dungeons and dragons interactive character spreadsheet

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The Only Sheet FREE Version (This workbook uses VBA (Macros) to do its magic - make sure they are a 1.04 afc8349a712d40a424b5a12dcfa54f84362 WHY a free version? Art by Erik Hilliker DISCLAIMER: THIS WORKBOOK IS DISTRIBUTED "AS IS" AND WITHOUT ANY WARRANTIES WHETHER EXPRESSED OR IMPLIED. NO REPONSIBILITIES FOR POSSIBLE DAMAGES OR EVEN FUNCTIONALITY CAN BE TAKEN. THE USER MUST ASSUME THE ENTIRE RISK OF USING THIS WORKBOOK AND TO MAKE SURE IT IS FUNCTIONNAL ON HIS SYSTEM. ALL THE FORMULAS IN THIS WORKBOOK REMAIN THE PROPERTY OF THE AUTHOR. Requires the use of the Dungeons & Dragons, 3rd ed Core Books, published by Wizards of the Coast, Inc. This product uses updated v.3.5 SRD revision. Requires the use of Microsoft® EXCEL, version 2000+, Updated to the latest Service release Does NOT work in other Spreadsheet applications! TOS FREE is © The Only Sheet 2002-2010. You are NOT permitted to Change or Modify the content of this Workbook. WELCOME to TOS FREE!! This powerful Microsoft Excel workbook supports the rules of the SRD [PHB v3.5] This version is FREE: You can use it as much as you wish. It has no limitations, and can even support EPIC Characters as well. For years, The Only Sheet (referred as TOS) has been available to the D&D community. At the start of 2005, work on a new design, known as TOS+, was started. So since that time, TOS+ has been evolving as the most powerful Character Sheet, now available for both D&D and Pathfinder RPG. So TOS FREE is now available to the community for those who would wish to try it out and use it. Enjoy! www.thebigegraphics.com http://TheOnlySheet.com

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A fully interactive D&D character spreadsheet.

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TOS FREE

WelcomeThe Only Sheet FREE Version1.04Click for more InformationThe Only Sheet FREE Version(This workbook uses VBA (Macros) to do its magic - make sure they are active!)1.04WELCOME to TOS FREE!!14.0This powerful Microsoft Excel workbook supports the rules of the SRD [PHB v3.5]This version is FREE: You can use it as much as you wish. It has no limitations, and can even support EPIC Characters as well.WHY a free version?For years, The Only Sheet (referred as TOS) has been available to the D&D community. At the start of 2005, work on a new design, known as TOS+, was started. So since that time, TOS+ has been evolving as the most powerful Character Sheet, now available for both D&D and Pathfinder RPG. So TOS FREE is now available to the community for those who would wish to try it out and use it. Enjoy!Art by Erik Hillikerwww.thebigegraphics.comhttp://TheOnlySheet.comDISCLAIMER:THIS WORKBOOK IS DISTRIBUTED "AS IS" AND WITHOUT ANY WARRANTIES WHETHER EXPRESSED OR IMPLIED. NO REPONSIBILITIES FORPOSSIBLE DAMAGES OR EVEN FUNCTIONALITY CAN BE TAKEN. THE USER MUST ASSUME THE ENTIRE RISK OF USING THIS WORKBOOKAND TO MAKE SURE IT IS FUNCTIONNAL ON HIS SYSTEM. ALL THE FORMULAS IN THIS WORKBOOK REMAIN THE PROPERTY OF THE AUTHOR.Requires the use of the Dungeons & Dragons, 3rd ed Core Books, published by Wizards of the Coast, Inc. This product uses updated material from thev.3.5 SRD revision. Requires the use of Microsoft EXCEL, version 2000+, Updated to the latest Service releaseDoes NOT work in other Spreadsheet applications!TOS FREE is The Only Sheet 2002-2010. You are NOT permitted to Change or Modify the content of this Workbook.

www.thebigegraphics.comhttp://TheOnlySheet.com

ControlCONTROL PANEL for the The Only Sheet FREECHARACTERRACESPELL LISTWORKSHEET VisibilityOPTIONS:(No Character Name)(No race created)You may change the options to fit your preferences(no casting class)+0After unhiding a worksheet, activate it.-1 = VisibleCheck for Updates (Registered Version Only)-100Display aditionnal debug information-100CLASS #1CLASS #2CLASS #30000(No class created)(No class created)(No class created)000000000000000000WHAT is TOS+?-100Dynamic Play via the LapTop worksheetShow me (video)Complete implementation of the Stacking RuleRead more about thisSUPPORT WorkSheet VisibilityIncredibly easy to create any combination of Gestalt ClassShow me (video)0000Differences between this Sheet and TOS+Click here to Learn More0000Technical support and undreads of user-shared contentAvailable on the Forum!00-1Support for Paizo's Pathfinder RPG!Pathfinder RPGDATA WorkSheet VisibilityCreator's Notes0000000000

These notes are included in the Header of any saved Character (in the '.mcs' file itself)

DO NOT use and "enter" (carriage returns, line feed) in the Sheet !All these worksheets are meant to be printed as neededINSTRUCTIONS:=============This will create a series of printable SpellList worksheets for your Character (mostly useful for Divine Casters). Any custom Spells are also included

1- Select one of your SpellCasting Classes2- Click the Create button - This will create as many SpellList worksheets as needed for all the spells the class can cast.3- Print those SpellLists4- Delete the SpellList with the "Delete Spell List" button provided to reduce CPU load (the SpellList are CPU intensive!)This level adjustment will affect the Spells in your SpellList!TOS+ is the Next Generation Automated Character Sheet! Visit one of the links below for more informationReset CharacterSave CharacterLoad CharacterSave RaceLoad RaceSave Class #3Load Class #3Save Class #2Load Class #2Save Class #1Load Class #1FRONTBACKXPTreasureNotesAnimalFamiliarPsicrystalStatMountSpell Planner 1Spell Planner 2Spell Planner 3Spell Books 1Spell Books 2Power Planner 1Power Planner 2ClassRaceSkillsCustomizeClass FeaturesGear DataTablesAnimal DataPower DataSpell DataHIDE ALLSHOW ALLActivate Unhidden SheetsWelcomeCreate Spell ListsDelete Spell ListsSpell ListClear RaceClear Class #1Clear Class #2Clear Class #3Check for UpdatesShow me (video)Show me (video)Read more about thisClick here to Learn MoreAvailable on the Forum!Pathfinder RPG

FRONTLEVEL0The Only Sheet FREEMORE CHARACTER INFORMATIONRELATED INFORMATIONCharacter Name?TotalRace?Note that this section will NOT be printed!!0HD000XP0PrimaryLevelEpicHD typeHit DiceTotalAdj.HD typeECLAdj.Experience PointsOPTIONS:0Mediumlb.Picture Filename:You may change the options to fit your preferencesSecondaryLevelEpicHD typeSizeAlignmentHeightWeightAgeConsider Fractional Base Bonuses for Attacks & Saving Throws05 ft./5 ft.ADDITIONAL CHARACTER CLASSESHide the HitPoint ChackmarksTertiaryLevelEpicHD typeFace / ReachDeityGenderEyes / Hair / SkinStretch the Picture to fill out Area (Use the Toggle Button!)0HP0000AbilityModifRolledAdj.Hit Points04th ClassLevelEpicHDSTR10+010Adj.0StrengthAC10=10+0+0+0+0+0+0+0+0+SR05th ClassLevelEpicHDCHECKBOXES:DEX10+010Armor Class0You may change the checkbox values manually (empty = False)DexterityArmorShieldDexteritySizeDodgeNaturalDeflectionOtherAdj.Spell ResistanceAdj.6th ClassLevelEpicHDHighlight Class Skill ?CON10+010TOUCH10GRAPPLE+0=0+0+0+0+DRHide Secondary Speed (Other) ?ConstitutionArmor ClassModifierMANIFESTER0SPEED0'Hide Psionic data ?INT10+010Adj.BaseStrengthSizeFeatAdj.Damage ReductionLevel Adj.0Other (Land)Attack #1 - Flurry of Blows ?IntelligenceFlat-Footed10INITIATIVE+0=0+0+0+0+POWER0Adj.TotalAttack #2 - Flurry of Blows ?WIS10+010Armor ClassModifierPointsSneak Attack+0=0+0+AC0Attack #3 - Flurry of Blows ?WisdomAdj.DexterityClassFeatOtherAdj.# of DiceOtherAttack #4 - Flurry of Blows ?CHA10+010SPD30'=30'+0'+0'+SPD0'LEADERSHIP0Armor0TotalRaceClassAdj.TotalAttack #5 - Flurry of Blows ?CharismaSpeedOtherScoreCheckBonus Skill Points:0Attack #6 - Flurry of Blows ?1=Class0Land SpeedBaseGearOtherAdj.0Adj.BaseAdj.Armor Check PenaltyClass:Cross-C:2=Cross ClassFORTITUDE+0=0+0+0+0++0+0+0+ACTION0Key AbilityModifierRanksRaceFeatArmorSynergyMiscSKILL POINT SPENDING3/1ItemsAC Other Types0000000Min ValConstitutionpoints00000000FortitudeReflexWill+0AlchemicalREFLEX+0=0+0+0+0++0+0+0+Available+0CircumstanceDexteritySKILLSTotal00000000000000TypesSpeed+0CompetenceWILL+0=0+0+0+0++0+0+0+Appraise0INT000000Appraise0000000Alchemical+0+0+0+0+0Enhancement02222222WisdomBalance0DEX000000Balance0000000Armor+0+0+0+0+0Inherent02222222BaseAbilityClassFeatItemsEpicOtherAdj.Bluff0CHA000000Bluff0000000Circumstance+0+0+0+0+0Insight02222222Base Attack+0+0+0+0Climb0STR000000Climb0000000Competence+0+0+0+0+0Luck02222222BonusConcentration0CON000000Concentration0000000Deflection+0+0+0+0+0Morale02222222Base2nd3rd4thAdj.Decipher Script-INT000000Decipher Script0000000Dexterity+0+0+0+0+0Profane02222222MELEE+0=0+0+0+0+Diplomacy0CHA000000Diplomacy0000000Dodge+0+0+0+0+0Racial02222222Attack BonusDisable Device-INT000000Disable Device0000000Enhancement+0+0+0+0+0Resistance02222222RANGED+0=0+0+0+0+Disguise0CHA000000Disguise0000000Inherent+0+0+0+0+0Sacred02222222Attack BonusEscape Artist0DEX000000Escape Artist0000000Insight+0+0+0+0+0Undefined02222222BaseAbilitySizeEpicAdj.Forgery0INT000000Forgery0000000Luck+0+0+0+0+0002222222FULL ATTACKNoneGather Information0CHA000000Gather Information0000000Morale+0+0+0+0+0002222222One-HandedTotal Attack / DamageCriticalHandle Animal-CHA000000Handle Animal0000000Natural+0+0+0+0+0002222222Range:0Attack Adj:000Heal0WIS000000Heal0000000Profane+0+0+0+0022222220Damage Adj:000Hide0DEX000000Hide0000000Racial+0+0+0+00222222200Intimidate0CHA000000Intimidate0000000Resistance+0+0+0+002222222Notes:0Jump0STR000000Jump0000000Sacred+0+0+0+002222222AmmoListen0WIS000000Listen0000000Shield+0+0+0+002222222FULL ATTACKNoneMove Silently0DEX000000Move Silently0000000Size+0+0+0+002222222One-HandedTotal Attack / DamageCriticalOpen Lock-DEX000000Open Lock0000000Undefined+0+0+0+002222222Range:0Attack Adj:000Ride0DEX000000Ride00000000+0+0+0+0022222220Damage Adj:000Search0INT000000Search0000000+0+0+0+00222222200Sense Motive0WIS000000Sense Motive0000000+0+0+0+002222222Notes:0Sleight of Hand-DEX000000Sleight of Hand000000002222222AmmoSpeak Language0INT000--0Speak Language0000000BONUS BREAKDOWNAC BONUSLAND SPEED BONUSSECONDARY MOVEMENT02222222FULL ATTACKNoneSpellcraft-INT000000Spellcraft0000000Classes & Race:BonusTypeBonusTypeBonusType02222222One-HandedTotal Attack / DamageCriticalSpot0WIS000000Spot0000000000+000002222222Range:0Attack Adj:000Survival0WIS000000Survival0000000000+0000022222220Damage Adj:000Swim0STR000000Swim0000000000+00000222222200Tumble-DEX000000Tumble0000000000+000002222222Notes:0Use Magic Device-CHA000000Use Magic Device0000000000+000002222222AmmoUse Rope0DEX000000Use Rope0000000000+000002222222FULL ATTACKNoneCharacter Specific Skills00000One-HandedTotal Attack / DamageCritical000000000000000022222222Range:0Attack Adj:0000000000000000000Not using FractionsTotalRaceClass 1Class 2Class 3Class 4Class 5Class 6222222220Damage Adj:0000000000000000000BASE ATTACK+0=0+0+0+0+0+0+022222222000000000000000000Details22222222Notes:00000000000000000TotalRaceClass 1Class 2Class 3Class 4Class 5Class 622222222Ammo0000000000000000BASE FORTITUDE+0=0+0+0+0+0+0+022222222FULL ATTACKNone0000000000000000Details22222222One-HandedTotal Attack / DamageCritical0000000000000000BASE REFLEX+0=0+0+0+0+0+0+022222222Range:0Attack Adj:0000000000000000000Details222222220Damage Adj:0000000000000000000BASE WILL+0=0+0+0+0+0+0+022222222000000000000000000Details22222222Notes:0000000000000000022222222Ammo0000000000000000TotalFamiliarRacePsycristal22222222FULL ATTACKNone0000000000000000OTHER FORTITUDE0=0+0+022222222One-HandedTotal Attack / DamageCritical0000000000000000Details22222222Range:0Attack Adj:0000000000000000000OTHER REFLEX0=0+0+222222220Damage Adj:0000000000000000000Details22222222000000000000000000OTHER WILL0=+0+022222222Notes:0Dungeons & Dragons is Wizards of the Coast, Inc.0000000DetailsAmmoSP:0000000Class 1Class 2Class 3Class 4Class 5Class 6RaceAbilityFeatAdj.Extra:POWER POINT0=0+0+0+0+0+0+0+0+0+Spent:0000000DetailsBalance:0000000ABILITY POWER POINT0=0+000000000000Details0

