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    Dragon Age: Origins: FAQ/Walkthrough by noz3r0Version Final, Last Updated 2011-06-19 View/Download Original File Hosted by GameFAQsReturn to Dragon Age: Origins (X360) FAQs & GuidesLiked this FAQ? Click here to recommend this item to other users.

    ______ _______ _ \ .----.---.-.-----.-----.-----. _ -----.-----.

    . \ _ _ _ _ . 1 _ -__. \__ ___.____ _________. _ ___ _____: 1 / _____ : _____::.. . / ::.:. `------' Origins `--- ---'

    "In war, victory. In peace, vigilance. In death, sacrifice"_____________________________________________________________________________/=============================================================================\ FAQ/Walkthrough By: Greg Boccia aka noz3r0 Email: [email protected]

    Version: Final Copyright 2009 Greg Boccia \=============================================================================//\+++++++++++++++++++++++++++++Table of Contents+++++++++++++++++++++++++++++++============================================================================= I. Introduction................................................ [01.00.00] II. Controls.................................................... [02.00.00] III. Characters.................................................. [03.00.00] - Alistair.................................................. [03.01.00] - Dog....................................................... [03.02.00] - Leliana................................................... [03.03.00] - Loghain Mac Tir........................................... [03.04.00]

    - Morrigan.................................................. [03.05.00] - Oghren.................................................... [03.06.00] - Shale..................................................... [03.07.00] - Sten...................................................... [03.08.00] - Wynne..................................................... [03.09.00] - Zevran.................................................... [03.10.00] IV. Game Basics................................................. [04.00.00] V. Walkthrough................................................. [05.00.00] - Dalish Elf................................................ [05.01.00] - Dwarf Commoner............................................ [05.02.00] - City Elf.................................................. [05.03.00] - Magi...................................................... [05.04.00]

    - Human Noble............................................... [05.05.00] - Dwarf Noble............................................... [05.06.00] - Ostagar................................................... [05.07.00] - Korcari Wilds............................................. [05.08.00] - Ostagar Part 2.......................................... [05.08.01] - The Tower of Ishal........................................ [05.09.00] - Lothering................................................. [05.10.00] - Camp...................................................... [05.11.00] - Lake Calenhad Docks....................................... [05.12.00] - Circle Tower.............................................. [05.13.00] - Second Floor............................................ [05.13.01] - Third Floor............................................. [05.13.02] - Fourth Floor............................................ [05.13.03]

    - Fade...................................................... [05.14.00] - The Raw Fade............................................ [05.14.01] - The Burning Tower....................................... [05.14.02]

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    - Mages Asunder........................................... [05.14.03] - The Darkspawn Invasion.................................. [05.14.04] - The Templar's Nightmare................................. [05.14.05] - Weisshaupt Fortress..................................... [05.14.06] - The Raw Fade Part 2..................................... [05.14.07] - The Burning Tower Part 2................................ [05.14.08] - Mages Asunder Part 2.................................... [05.14.09]

    - The Three Nightmares.................................... [05.14.10] - Inner Sanctum........................................... [05.14.11] - Circle of Magi Part 2................................... [05.14.12] - Redcliffe Village......................................... [05.15.00] - Side Questing Part 1...................................... [05.16.00] - The Long Road........................................... [05.16.01] - Forest Meadow........................................... [05.16.02] - Wooden Glen............................................. [05.16.03] - Abandoned Meadow........................................ [05.16.04] - Roadside Stop........................................... [05.16.05] - Denerim Market District Part 1.......................... [05.16.06] - The Pearl............................................... [05.16.07]

    - Back Alley.............................................. [05.16.08] - Dirty Back Alley........................................ [05.16.09] - Dark Alley.............................................. [05.16.10] - Rundown Back Street..................................... [05.16.11] - Dirty Hovel............................................. [05.16.12] - Deserted Building....................................... [05.16.13] - Denerim Market District Part 2.......................... [05.16.14] - Kadan-Fe Hideout........................................ [05.16.15] - Out of the Way.......................................... [05.16.16] - Battlefield............................................. [05.16.17] - Civil War............................................... [05.16.18] - Lake Calenhad Revisited................................. [05.16.19] - Flemeth's Hut........................................... [05.16.20]

    - Redcliffe Village Part 2................................ [05.16.21] - Redcliffe Castle.......................................... [05.17.00] - Urn of Sacred Ashes....................................... [05.18.00] - Village of Haven........................................ [05.18.01] - Ruined Temple............................................. [05.19.00] - Wyrmling Lair........................................... [05.19.01] - The Gauntlet............................................ [05.19.02] - Brecilian Outskirts....................................... [05.20.00] - West Brecilian Forest................................... [05.20.01] - East Brecilian Forest................................... [05.20.02] - Ruins Upper level....................................... [05.20.03] - Lower Ruins............................................. [05.20.04] - Lair of the Werewolves.................................. [05.20.05] - Orzammar.................................................. [05.21.00] - Siding with Prince Bhelen............................... [05.21.01] - Aeducan Thaig........................................... [05.21.02] - Siding with Lord Harrowmont............................. [05.21.03] - Dust Town................................................. [05.22.00] - Carta Hideout........................................... [05.22.01] - The Deep Roads............................................ [05.23.00] - Caridin's Cross......................................... [05.23.01] - Ortan Thaig............................................. [05.23.02] - The Dead Trenches....................................... [05.23.03] - The Anvil of the Void................................... [05.23.04] - Orzammar Part 2......................................... [05.23.05]

    - The Landsmeet............................................. [05.24.00] - Side Questing in Denerim Part 2......................... [05.24.01] - Arl of Denerim's Estate................................. [05.24.02]

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    - Arl of Denerim's Estate - Interior...................... [05.24.03] - Arl of Denerim's Estate - Dungeon....................... [05.24.04] - Fort Drakon............................................. [05.24.05] - Arl Eamon's Estate...................................... [05.24.06] - The Alienage............................................ [05.24.07] - Orphanage............................................... [05.24.08] - Run-Down Apartments..................................... [05.24.09]

    - Redcliffe Village Battle Part 2........................... [05.25.00] - Side Questing Part 3...................................... [05.26.00] - Lake Calenhad Docks Once More........................... [05.26.01] - Frostback Mountains Once More........................... [05.26.02] - Run Down Alley.......................................... [05.26.03] - D's/K's Hideout......................................... [05.26.04] - The Final Battle.......................................... [05.27.00] - Market District......................................... [05.27.01] - The Alienage............................................ [05.27.02] - Denerim - City Gates.................................... [05.27.03] - Palace District......................................... [05.27.04] - Fort Drakon............................................. [05.27.05]

    - Fort Drakon - Second Floor.............................. [05.27.06] - Fort Drakon - Rooftop................................... [05.27.07] VI. Downloadable Content (DLC).................................. [06.00.00] - Soldier's Peak............................................ [06.01.00] - The Keep................................................ [06.01.01] - Second Floor............................................ [06.01.02] - Avernus's Tower......................................... [06.01.03] - Sulcher's Pass............................................ [06.02.00] - Honnleath............................................... [06.02.01] - Willhelm's Cellar....................................... [06.02.02] - Cadash Thaig............................................ [06.02.03] - A King's Confidant........................................ [06.03.00] - Ostagar................................................. [06.03.01]

    - Tower of Ishal.......................................... [06.03.02] - Darkspawn Tunnels....................................... [06.03.03] - Battlefield............................................. [06.03.04] - The Darkspawn Chronicles.................................. [06.04.00] - Denerim - The Market District........................... [06.04.01] - Denerim - Elven Alienage.,,,,........................... [06.04.02] - Denerim - Palace District............................... [06.04.03] - Denerim - Fort Drakon................................... [06.04.04] - Leliana's Song............................................ [06.05.00] - Denerim Market.......................................... [06.05.01] - Noble's Estate.......................................... [06.05.02] - Noble's Estate - Night.................................. [06.05.03] - The Dungeons............................................ [06.05.04] - Chantry................................................. [06.05.05] - Game Over............................................... [06.05.06] - The Golems of Amgarrak.................................... [06.06.00] - Deep Roads Grotto....................................... [06.06.01] - Amgarrak................................................ [06.06.02] - Witch Hunt................................................ [06.07.00] - Circle of Magi.......................................... [06.07.01] - Elven Ruins............................................. [06.07.02] - Cadash Thaig............................................ [06.07.03] - Dragonbone Wastes....................................... [06.07.04] VII. Crafting Skills............................................. [07.00.00] - Herbalism................................................. [07.01.00]

    - Poison-Making............................................. [07.02.00] - Trap-Making............................................... [07.03.00] VII. Version History............................................. [08.00.00]

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    VIII. Closing..................................................... [09.00.00]\=============================================================================/

    _____________________________________________________________________________/=============================================================================\++++++++++++++++++++++++++++++++Introduction+++++++++++++++++++++++[01.00.00]

    \=============================================================================/First, thank you for choosing to read my guide about this wonderful game.

