drama dash

28

Upload: jedivampire

Post on 18-Jul-2015

527 views

Category:

Entertainment & Humor


3 download

TRANSCRIPT

About the Team

Background

Background

Game Theory

Drama Dash Drama Dash is based on our understanding of Game 3.0.The story took place in a theater made by paper boxes. Players should control different characters to perform versatile dramas to satisfy the audience.

Drama Dash Trailer

Audience System

•The purpose of this game is to satisfy audience’s requirement.

•The requirement is changing frequently, different UI faces stand for different requirements.

Watch Drama Dash Trailer Again

Dynamic Context

•There are different playing modes, and each mode has its reverse mode.

Comparison

Traditional ACT game

Drama Dash

Collect Properties Fight against bad guys

Extinguish enemies

Fight against bad guys, get to a destiny, save the princess.

Satisfy the audience

Opening Criterions

•Each character in the game is made by a paper box, so as to remind players of their childhood.

•Plenty of scene properties•The game could randomly generate scenes or let players build up their own scenes.

Opening Criterions

Opening Criterions

Opening Criterions

Expecting double–character mode:Expecting double–character mode:

•Your teammate will automatically follow you.

•You can hold your teammate, but could not run fast in this mode.

Two actions of holding your teammate:

•Climb to a higher place.

•Throw as a weapon or to a place far away.

Other Modes

Character Properties

Other effects for exaggeration:

•Cannon, use your teammate as a cannon, throw air bullets to defeat your opponents.

•Skateboard, step on your teammate as a skateboard, then you can speed up like a rocket.

•Giant, become a giant and destroy all other opponents in the scene.

Developing Scenes

Developing Scenes

Other Story Scripts

System Architecture

StartGame

LoadGame

Editor

TopList

GenerateScene

Dragon

Hero

Princess

GameEngine ObjectSystem

Player AI

GameLogic

Physics

ModelFiles MusicFiles ScriptFiles

System Architecture

Mode Switching

C GameLogic

C NormalDragonLogic

C PrincessLogic C HeroLogicC DragonLogic

C ReverseDragonLogic

Utility of Engine

Market Potentials

•Drama Dash is designed for almost all kind of players. The art design of paper box would remind most of us the wonderful memory of childhood. It is a relaxing game especially for family get-together or online battle.

•Simple control options which could be easily deploy to multiple consoles and is easy to learn.

•The deployment to Wii, XboxLive, PSN and PC are in plan.

Project Planning•W1: Concept Design, Requirement Analysis, Framework Design.

•W2: Character Design, Model Import Testing.

•W3: Scene and Property Design, Texture and Lighting Testing.

•W4:UI Design, Effects, Animation and Program Framework.

•W5:Skeleton Banding, Program Module Implement.

•W6:Scene and Property Animation, Demo V1.0.

•W7:Finish All Animation, Demo Debugging.

•W8:Animation Testing, Demo V2.0.

•W9:Property Testing, Scene Testing.

•W10:Finishe all Testing, Submit Final Game.

Flow Management

Requirement Specification

Design Document

Program (alpha)

Final Product

ID

1

2

3

4

Task Name Start Time End Time Duration

8.6.2009

18.6.2009

2.7.2009

3.8.2009 7.8.2009

3.8.2009

3.7.2009

19.6.2009 10d

12d

23d

5d

OOA

OOD

OOP

Game Test

Gantt Chart

Gantt Chart

OOAOOD

OOP

GT

•Waterfall Model

Flow Management

Our Purpose

•The purpose is to design a game created by player their own hands. Immerse player to be a Dreamer as Dare 2009 has two components: DREAM and DO.

•Though the theory of Game 3.0 is huge. We try to focus it on the PC demo as a breakthrough point.

•Dare to be Digital is a perfect platform for all talented students like us. Hope we could show our thoughts to the world one day.