If you see the word "WARNING" in red in this cell, it means that you are using Intelligence Tracking (in the Customize Worksheet) but you have NOT synchronised the Class levels (Did you gain a level per chance ?)

Goto the Customize Worksheet (OR Click on WARNING), in the Int. Tracking for the appropriate class, and make sure the Level you define there match the current Class LevelEnter any extra Skill Points your character has acquired here.These are Bonus Skill Points acquired from Feat or Misc. sources. YOU MUST Assign them to the CLASS for which you acquired RANK !!

Ex: "Open Minded" Psionic featIf you have Bonus Skill Points, assign them to the Class to which you have acquired ranksSkill Point calculation includes Race, Class and Level+2 on Use Rope checks involving Bindings if 5 or more Ranks in Escape Artist+2 on Use Magic Device involving Scrolls if 5 or more Ranks in Decipher Script+2 on Use Magic Device involving Scrolls if 5 or more Ranks in Spellcraft+2 on Tumble if 5 or more Ranks in Jump+4 bonus if Aquatic Terrain MasteryDruids gets a +2 bonus+2 to Survival when following tracks if 5 or more Ranks in Search+2 to Survival when underground if 5 or more Ranks in Knowledge - Dungeon+2 to Survival to keep from getting lost or for avoiding hazard if 5 or more Ranks in Knowledge - Geography+2 to Survival in above ground natural environment if 5 or more Ranks in Knowledge - Nature+2 to Survival when on other planes+3 if your Psionic Character has an "Observant" PsicrystalA Familiar or Psicrystal within arm's reach give the Alertness Feat (+2 Listen, +2 Spot) to the Master!+4 bonus if Plain Terrain Mastery+3 bonus in bright light if you have a Hawk as your Familiar+3 bonus in shadow if you have an Owl as your Familiar+2 to Spellcraft to decipher spells on Scrolls if 5 or more Ranks in Use Magic DeviceLanguages from your RACEThis is the number of Languages Known - This skill does NOT work like other skills - see description for details.Note that a Character with the Polyglot Epic Feat knows all languages !+2 to Sleight of Hand if 5 or more Ranks in Bluff+3 if your Psionic Character has a "Sympathetic" Psicrystal+3 if your Psionic Character has a "Meticulous" Psicrystal+2 to Search involving secret doors and similar compartments if 5 or more Ranks in Knowledge - Architecture & Engineering+2 on Ride if 5 or more Ranks in Handle Animal+3 bonus if you have a Cat as your Familiar+3 if your Psionic Character has a "Sneaky" Psicrystal+4 bonus if Marsh Terrain Mastery+3 bonus if you have a Bat as your FamiliarA Familiar or Psicrystal within arm's reach give the Alertness Feat (+2 Listen, +2 Spot) to the Master!+4 bonus if Hill Terrain Mastery+2 to Jump if 5 or more Ranks in Tumble+4 to Jump for each 10' speed over 30-6 to Jump for each 10' (rounddown) below 30'You can use the "Notes" section to record Ammunition for Ranged weapons, special Bonuses or Penalties etc...+2 to Intimidate if 5 or more Ranks in Bluff+3 If your Psionic Character has a "Bully" Pricrystal+3 if your Psionic Character has a "Coward" Psicrystal+4 bonus if Forest Terrain MasteryCritical Damage MultiplierDamage Bonus/PenaltyMagical bonuses can be applied directly to the weapons instead of here.

For Custom weapons, in the Customize worksheet.For basic weapons, in the GearData worksheetCritical Threat Range. Take into account the Feat "Improved Critical"For Melee weapons, the Strength modifier is automatically used, while for Ranged weapons, the Dexterity modifier is automatically used.

The Weapon Finess Feat will automatically be taken into consideration if it grants a higher bonus

WANT to see HOW the Sheet comes up with these Numbers? Goto the TABLES worksheet and click on the ATTACK or DAMAGE breakdown links!!Attack Bonus/PenaltyMagical and Masterwork bonuses can be applied directly to the weapons instead of here.

For Custom weapons, in the Customize worksheet.For basic weapons, in the GearData worksheetIf you have the "Far Shot" Feat, then the range will be automatically adjusted !If you have the Weapon Finess Feat & your Dex bonus is higher than your STR bonus, then the attack bonus will use your DEX bonus instead of your STR bonusSelect HOW you are holding the weapon:================================-> use "One Handed" to indicate you are using the weapon in one hand only.-> use "Two Handed" to indicate you are using the weapon in two hands. If the weapon is not light, you will get a %50 bonus on your STR modifier (if positive)-> use "Ranged" for ranged weapons.-> use "Double Weapon" if you want an extra attack with a Double Weapon (-2 penalty)-> use "Two-Weapons (Primary)" if the selected weapon will be used in Two-handed combat. Make sure you specify the 2nd weapon in the second ATTACK section (The penalties for fighting two-handed depends on the types of both weapons used) AND select the "Two-Weapons (off-hand)" as the attack mode !!! ALSO note that you have to select "FULL ATTACK" to get all your attacks!+2 on Gather information if 5 or more Ranks in Knowledge - LocalSelect:"FULL ATTACK" to display all the attacks that can be mafe with your weapon (this includes all related feats)

"SINGLE ATTACK" to display only ONE attack from that weapon - without the penalties associated with multiple attacks!+2 to Escape Artist involving Ropes if 5 or more Ranks in Use Rope+2 to Disguise to act in Character if 5 or more Ranks in BluffException: Half-Giants don't get the Range penalty+2 to Diplomacy if 5 or more Ranks in Bluff+2 to Diplomacy if 5 or more Ranks in Sense Motive+2 to Diplomacy if 5 or more Ranks in Knowledge - Nobility+3 if your Psionic Character has a "Friendly" Psicrystal- Loremaster's Weapon Trick- Epic Modifiers (for level above 20th)- Epic Prowess FeatException: Half-Giants don't get the Melee penalty+3 if your Psionic Character has a "Single-minded" Psicrystal+3 bonus if you have a Lizard as your Familiar+4 bonus if Mountain Terrain Mastery+2 to Climb checks involving ropes if 5 or more Ranks in Use RopeAny value here will adjust your BASE attack bonus. Use with care!+3 bonus if you have a Snake as your Familiar+3 if your Psionic Character has a "Liar" PsicrystalIf you use a Multi-Class character, you can have the Sheet add Fractions before rounding down the base saves - See the "Option" in the Related information on the Right of the Front page+2 to Balance if 5 or more Ranks in Tumble+3 bonus if you have a Raven as your FamiliarThis is the number of Skill Points you have SPENT on this Skill. Notes:For Class Skills, 1 Skill Point = 1 Rank.For Cross-Class Skills, 1 Skill Point = 1/2 Rank.Skills that cannot be used untrained are noted with a '-'

The +number represent the conditionnal synergies that may or may not apply - Check the Features section of the BACK worksheet to see those conditionnal synergies.

Ex: Survival 2+2

Note: Fractions are Added, but not displayed!!Only the permanent synergies are listed here.

Sources:- Includes Familiar Bonus- Includes Psicrystal Bonuses

Note: Epic Synergies start when rank >24RED Class name indicates either that:- Your skill points balance is NOT zero- Incomplete use of the INT TrackingThe worst penalty from either your Load, or your ArmorSources: - Feats - Epic Feats - Instant Mastery - Skill Focus - Epic Skill FocusSources: - Druid's Nature Sense - Horizon Walker's bonuses from Terrain Mastery - Racial Adjustments - Bonus (penalty) due to Size (for some skills like Hide)If you have selected the Option to consider Fractions (in the Related Information on the right on this Sheet), the title here will say "ADDING FRACTIONS" to remind you how the Sheet calculates base Attack/SavesThe Armor check penalty applied to some of the Skills - cause by your Armor AND your shieldThe level adjustments here will be used in the Power Planner!For Psionic CharactersSources:- Psionic Talent- Wild Talent- Improved ManifestationPsionic Characters only !Sources:- Duelist's Improved Reaction ability at 2nd level- Custom Class bonuses (If any)Looses the Dex & Dodge AC bonus (if any).

Exception: The Monk does not loose his Dodge AC Bonus

Takes into account the Uncanny Dodge of the:- Assasin,- Barbarian,- Dwarven Defender,- Rogue,- Shadow DancerIMPORTANT: The Intelligence adjustment here will NOT modify your number of Skill Points. So inserting the bonus of a magical item like a Headband of Intellect will not change the number of Skill Point your character has (so it's OK to add the bonus here)

IF your intelligence modifier DOES change (like when you add an ability increase at 4th, 8th, 12th.. level), then you need to keep track of the Intelligence your character has using the "Int Tracking" of the CUSTOMIZE Worksheet.