    This is one of many guides that I have written and hope to finish. I try to beas thorough as possible and will strive to find as many ways to complete saidtasks as possible. Give some leniency as this is an extremely long game witha lot of room for doing your own thing.

    Please note that other than the physical items on the map, the contents ofthem are generally random. Any items that are specific to a chest or lootedcorpse will be documented as such. Enemies that spawn are not random but theitems that can be stolen from them are. Codex updates will be noted and quest

    acquisitions will be as well. All key notes will be bolded and in brackets assuch; [CHEST], [QUEST], or [CODEX]. The lists at the beginning of each sectionwill be in alphabetical order. Shops will only list rare items and gifts whilethe Codex list will not contain Controls, Enemies, or Spell Combinations.

    _____________________________________________________________________________/=============================================================================\++++++++++++++++++++++++++++++++++Controls+++++++++++++++++++++++++[02.00.00]\=============================================================================/

    +-------------+ PC Controls

    ----------------------------------------+ Quick Save F5 Quick Load F9 Highlight objects TAB Hide main interface V Take screenshot PRT SCN Character record C Journal J Inventory I Skills K Spells/Talents P Area Map M World Map N Tactics \ Main Menu ESC Run forward W Rotate camera left A Run backward S Rotate camera right D Run left Q Run right E Rotate camera up Home Rotate camera down End Zoom in Pg Dn Zoom out Pg Up

    Pan (zoomed out) Arrow Keys Toggle run/walk / (num pad) Pause Spacebar

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    Use quickbar ability 1-0 Swap weapon sets / Party move/hold H Select full party = Select one character F1-F4 Select many characters SHIFT + F1-F4 ----------------------------------------

    _____________________________________________________________________________/=============================================================================\+++++++++++++++++++++++++++++++++Characters++++++++++++++++++++++++[03.00.00]\=============================================================================/

    The characters that you acquire are more than just those you control. Theyinteract with your character and have their own morals and opinions on thingsthat occur in the game. Your choices ultimately affect how they respond to you.

    APPROVAL+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Your approval rating fluctuates from -100 to 100. The rating stops at 74unless you are friendly or have a romance with that companion. You can achievethe friendly status by doing that character's personal quest._________________________________________________------------------------------------------------- Rating Normal Rating Romance ---------------------------------------------- 76 to 100 Friendly 91 to 100 Love 26 to 75 Warm 71 to 90 Adore 25 to -25 Neutral 51 to 70 Care -26 to -99 Hostile 26 to 50 Interested -100 Crisis 25 to -25 Neutral

    -26 to -99 Hostile -100 Crisis -------------------------------------------------

    GIFTS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Characters like to receive gifts and it's a great way to increase approvalrating with them. When you give them a gift the item disappears and approvalrating is awarded.

    - Base approval bonus: +5- If character likes the gift: +5- For every prior gift: -1- Character has negative approval rating: 1/2 value of bonus- Minimum approval bonus: +1- Maximum approval bonus: +10

    PLOT ABILITIES+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Characters will gain inspiration through your leadership and approval rating.There are four levels of plot abilities; minor, moderate, major, and massive.Each upgrades the bonus the character receives to an attribute.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ALISTAIR [03.01.00]

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    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Class: WarriorSpecialization: TemplarUnlock: N/A

    Alistair is one of the first characters that you will get in your group. He

    makes for a great tank and starts out with some points in the Weapon and Shieldcategory to reinforce that. He is sensitive but also humorous and loves to jokearound.

    ROMANCE+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Raise your approval to friendly and talk with Alistair about his background asa Templar and his family. Compliment him and make a few moves on him to win himover. He will need to be at the level of adore or higher to get him into yourtent. If you are in a relationship with him you can take him to the Pearl inDenerim and have a three-some with Isabela. Female characters only.

    CRISIS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    If you choose to save Loghain at the Landsmeet then Alistair will leave indisgust.

    PERSONAL QUEST+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Talk to Alistair at camp and he will talk about going to Denerim soon. Probehim on who he wants to see to find out that he has a sister that lives there.Tell him you'll help to gain the quest [ALISTAIR'S FAMILY]. Head to Denerim and

    with Alistair in your party and go to Goldanna's House next to Wade's Emporium.Regardless of what you say she will resent him and the quest is complete. Hewill talk to you outside afterwards, you can either calm him down or choose theoption "Everyone is out for themselves. You should learn that." to harden him.

    MISCELLANEOUS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    - Alistair may teach the Templar specialization if he warms up to you- You can harden him by choosing the option, "Everyone is out for themselves.You should learn that." during his personal quest.

    - Poisoning Andraste's Ashes during the Urn of Sacred Ashes will result in alarge approval decrease.

    - He is the illegitimate son of King Maric. Romancing him as a human could leadto you being queen.

    GIFTS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Alistair's Mother's Amulet and Duncan's Shield will each start a conversationwith Alistair. Duncan's Shield becomes an equipable item after you give it tohim. You can't acquire the shield until after the Landsmeet.______________________________________________________________-------------------------------------------------------------- Gift Location

    ------------------------------------------------------------- Alistair's Mother's Amulet Castle Redcliffe; Main Floor -------------------------------------------------------------

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    Black Runestone Aeducan Thaig ------------------------------------------------------------- Duncan's Shield Denerim; Market Warehouse ------------------------------------------------------------- Onyx Demon Statuette East Brecilian Forest ------------------------------------------------------------- Small Carved Statuette Lothering

    ------------------------------------------------------------- Stone Dragon Statuette Castle Redcliffe; Upper Floor ------------------------------------------------------------- Stone Warrior Statuette Haven ------------------------------------------------------------- White Runestone Circle Tower; Third Floor -------------------------------------------------------------

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~DOG [03.02.00]

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Class: WarriorSpecialization: NoneUnlock: Complete the Human Noble sidequest or Mabari Hound sidequest in Ostagar

    Dog is usually rather good at the beginning of the game. His Overwhelm talentis great for controlling a dangerous enemy. Dog can also fetch random items ineach area. Eventually Dog will get replaced but until then he is helpful.

    MISCELLANEOUS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    - Dog gets a health boost if you have him clean up your gore.- Brings you random items if you ask him.

    GIFTS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Dog always has max approval rating so you can give the gifts to the othermembers for a slight approval increase.______________________________________________________________-------------------------------------------------------------- Gift Location ------------------------------------------------------------- Beef Bone Ostagar / Circle Tower ------------------------------------------------------------- Lamb Bone Castle Redcliffe; Main Floor ------------------------------------------------------------- Large Bone Haven; Village Store ------------------------------------------------------------- Ox Bone West Brecilian Forest ------------------------------------------------------------- Veal Bone Denerim Alienage; Apartments -------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    LELIANA [03.03.00]

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Class: Rogue

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    Specialization: BardUnlock: Stop the ruckus in Dane's Refuge in Lothering and she will join.

    Leliana is a lay sister of the Chantry. She has apparently spent most of herlife as a bard in Orlais, a minstrel assassin, and a spy employed by the noblesof Val Royeaux. She makes a great melee rogue with Dual Weapon talents but canalso shell out some damage as an archer.

    ROMANCE+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Leliana is a little difficult to start a relationship with. As a male talkto her about her time in the cloister in camp and choose the following dialogueoptions:

    - "I'd like to talk."- "What was someone like you doing in Lothering?"- "You know, a beautiful charming woman like yourself."- "Those initiates can't have been more lovely than you."

    - Romance initiated

    With an approval rating over 50 as a female character talk to her in camp andshe will say (only once), "I... have I ever told you I really like the way youwear your hair?" Respond with the following dialogue options:

    - "My hair? Thank-you."- "Dear Maker!"- "Well we are friends aren't we?"- "And do you enjoy the company of other women?"- "I think I might giggle and maybe look coy?"- Romance initiated

    Finish her personal quest with Marjolaine and talk to Leliana. She'll say, "Iknow that look -- you have something on your mind don't you?" Respond with thefollowing dialogue options:

    - "We need to talk."- "Are you feeling better?"- "Er, I think I see what you mean."- "She was special to you wasn't she?"- "I'm sorry it ended to badly."- "Everyone changes unfortunately."- "I can only hope to one day be as special as she was to you."- Romance initiated

    To get invited into her tent she must be in love with you, that means anapproval rating of 100. Talk to her in camp and continue being nice to her andshe will invite you in for a one-time event.

    CRISIS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    If you choose to desecrate the ashes during the Urn of Sacred Ashes quest shewill turn against you unless you pass an extremely hard Intimidation check.

    PERSONAL QUEST+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    When she is "Warm" to you speak to her at camp and ask her why someone likeshe would be in Lothering's Chantry. She will talk about being a bard in Orlais

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    and end the conversation there. Get her approval rating over 25 and talk to herin camp again. Talk to her about the minstrels being spies and then leave camp.Return to camp and Leliana will immediately approach you. She will admit tolying earlier. Your next random encounter should be with some assassins, dowhat you will with the survivor after he gives up the information. You willacquire the quest [LELIANA'S PAST] after she speaks with you.

