from them at no risk or consequence

• Improves timing and co-ordination in some specialties, such as surgeon students

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Getting to the future?

…or already living in it…?

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Thank you!

Questions/Discussion?

[email protected]