This is necessary because Intelligence Increases are NOT Retroactive for the Skill Points they generate!! YOU need to tell the Sheet at which levels (in your classes) did your Intelligence changed, so that the Sheet will be able to generate the correct amount of Skill Points.

IMPORTANT: YOU MUST DEFINE INT TRACKING FOR ALL YOUR CLASSES AND RACE ONCE YOU START USING IT - Not just the class/race that just went up in level !Classes with Damage Recuction:

-Barbarian 7th+,-Monk 20th,-Dwarven Defender 6th+

If you have an armor (or anything else) that gives you DR, enter it here !Sources: +4 for the Improved Grapple Feat +10 for the Legendary Wrestler FeatIncludes Base Epic BonusUse this Box to Adjust your Touch Armor Class (positive or negative values)

For instance, if you use the two-weapon defense feat, you should place '-1' here since that feat provides a "shield" bonus to Armor ClassIncludes:- Dex, Size, Dodge, Deflection, Other and Adj. bonuses- The Wilder's Elude Touch (if applicable)Sources that can stack: - Racial Natural Armor + - The "Armor Skin" Epic Feat + - The "Improved Natural Armor" Monster Feat + - The Dragon Disciple AC bonus from Natural Armor

Sources that do NOT stack with each other: - Protective Items OR - Natural Armor from Class

Note: You can change the Natural Armor of the Core Classes if you wish - goto the Tables worksheet to do so.Reminder: You might need to ignore you dodge bonus from time to time (ex: if you have not designated an opponent for the "Dodge" feat)

Stacking Rule: All dodge bonuses stack

Sources: - The "Dodge" Feat + - The "Psionic Dodge" Feat + - The "Dodge Trick" Secret (Loremaster) + - Protective Items with the "Dodge" bonus type + - The Monk Wis modifier & Level AC Dodge Bonus (including the Psionic Fist levels) + - The Dwarven Defender Dodge bonusStacking Rule: None (single source)

Source: - Race

Exception: Half-Giants are considered Medium (Large) and do not suffer the -1 AC penalty due to their sizeStacking Rule: Does not apply BUT your are still limitted by your encumbrance!

Sources: - The Dex modifier + - Protective Items + - A Class with a Dex bonus to AC (like the Duelist's Canny Defense - if applicable)Reminder: You might need to ignore you shield bonus from time to time (ex: if you're not holding a shield!)

Stacking Rule: "Shield" types do not stack - the Sheet uses only the highest bonus.

Sources: - A Shield OR - The Two-Weapon Defense Feat OR - A Protective Items with a Shield bonus OR - A Custom Class with a Shield bonusDO NOT change the values with Gray Shading - to input your ability score, use the "Rolled" column on the rightSources:- Barbarian's Fast Movement- Monk's Unarmored Speed Bonus (including Psionic Fist levels)- Epic Speed feat- Speed bonus from Custom Classes

Breakdown are available in the Related Informations on the RightUse the 'XP' worksheet to enter your Hit Points.

Includes the Bonus Hit Points from Feats like Thoughness, Psionic Body and Secret Health and Toad Familiar Bonus.

The section on the right automatically displays your Hit Points in a fashion usable when you place your character sheet inside a transparent/mica. You can then use water soluble markers to tick off Hit Points as you get wounded in battle.

There is 4 kinds of circled number: 1,2,5 and 10

If you get hurt in combat, simply mark off your Damage as needed.

Note: YOU can CUSTOMIZE which characters are used to represent 1 and 5 Hit Points. Check the Customize worksheet!

THIS IS OPTIONAL ! YOU CAN HIDE THESE WITH THE OPTION IN THE SECTION ON THE RIGHTMaximum modifiers for Spell Caster's bonue Spells is +30 (meaning an attribute of 71 !!)Total ability score includes:- Race adjustment- Class adjustments (like the Dragon Disciple's Ability Boost) - Increases via leveling- Epic Feats that increases Ability ScoreThis is the result at Character Creation - without any adjustment for Race.

Note: If your character gains a permanent increase in any attribute, that should be noted in the "Ability Adjustment" section instead of here.Effective Character Level:Racial HD + Class Levels + Level AdjustmentThe total XP from the "XP" Worksheet - unless you overwrite the Formula here !Leave empty if you are not using a Secondary Class OR

Use a zero level character if you need to define spells for a dual-spells Gestalt character !Hit Die typeIf your TOTAL levels exceed 20, you must use the 'Epic' box on the right to add more levels in a Class - Your Character is now an EPIC CharacterTOTAL Character LevelUse this to Adjust your Flat-Footed Armor Class!+2 on Spellcraft if 5 or more Ranks in Knowledge - ArcanaWish to see the computation to get this number? Refer to the Related Information on the Right!This section is for: Craft, Knowledge, Perform and Profession Skills.

You can ALSO define NEW skills in the "Skills" worksheet (bottom) and add those skills here - Example: "Dragon Fear" skill (invented)Stacking Rule: "Armor" types do not stack - the Sheet uses only the highest bonus.

Sources: - An Armor OR - A protective Item with "armor" bonus OR - A Class with an Armor bonusSources that do not stack:

- Protective items OR - ClassesOther sources of AC Bonuses can be added - Check the "Related Information" section on the right.Use this for any "quick" adjustments you wish to apply to your ACAbility AdjustmentsAdjust your HitPoints(Positive or Negative values)

Very Useful for Laptop Users!!The progression of base attack bonuses & base save bonuses in the Player's Handbook are always rounded down. This has no effect on single-class characters, but on multi-class characters, this means that the bonus is rounded down before being added to the other bonus. If you wish the Sheet to ADD fractions [for base attack & Saves] BEFORE rounding, choose TRUE here.

Note: If TRUE, the "SAVING THROW" Title will be replaced by the "USING FRACTIONS" TitleSources:- Racial Spell Resistance- Class Spell Resistance- Adjustment4th, 5th and 6th class will appear here: If you don't have enough space, define Abreviations for these classes (in the Class worksheet)Remember to add your Weapons to the GEAR section of the Back worksheet so it's weight can be added!Wish to see the computation to get this number? Refer to the Related Information on the Right!Sources:+4 for the Improved Initiative Feat+4 for the Superior Initiative FeatSources:+2 if the Psionic Character has a "nimble" PsicrystalSources:+2 Great Fortitude+2 The Lore of True Stamina+4 Epic FortitudeSources:+2 Iron Will+2 Secrets of Inner Strength+4 Epic WillSources:+2 Lightning Reflexes+2 Secret Knowledge of Avoidance+4 Epic ReflexSources:+2 if you have a Rat as a FamiliarSources:+2 if you have a Weasel as a FamiliarSources:+2 if your Psionic Character has a "Hero" PsicrystalSources:-The Paladin's Divine Grace-The Blackguard's Dark Blessing- Custom Class (if any)Sources:-The Paladin's Divine Grace-The Blackguard's Dark Blessing-The Duelist's Grace- Custom Class (if any)Sources:-The Paladin's Divine Grace-The Blackguard's Dark Blessing- Custom Class (if any)+2 If your Psionic Character has a "Resolved" PsicrystalSource:+1 for a Halfling+ Custom Race bonusSource:+1 for a Halfling+ Custom Race bonusSource:+1 for a Halfling+ Custom Race bonusSources:- Racial bonuses- Familiars- Psicrystals

See the Related information on the Right for a detailed breakdown.This is the total Bonus Power Points granted for each Psionic Class (The related ability type is listed under each bonus)Details in the "ABILITY POWER POINT details"Sources: - Protective Items (defined in the BACK worksheet)- Class bonuses

Note: Identical sources do not stack, except for "Undefined" bonusesSome Classes give AC Bonuses - All bonuses are displayed here, but only the Highest Bonus will be used (Stacking Rule) except for Dodge, Dexterity and Natural Armor bonuses.You can define 3 New Bonus Types in the Tables WorksheetAll Undefined AC Bonuses will stackAll Undefined Save Bonuses will stackProtective Items Save BonusesSome Classes have Speed Bonuses - All bonuses are displayed here, but only the Highest Bonus will be used (Stacking Rule).Includes:- Epic Speed featGear and Armor will have a negative effect on your SpeedSource:- The Highest of the Race or Class- Plus any AdjustmentSource:- Constitution modifierSource:- Dexterity modifierSource: - Wisdom modifierThe number of bonus Sneak Attack dices from the Race (if any)The number of bonus Sneak Attack dices from the Classes (if any)Total Sneak Attack damage. Sources:

- Race- Classes- Any User AdjustmentSome Classes have Secondary Movement TYpes - All bonuses are displayed here, but only the Highest Bonus will be used (with it's type)Land Speed bonuses from Other sourcesSources:- Character level - Charisma modifierThe Base Attack bonus from Race is NOT restricted to 20th level, as the class ones is.

Races with 1 HD or LESS have NO base attack bonus from Race: they use their base attack bonuses from their classes.Intelligence cannot be below 3 - BUT you can adjust it below that with the Adj cellThe progression of base attack bonuses & base save bonuses in the Player's Handbook are always rounded down. This has no effect on single-class characters, but on multi-class characters, this means that the bonus is rounded down before being added to the other bonus. If you wish the Sheet to ADD fractions [for base attack & Saves] BEFORE rounding, choose TRUE here.

Note: If TRUE, the "SAVING THROW" Title will be replaced by the "USING FRACTIONS" TitleAll Save bonuses derived from your Protective Items (BACK worksheet), they will appear here. Note that only the "highest" bonus for a single type is used!Sources:- Rolled Int- RaceAdjust the HD of your selected RaceInsert the number of ammunition you have for this weapon (if it uses any)When you do, Checkmarks are going to appear so you can check off Ammo as it's usedYES, I know this won't be printed I'm sure you get the picture by now !If you don't USE action point, you can rename and re-use this section for something else! You can also change the formulas used to display the Checkmarks!Use the "Toggle Stretch" button to change the Picture!Highlight Class SkillsHide Power PointsFlurry of BlowsFlurry of BlowsFlurry of BlowsFlurry of BlowsFlurry of BlowsFlurry of BlowsHIDELoad PictureDelete PictureToggle Stretch00000000

BACKARMORNoneMagic:Armor Check Adj.:WeightSPELLSArcane Spell Failure:0%Adj.:RELATED INFORMATIONSpeed Adj:0Max Dex:0Bonus:+0Armor Check Penalty:+0Spell Fail:0%00Class:000Note that this section will not be printed!!Desc.:0Level:000Notes:BonusSpells/day:+0Spells/day:+0Spells/day:+0RaceClassAdj.LevelsSpells known:+0Spells known:+0Spells known:+00+0=0+0+SHIELDNoneMagic:Skill Check Adj.:WeightSpellSpellsSaveSpellsSpellsSaveSpellsSpellsSaveSpellsSPELL DC Adj.Maximum Dexterity:0Bonus:+0Skill Check Penalty:+0Spell Fail:0%00Level/ dayDCKnown/ dayDCKnown/ dayDCKnownRaceClassAdj.Desc.:000000000000+0=0+0+Notes:1000000000SPELL DC Adj.2000000000RaceClassAdj.PROTECTIVE ITEMSACAC Bonus TypeFortRefWillSave Bonus TypeWeight30000000000+0=0+0++00+0+0+00004000000000SPELL DC Adj.+00+0+0+00005000000000+00+0+0+00006000000000+00+0+0+000070000000008000000000OPTIONS:GEAR#lb.GEAR#lb.GEAR#lb.9000000000You may change the options to fit your preferences000The Only Sheet FREEInsert a Blank Line between each Feature sections000FEATURESMissing Character NameDisplay the Character's Status in the Feature section000 WANT A MORE POWERFUL CHARACTER SHEET? Subscribe to TOS+ at HTTP://TheOnlySheet.com

No RACE has been selectedVerify all Feat Prerequisites000Display Conditionnal Synergies in the Feature section0001Change the list of items in the Gear section (from 1 to 5)0000000000000000000000000000000000000000000000000000000000000000000lb.Light0+0+00GPTotal WeightLoad ClassMax DexChk PenaltySpeed AdjTotal ValueFEATS0=0+0+List:All Feats000000000000000000000000000000000000000000000000000000000000NOTESLang: 00MONEYPlatinum:0PPENCUMBRANCE LIMITSGold:0GP33.366.7100200500Silver:0SPLightMediumHeavyLift Off GroundPush / DragAdjCopper:0CP

You can adjust your Arcane Spell Failure here: use negative percent if you have a REDUCTION to your failure chance, and a positive percent if your spell failure is worst.Feat adjustment (use this to adjust the number of Feats your Character has)Sources: +1 Feat at creation + Racial Feats (Humans get +1) +1 Feat at each 3 levels (3,6,9..) This includes Monstrous Hit Dice if higher than 1Only the Feats listed in this section can be intergrated with the Sheet [if possible]. If you have a special [Class] Feat, you can also add it here, specialy if that Feat is part of the list of intergrated feats !!