    Head to Denerim and enter the Assassin's Contact for Leliana located justsouth of the entrance. Kill the Guards then enter the next room and speak withMarjolaine. You'll eventually have to kill her, loot her and check the [CHEST]in the side room for some runes and [MARJOLAINE'S RECURVE], one of the bestbows in the game.

    MISCELLANEOUS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    - Leliana may teach the Bard specialization if she warms up to you- She is religious and usually takes the morally correct path

    GIFTS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Andraste's Grace and the Nug will start personal dialogue with her. You can'tget the Nug until Leliana mentions that she finds "those little bunny pigsadorable." Talk to the Idle Dwarf in Orzammar's Dust Town to get one.______________________________________________________________-------------------------------------------------------------- Gift Location ------------------------------------------------------------- Andraste's Grace Redcliffe Village; Alienage West Brecilian Forest

    ------------------------------------------------------------- Blue Satin Shoes Old Tegrin (Random Encounter) ------------------------------------------------------------- Bronze Symbol of Andraste Lothering Chantry ------------------------------------------------------------- Chantry Amulet Circle Tower; Second Floor ------------------------------------------------------------- Etched Silver Symbol Ortan Thaig ------------------------------------------------------------- Golden Symbol of Andraste Orzammar; Legnar's Store ------------------------------------------------------------- Nug Orzammar; Dust Town ------------------------------------------------------------- Silver Sword of Mercy Old Tegrin (Random Encounter) ------------------------------------------------------------- Steel Symbol of Andraste Denerim; Genitivi's Home -------------------------------------------------------------

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~LOGHAIN MAC TIR [03.04.00]

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Class: WarriorSpecialization: Champion

    Unlock: Spare his life at the Landsmeet

    Loghain will most likely function as a tank since Alistair will leave. He

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    doesn't talk very much but putting him in your party in terms of combat isn't abad idea at all, he is a war hero after all.

    MISCELLANEOUS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    - Loghain may teach the Champion specialization if he warms up to you.

    - Keeping him alive opens up a lot of endings with Anora.

    GIFTS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    In short, Loghain likes maps because he is an analytical soldier.______________________________________________________________-------------------------------------------------------------- Gift Location ------------------------------------------------------------- Ancient Map of the Imperium Denerim; Wonders of Thedas

    ------------------------------------------------------------- Botanist's Map of Thedas Castle Redcliffe ------------------------------------------------------------- Current Map of Ferelden Denerim Alienage; Alarith's ------------------------------------------------------------- Map of the Anderfels Denerim; Gorim ------------------------------------------------------------- Map of Occupied Ferelden Redcliffe Castle -------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    MORRIGAN [03.05.00]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Class: MageSpecialization: ShapeshiftingUnlock: After Ostagar Morrigan automatically joins

    Morrigan is very cynical but also a very powerful mage. She starts with spellsin the Entropy school and it's probably a good idea to work her down that schoolfor a few of the stronger spells. She typically is unhappy with helping othersunless it benefits the group making it easy to lose approval rating with her.

    ROMANCE+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Morrigan must be at least friendly in order to start a relationship. Talk toher in camp and she'll say (only once), "Tis a curious thing. I do not know howto describe it." Respond with the following dialogue options:

    - "What? Is something wrong?"- "Why would I do that?"- "Because I need you here."- "I was hoping to be more than friends"- Romance initiated

    Another option to start the romance involves getting the Black Grimoire andgiving it to her. Speak with her at camp and she will say, "I have a thought."

    Respond with the following dialogue options:

    - "Oh? What's on your mind?"

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    - "And? What's in it for me?"- "My tent does get rather cold..."- Romance initiated- This one can also lead to her asking you if you need a reward, you canpass a persuasion check to have her give you a kiss thus starting the romance.

    Finally, after killing Flemeth and giving Morrigan Flemeth's Grimoire a

    conversation will start. Respond as follows:

    - "Flemeth is dead, you are free."- "Yes, but I intend to keep it for myself."- "What? That's it? Just a thank you?"- "What was that last bit again?"

    To get her into your tent you have be between 50 and 89 approval rating, shewill not sleep with you if she is in love. Male characters only.

    CRISIS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Morrigan does not have a crisis situation though dropping her approval lowenough will result in her leaving.

    PERSONAL QUEST+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Morrigan's personal quest involves obtaining the Black Grimoire from theCircle Tower. Give it to her to start the quest [FLEMETH'S GRIMOIRE]. Seesection [05.16.20] for more information on the quest.

    MISCELLANEOUS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    - Morrigan may teach the Shapeshifting specialization with high enough approval- She is a loner and sits by herself at camp- Her dialogue is often humorous- She plays an important role at the beginning and ending of the game

    GIFTS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    The Black Grimoire and Flemeth's Grimoire will start a conversation upongiving them to Morrigan. She is into jewelry and things that give her a goodappearance.______________________________________________________________-------------------------------------------------------------- Gift Location ------------------------------------------------------------- Black Grimoire Circle Tower ------------------------------------------------------------- Flemeth's Grimoire Flemeth's Hut ------------------------------------------------------------- Gold Amulet Orzammar; Garin ------------------------------------------------------------- Golden Demon Pendant Urn of Sacred Ashes room -------------------------------------------------------------

    Golden Mirror Orzammar; Garin ------------------------------------------------------------- Golden Rope Necklace Lothering; Dane's Refuge

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    ------------------------------------------------------------- Locket Haven; Store ------------------------------------------------------------- Silver Brooch Dalish Camp; Varathorn ------------------------------------------------------------- Silver Chain Circle Tower; Second Floor -------------------------------------------------------------

    Silver Medallion Elven Ruins; Upper Level ------------------------------------------------------------- Tribal Necklace Tower of Ishal; Top Floor -------------------------------------------------------------

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~OGHREN [03.06.00]

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Class: WarriorSpecialization: Berserker

    Unlock: Entrance to the Deep Roads. He joins to find Branka.

    Oghren is part of the Warrior Caste in Orzammar. As a dwarf, Oghren loves tofight Darkspawn. He is typically drunk and is searching for his lost wife, theParagon Branka. The Two-Handed Weapon school is his specialty and he starts witha hefty amount of points in it.

    CRISIS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    If you drop Oghren's approval rating to where he wants to leave you are giventhe choices of convincing him to stay or engage him in combat. He will stop thefight before you kill him and you may choose to finish him off, let him go, or

    threaten him back in to the group. This scenario can only happen twice.

    PERSONAL QUEST+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Speak with him after doing [PARAGON OF HER KIND] at camp and he will mentiona girl named Felsi. Probe him about this girl to gain the quest [OGHREN'S OLDFLAME]. Go to the Spoiled Princess at the Lake Calenhad Docks and speak withFelsi. If you go without Oghren you can gain some insight on the situationbetween them. Take Oghren with you and enter the Spoiled Princess. You caneither help him out by making choices that would aid the relationship or youcan make choices that make Oghren seem silly and a drunkard.

    MISCELLANEOUS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    - Oghren will teach the Berserker specialization if he warms up to you.- He is typically humorous to bring around and he is often loquacious.- If you are a female character you can strike some humorous conversation withhim by flirting.

    GIFTS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Oghren is a dwarf and an alcoholic. Feed him the strongest of drinks to gain

    some approval.______________________________________________________________--------------------------------------------------------------

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    Gift Location ------------------------------------------------------------- Alley King's Flagon Orzammar; Legnar's Store ------------------------------------------------------------- Chasind Sack Mead Ruined Temple ------------------------------------------------------------- Garblog's Backcountry Random chance that Dog will

    Reserve fetch this item ------------------------------------------------------------- Golden Scythe 4-90 Black Lothering ------------------------------------------------------------- Legacy White Shear Lower Elven Ruins ------------------------------------------------------------- Sun Blonde Vint-1 Circle Tower; Third Floor -------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    SHALE [03.07.00]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Class: WarriorSpecialization: ShaleUnlock: Complete the Village of Honnleath DLC and activate Shale

    Shale is one of the few remaining golems and was found in the Deep Roads,reactivated, and taken to Honnleath. Shale can function as a tank or a damagedealer depending on which talents and crystals you give Shale. If you match upShale's crystals so the colors are the same Shale will gain a bonus.

    CRISIS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Shale will leave the party if you side with Branka at the of Paragon of HerKind. If Shale is in your party at the time you choose Branka you will have tofight the golem. If Shale is not in the party then Shale will confront you backat camp where you have to convince the golem to stay.

    PERSONAL QUEST+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    See section [06.02.03] for details on Shale's personal quest.

