Download - The Wonderful World of Wearables
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The Wonderful World of
Wearables
AnDevCon IV
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Form Factor Innovation
● Phones● Tablets● Televisions● Wearables
– Defined as “things that you wear” that would be sensible to actually wear
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Counterpoint: Flavor Flav
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What We're Covering
● Sample Wearables– Capabilities– Programming Models
● Stumbling Blocks/Future Possibilities● Business Opportunties
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History of Wearables
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History of Wearables
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Matrix O' Wearables
● Where You Wear– Wrist– Face
● Androidification– Runs Android– Accessory for Android
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Wrist Device: WIMM One
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Wrist Device: WIMM One
● Device Capabilities– Bi-Modal Display– WiFi, Bluetooth
● No mobile data, GPS
– Accelerometer and magnetometer– Vibration motor
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Wrist Device: WIMM One
● App Development Overview– Micro Apps
● Reminiscent of app widgets in terms of capabilities● Use WIMM base classes, gestures● As-available Internet access
– Watchfaces● Updated infrequently, monochrome● Always visible
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Wrist Device: The “Rock”
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Wrist Device: The “Rock”
● Device Capabilities– 2.0” QVGA Traditional Touchscreen
● Presumably behaves like normal smartphone
– WiFi, Bluetooth, quad-band GSM, GPS– Basic sensors, camera– Think early 2010 Android smartphone strapped
to your wrist
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Wrist Device: The “Rock”
● Standard Android Development– -small screen, need appropriate layouts– Use of accelerometer possible, but different
● Limited range of motion while worn
– Gentle on battery!● Probably smaller than typical phones● Cannot readily charge while worn
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Wrist Accessory: SONY SmartWatch
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Wrist Accessory: SONY SmartWatch
● Device Capabilities– Tri-Modal Display– Bluetooth
● No independent WiFi, mobile data, GPS
– Accelerometer– Vibration motor
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Wrist Accessory: SONY SmartWatch
● App Development Overview– Widgets for standard “watchface”
– Control for full-screen app● App runs on phone, pushes over bitmaps, responds to
taps and swipes
– Notifications for pushing over alerts
– Sensor API to access accelerometer and vibration motor
– Apps mediated by core app on Android device
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Wrist Accessory: MetaWatch Strata
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Wrist Accessory: MetaWatch Strata
● Device Capabilities– Monochrome Non-Touchscreen Display
● Buttons for controlling device
– Bluetooth● No independent WiFi, mobile data, GPS
– Accelerometer, ambient light sensor– Vibration motor
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Wrist Accessory: MetaWatch Strata
● App Development: Intent-Based– Broadcast Intent for button press– Broadcast receiver for updating screen
● Application● Notification
– Apps mediated by core app on Android device– Not presently supported by production MWM
app
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Wrist Accessory: MetaWatch Strata
● App Development: Manager– Bluetooth protocol for working with device
● Idle, application, notification states● Button presses
– Manager app handles all of this● No SDK, must fork and modify existing manager app● https://github.com/MetaWatchOpenProjects/MWM-for-Android
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Wrist Accessory: Pebble
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Wrist Accessory: Pebble
● Device Capabilities– Monochrome Non-Touchscreen Display
● Buttons for controlling device
– Bluetooth● No independent WiFi, mobile data, GPS
– Accelerometer– Vibration motor
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Wrist Accessory: Pebble
● App Development Overview– SDK a work in progress– Data-driven broadcasts
● On-watch apps written in native C code● Android apps supply data to native apps on the
watch
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Eyewear Device: The Vaporware
● Google's Project Glass
● Vusix M100
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Eyewear Device: EPSON Moverio
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Eyewear Device: EPSON Moverio
● Device Capabilities– qHD Display
● Appears as 80” viewed from 16'
– Trackpad & buttons for input– WiFi
● No Bluet0oth, mobile data, GPS
– Android 2.2
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Eyewear Device: EPSON Moverio
● Standard Android Development– Not a touchscreen!
● App will need to work with mouse pointer-style interface or arrow keys
● Net: reminiscent of Google TV
– Immersive● Limited visibility beyond the display● Some 3D capability
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Eyewear Accessory: Oculus Rift
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Eyewear Accessory: Oculus Rift
● Vaporware– Developer edition shipping early 2013– Consumer edition sometime thereafter
● Device Capabilities– 1280x800 display designedfor 3D/VR
● Split over two eyes● Not designed for normal viewing
– HDMI
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Eyewear Accessory: Oculus Rift
● Unity 3D Support– Initially PC, with Android follow-on
● OUYA Support– Possible, though not initially
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Stumbling Blocks
● Watches = Fugly!– Either too small to use directly or seriously
clunky– Nobody will go for them, as they look too geeky– Masculine design styling
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Future Possibilities
● More Stylish– Watches: flexible displays for more wrist-
conforming
– Eyewear: project onto retina vs. floatingscreen
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Future Possibilities
● Less Obtrusive– Contact Lenses (Innovega iOptik)
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Future Possibilities
● The Bieb– Definition of “stylish” changes over time– Styles “cross the chasm”
● Top-down: celebrity style-makers● Bottom-up: jelly bands● Mixed: UGG
– Problem: tech “stylish” driven by Apple
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Stumbling Blocks
● Battery Life– Unobtrusive = small device = small battery– Small battery = short life or extreme battery
management● Example: sporadic WiFi vs. continuous
– Trickle effects to usability● Display technology
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Future Possibilities
● Battery Life– Molded batteries– Better battery tech
● Higher power storage density● Lots of research ongoing
– Improved solar charging– Bio-powered
● Low temperature thermopile
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Stumbling Blocks
● Other Issues– Health
● RF impacts● Eyestrain for eyewear
– Environmental Conditions● Will your watch or glasses survive a rainstorm?
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Business Opportunities
● Vertical Markets: Complete Solution– Bundle hardware and custom software to solve a
problem for a specific market segment– Examples
● MRI entertainment eyewear● Scanner for package delivery● AR for tours
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Business Opportunities
● Vertical Markets: Software ISV– You create app for device, let somebody else sell
solution● Works well with device makers planning on
integration sales
– Example: WIMM One● Not intended to be retail distributor● Branded devices with pre-loaded apps,
dedicated stores
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Business Opportunities
● Your Own Hardware: Consumer– Kickstarter or kin– Requirements
● Hardware design capability● Supply chain experience● Consumer marketing prowess● Example: Metawatch vs. Pebble
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Business Opportunities
● Your Own Hardware: Verticals– Find a specific niche with clear use case, rather
than mass market– Examples
● Police and security● Military● Sports (bio-analysis, information display)
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Business Opportunities
● Specialty Consulting– Demonstrate ability, aim for referrals from
device manufacturers– Few with deep expertise in app design,
development for these devices● Limited screen size● Limited touch interface
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Summary
● Wearables = Innovation– Winners and losers– Good for “big fish, small pond” strategy
● Consumer● Vertical markets
● Q&A