If the option is selected (see the Options in the Right), feats that do NOT meet the prerequisites are displayed in RED.

Note that a '' [checkmark] sign in the rightmost column indicates that the Feat is intergrated in the Sheet.If the Spellcaster has bonus levels (ex. From a prestige class) use these sections to note this.This is NOT the effective Caster level, but the current Class level !The complete list of Features for your Character. Note that if you need extra space, goto the Customize worksheet, and check the Options there.Includes:- Equipments on yourself- Arms & Armors- Money (carried on the Character - Treasure Worksheet)

Excludes:- Equipment on your MountQuantity - If left blank, a quantity of 1 is assumed.

If you wish to indicate a piece of equipment that is not on yourself, but at a location, you can use a Letter in this column to indicate this. For instance, if you have a Sled at your Castle, place a "C" in the quantity column so that the weight of that Sled is not added to your total weight.Use the Radio-Buttons above to select from which list the Gear section will display entries.

TIP: If you are carrying *multiple* times the same piece of equipment, use the next column, which has a quantity number!

TIP: If the item is located somewhere (not on you), use a letter in the Quantity (#) column to indicate that location. Ex: 'C' for Castle

TIP: You can use 'titles' instead of existing gear. This would help separate the list of items in the Stat Sheet. Ex: "WEAPONS:"The item's weigth will be added to your total carried weightNote that except for Dodge bonuses, the AC bonus from similar types DO NOT stack!Use the Treasure worksheet to track your money !This is the Magical bonus to Armor Class provided by a Magical Shield.If you use a magical Shield, you should also adjust the Shield check penalty accordingly.This positive number represent the Reduction on Skill Check penalties caused by the Armor. For example, a Masterwork Armor reduces the Skill Check penalty by +1This is the Magical bonus to Armor Class provided by a Magical ArmorThis positive number represent the Reduction on Skill Check penalties caused by the Shield. For example, a Masterwork Shield reduces the Skill Check penalty by +1Strength adjustment that applies ONLY to the carrying capacityCustomize your Protective Items in the Customize Worksheet !The Total Value of the CharacterSources: - All equipment [from the Gear section] - All weapons [from the Gear section] - All Armors [from the Armor & Gear section] - All Shields [from the Gear & Shield section] - All Poions & Oils [from the Gear section] - All Coins, Gems & Treasure [from the Treasure worksheet] - All protective Items [from the Protective Items section]Use the Notes worksheet for more Notes!Languages:If you need more space, use the Notes section on the Left, or use the Notes worksheet !Use FALSE if you need MORE space (to 'squeeze' sections)Because the Feat list is long, you can specify which types of feats you would like to see listed - this will make your feat selection faster!A Checkmark indicates that the feat has been integrated in the Sheet.Not that except for Dodge bonuses, the AC bonus from similar types DO NOT stack!The Maximum dexterity bonus that can be applied to AC. If there is no restriction, this will be blank.

Sources: - Encumbrance - Armor - ShieldSource:+1 for a Halfling+ Custom Race bonusSources:- Custom ClassesSource:+1 for a Halfling+ Custom Race bonusSources:- Custom ClassesSource:+1 for a Halfling+ Custom Race bonusSources:- Custom ClassesSources:+ Class Feats - some may be restricted!(Check your Class Features for details)+ EPIC feats gained by classes+ Includes Secrets (From Loremasters)NOTE: This Total number of Feats does NOT reflect the Armor & Weapons proficiency feats that classes may get!List GearList ArmorsList ShieldsList WeaponsList PotionsHIDE

XPTotal Experience:HP:No Character NameRELATED INFORMATIONS00Note that this section will NOT be printed!!Game Id.XP GainedHPGame NotesOPTIONS:Gained(rolled)You may change the options to fit your preferencesUse the Fixed Hit Point variant: The total Hit Points will be the average dice rolled.Created by the The Only Sheet FREE

The XP here will automatically be used by the FRONT sheet.HOW to USE:Fill this table with any game information you desire.If FULL, simply print for your archives, and then delete all entries: Re-create the first entry with the previous data (like accumulated XP, HP)

The continue filling from new game data until full. Then rinse, and Repeat.Use this column to note the number of HP you have rolled, each time you gained a level.

DO NOT add your Constitution bonus as this is handled by the Sheet!The Hit Points here will be used to calculate your Total HPs on the Front Worksheet

If you use the Fixed HP system, the Hit Points will be the average for your classes. Note that if your race has 2 HD or MORE, you will NOT get the maximum number of Hit Points for your first class level.a Game date or game numberUse Fixed Hit PointsHIDE

NotesNOTESRELATED INFORMATIONSNote that this section will not be printed!!Use this worksheet for any notes you wishDO NOT Insert Rows, or Column sincethis would affect Load/Save !The Only Sheet FREE

HIDE

TreasureTREASURY OFCoin & GemsPrecious Stones Value: GoldRELATED INFORMATIONS00PlatinumGoldSilverCopper1510501002505001,0005,000Note that this section will not be printed!!(Gold)0000000000000Shorthand:PPGPSPCP000000000CHECKBOXES:Locations of Coins & GemsPlatinumGoldSilverCopperPrecious StonesTotalYou may change the checkbox values manually (empty = False)Carried on Character ( 0 lb.)0Do not use locations for Coins & GemsCarried on Mount ( 0 lb.)000000000000000000(Gold)IDDESCRIPTIONPlatinumGoldSilverCopper15105010025050010005000Total00000000000000000000000000000Number needed for 1 lb.:50505050The Only Sheet FREE(Gold)Conversion factors (to get 1xGold)0.1110100

This worksheet has 2 uses: It's used to keep track of your total treasury AND it helps you keep track of purchases and gains. Use the bottom part to keep track of your expenditures and your new gains, while the top part will show you your total worth. You can also specify the location of your treasure. If you define coins on your character, they will show up on the FRONT worksheet and their Weight will be added to your total carried weight.

NOTE that you can re-define the currency used, the weight of coins & Objects and the relationship between different currencies. Check the comments to know where to change this.

Here, GOLD is the 'basic' currency that others are compared to. If you wish another 'base' currency, replace Gold by the new currency name. Only the TOP currencies can be renamed. Note2: If you Own money to someone, you can safely use a negative amount - the weight will be ignored in such case.

Note #3: If you fill this to capacity, make yourself a printout and clear all data, and restart!Change this currency if you wish !BASE currency - all others are compared to this one.Change this currency if you wish !Change this currency if you wish !The total is always calculated as per the Basic currency (in our case, Gold)The Weight of Gems and Precious Stones is ignored because you need a very large quantity to be significant.

Special stones should be created as new gear !You may define Where some or ALL of your treasure is located.

If you do not wish to define the location of your coins, simply check the checkmark just above this, and all coins are going to be considered carried by the Character!The weight of the coins will be added as gearThe weight of the coins is transported on the MountIf yo wish, you can specify a location of this money (Bag of Coin etc..)If yo wish, you can specify a location of this money on the Mount (Saddle Bag etc..)Values of the Precious Stones (in the Base Currency - Gold initially)

You can REDEFINE the base Gem Values !Total value, in the Base Currency (Gold in this case)Total value, in the Base Currency (Gold in this case)Game IDDo NOT use LocationsHIDE

AnimalANIMAL0SkillsAdj.RELATED INFORMATIONSCOMPANIONSPD0'0'0'0'0'SRBalance+0Note that this section will NOT be printed!!SpeedClimb+0NameLandFlyBurrowClimbSwimSpell ResistanceEscape Artist+0CHECKBOXES:Race?HP00HD0+0Hide+0You may change the checkbox values manually (empty = False)00Hit Points0Hit DiceJump+0List Only Animal CompanionSizeSpace/ReachAdj.BonusListen+000AC0= 10+0+0+0+0++Move Silently+0TypeSub-TypeArmor ClassSpot+0AbilitiesScoreModif.Adj.NaturalBonusDexSizeMiscAdj.Survival+0STR0+0TOUCH0FORT0=0+0+0+Swim+0StrengthArmor Class(Constitution)DEX0+0REFLEX0=0+0+0+DexterityFLAT-FOOTED0(Dexterity)CON0+0Armor ClassWILL0=0+0+0+Constitution(Wisdom)INT0+0GRAPPLE0BaseAbilityFeatAdj.IntelligenceModifierEncumbrance LimitsMaster+0=00WIS0+00.00.00.000LevelWisdomINITIATIVE00BaseAnimalAdj.CHA0+0ModifierLight LoadMedium LoadHeavy / Lift Over HeadLift Off GroundPush or DragTricks (7 tricks)CharismaSPECIAL0MELEE0=0+0+0+ATTACKSAttack BonusSPECIAL0BaseAbilitySizeAdj.QUALITIESATTACKAttackDamageTotal Attack / DamageCritical000Feats000000ATTACKAttackDamageTotal Attack / DamageCritical00Features0000000000000000ATTACKAttackDamageTotal Attack / DamageCritical0000000000ATTACKAttackDamageTotal Attack / DamageCriticalNotes0NotesCreated by the The Only Sheet FREE

This also include the Duelist's Canny Defense, if applicable.The Bigger you are, the Bigger the target!Score adjustment.Includes: - Dex, - Size, - Deflection, - MiscIncludes: - Armor,- Natural, - Size, - Deflection, - MiscCritical Threat Range. Usually, the natural attacks score a critical on a natural '20'. Change this if you wish.Critical Damage MultiplierNormally x2. Change to your liking if desired.Maneuverability (if flying)If the Animal has the Weapon Finess Feat, the best ability modifier between Str & Dex is usedIf you are using an Alternative Animal, you might have an Adjustment to your Master Level - PHB.p36Bonus Natural Armor from the Master's LevelIncludes the Bonus STR from the Master's LevelIf the Multiattack Feat appears here, it should also appear in the Feats section - If it does not appear in the Feat section, add it to gain the benefit from it.Checkmark denotes Feats that are integrated (already taken into account)The Sheet will compute the average Hit PointsAdjust your Animal Companion HPs as needed (higher or lower if he is in battle!)Rename this is you wish to denote another bonus type!List ONLY Animal CompanionsHIDE