    MISCELLANEOUS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    - Shale is only attainable via DLC- Shale is often witty in conversation- Shale only has 2 equipment slots. One for offense, one for defense

    GIFTS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Shale loves Remarkable Gems. Give the golem a reason to smile by giving itsomething to marvel at.______________________________________________________________-------------------------------------------------------------- Gift Location

    ------------------------------------------------------------- Remarkable Amethyst Orzammar; Alimar's Emporium -------------------------------------------------------------

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    Remarkable Diamond Orzammar; Garin's Gem Store ------------------------------------------------------------- Remarkable Emerald Orzammar; Figor's Store ------------------------------------------------------------- Remarkable Garnet Denerim; Wonders of Thedas ------------------------------------------------------------- Remarkable Greenstone Village of Honnleath

    ------------------------------------------------------------- Remarkable Malachite Circle Tower ------------------------------------------------------------- Remarkable Ruby Denerim Alienage; Alarith ------------------------------------------------------------- Remarkable Sapphire Orzammar; Legnar's Store ------------------------------------------------------------- Remarkable Topaz Frostback Mountains; Faryn -------------------------------------------------------------

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    STEN [03.08.00]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Class: WarriorSpecialization: N/AUnlock: Release Sten from his cage in Lothering before it's invaded

    Sten is a Qunari soldier sent to investigate the Blight. Unfortunately, hisgroup was ambushed and when he was awoke he panicked and killed the farmers thathad saved him. He waited for the other farmers and surrendered after realizingwhat he had done and was caged in Lothering. Sten makes a great Two-HandedWarrior in combat.

    CRISIS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Sten will leave the party during the Urn of Sacred Ashes quest if you takehim along and mouth off to him about the Archdemon. You'll have to fight himfor control of the party and winning the bout causes him to leave.

    PERSONAL QUEST+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Speak with him at camp and ask about his past. Eventually he will speak ofhis sword, work your way into telling him you will find it for him to obtainthe quest [THE SWORD OF THE BERESAAD]. Head to Lake Calenhad Docks and speakto the Scavenger at the entrance. He eventually tells you that Faryn was hereand the place he is checking out has already been picked clean for items. WithSten in your party head to the Frostback Mountains and speak with Faryn. Hewill quickly admit selling the sword to Dwyn in Redcliffe.

    Head to Redcliffe with Sten in your party and talk to Dwyn, the dwarf at theback of the village. Ask for the key and he gives it to you, then open the[CHEST] and loot [STEN'S SWORD]. Gift it to Sten to end the quest and increasehis approval, you also receive [ASALA] which is Sten's two-handed sword.

    MISCELLANEOUS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    - Sten has a no-nonsense attitude and is only satisfied with killing Darkspawn- Sten will die if you fail to free him from his cage before Lothering is

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    ultimately overrun.

    GIFTS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Sten likes paintings, and thought it might seem awkward, it's an extension ofQunari discipline.

    ______________________________________________________________-------------------------------------------------------------- Gift Location ------------------------------------------------------------- Painting of a Rebel Queen Old Tegrin; Random Encounter ------------------------------------------------------------- Portrait of a Goosegirl Frostback Mountains; Faryn ------------------------------------------------------------- Silver Framed Still-Life Castle Redcliffe ------------------------------------------------------------- Sten's Sword Redcliffe Village; Dwyn's Home -------------------------------------------------------------

    Totem Caridin's Cross ------------------------------------------------------------- Water-stained Portrait Circle Tower; Second Floor -------------------------------------------------------------

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~WYNNE [03.09.00]

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Class: MageSpecialization: Spirit HealerUnlock: Side with the mages and complete the Broken Circle quest

    Wynne volunteers to go to Ostagar and is one of the few survivors. She seemsto always choose the morally correct path and offers a lot of incite. Wynne ishands down a healer and starts with many points in the Creation school.

    CRISIS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Wynne will turn on you if destroy the ashes during the Urn of Sacred Ashesquest, if she isn't in the party then she will call you out in camp and leave.If you decide to kill all the mages in the tower Wynne will attack you. Becominga Blood Mage also causes Wynne to fight you.

    PERSONAL QUEST+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Speak with her at camp at any time and she will talk about how she needs somerest. Leave and enter camp later, ask her if she is feeling alright today. Thenext random encounter should be against a Darkspawn Leader. Upon winning thebattle and heading out, Wynne will collapse and says she will explain things atcamp. When you enter camp she will immediately confront you about the problem.This will trigger another random encounter where everyone gets badly injured.Wynne will use Vessel of the Spirit to heal everyone.

    Defeat the Hurlock Omega and the other Darkspawn. Speak with Wynne at camp

    once more, this time asking about the Circle. She should mention something ofan Aneirin, her apprentice. This will get you the quest [WYNNE'S REGRET], sohead to the Brecilian Forest with Wynne in your party. You will find Aneirin

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    in the East Brecilian Forest just north of the Mad Hermit Clearing. After somedialogue you will gain [ANEIRIN'S TOKEN], an amulet that increases Wynne'sVessel of the Spirit ability, and the quest will end.

    MISCELLANEOUS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    - Wynne gains a special ability through her personal quest- She always makes the admirable choice, so being evil and keeping her on yourgood side won't happen too often

    GIFTS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Wynne enjoys reading, she is a scholar after all. All-in-all, Wynne just lovescollecting books, scrolls, and things relative to history.______________________________________________________________-------------------------------------------------------------- Gift Location

    ------------------------------------------------------------- Discovering Dragon's Blood: Potions, Tinctures, and Ruined Temple Spicy Sauces ------------------------------------------------------------- Fancy Scroll Lower Elven Ruins ------------------------------------------------------------- Tattered Notebook Random chance Dog will fetch it ------------------------------------------------------------- The Guerrins of Ferelden: A Castle Redcliffe Genealogical History ------------------------------------------------------------- The Rose of Orlais Circle Tower; Second Floor

    ------------------------------------------------------------- The Search for the True Orzammar; Shaperate Prophet -------------------------------------------------------------

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ZEVRAN [03.10.00]

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Class: RogueSpecialization: AssassinUnlock: Spare his life during the random encounter when he ambushes you

    Zevran is an Antivan Crow, a hired assassin. Luckily, he sides with the personthat will contribute most to his lifestyle and that would be you since you canspare his life. He is most effective as a melee rogue with Dual Wielding.

    ROMANCE+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Zevran is bisexual and will hit on you regardless of gender. When it comesdown to it you can just flirt with him to start romance basically as soon as youwant. Throw in some sexual innuendo and be a little bossy to get in his tent.The Pearl in Denerim offers you a shot at a three-some with Isabela. You can

    even get Leliana to join in if she loves you and is hardened for a four-some.Unfortunately, Zevran will refuse to sleep with you if he falls in love.

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    CRISIS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    It is possible to kill Zevran before you ever talk to him during your firstencounter. He will leave with poor approval rating but like Oghren can beconvinced to stay in the group, this will only happen twice. With a poor ratingZevran will leave just before the Landsmeet when he meets his friend Taliesin.

    MISCELLANEOUS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    - Zevran will teach the Assassin specialization if he warms up to you- Zevran tells some incredible stories about his life of assassination- He is basically one big flirt and is by no means bashful

    GIFTS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Antivan Leather Boots and the Dalish Gloves will start a specific conversationwith Zevran, they become equippable after giving them to him.______________________________________________________________-------------------------------------------------------------- Gift Location ------------------------------------------------------------- Antivan Leather Boots Haven; Village Store ------------------------------------------------------------- Dalish Gloves West Brecilian Forest ------------------------------------------------------------- Medium Gold Bar Arl of Denerim's Estate -------------------------------------------------------------

    Medium Silver Bar Anvil of the Void ------------------------------------------------------------- Small Gold Bar Circle Tower; Third Floor ------------------------------------------------------------- Small Silver Bar Haven Chantry -------------------------------------------------------------

    _____________________________________________________________________________/=============================================================================\++++++++++++++++++++++++++++++++Game Basics++++++++++++++++++++++++[04.00.00]\=============================================================================/_____________________________________________________________________________/=============================================================================\++++++++++++++++++++++++++++++++Walkthrough++++++++++++++++++++++++[05.00.00]\=============================================================================/

    When you begin the game you choose which gender, race, and class you chooseto be. This ultimately leads to which Origin you will embark upon. All Originslead to the same main story line but alter the way characters interact with youthroughout the game. Your base stats are also determined by the race and classyou select.

    ______ _ \. \

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    . \: 1 /::.. . /alish Elf+`------'---------------------------------------------------------[05.01.00]--+======================================+====================================== ITEM LIST ENEMIES ----------------------------------------------------------------------------

    Dalish Leather Belt Bereskarn Elven Artifact Genlock Keeper's Ring Genlock Emissary Scout's Bow Giant Spider Skeleton Wolf ---------------------------------------------------------------------------- CODEX QUESTS ---------------------------------------------------------------------------- 054 Elgar'nan: God of Vengeance The Lost Mysteries of the Ancients 056 Fen'Harel: the Dread Wolf 057 Ghilan'nain: Mother of the Halla

    058 June: God of the Craft 093 Aravels 094 The Dales 107 The Brecilian Forest 110 The City Elves 112 Arlathan: Part One 113 Arlathan: Part Two 114 The Dalish Elves 118 History of Ferelden: Chapter 2 158 The Grey Wardens 169 Duncan

    Requirement: Elf, Warrior/Rogue

    You start off where Tamlen, your friend, has three humans cornered. Ask themwhy they were around to find out there are ruins nearby, they should give youan [ELVEN ARTIFACT]. Follow the path and you acquire the quest [THE LOSTMYSTERIES OF THE ANCIENTS]. Kill the Wolves that attack you then check the Hallafor a codex update. Loot the [CHEST] then continue over to the [TREE STUMP] for[CODEX 107: THE BRECILIAN FOREST]. Further along the path are two [ELFROOT] anda pile of [RUBBLE]. Enter the cave and check the [COCOON] in front of you. Passthrough the opening and defeat the Giant Spiders that attack. Check the [CHEST]and the [PILE OF BONES] then head through the door.

    Head north and turn the corner, beware the Giant Spiders and Pressure Platetrap. Check the [PILE OF BONES] to the north and the [COCOON] near the door,open the door and watch out for the pressure plate. Another [PILE OF BONES] andpressure plate near the door, continue through. There is a pressure plate infront of the eastern door, disarm it for experience and check the [COCOON] inthe corner. If you can unlock the door here go for it, else go back to the northarea and go that way. As you approach the middle Temlen will note the statue,go through the door in the middle after you kill the Skeletons.

    Here you will fight a Bereskarn, kill it and check the [RUBBLE]. Open the[SARCOPHAGUS] to find a [DALISH LEATHER BELT] then observe the [MIRROR]. Youawake at the camp and speak with the Keeper. Agree to go back and once youregain control of your character check the [PILE OF SACKS] to your right. Head

    south to find a [SMALL SCROLL] on [CODEX 110: THE CITY ELVES] the check the two[CHESTS] you can open, the [SCROLL] for [CODEX 112: ARLATHAN: PART ONE], andthe [LARGE WOODEN CRATE] for some gear. There is a [BOOK] in the bushes on

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    [CODEX 118: HISTORY OF FERELDEN: CHAPTER 2].

    Go west and examine the [ELDEST OF THE SUN] for [CODEX 054: ELGAR'NAN: GOD OFVENGEANCE]. Head over to the [GHILAN'NAIN] for [CODEX 057: GHILAN'NAIN: MOTHEROF THE HALLA] then south to find a [NOTE] near Merrill on [CODEX 093: ARAVELS].Further west is a [SCROLL] for [CODEX 094: THE DALES] and down the nearby stairsis a [CHEST]. Keep going north to find a [SMALL WOODEN CRATE] and [DUSTY SCROLL]

    on [CODEX 113: ARLATHAN: PART TWO]. Look west to see the [GOD OF THE CRAFT] thatgives [CODEX 058: JUNE: GOD OF THE CRAFT]. Go way north to find [FEN'HAREL] for[CODEX 056: FEN'HAREL: THE DREAD WOLF] then go south to find a [SACK].

    Speak with Fenarel nearby and you can have him join you. Speak with Ilen andPersuade him to give you a [SCOUT'S BOW]. Check his wares if you want and sellwhat you don't need. Head south and talk to Merrill to head back to the clearingwhere two Genlock are waiting. Head to the camp above and then defeat the threeGenlock that attack you, continue to the cave. Take the north route defeatingthe Darkspawn that attack. Disarm the traps and turn the corner to find anEmissary. Enter the middle area to find Duncan who will eventually destroy themirror. Urge him to let you search the ruins then head to the west and open the

    [CHEST]. Go all the way west to find another [CHEST] and a [STRANGE STATUE] thatsummons numerous Skeletons.

    Leave the cave to return to camp. Talk to Paivel to start the ceremony thenreturn to Duncan. He offers you a chance to cure yourself by becoming a GreyWarden. The Keeper will give you the [KEEPER'S RING] and you are given a chanceto say your last goodbyes before leaving with Duncan to Ostagar.

    ______ _ \. \. \

    : 1 /::.. . /warf Commoner+`------'---------------------------------------------------------[05.02.00]--+======================================+====================================== ITEM LIST ENEMIES ---------------------------------------------------------------------------- Aeducan Mace Adalbo Cell Key Beraht Drug Guard Dwarven Warrior's Belt Lenka Everd's Armor Mainar Everd's Axe Oskias Everd's Boots Thug Everd's Gloves Everd's Helm Everd's Mace Everd's Shield Everd's Sword Fight Schedule Lyrium Nugget Proving Pass ---------------------------------------------------------------------------- CODEX MISSIONS ---------------------------------------------------------------------------- 134 The Casteless Beraht's Favor

    135 The Castes Captured 138 The City of Orzammar Proving Loyalties 144 The Proving

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    145 Dwarven Faith 158 The Grey Wardens 160 Darkspawn 161 The Blights 169 Duncan

    Requirement: Dwarf, Warrior/Rogue

    After the opening scene with Beraht and Rica turn around and check the [CHEST]and note you have acquired the quest [BERAHTS'S FAVOR]. Leave the house to speakwith Leske, he gives you the job for the day and joins the party. Head throughtown and speak with Goilinar. You can Intimidate for information on Oskias ifyou put a point into Coercion. It seems Oskias is at Tapsters, so head to theCommons. You can snoop around and talk with the various people around butultimately you need to enter Tapster's Tavern. Talk to Oskias, you can eitherkill him, let him go, or take 1/2 nuggets pending a Persuasion check. The bestbet is to take the two [LYRIUM NUGGETS] and sell them to Olinda.

    When you're done head over to Beraht's Shop in the commons. Talking withBeraht will finish [BERAHT'S FAVOR] and start [PROVING LOYALTIES]. Exit the shopand head to the Proving which is across the bridge in the commons. Check the[CARVING] for [CODEX 145: DWARVEN FAITH] and speak with Duncan for a few Codexupdates. Head north to find Everd passed out in his quarters. Decide to wearhis armor and fight for him in the Proving. You have a choice of drugging Mainarstill but you can object if you want.

    Put on Everd's gear that you get from his chest then speak with the ProvingGuard. You will have to win three straight bouts to proceed, but after the thirdthe real Everd steps out and you are arrested. [PROVING LOYALTIES] completes andwhen you wake in the chamber and finish speaking with Jarvia you gain the quest[CAPTURED]. There are numerous ways to get out; find a pick in the rubble near

    you and give it to Leske, knock the guard out, pick the lock yourself or fakebeing sick.

    When you get out grab your belongings and follow the path around to a roomwhere three Thugs will attack. Check the two [BARRELS] and [CHEST] then headwest defeating the two Thugs that attack. Further west, defeat the Thugs andcheck the two [BARRELS] then head north to another room. Defeat the six Thugsand observe the contents of the four [BARRELS] and one [CRATE]. At the four-wayhead south to a [CHEST] then return and go east. Here you will find Berahttalking trash about your sister, teach him a lesson. He drops the [DWARVENWARRIOR'S BELT] which should fit nicely.

    If you can, open the south east door and check out the two [CHESTS] inside.Take the north exit to end up in Beraht's Shop. As you leave you are surroundedby guards but Duncan intervenes and presents to you an invitation to the GreyWardens, an offer you can't refuse. He will give you an [AEDUCAN MACE] and youare on your way to Ostagar.

    _______ _ . 1___. ___: 1 ::.. . ity Elf

    +`-------'--------------------------------------------------------[05.03.00]--+======================================+====================================== ITEM LIST ENEMIES

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    ---------------------------------------------------------------------------- Adaia's Boots Dog Trainer Borrowed Longsword Guard Crossbow Guard Captain Elfroot Lord Braden Gold Ring Lord Jonaley Heirloom Necklace Mabari

    Noble Clothing Off-Duty Guard Wedding Clothes Vaughan Wedding Ring ---------------------------------------------------------------------------- CODEX QUESTS ---------------------------------------------------------------------------- 066 The Chant of Light: The Blight A Day for Celebration 067 The Commandments of the Maker 110 The City Elves 111 Alienage Culture 114 The Dalish Elves 117 History of Ferelden: Chapter 1

    118 History of Ferelden: Chapter 2 119 Culture of Ferelden 157 Vhenadahl: The Tree of the People 158 The Grey Wardens 160 Darkspawn 169 Duncan 186 Valendrian

    Requirement: Elf, Warrior/Rogue

    After finding out today is your big day you obtain the quest [A DAY FORCELEBRATION]. Open your [FOOTLOCKER] and grab the contents, then speak with

    Cyrion. He gives you [ADAIA'S BOOTS] and sends you off to find Soris, your longtime friend. Head over and speak to Nessa's Father, he will refuse your helpbut Nessa will ask for some charity. 10 Silver is enough to really help her out,so speak with Dilwyn and accept their offer of 15 Silver! Give Nessa what youwant to update the quest.

    Check the [ALIENAGE TREE] for [CODEX 157: VHENADAHL: THE TREE OF THE PEOPLE]then enter Alarith's Store. Check the [BOOKS] nearby for [CODEX 119: CULTURE OFFERELDEN]., you can speak to Alarith but he tells you to go get married. Outsidein the back is an [ELFROOT], head north to find Soris. Talk with him then headback south to find Vaughan being a trouble maker. Shianni knocks him and then aman named Duncan enters the scene. Head over and talk to him to get the scoop.When Valendrian tells you so, head over to the platform.