FamiliarFAMILIAR0SkillsAdj.RELATED INFORMATIONSSPD0'0'0'0'0'SR0Balance+0Note that this section will NOT be printed!!SpeedClimb+0Familiar NameLandFlyBurrowClimbSwimSpell ResistanceAdjEscape Artist+0CHECKBOXES:Race?HP00HD0Hide+0You may change the checkbox values manually (empty = False)00Hit Points0Hit DiceJump+0List Only FamiliarsSizeSpace/ReachAdj.Listen+000AC0=10+0+0+0+0++Move Silently+0TypeSub-TypeArmor ClassSpot+0AbilitiesScoreModif.Adj.NaturalBonusDexSizeOtherAdj.Survival+0STR0+0TOUCH0FORT0=0+0+0+Swim+0StrengthArmor Class(Constitution)DEX0+0REFLEX0=0+0+0+DexterityFLAT-FOOTED0(Dexterity)CON0+0Armor ClassWILL0=0+0+0+Constitution(Wisdom)INT0+0GRAPPLE+0BaseAbilityFeatAdj.IntelligenceModifierEncumbrance LimitsMaster0=0+WIS0+00.00.00.000LevelWisdomINITIATIVE0ClassAdj.CHA0+0ModifierLight LoadMedium LoadHeavy / Lift Over HeadLift Off GroundPush or DragFamiliar FeaturesCharisma0SPECIAL00MELEE0=0+0+0+ATTACKS0Attack BonusSPECIAL00BaseAbilitySizeAdj.QUALITIES00AttackDamageTotal Attack / DamageCritical0000Feats000000000AttackDamageTotal Attack / DamageCritical0000000000000AttackDamageTotal Attack / DamageCritical00000000ATTACKAttackDamageTotal Attack / DamageCriticalNotes0Special0Created by the The Only Sheet FREE

Critical Damage MultiplierNormally x2. Change to your liking if desired.Critical Threat Range. Usually, the natural attacks score a critical on a natural '20'. Change this if you wish.Familiars always gains the Weapon Finess Feat - So this uses the best of either STR or DEXUses the Master's base attack bonusUses the highest "Base Save" form the Master, or the Animal's Race.Includes: - Armor,- Natural, - Size, - Deflection, - MiscIncludes: - Dex, - Size, - Deflection, - MiscScore adjustment.The Bigger you are, the Bigger the target!This also include the Duelist's Canny Defense, if applicable.Bonus Natural Armor from the Master's LevelThe highest between:

-The Animal's HD-The Character's levelThe HP of a Familiar is always half of the Master's HPs, rounded down. (PHB.p52)Maneuverability (if flying)Checkmark denotes Feats that are integrated (already taken into account)Rename this is you wish to denote another bonus type!List ONLY FamiliarsHIDE

PsicrystalPSICRYSTALSkillsTotalAbilityMasterAdj.SPD0'0'0'Power+0HD0Appraise000SpeedResistanceHit DiceBalance000Personality 1LandClimbFlyAdjBluff000HP00Climb000Personality 2Hit Points0Concentration000Adj.Decipher Script000Personality 3AC0=10+0+0+0+Diplomacy000Armor ClassDisable Device000Personality 4NaturalDexSizeAdj.Disguise000TOUCH0FORTITUDE0=+0++0+Escape Artist00000Armor ClassConstitutionForgery000SizeSpace/ReachREFLEX0=+0++0+Gather Information00000FLAT-FOOTED0DexterityHandle Animal000AbilitiesScoreModif.Adj.Armor ClassWILL0=+0++0+Heal000STR0+0WisdomHide000StrengthGRAPPLE0BaseAbilityMiscIntimidate000DEX0+0ModifierEncumbrance LimitsJump000Dexterity00000Listen004CON+0INITIATIVE0Move Silently004ConstitutionModifierLight LoadMedium LoadHeavy / Lift Over HeadLift Off GroundPush or DragOpen Lock000INT0+0Ride000IntelligenceFeatsMaster0=0+Search004WIS0+0Alertness, Improved EvasionLevelSense Motive000WisdomClassAdj.Sleight of Hand000CHA0+0LanguagesSpellcraft000CharismaSpot004Survival000Psicrystal FeaturesSwim0000Tumble0000Use Magic Device0000Construct TraitsUse Rope0000A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual construct traits of darkvision and low-light vision.0000000000000000000000000000000000000000000000000000000000Notes00000000000000000000Created by the The Only Sheet FREE0000

Uses the Master's Base SavesIncludes: - Armor,- Natural, - Size, - Deflection, - MiscIncludes: - Dex, - Size, - Deflection, - MiscScore adjustment.The Bigger you are, the Bigger the target!The HP of a Familiar is always half of the Master's HPs, rounded down. (PHB.p52)

You may over-ride this as needed.Uses the Master's Ability modifiersIncludes the Adjustment for the Master's LevelAdjust the HPs as needed !You can change all of these if you wishMaster's RankAbility ModifierBecause it has no Constitution, we use the Charisma bonus insteadMinimum 4 ranksMinimum 4 ranksMinimum 4 ranksMinimum 4 ranksEach instance of the "Improved Psicrystal" Feat will increase the Level by 1A creature with a climb speed has a +8 racial bonus on all Climb checksA psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks+2 from Alertness Feat+2 from Alertness FeatHIDE

StatsNo named selectedNOTESRELATED INFORMATIONNO RACE SELECTEDNote that this section will not be printed!!MediumNo Race SelectedAlignment:NeutralHit Dice:(0 hp)0Initiative:+0Speed:30 ft. (6 squares), ft. (Light encumbrance)Picture Filename:Space/Reach:5 ft./5 ft.AC:10, Touch 10, Flat-Footed 10PICTURE OPTIONSStretch the Picture to fill out AreaSaves:Fort +0, Ref +0, Will +0Abilities:Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10Base Attack/Grapple:+0/+0 WANT A MORE POWERFUL CHARACTER SHEET? Subscribe to TOS+ at HTTP://TheOnlySheet.com

No RACE has been selectedOPTIONS:Single Attack:You may change the options to fit your preferences0Display the attack mode before the weapon name for the Single Attacks0Display the attack mode before the weapon name for the Full Attacks0Display the NOTES for all weapons in the Full Attack section0HIDE the Spells from the Spell Planner #10HIDE the Spells from the Spell Planner #20HIDE the Spells from the Spell Planner #3Full Attack:HIDE the Powers from the Power Planner #10HIDE the Powers from the Power Planner #20HIDE the Gear / Equipment0HIDE the Mount's Gear / Equipment0HIDE the Character's Money0HIDE the Protective Items of the Character0HIDE the Character's Total Value LANGUAGES .Show a checkmark for each checkmark on the SpellPlanner #1 (for each spells)Show a checkmark for each checkmark on the SpellPlanner #2 (for each spells)Show a checkmark for each checkmark on the SpellPlanner #3 (for each spells)70Max. number of characters to use in each line of the Feat/Skill/Planner section0Padding: Add this numbe of lines below the Image to get more spacingHIDE the Character's LanguagesCreated by the The Only Sheet FREE

The PERFECT rsum of your character, ready to be printed for your Game Master !!

Replace the character image on the right with your own (Select the image, and press the DELETE Key)

If you need more space, you can always remove the Image, and use the cells there.Check the Print-preview to see if this fits on your page - if not, you can reduce the Font size, And/Or reduce the number of characters per lines using the option in the "Related information" section on the right.You can control some aspect of the Attack sections - check the Options in the Customize worksheet!

Note: Natural (secondary) attacks will not be listed in Single Attacks!This area is quite large to accommodate (as best as possible) the Epic Characters (with their endless list of abilities and features!)

Note that if your image is LONGER, you can use the option on the right to ADD lines so that your text starts lowerThis is to compensate for a limitation in Excel which will not display (wrap) text after the 1,024th character.If your Image is LONGER and overflows the Racial Traits, simply add PADDING here (as long as the overall text can fix in the remaining space!)Use the "Toggle Stretch" button to change the Picture!HIDEDelete PictureLoad PictureToggle Stretch

MountMOUNT0SkillsAdj.RELATED INFORMATIONS0SPD0'0'0'0'0'Master+0=0BalanceNote that this section will NOT be printed!!SpeedLevelClimb+0Mount's NameLandFlyBurrowClimbSwimAdj.0BaseAdj.Escape Artist+0OPTIONS:Race?HP00HD+0=0+0Hide+0Changes these options as you desire.00Hit Points0Hit DiceJump+0Use this mount as a Paladin's Mount ?SizeSpace/ReachAdj.BaseBonusAdj.Listen+0Use this as a Pack Animal (No rider)00AC0= 10++0+0+0+10+0+SR+0Move Silently+0TypeSub-TypeArmor ClassSpot+0AbilitiesScoreModif.Adj.ArmorNaturalBonusDexSizeAdj.Spell ResistanceSurvival+0STR0+0TOUCH0FORT0=0++0+0+Swim+0StrengthArmor Class(Constitution)DEX0+0REFLEX0=0++0+0+DexterityFLAT-FOOTED0(Dexterity)CON0+0Armor ClassWILL0=0++0+0+Constitution(Wisdom)INT0+0GRAPPLE0BaseAbilityFeatAdj.IntelligenceModifierEncumbrance LimitsBARDINGNoneArmor Class:WIS0+00.00.00.000Category:Value:GPWeight:lb.WisdomINITIATIVE0Armor Check Penalty:Max. Dexterity:CHA0+0ModifierLight LoadMedium LoadHeavyLift Off GroundPush or DragCharismaGEARqtylb.List:EquipmentSPECIAL000MELEE0=+0++0++0+ATTACKS00Attack BonusSPECIAL000BaseAbilitySizeAdj.QUALITIES00ATTACKAttackDamageTotal Attack / DamageCritical00000Feats000000000000ATTACKAttackDamageTotal Attack / DamageCritical00000000000000000000ATTACKAttackDamageTotal Attack / DamageCritical00000000000000000ATTACKAttackDamageTotal Attack / DamageCritical0000000000.0lb.LightRiderWeightTotal WeightLoad ClassFeaturesTricksNotes000000000000Created by the The Only Sheet FREE

The Bigger you are, the Bigger the target!Score adjustment.Includes: - Dexterity - Size - AdjIncludes: - Armor - Natural - Bonus\ - Dexterity (penalty only) - Size - AdjCritical Threat Range. Usually, the natural attacks score a critical on a natural '20'. Change this if you wish.Critical Damage MultiplierNormally x2. Change to your liking if desired.Maneuverability (if flying)If the Animal has the Weapon Finess Feat, the best ability modifier between Str & Dex is usedBonus Natural Armor from the Master's LevelIncludes the Bonus STR from the Master's LevelCheckmark denotes Feats that are integrated (already taken into account)The Sheet will compute the average Hit PointsAdjust your Animal Companion HPs as needed (higher or lower if he is in battle!)This is the Armor Class provided by the BardingIncludes (For a Mount)- The Character and all his Gear- Mount's Barding (if any)- Gear carried by the Mount- Money in saddlebags (Treasuer Worksheet)

Includes (For a Pack Animal)- Barding- Money in saddlebags- Gear on MountIf the Character has access ot the "Special Mount (Sp)" ability [Paladin's Mount], his level will be displayed here.For a 5th level Paladin (or higher), his Mount will use the Best saves from it's race OR the Paladin's Base saves (including Epic)Includes:- The Weight of the Character- The Weight of the Character's GearQuantity - If left blank, a quantity of 1 is assumed.