    --------------------------------------------------------------------------------FEMALE CHARACTERS

    --------------------------------------------------------------------------------

    Vaughan will interrupt and take the women including you if you are female.Talk with Shianni and men enter, slaying the woman that resists. Fortunately,Soris enters and gives you a [BORROWED LONGSWORD] and [CROSSBOW], kill theGuards and leave the room. Go to the second paragraph in the Male Characterssection and continue from there.

    --------------------------------------------------------------------------------

    MALE CHARACTERS--------------------------------------------------------------------------------

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    Male characters will speak with Valendrian and Duncan who agree to go afterthe women. Duncan will lend you a [BORROWED LONGSWORD] and [CROSSBOW]. Sorisjoins the party, so head north and enter the estate. Kill the Guard and then goeast to run into two Mabari. Continue south killing more Mabari then loot thesingle [DEATHROOT]. Turn the corner and enter the Palace.

    Loot the [BARREL] and kill the Guard. Check the [LIQUOR CABINET] in the next

    room and go south to find a [PILE OF SACKS] and a [STORAGE CABINET]. The cookthreatens you but a friend knocks him out, continue north. Kill the Off-DutyGuards and enter the room at the top right. Loot the [WINE RACK] and [BARREL]then head west killing another Guard. The room to the left has an [ARMOR STAND],and two [WEAPONS RACKS], loot them and go north. Defeat the Guard Captain andloot him for the [FENCER'S CINCH]. Check the [CABINET] and keep going north.

    The first room on the left has [BOOKS] on [CODEX 117: HISTORY OF FERELDEN:CHAPTER 1] and an [IRON FOOTLOCKER]. The right door has some enemies and a[WOODEN CRATE], second on the left has more Off-duty Guards and a [FOOTLOCKER],same thing on the right side. Go through the door at the end and continue downthe hall. The south room has an [ORNATE CHEST] if you can unlock the door. It

    contains an [HEIRLOOM NECKLACE], go east and loot the three [JARS] and the[ARMOIRE] in the corner.

    East again and you will find a Bodyguard. Kill him and check the northern roomto find a [BOOK] on [CODEX 118: HISTORY OF FERELDEN: CHAPTER 2] and [SHELVES].The room on the right has a [WOODEN CRATE] and the northern one a [VASE]. Openthe final door to find Vaughan. If you take his offer up you won't get the moneyuntil much later in the game, if you do kill him Shianni will be grateful andSoris will get the rest of the women. Check the [ARMOR STAND] then pick Shianniup and head back to the Alienage. Duncan will invoke the Grey Warden's Right ofConscription and save you from being thrown in jail, thus taking you to Ostagar.___ ___ Y

    . . \_/ : ::.:. agi+`--- ---'--------------------------------------------------------[05.04.00]--+======================================+====================================== ITEM LIST ENEMIES ---------------------------------------------------------------------------- Apprentice's Amulet Demon Blackened Heartwood Staff Giant Spider Buckle of the Winds Poisonous Spider Charm of Still Waters Robed Sentinel Ephemeralist's Belt Sentinel Fade Striders Sentinel Guardian Iced Band Sloth Demon Laboratory Storage Key Spirit of Valor Mage Robes Spirit Wolf Magic Staff Wisp Wraith Ring of Study Rod of Fire Rod of Fire Request Form Shimmering Orb of Light Signed Rod of Fire Request Form Spirit Charm Valor's Staff

    ---------------------------------------------------------------------------- CODEX QUESTS ----------------------------------------------------------------------------

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    062 Andraste: Bride of the Maker A Mage of the Circle 063 The Rite of Annulment Bound in Blood and Magic 065 The Black City Infested Storerooms 066 The Chant of Light: The Blight The Harrowing 068 The Maker 073 The Founding of the Chantry 074 The Fraternity of Enchanters

    075 Hierarchy of the Circle 076 History of the Circle 077 The Fade 078 The Harrowing 079 Lyrium 080 Maleficarum 081 Mana and the Use of Magic 083 The Cardinal Rules of Magic 084 Blood Magic: The Forbidden School 085 The Four Schools of Magic: Creation 086 The Four Schools of Magic:

    Entropy 087 The Four Schools of Magic: Primal 088 The Four Schools of Magic: Spirit 089 Beyond the Veil: Spirits and Demons 090 The Tranquil 154 The Tevinter Imperium 158 The Grey Wardens 169 Duncan 174 Knight-Commander Greagoir 177 First Enchanter Irving

    Requirement: Human/Elf, Mage

    After the intro and some discussion you are thrust into the Fade to performthe Harrowing. You gain the quest [THE HARROWING]; check the [VASE OF HEALING]to find a [SHIMMERING ORB OF LIGHT] and the [DISTURBING STATUE] for [CODEX 089:BEYOND THE VEIL: SPIRITS AND DEMONS]. Head to the south to encounter a WispWraith that should easily fall. Follow the path and take out mores Wisp Wraithsuntil you run into Mouse. He will follow you so turn the corner and go westto find a [VASE OF HEALING] and a [TWISTED STRUCTURE] for [CODEX 065: THE BLACKCITY].

    Approach the Spirit of Valor to the south. Ask him about his weapons and thenaccept his challenge to a duel to obtain the [VALOR'S STAFF]. Go west and killthe Spirit Wolves that attack you, continue to the Sloth. Ask him for help andhe will agree to teach Mouse to turn into his form under one condition, youcorrectly answer three riddles.

    Riddle 1: I have seas with no water, coasts with no sand, towns without people,mountains without land. What am I?

    Answer: A map?

    Riddle 2: I'm rarely touched, but often held. If you have wit, you'll use mewell. What am I?

    Answer: My tongue?

    Riddle 3: Often will I spin a tale, never will I charge a fee. I'll amuse you anentire eve, but, alas, you won't remember me. What am I?

    Answer: A dream?

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    If you answer a question incorrectly then you must beat the Sloth in whichcase he teaches Mouse anyways. Go back east and kill the Spirit Wolves, continuetill you reach the fiery area where the [LYRIUM VEIN] is. The Demon will spawn,approach it and have a small chit chat before fighting it. Wisp Wraiths aresummoned so take them out first and let Mouse pick up the Demon. Use the LyriumVein when you need to replenish your mana and be sure to use the Shimmering Orb

    of Lights that you have to stay alive. Mouse turns out to be the real Demon, ascene occurs and you wake up in your bed.

    Jowan approaches you and tells you that First Enchanter Irving would like tosee you. You gain the quest [A MAGE OF THE CIRCLE]; check the [VANITY] and the[CHEST] in the room. Leave the room and go left through the metal door to a[VASE]. Head back east and enter the room next to yours to find a [CHEST] anda [VANITY] then head to the next area. Check the [CABINET] and continue aroundthe circle to the [SHELVES]. In the next room check the second row of shelvesfor a [BOOK] on [CODEX 077: THE FADE]. Make your way to the center area to findanother [BOOK] this time on [CODEX 081: MANA AND THE USE OF MAGIC], now proceedto the second floor.

    Take the south east exit into the library. Check the seven [BOOKCASES] for[CODEX 075: HIERARCHY OF THE CIRCLE], [CODEX 076: HISTORY OF THE CIRCLE], and[CODEXES 085-88: THE FOUR SCHOOLS OF MAGIC: CREATION/ENTROPY/PRIMAL/SPIRIT]. Thenext room over has an [ARMOIRE] and the one after that has an [ARMOIRE] and a[CHEST]. Head to the next room to find an [ARMOIRE], [SHELVES], and a [BOOK] on[CODEX 083: THE CARDINAL RULES OF MAGIC]. Continue to the Mage Laboratory andcheck the [STORAGE CABINET] and [BOOKS] on [CODEX 080: MALEFICARUM].

    Go to the Chapel, which is the next room over, to find a [BOOK] on [CODEX 063:THE RITE OF ANNULEMT] and an [ALTAR] for [CODEX 073: THE FOUNDING OF THECHANTRY]. Read [THE PROPHET ANDRASTE] for [CODEX 062: ANDRASTE: BRIDE OF THEMAKER] then check the two [BOOKCASES] for [CODEX 066: THE CHANT OF LIGHT: THE

    BLIGHT] and [CODEX 068: THE MAKER]. Make your way to Irving's Study and speakwith him and Duncan. Afterwards you receive [MAGE ROBES], a [RING OF STUDY], anda [MAGIC STAFF]. Check the [PILE OF BOOKS] in the back for [CODEX 084: BLOODMAGIC: THE FORBIDDEN SCHOOL].

    Escort Duncan to his quarters and then speak with Jowan. Agree to help themout and obtain the quest [BOUND IN BLOOD AND MAGIC]. Speak with Owain and youwill update the quest and receive the [ROD OF FIRE REQUEST FORM]. You can talkwith Irving and tell him of Jowan's plans but he tells you to carry them out sothey may be caught red-handed. Irving can also sign the form you have if youwould like.

    Head over to the Mage Laboratory and speak with Senior Enchanter Leorah. Tellher you will help to get the quest [INFESTED STOREROOMS]. Enter the Storage Roomand open the [WOODEN CRATE] and [CHEST]. Head down to the fork and turn left,defeating the Giant Spider that attacks. Make your way south and defeat morespiders. Check the [WOODEN CRATE] and the [BARREL] then continue west. Loot the[CHEST] for some [FADE STRIDERS] then check the [COCOON] further west. Another[COCOON] and [WOODEN CRATE] are at the next intersection. Head north and killthe final spider then leave the Storage Room. Talk to Leorah and ask her for areward, which is either numerous potions or the signing of your form.

    Head over to Owain to get the [ROD OF FIRE] then return to Jowan. Tell him youhave the rod then return to the first floor. Make your way around the circle andinto the basement. Go through the first door but be stopped at the second. Take

    the option to try the other door which can be unlocked. A Sentinel attacks frombehind, kill him and proceed around the corner to find two more. Open the doorand check the [WOODEN CRATE] then head to the next area to find a [CHEST]. Go

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    through the door at the end of the hall and fight off more Sentinels. Check the[CHEST] and [WOODEN CRATE] then go through the next door.

    Defeat more Sentinels and proceed to the next area to find Deep Stalkers anda Deep Stalker Leader. Check the [STORAGE CABINET] and head through to the southroom to find a [CHEST] and [WOODEN CRATE] to obtain an [APPRENTICE'S AMULET] andthe [EPHEMERALIST'S BELT]. Proceed west down the hall defeating the enemies in

    your way. Check the [CHEST] and go through the door. Go down the hall into alarge room. Check the [CHEST] for the [BLACKENED HEARTWOOD STAFF] then observethe [BOOKCASE]. Talk to the [STATUE] to get [CODEX 154: THE TEVINTER IMPERIUM]then check the [ARTIFACT] to destroy the wall.

    Defeat the Sentinel Guardian and open the [CHEST]. Head up the stairs anddestroy Jowan's Phylactery. Head south through the second door and return to thefirst floor. Watch the scene enfold and when Irving asks if you took anythingyou can Persuade him that you did not in order to keep the staff. Duncan comesand you are on your way to being a Grey Warden.

    ___ ___ Y . 1 . _ : ::.:. uman Noble+`--- ---'--------------------------------------------------------[05.05.00]--+======================================+====================================== ITEM LIST ENEMIES ---------------------------------------------------------------------------- Lesser Health Poultice Giant Rat Small Grease Trap Howe Archer Family Sword Howe Knight

    Shield of Highever Howe Soldier Mage ---------------------------------------------------------------------------- CODEX QUESTS ---------------------------------------------------------------------------- 062 Andraste: Bride of the Maker Father's Task 066 The Chant of Light: The Blight Howe Treachery 067 The Commandments of the Maker Mischief in the Larder 068 The Maker Sweet Iona 117 History of Ferelden: Chapter 1 The Cousland Treasury 118 History of Ferelden: Chapter 2 119 Culture of Ferelden 120 Dogs in Ferelden 121 Geography of Ferelden 123 Politics of Ferelden 126 Highever 131 The Noble Families of Ferelden 160 Darkspawn 169 Duncan 176 Arl Rendon Howe

    Requirement: Human, Warrior/Rogue

    After the opening scenes you are given the task of finding Fergus. Your Codex

    is updated, you gain [LESSER HEALTH POULTICE] x3, and a new quest [FATHER'STASK]. Head through the north door and turn left to meet Ser Gilmore. Agreeto find the Mabari War Hound and allow him to follow you to the kitchen, you

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    gain a new quest [MISCHIEF IN THE LARDER]. Head north and open the door at leftwhere the screaming is coming from to meet Nan. Enter the larder to meet yourMabari, name him and encounter the Giant Rats. Open the [WOODEN CRATE] and the[SACK] to acquire some new items. Upon leaving you should speak with Nan andcomplete the quest.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    R O G U E S

    Head north after helping Nan and unlock the door. Open [SACK] x2 and the [PILEOF SACKS] for some items. Head south and go left making your way to a room inthe top right corner of the map with a [CHEST]. Follow the hall around to thesouth-east corner unlocking the door and a [CHEST] in the corner. Proceedacross the courtyard to another locked door and a [CHEST] in the room. Southof the Main Hall is another locked door with an [ARMOR STAND] and anotherlocked [CHEST].~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Head to the west side towards the Atrium to run into your mother. After some

    conversation head to the library and examine the books to obtain [CODEX 117:HISTORY OF FERELDEN: CHAPTER 1] and another book for [CODEX 118: HISTORY OFFERELDEN: CHAPTER 2]. Speak with Aldous to obtain [CODEX 121: GEOGRAPHY OFFERELDEN] and [CODEX 131: THE NOBLE FAMILIES OF FERELDEN]. Head down into thestudy and read the book to obtain [CODEX 119: CULTURE OF FERELDEN]. Speak withIona and tell her you wish to get a little personal in your bedroom. She willagree and say to meet you there tonight, you obtain the quest [SWEET IONA].

    Make your way to the eastern side of the castle into the Chapel. Read the bookon the pedestal for [CODEX 062: ANDRASTE: BRIDE OF THE MAKER]. The book on thebookshelf is [CODEX 066: THE CHANT OF LIGHT: THE BLIGHT]. Speak with MotherMallol and receive her blessings to obtain [CODEX 067: THE COMMANDMENTS OF THEMAKER] and [CODEX 068: THE MAKER]. Make your way back past your mother to reach

    Fergus' room. Rogues can unlock the door on the way there to discover and emptyroom.

    Head south to find Fergus in his room. After some more conversation yourquest is complete and Father suggests you get some rest. Examine the book onthe bookshelf to obtain [CODEX 123: POLITICS OF FERELDEN] then exit Fergus'room to progress. You awake in the middle of the night to the castle beingunder attack. Open the chest to obtain a [LESSER HEALTH POULTICE] and [SMALLGREASE TRAP], open your inventory and re-equip all your gear before engagingthe Howe Soldier and Howe Archer. Draw them into your room and take them out,then make your way out battling two more Howe Soldiers.

    Your mother comes out and joins the party, but fears for your father; thequest [HOWE TREACHERY] is updated. You should have leveled up as well as yourMabari War Hound, place your points accordingly and loot the fallen enemies.Proceed south and open the trunk to find a [DAGGER](Iron), [GREATSWORD](Iron),[LONGBOW](Elm), and [SMALL SHIELD](Elm). Equip Eleanor and enter Fergus' roomto find his family murdered. Open the north door to fight 2 Howe Soldiers and 2Howe Archers; the side rooms each contain a [CHEST]. Continue north for minordialogue then enter the room at left to find a Knight Corpse, looting him yieldsa [DAGGER](Iron). Continue east to find a frantic man, you can persuade him tofight with you as you engage the enemy on both sides. Utilize Eleanor's PinningShot to breeze through the fight.

    Continue north and through the door at the left battling your way to a chest.

    Head out and continue south looting the rubble for a [LESSER HEALTH POULTICE]and [ELFROOT]. Enter the western room and loot the Pile of Books for a [BLANKVELLUM]. The room to the south contains another [CHEST]. Continue fighting your

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    way through the passage way to find more rubble containing a [LESSER HEALTHPOULTICE] and [ELFROOT]. Attempt to enter the Guard Post and Eleanor gives youthe key and a quest [THE COUSLAND TREASURY]. Unlock the doors with the key andenter the treasury. The Family Chest contains [FAMILY SWORD] and [SHIELD OFHIGHEVER], two decent items for this point of the game.

    The southern room contains a Knight Corpse that can looted. At the end of the

    hall is a room with guardsman fighting off some of Howe's men, aid them if youlike. The Main Hall, north of the one with the Knight Corpse is where SerGilmore and his men are battling. Take out the Mage and Archers first to takecontrol of the fight.

    Exit the northern door and make your way up the hall. Going right only leadsto more senseless fighting, so take the door at the top. Open the [WOODEN CRATE]for an item. Backtrack towards the middle room this time going west andencountering your first ranked enemy, a Howe Knight. The northern room has a[SACK] with an item in it. Open the [BARREL] to find another item. Proceed tothe larder to find your father dying. Duncan intervenes and takes you with himas your mother decides to stand and fight to the death.