If you wish to indicate a piece of equipment that is not on yourself, but at a location, you can use a Letter in this column to indicate this. For instance, if you have a Sled at your Castle, place a "C" in the quantity column so that the weight of that Sled is not added to your total weight.Paladin's LevelMaximum Dexterity BonusUse as Paladin's Mount ?HIDE

StatsRawNo named selectedNO RACE SELECTEDMediumNo Race SelectedAlignment: NeutralHit Dice: (0 hp)Initiative: +0Speed: 30 ft. (6 squares), ft. (Light encumbrance)Space/Reach: 5 ft./5 ft.AC: 10, Touch 10, Flat-Footed 10Saves: Fort +0, Ref +0, Will +0Abilities: Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10Base Attack/Grapple: +0/+0******Single Attack:000000******Full Attack:000000******0000000000==| LANGUAGES |==.00******==| Racial Traits: |==000000000000******0000000000******Created by the The Only Sheet FREE

FeatsSkillsSpell Planner #1Spell Planner #2Spell Planner #3Power Planner #1Power Planner #2GearGear MountProtective ItemsMoneyCharacter ValueRacial TraitsClass #1 FeaturesClass #2 FeaturesClass #3 FeaturesClass #4 FeaturesClass #5 FeaturesClass #6 FeaturesDomain #1 detailsDomain #2 detailsDomain #3 detailsDomain #4 detailsConditionnal SynergiesCharacter StatusNotes (Start)Notes (End)CreditsDividerDividerDividerLanguage

SpellPlanner1Select your castingSPELL PLANNERSpells per Day:0000000000LEGENDNo Character NameRELATED INFORMATIONSclass here ->EFFECTIVE0=0SPELL LEVEL:01st2nd3rd4th5th6th7th8th9th*: See text, crt: Creature, chk: check, conc: Concentration, dis: Discharged, disb: Disbelief, (D)ismissible, HD: Hit Die, HP: Hit Points, hr: Hour, max: Maximum, min: Minute, neg: Negate, obj: Object, part: Partial, rad: Radius, rd: Round, (S)hapeable, temp: Temporary, vs: Versus, wpn: WeaponNote that this section will not be printed!!LEVELSpells Known:0000000000Show only Spells for the Selected ClassRangeClose: 25'TotalBaseAdj.Difficulty Class:0000000000Hide the Prepared Spells (the Squares)Medium: 100'Long: 400'SCHOOLS:Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation, UniversalThe Only Sheet FREEPreparedLvlSPELL NAMESch.Comp.Cast. TimeRangeTarget / AreaDurationSaveSRShort DescriptionRef.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

25' + 5' for each 2 levels100' + 10' for each level400' + 40' for each levelSchoolComponentsSelect (or type) the Spell name - if the Spell name is NOT found in the list, it is assumed that you are using the text you typed as a Text Separator! (Make sure you are using the correct syntax if you decide to type it manually)

If this is NOT what you want, simply define the Spell in the Customize Sheet.

Note: You can rename Spells (or change it's parameters) in the SpellData worksheet.Casting TimeSpell Level (for your Class)

If Empty, the spell level was not found for your Class.If you wish to redefine a level, simply use the SpellData worksheet (unhide it if not showing)Reference (in this case, the Player's Hanbook v3.5)You can adjust your Effective caster level for this Class here. Exmaple: If you have a prestige Class or you are defining a Gestalt character with 2 spellcasting classes.CONTAINS FORMULAS!!Erase/Overwrite at your discretion

How to Use: One way to use this is to simply place a slash (/) character in a box to indicate you've studied that spell. Once you CAST the spell, just place a backslash (\) over the same box, so that it indicates you've used the spell. Of course, using transparencies & a water soluble pen make this reusable !This information comes from the BACK Worksheet...Spell ResistanceCustomize this Spell Planner to your liking.

For example, a Sorcerer or Bard could indicate all his spell known, and simply mark off the spells used (a transparency & water soluble pen makes this reusable)A Wizard or Cleric could use this to keep track of the Spells he studied for the day - and mark them off when used.Select the Casting Class for which this Spell Planner is for.TWO more Spell Planners are available - Use Format->Sheet->Unhide to display them.This cell is used as the BASE DC for your Caster. You can redefine this number with your own formula if you wish. Note that you can always redefine the DC on the BACK worksheetYou can re-define the Ranges if you like.Show only Spells for the selected classHIDE

SpellPlanner2Select your castingSPELL PLANNERSpells per Day:0000000000LEGENDNo Character NameRELATED INFORMATIONSclass here ->EFFECTIVE0=0SPELL LEVEL:01st2nd3rd4th5th6th7th8th9th*: See text, crt: Creature, chk: check, conc: Concentration, dis: Discharged, disb: Disbelief, (D)ismissible, HD: Hit Die, HP: Hit Points, hr: Hour, max: Maximum, min: Minute, neg: Negate, obj: Object, part: Partial, rad: Radius, rd: Round, (S)hapeable, temp: Temporary, vs: Versus, wpn: WeaponNote that this section will not be printed!!LEVELSpells Known:0000000000Show only Spells for the Selected ClassRangeClose: 25'TotalBaseAdj.Difficulty Class:0000000000Hide the Prepared Spells (the Squares)Medium: 100'Long: 400'SCHOOLS:Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation, UniversalThe Only Sheet FREEPreparedLvlSPELL NAMESch.Comp.Cast. TimeRangeTarget / AreaDurationSaveSRShort DescriptionRef.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

Show only Spells for the selected classHIDE

SpellPlanner3Select your castingSPELL PLANNERSpells per Day:0000000000LEGENDNo Character NameRELATED INFORMATIONSclass here ->EFFECTIVE0=0SPELL LEVEL:01st2nd3rd4th5th6th7th8th9th*: See text, crt: Creature, chk: check, conc: Concentration, dis: Discharged, disb: Disbelief, (D)ismissible, HD: Hit Die, HP: Hit Points, hr: Hour, max: Maximum, min: Minute, neg: Negate, obj: Object, part: Partial, rad: Radius, rd: Round, (S)hapeable, temp: Temporary, vs: Versus, wpn: WeaponNote that this section will not be printed!!LEVELSpells Known:0000000000Show only Spells for the Selected ClassRangeClose: 25'TotalBaseAdj.Difficulty Class:0000000000Hide the Prepared Spells (the Squares)Medium: 100'Long: 400'SCHOOLS:Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation, UniversalThe Only Sheet FREEPreparedLvlSPELL NAMESch.Comp.Cast. TimeRangeTarget / AreaDurationSaveSRShort DescriptionRef.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

Show only Spells for the selected classHIDE

SpellBooks10SPELLBOOK #1SPELLBOOK #2SPELLBOOK #3SPELLBOOK #4SPELLBOOK #5Cls :Cls :Cls :Cls :Cls :Id:Id:Id:Id:Id:Loc:Loc:Loc:Loc:Loc:Page usage: 0 out ofPage usage: 0 out ofPage usage: 0 out ofPage usage: 0 out ofPage usage: 0 out ofLvl.SPELL NAMERef.Lvl.SPELL NAMERef.Lvl.SPELL NAMERef.Lvl.SPELL NAMERef.Lvl.SPELL NAMERef.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

Select (or type) the Spell name - if the Spell name is NOT found in the list, it is assumed that you are using the text you typed as a Text Separator ! If this is NOT what you want, simply define the Spell in the Customize Sheet.

Note: You can rename Spells (or change it's parameters) in the "SpellData" worksheet.Reference (in this case, the page number in the Player's Hanbook v3.5)Insert the Spellcasting Class for which this spellbook is used by. This is important so the sheet can fetch the proper spell level.Number of pages in this spellbookSpell Level.If it's empty for a valid spell name, then the Class is not marked as having access to that spell. Check the "SpellData" worksheet.Where do you store or keep this Spellbook ?You can identify the Spellbook - by name, origin or whatever.You can rename this title if you desire.The number of pages used will be automatically computed. Each spells needs one page per spell level, and Cantrips (0-level spells) uses 1 page.HIDE

SpellBooks20SPELLBOOK #6SPELLBOOK #7SPELLBOOK #8SPELLBOOK #9SPELLBOOK #10Cls :Cls :Cls :Cls :Cls :Id:Id:Id:Id:Id:Loc:Loc:Loc:Loc:Loc:Page usage: 0 out ofPage usage: 0 out ofPage usage: 0 out ofPage usage: 0 out ofPage usage: 0 out ofLvl.SPELL NAMERef.Lvl.SPELL NAMERef.Lvl.SPELL NAMERef.Lvl.SPELL NAMERef.Lvl.SPELL NAMERef.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

You can rename this title if you desire.Insert the Spellcasting Class for which this spellbook is used by. This is important so the sheet can fetch the proper spell level.You can identify the Spellbook - by name, origin or whatever.Where do you store or keep this Spellbook ?The number of pages used will be automatically computed. Each spells needs one page per spell level, and Cantrips (0-level spells) uses 1 page.Number of pages in this spellbookSpell Level.If it's empty for a valid spell name, then the Class is not marked as having access to that spell. Check the "SpellData" worksheet.Select (or type) the Spell name - if the Spell name is NOT found in the list, it is assumed that you are using the text you typed as a Text Separator ! If this is NOT what you want, simply define the Spell in the Customize Sheet.

Note: You can rename Spells (or change it's parameters) in the "SpellData" worksheet.Reference (in this case, the page number in the Player's Hanbook v3.5)HIDE

PowerPlanner1Select classPOWER PLANNERManifester0=00Power00RELATED INFORMATIONShere ->LEVELPoints0LEGENDNote that this section will not be printed!!TotalBaseAdj.Adj.TotalUsed*: See text, conc: Concentration, (D)ismissible, HD: Hit Die, HP: Hit Points, hr: Hour, inst: Instantaneous, max: Maximum, min: Minute, neg: Negate, obj: Object, part: Partial, rad: Radius, rnd: Round, (S)hapeable, temp: Temporary, vs: Versus, wpn: Weapon, : Less or equal toShow only Powers for the Selected ClassRangeClose: 25'Discipline: Clairsentience, Metacreativity, Pk: Psychokinesis, Pm: Psychometabolism, Pp: Psychoportation, TelepathyMedium: 100'Long: 400'Display: Audio, Material, Mental, Olfactory, Visual0LvlPPPOWER NAMEDisc.Disp.Manif. TimeRangeTarget, Effect or AreaDurationSavePRDescription AugmentationRef.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

Manifester Level adjustment as defined by the User on the Front worksheetYou can adjust your Effective caster level for this Class here - Note that this adjustment will NOT give you extra Power Points - Use the Front worksheet to enter Manifester Adjustments given from Prestige Classes!25' + 5' for each 2 levels100' + 10' for each level400' + 40' for each levelSpell Level (for your Class)

If Empty, the spell level was not found for your Class.If you wish to redefine a level, simply use the SpellData worksheet (unhide it if not showing)Power Point Cost.Select (or type) the Spell name - if the Spell name is NOT found in the list, it is assumed that you are using the text you typed as a Text Separator! (Make sure you are using the correct syntax if you decide to type it manually)

If this is NOT what you want, simply define the Spell in the Customize Sheet.