    ______ _ \. \. \: 1 /::.. . /warf Noble+`------'---------------------------------------------------------[05.06.00]--+======================================+====================================== ITEM LIST ENEMIES ---------------------------------------------------------------------------- Aeducan Shield Adal Hemli Aeducan Signet Ring Aller Bemot

    Dwarven Merchant's Belt Blight Wolf Proving Helm Deep Stalker Superior Dwarven Guard Armor Deep Stalker Leader Frandlin Ivo Genlock Genlock Alpha Giant Spider Mandar Dace Mercenary Mercenary Captain Prince Trian Aeducan Royal Guard Ser Blackstone ---------------------------------------------------------------------------- CODEX QUESTS ---------------------------------------------------------------------------- 135 The Castes A Noble Expedition 136 Life in Orzammar The Nobles' Feast 137 Deep Roads 138 The City of Orzammar 141 House Aeducan, Shield of Orzammar 143 Orzammar Politics 144 The Proving 145 Dwarven Faith 160 Darkspawn

    171 King Endrin Aeducan 175 Lord Pyral Harrowmont 223 Trian's Journal

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    233 A Letter from Rica

    Requirement: Dwarf, Warrior/Rogue

    Speak with Gorim and tell you him you would like to have your shield with you.You may choose to fight in the Proving and check the merchants out in the

    Diamond Quarter but first check the [CHEST], [CRYSTAL] for [CODEX 138: THE CITYOF ORZAMMAR], and the [VANITY] on the right side of the bed. The [BUST OF KINGENDRIN] adds [CODEX 171: KING ENDRIN AEDUCAN]. Head out and enter Bhelen's roomto find his mistress and a [LETTER] for [CODEX 232: A LETTER FROM RICA]. The[PILE OF BOOKS] is [CODEX 141: HOUSE AEDUCAN, SHIELD OF ORZAMMAR], the [CHEST]has common items but the [ARMOIRE] has a [DWARVEN MERCHANT'S BELT].

    Head to the main area and exit to the Diamond Quarter. Speak with ScholarGertek and help end the quarreling. You can make it so one of them is killedand ask for a reward. You can also run into your two brothers, further down arethree [BARRELS]. Speak to the Royal Escort to go to the Proving and then talk tothe Proving Master to fight. Win four matches in a row to be crowned champion

    and receive the [PROVING HELM]. Return to the Royal Palace and enter the ThroneRoom.

    Speak with Lord Dace and either help him or not. Head to the right and readthe [BOOK] for [CODEX 148: ORZAMMAR HISTORY: CHAPTER TWO]. The eastern room hasa [BARREL] as does the western one if you can unlock the door. Unlock the doorat the end to find a [VASE] and a [CHEST]. The final room has a [BARREL] in itpending you can unlock the door. Speak with Duncan for a few codex updates thentalk to Lady Helmi who fills you in about Lord Dace's plan. You can speak to himagain and call him out then stop him from leaving saying he insulted the house.This leads to an Honor Proving where you must fight Dace's son.

    You can also speak to your father and then choose whichever you want when Dace

    asks you about the surfacers. You will find Trian in his room if you were in theProving, if not he will be at the Proving. In Trian's room is a [CHEST] and hisjournal for [CODEX 223: TRIAN'S JOURNAL]. Speak with Trian and when he leavesBhelen will warn you of his plot to assassinate you! This will bring you to ascene where you enter the Deep Roads. You will gain the quest [A NOBLEEXPEDITION] and be on your way.

    Start off by heading west, kill the spider and disarm the traps near theintersection. Defeat the Darkspawn and check the [DWARF CORPSE] then continuewest. You should run into Frandlin who will join the party. Take the southernpath until you are ambushed by a pack of Deep Stalkers and it's Leader. Checkthe [DWARF CORPSE] and turn around then take the south east path at the crossroads. Beware the traps as you come upon the Darkspawn; check the [WOODEN CRATE]and [CHEST]. Head south to meet the Scout who joins your party and warns of theDarkspawn ahead.

    Defeat the Darkspawn led by the Genlock Alpha and disarm the traps. Check the[CHEST] then enter the Thaig. Cross the bridge to find a band of mercenarieswaiting for you. Kill them and loot the [AEDUCAN SIGNET RING] from the Captain.Check the [CHEST] and [BARREL] to the left, ahead check the [DWARF CORPSE] and[BARREL OF BALLISTA BOLTS]. Load the [BATTERED BALLISTA] and check the [CHARREDCORPSE], then fire the Ballista to knock the wall down. Enter the Thaig Chamberwhen you are ready.

    Allow your party to move freely and position them on the three tiles near

    the [SARCOPHAGUS]. Approach the [SARCOPHAGUS] and press the signet on it now tofind the [AEDUCAN SHIELD]. Leave the chamber and defeat the Darkspawn that arewaiting for you. Head back to the crossroads where Trian will be waiting for you

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    if you ordered him killed. If not the King will be there and Trian will alreadybe dead. You are forced to fight Trian if he is still alive. Regardless of theoutcome, Bhelen betrays you and the Scout and Frandlin lie about what happened.

    You are hereby exiled, Gorim comes to tell you the sentence. Head down thepath on the Deep Roads and fight the Giant Spider. Loot the [CORPSE] and be sureto equip whatever you find. Disarm the traps and kill the Darkspawn, loot the

    [DEAD DWARF] and loop around to find a [WOODEN CRATE] and a [CHEST]. Head southand go west at the crossing, kill the Deep Stalkers and loot the [SKELETON]. Goto the east side and defeat the Giant Spider then loot the [DARKSPAWN CORPSE].Continue south defeating more Darkspawn and dodging more traps, loot the [DEADDWARF] for [SUPERIOR DWARVEN GUARD ARMOR] then go east. Defeat the Deep Stalkersand their Leader. Check the [DWARF CORPSE] and [DEAD DWARF] then head back westto find Duncan and be on your way to Ostagar.

    _______ _ .

    . : 1 ::.. . stagar+`-------'--------------------------------------------------------[05.07.00]--+======================================+====================================== ITEM LIST ENEMIES ---------------------------------------------------------------------------- Beef Bone Ser Garlen's Sword Key to the Mages' Chest ---------------------------------------------------------------------------- CODEX QUESTS ----------------------------------------------------------------------------

    061 The Aeonar Joining the Grey Wardens 066 The Chant of Light: The Blight Tainted Blood 077 The Fade The Grey Wardens' Cache 090 The Tranquil The Hungry Deserter 129 King Maric Theirin The Mabari Hound 158 The Grey Wardens 159 The Korcari Wilds 162 Alistair 165 King Cailan Theirin 180 Loghain Mac Tir 187 Wynne 218 Legend of Luthias Dwarfson

    After entering Ostagar you receive the quest [JOINING THE GREY WARDENS] andare free to explore camp. Do so by turning around and heading into the woods tofind [ELFROOT] x3, 2 [SACKS] containing [DEEP MUSHROOM], [BEEF BONE], and [20C].A chest on the far side contains.

    Cross the bridge into the main camp. Speak with Wynne to learn about thedarkspawn and then turn the corner and speak with the Tranquil to learn aboutenchantments. Across the way is Daveth, speak with him if you like then talkwith the Quartermaster to browse his wares. The chest to the left of himcontains [LONGSWORD](Grey Iron). Head up the ramp and open the scroll to obtain[CODEX 066: THE CHANT OF LIGHT: THE BLIGHT]. Speak with Ser Jory if you wish

    then speak with the prisoner in the cage. Work your way into helping him outto obtain the quest [THE HUNGRY DESERTER].

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    _____________________________________________________________________________============================================================================= Ostagar Quartermaster (Before the Joining) ----------------------------------------------------------------------------- Small Grease Trap Plans......................................... 1g 10s 50c Acid Flask Recipe............................................... 1g 06s 95c Concentrated Venom Recipe.......................................... 79s 34c

    Lesser Injury Kit Recipe........................................... 75s 89c Health Poultice Recipe............................................. 75s 89c Large Claw Trap Plans.............................................. 13s 80c Backpack........................................................... 57s 50c -----------------------------------------------------------------------------============================================================================= Ostagar Quartermaster - "Other" Goods ----------------------------------------------------------------------------- Fire Bomb Recipe................................................ 1g 86c 00c Concentrated Deathroot Extract Recipe........................... 1g 38s 00c Mild Sleeping Gas Trap Plans.................................... 1g 38s 00c Rock Salve Recipe............................................... 1g 32s 00c

    Mild Lure Plans................................................. 1g 20s 00c Double-Baked Mabari Crunch Recipe.................................. 12s 00c ----------------------------------------------------------------------------- Note: If you buy anything make sure it is the Backpack. Another one will be available after the Joining and they are the cheapest ones you will find.

    Speak to the guard near the cage and tell him you spoke with the prisoner.You can either pay him 10 silver or persuade him to give you the food and waterfor the prisoner. Give him the food and water to receive the [KEY TO THE MAGE'SCHEST] which is accessible at night time when the Tranquil is not around. Thechest near the prisoner contains [SPLINTMAIL BOOTS](Iron). Head down the ramp

    and to the western area to find a [ELFROOT]. Head east through the camp to findan Elven Messenger. Speak with him and lie about needing something, tell himyou are the person he is supposed to give [SER GARLEN'S SWORD](Grey Iron) to.Speaking with the guards outside of Loghain's and the King's tent gives you theoption to persuade the guards and pick up some information about them.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE

    If you are not a Human Noble speak with the Kennel Master. Offer to help himto obtain the quest [THE MABARI HOUND]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    At the southern end up of camp is a chest containing [SMALL SHIELD](El