Note: You can rename Spells (or change it's parameters) in the SpellData worksheet.DisciplineDisplayManifesting TimePower ResistanceReference (in this case, the Psionic HandbookYou can note here the number of PowerPoints USED - it will reduce your Total PP available. This is useful for those who play with their Laptops, in a Live game session!You can re-define the Ranges if you like.SELECT your Psionic Class here, from the LISTIf you wish to modify any aspect of a Power, do it in the PowerData worksheetShow only Powers for the selected classHIDE

PowerPlanner2Select classPOWER PLANNER forManifester0=00Power00RELATED INFORMATIONShere ->LEVELPoints0LEGENDNote that this section will not be printed!!TotalBaseAdj.Adj.TotalUsed*: See text, conc: Concentration, (D)ismissible, HD: Hit Die, HP: Hit Points, hr: Hour, inst: Instantaneous, max: Maximum, min: Minute, neg: Negate, obj: Object, part: Partial, rad: Radius, rnd: Round, (S)hapeable, temp: Temporary, vs: Versus, wpn: Weapon, : Less or equal toShow only Powers for the Selected ClassRangeClose: 25'Discipline: Clairsentience, Metacreativity, Pk: Psychokinesis, Pm: Psychometabolism, Pp: Psychoportation, TelepathyMedium: 100'Long: 400'Display: Audio, Material, Mental, Olfactory, Visual0LvlPPPOWER NAMEDisc.Disp.Manif. TimeRangeTarget, Effect or AreaDurationSavePRDescription AugmentationRef.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

Manifester Level adjustment as defined by the User on the Front worksheetYou can adjust your Effective caster level for this Class here - Note that this adjustment will NOT give you extra Power Points - Use the Front worksheet to enter Manifester Adjustments given from Prestige Classes!25' + 5' for each 2 levels100' + 10' for each level400' + 40' for each levelSpell Level (for your Class)

If Empty, the spell level was not found for your Class.If you wish to redefine a level, simply use the SpellData worksheet (unhide it if not showing)Power Point Cost.Select (or type) the Spell name - if the Spell name is NOT found in the list, it is assumed that you are using the text you typed as a Text Separator! (Make sure you are using the correct syntax if you decide to type it manually)

If this is NOT what you want, simply define the Spell in the Customize Sheet.

Note: You can rename Spells (or change it's parameters) in the SpellData worksheet.DisciplineDisplayManifesting TimePower ResistanceReference (in this case, the Psionic HandbookYou can note here the number of PowerPoints USED - it will reduce your Total PP available. This is useful for those who play with their Laptops, in a Live game session!You can re-define the Ranges if you like.SELECT your Psionic Class here, from the LISTIf you wish to modify any aspect of a Power, do it in the PowerData worksheetShow only Powers for the selected classHIDE

SpellList1Use the CONTROLSPELL LIST forSpells per Day:0000000000*: See text, crt: Creature, chk: check, conc:sheet to create a0EFFECTIVE0=00SPELL LEVEL:01st2nd3rd4th5th6th7th8th9thConcentration, dis: Discharged, disb: DisbeliefSpellList !LEVELSpells Known:0000000000(D)ismissible, HD: Hit Die, HP: Hit Points, hr: Hour,RangeClose: 25'TotalBaseAdj.Difficulty Class:0000000000max: Maximum, min: Minute, neg: Negate, obj:Medium: 100'Object, part: Partial, rad: Radius, rd: Round,Long: 400'SCHOOLS:Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Universal(S)hapeable, temp: Temporary, vs: Versus, wpn: WeaponNo Character NamePreparedLvlSPELL NAMESch.Comp.Cast. TimeRangeTarget / AreaDurationSaveSRShort DescriptionRef.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

Reference (in this case, the Player's Hanbook v3.5)Use this Generator to create a SpellList for any of your casting Classes

- Custom Spells are included !- Mostly useful for DIVINA casters - Arcane Casters should use the SpellPlanners!This cell is used as the BASE DC for your Caster. You can redefine this number with your own formula if you wish. Note that you can always redefine the DC on the BACK worksheetHIDE

CustomizeCUSTOMCLASSPRESTIGE CLASSFEATSEPIC FEATSOTHERStandard Point BuyScore/Cost/ModGEARbackPOTIONS and OILSbackANIMAL (For Animal Companion or Familiar)backbackbackbackbackbackNEW FEATSbackWEAPONSbackbackbackAnimalCleric: DomainsArchmageGreater Spell FocusAdd. Magic ItemsCheckMarksTotal Points to use:80-1Name:Value:Weight:Name:Value:Weight:Hit DiceSPEEDSNaturalBase AttckBaseATTACK #1ATTACK #2ATTACK #3Space /SAVES (Good or Poor)ABILITIESSKILLS:EscapeMoveFEATS:MasterFeat NameFeat Short DescriptionPrerequisite?AttackDamage# of ExtraLightWpnProjectileRangeDamageSpecialDoubleSecondarySTRCriticalCriticalWeight:ArmorMonk: Bonus FeatDragon DiscipleImproved CriticalDevastating CriticalINT Tracking C#1Points to left to spend:091-1Gear #1Lb.Potion or Oil #1Lb.Animal Race:Size:Type:Sub-Type:Quadruped?Number:Type:Init:Land:Fly:(Fly Man.)Burrow:Climb:Swim:AC:MultiplierAttackGrapple:Number:Weapon:Dmg Die:Hit Adj:Str mod:Number:Weapon:Dmg Die:Hit Adj:Str mod:Number:Weapon:Dmg Die:Hit Adj:Str mod:Reach:Special Attacks:Special Qualities:Fort:Ref:Will:STR:DEX:CON:INT:WIS:CHA:Balance:Climb:Artist:Hide:Jump:Listen:Silently:Spot:Survival:Swim:Feat #1:Feat #2:Feat #3:Feat #4:Feat #5:Lvl Adj.:Notes:Familiar Special:Weapon Name:Weapon Family:Value:Class:Type:Adj.Adj.attacksWeapon?Finesse?Wpn?:Increment:Die:Damage:Wpn?:Damage:Multi:Damage Type:Range:Dmg Multi:(lb.)Description:CLASSRanger: Combat StyleHierophantRapid ReloadEfficient Item CreationINT Tracking C#201020Gear #2Lb.Potion or Oil #2Lb.Animal #100Wpn #111GPft.DomainRanger: Fav. EnemyHorizon WalkerSkill FocusEpic Spell FocusINT Tracking C#3ScoreCostCurrent1130Gear #3Lb.Potion or Oil #3Lb.Animal #200Wpn #211GPft.FamiliarRogue: Special AbilityLoremasterSpell FocusEnergy ResistanceINT Tracking C#4Strength:10210124+1Gear #4Lb.Potion or Oil #4Lb.Animal #300Wpn #311GPft.FeatsWiz: Prohibited schoolWeapon FocusEpic Skill FocusINT Tracking C#5Dexterity:10210135+1Gear #5Lb.Potion or Oil #5Lb.Wpn #411GPft.GearWeapon SpecializationEpic Weapon FocusINT Tracking C#6Constitution:10210146+2Gear #6Lb.Potion or Oil #6Lb.Wpn #511GPft.MountPSIONIC RelatedRACESEpic Wpn SpecializationRACE INT TrackingIntelligence:10210158+2Gear #7Lb.Potion or Oil #7Lb.Wpn #611GPft.Potions & OilsDromite's ChitinPixiePSIONIC FEATSPoint BuyWisdom:102101610+3Gear #8Lb.Potion or Oil #8Lb.CLERIC DOMAINSbackProtective ItemsSlayer's Fav. EnemyAligned AttackSpells/Day Adj.Charisma:102101713+3Gear #9Lb.Potion or Oil #9Lb.Domain NameDomain DescriptionRACEExpanded Knowledge1816+4Gear #10Lb.Potion or Oil #10Lb.ShieldGear #11Lb.Potion or Oil #11Lb.SPELLSGear #12Lb.Potion or Oil #12Lb.SKILLS (Modify)IMPORTANT: If you Click on a Link and NOTHING happends,Gear #13Lb.Potion or Oil #13Lb.SKILLS (new)it's because the worksheet you are trying to access is HIDDENGear #14Lb.Potion or Oil #14Lb.WeaponsUnhide Sheets via the "Visibility" section of the Control PanelGear #15Lb.Potion or Oil #15Lb.Gear #16Lb.MOUNTbackGear #17Lb.Gear #18Lb.Name:Land Speed:Fly Speed:Fly Maneuvrability:Burrow Speed:Climb Speed:Swim Speed:Max. Heavy Load:Gear #19Lb.Lb.Gear #20Lb.Lb.Gear #21Lb.Gear #22Lb.Gear #23Lb.PROTECTIVE ITEMSbackbackbackGear #24Lb.Item Name:Value:AC Bonus:AC Bonus Type:Fortitude BonusReflex BonusWill BonusSave Bonus Type:Weight:Descriptions (opt):Gear #25Lb.GPlb.Gear #26Lb.GPlb.Gear #27Lb.GPlb.Gear #28Lb.GPlb.Gear #29Lb.Gear #30Lb.Gear #31Lb.ARMORbackbackbackGear #32Lb.Armor Name:Armor Family:Value:Category:AC Bonus:Max Dex Bonus:Check PenaltyArcane Spell Fail.:Weight:Description:GPLb.GPLb.GPLb.SHIELDbackbackbackShield Name:Shield Family:Value:AC Bonus:Max Dex Bonus:Check Penalty:Arcane Spell Fail.:Weight:Description:GPLb.GPLb.GPLb.PROHIBITED SCHOOLSMONK BONUS FEATHierophant Special AbilitiesRANGER COMBAT STYLE & BONUS FEATRANGER FAVORED ENEMYSchools:Level:#1Select Combat Style:For a level 0 Ranger,Total Bonus:+21st#22nd Level:Two-Weapon FightingSelect 1 enemyBonus2nd#36th Level:Improved Two-Weapon Fighting1st6th#411th Level:Greater Two-Weapon Fighting5th#510thSLAYER'S FAVORED ENEMYDromite's Resistance to Energy15thFavored Enemy ?Archmage High Arcana20th#1Cleric Domains25th#2#130th#3#2Loremaster's Instant Mastery35thDragon Disciple - Heritage#4#34 Ranks in:40th#5#4045th50thAligned Attack55thYou have 2 bonus points to assignEFFICIENT Item CreationAdd. Magic Item Space [EPIC]Loc 1Loc 2ROGUE SPECIAL ABILITYLoc 3Special Ability:Skills OR FeatsNbrHorizon Walker Terrain MasteryImproved10th0T. Mastery13th0Terrain Mastery #1:16th0Terrain Mastery #2:WEAPON FOCUSGREATER WEAPON FOCUS19th0Terrain Mastery #3:Terrain Mastery #4:Terrain Mastery #5:Planar Terrain Mastery #1:Planar Terrain Mastery #2:Planar Terrain Mastery #3:WEAPON SPECIALIZATIONGREATER WEAPON SPEC.Planar Terrain Mastery #4:Planar Terrain Mastery #5:EPIC WEAPON FOCUSEPIC WPN SPECIALIZATIONIMPROVED CRITICALOVERWHELMING CRITICALDEVASTATING CRITICALSKILL FOCUS: +3EPIC SKILL FOCUS: +10SPELL FOCUSGREATER SPELL FOCUSEPIC SPELL FOCUSNew Dragon TypeRAPID RELOADEXPANDED KNOWLEDGEColor or Type:Source Classes:Selected Powers:lvlEnergy Type:0Breath Wpn:000EPIC Energy ResistanceINSTANT RELOAD0#10#20#30Spell per day Bonus (or Penalty)backPixie's irresistible danceSpellClass #1Class #2Class #3Irresistible Dance?Level0000123456789Hit Points/Check Mark Display CustomizationCharacter to represent 1 HP on the FRONT worksheet:Character to represent 2 Power Points in the Power PlannerCharacter to represent 5 HP on the FRONT worksheet:Character to represent 10 HP on the FRONT worksheet:Character to represent a checkmark in the Class Feature:OCharacter to represent -1 HP on the FRONT worksheet:Check Marks Seperator/SpacerMORE HELP HERE#1:Intelligence Tracking for Skill Point computationsbackFor your level 0 0From LevelTo LevelInt. Score (10)Int. ModifierStatus11000000000000000000000000000000#2:Intelligence Tracking for Skill Point computationsbackFor your level 0 0From LevelTo LevelInt. ScoreInt. ModifierStatus000000000000000000000000000000#3:Intelligence Tracking for Skill Point computationsback00From LevelTo LevelInt. ScoreInt. ModifierStatus000000000000000000000000000000#4:Intelligence Tracking for Skill Point computationsbackFor your level 0 0From LevelTo LevelInt. ScoreInt. ModifierStatus000000000000000000000000000000#5:Intelligence Tracking for Skill Point computationsbackFor your level 0 0From LevelTo LevelInt. ScoreInt. ModifierStatus000000000000000000000000000000#6:Intelligence Tracking for Skill Point computationsbackFor your level 0 0From LevelTo LevelInt. ScoreInt. ModifierStatus000000000000000000000000000000Intelligence Tracking for Skill Point computationsback00From HDTo HDInt. ScoreInt. ModifierStatus01000000000000000000000000000000

You can include formulas if you want !!

See the Feats section of the Tables worksheetIf you select "Improved Grapple", don't forget to add it to your Feats on the Back Worksheet, since that Feat is one of the Integrated Feats !!This section allows you to Add or RemoveSpells per Day for up to 3 spell casting classes shown on the Back worksheet.

An Archmage can eliminate a spell to get the high Arcana special ability.

A Dragon Disciple gets bonus spellsSelect a type of Psionic Creature as the Slayer's Favored EnemyFor the Feat: ADDITIONAL MAGIC ITEM SPACE [EPIC]EPIC LevelsInsert the new Intelligence Score hereYour initial INT Score is based on the Int score rolled + Race adjustment

You can OVERRIDE this ! If you increase your Racial Int before you increase the Class Int.Class always starts at level 1Type in the new Intelligence Score - the INT Modifier will be calculated automaticallyInsert the level at which this INT modification refers to. It INCLUDES this level.The will be filled automatically for youA Warning will appear here if you have not defined your Intelligence for ALL your levels in a Class.

You will loose Skill Points unless you define the Intelligence for ALL your levelsClass always starts at level 1Type in the new Intelligence Score - the INT Modifier will be calculated automaticallyInsert the level at which this INT modification refers to. It INCLUDES this level.The will be filled automatically for youA Warning will appear here if you have not defined your Intelligence for ALL your levels in a Class.

You will loose Skill Points unless you define the Intelligence for ALL your levelsClass always starts at level 1Type in the new Intelligence Score - the INT Modifier will be calculated automaticallyInsert the level at which this INT modification refers to. It INCLUDES this level.The will be filled automatically for youA Warning will appear here if you have not defined your Intelligence for ALL your levels in a Class.

You will loose Skill Points unless you define the Intelligence for ALL your levelsExample: At character level 7, your Elven Wizard 3/Monk2/Rogue 2 had an Intelligence of 17. Then, reaching 8th level, you decide to add +1 ability bonus to your INT Score (and increase your Monk Class). Doing this will increase your INT Modifier from +3 to +4. You now need to tell the Sheet about this. Here is how:

A) Increase your Monk level to 3 on the FRONT worksheet - Also place a '1' in the L16 cell on the FRONT Worksheet - this will NOT affect your total Skill points, but still you will get the other benefits (like more rank in skills using the Inttelligence)

B) For the Wizard INT Tracking, you should indicate that the initial INT (already calculated) is from level 1 to level 3 (insert a '3' in the first "To Level" field)

C) For the Monk INT Tracking, this is where the magic comes in: Your first 2 levels of Monk were using an INT modifier of +3, while you will now be getting a +4 modifier at 8th level character (Wiz3/Monk3/Rogue2). So in the second tracking table (the one for the Monk), insert a '2' in the first "To Level" field. [Notice the little warning in the Status column. That's just reminding you that you still have to insert the INT Score] Then on the right of that, insert a '17' in the "Int. Score" column - this tells the Sheet you had an INT of 17 for your first 2 levels as a Monk. Now, insers a '3' in the "To Level" (just below the '2'). The table will read From Level 3 to Level 3 - Which is fine. Beside that '3' you just entered, place 18 in the "Int. Score". You will notice that your Int. Modifier will now show +4

D) Finally, in the Int Tracking for your Rogue class, insert a '2' in the "To Level" column, and an Intelligence Score of '17'. For your first 2 levels as a Rogue, 17 was your Intelligence.

FROM now on, each time you get a level, COME BACK here to add the level to the class which leveled - or else you will NOT get aditionnal Skill Points !THAT'S IT !Using WINDINGS fontUsing WINDINGS FontUsing the ARIAL FontHow many Hit Dice ?To hit adjustments:0 (or empty): Primary Attack-5: Secondary AttacksStrength modifier applied:0 (or empty): No modifier0.5: Add 50% to STR bonus-0.5: Use only 50% of the Str bonusLevel adjustment that reduces the Druid's or Ranger's effective level versus an Animal ComanionUsing WINDINGS fontThe "Epic Weapon Focus" Feat is prerequisite for the "Epic Weapon Specialization" FeatThe "Weapon Focus" Feat is prerequisite for the "Weapon Specialization" FeatThe "Weapon Specialization" Feat is prerequisite for the "Greater Weapon Specialization" FeatThe "Weapon Focus" Feat is prerequisite for the "Greater Weapon Focus" FeatThese are the characters used to display 1HP and 5HP on the FRONT worksheet AND other areas where there is a limitted number to track (like Bardic Music Uses). You can define your own if you desire - but don't use the same one for both as you won't be able to distinguish 1's from 5's

You can use any WINDINGS character to define your OWN choice, if you don't like the available choices (try them all) - These are NOT saved with the Character.IF you are using a Domain which is not in the List, you can add it here and it will be available for your Cleric's Domains.UNHIDE the SKILLS worksheet !UNHIDE the CLASS worksheet !UNHIDE the RACE worksheet !"NO" if the Character does NOT meet the Feat's Prerequisites, or else leave empty.

If you need exmaple formulas, look at the Prerequisite column in the Feat section of the TABLES worksheet.

Example: if the Feat requires both that the Character has the "Dodge" feat AND have a Dexterity of at least 13, the Formula for the Prerequisite would be:

=IF(OR(i_DEX7,4,IF(lvl_Duelist>1,2,0))Indicate the level this class must be to be able to TURN or REBUKE undead - Use 0 (zero) to indicate that the class CANNOT turn undead.The same attribute as above is used for any Psionic BONUS PowerPoints !!If this class gains Domains Spells, it will receive ONE spell bonus from it's domains per spell levels. This will show in the Spell Section of the BACK worksheet as "1+1" spells per day (for example)For instance, a Sorcerer/Wizard uses his FULL level, so the multiplier is 1.0

A Ranger/Paladin casts spells at an effective level of HALF his class level, so the multiplier is 0.5At which level does this Class start casting spells? (Ex: 4 for a Ranger)Indicate the level this class must be to have access to Familiars (used to compute the effective level) - Use 0 (zero) to indicate that the class CANNOT own a Familiar

Ex: Wizards start at level 1.Ex: Adepts start at level 2.Some Classes gives a Land Speed bonus to the Character (Barbarian, Monk). You can use a Forumla here:

HINTS: In that formula, you can use:"lvl_Custom1" for the class #1 level"lvl_Custom2" for the class #2 level"lvl_Custom3" for the class #3 level

"res_LoadClass" represents the Load Class (light, medium or heavy) of a character.Formula here!Formula here!Formula here!Formula here!Formula here!Formula here!Duelist's GraceDoes this class has a Fortitude Bonus ? This can be a static number, OR a formula based on the Class Level itself. To know the Class Level, use the named cells:

"lvl_Custom1" for class #1"lvl_Custom2" for class #2"lvl_Custom3" for class #3

Ex: A Paladin has the Divine Grace that gives him his Charisma bonus (if any) to all his Saves!Formula!Formula!Formula!Formula!Formula!Formula!Formula!Formula!Dualist's Canny Defense (if applicable)Monk's AC Dodge bonus (including any Psionic ist levels)Some classes have AC bonuses (Ex. Monk) Use this section to note the amount AND Type of bonus (Stacking rules will ba applied if needed!)

Note that this can be a formula!Indicate the level this class must be to have access to an Animal Companion (used to compute the effective level) - Use 0 (zero) to indicate that the class CANNOT own an Animal Companion.

Ex: Druids start at level 1.Ex: Rangers are handled differently: Indeed they can have an Animal Companion at level 4, but the have only half their level. See the formula in the Class table is you wish to see how it's doneRanger's Effective level for an Animal Companion is 50% of his level, starting at 4th level!

Note: The difference between the Ranger's level AND this number IS the level to add for the Ranger's Effective Level for the Animal Compnion!At 4th level, Paladins can turn undead (-3 to effetive level)Cleric turn undead starting at level 1Indicate the level this class must be to have access to Bardic Music effects - Use 0 (zero) to indicate that the class does not have access to Bardic Music

Ex: Bard start at level 1.Use "None" if no ability should be used.Some types might be illogiical. You decide.If your Class name is too long, give the Sheet an Abreviation which is going to be used in the smaller boxes (instead of seeing your class name shrunk)Indicate the level this class must be to start dealing Unarmed Damage (a la Monk). Use 0 (zero) to indicate that the class CANNOT deal Unarmed Damage. (All level for unarmed Damage will stack!)

Ex: Monks start at level 1.Monk gets Unarmed Damage at level 1Psionic Fist gets Unarmed Damage at level 1Indicates the level this class must be to get the Uncanny Dodge ability. Use 0 (zero) to indicate that the class does not get access to Uncanny Dodge.

Ex: Barbarians get Uncanny Dodge at level 2.uncanny Dodge at 2nd Leveluncanny Dodge at 2nd Leveluncanny Dodge at 2nd Leveluncanny Dodge at 4thLeveluncanny Dodge at 2nd LevelIndicate the number of d6 the class gets for the Sneak Attacks ability - Use 0 (zero) to indicate that the class does not have access to Sneak Attacks.

Note that this is most likely a Forumla.Ex: Rogue get 1d6 per odd levelsRogue Sneak Attack diceAssasin Sneak Attack diceArcane Trickster Sneak Attack diceBlackguard Sneak Attack diceYou can use your own Forumla to define a new type of progression for your class. To use the Class Level of this new class, use the named cell "lvl_Custom1" for the first class (use 2 for the second, and 3 for the third)Indicate any Spell Resistance this Clas grantsChoose the secondary Speed

This can be a Formula !If the