Download - SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children
![Page 1: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/1.jpg)
SiSSYFiGHT 3000
![Page 2: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/2.jpg)
OverviewOverview
SiSSYFiGHT simulates a playground SiSSYFiGHT simulates a playground fight between school children. fight between school children.
![Page 3: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/3.jpg)
OverviewOverview
Each kid begins with 10 Self-Esteem Each kid begins with 10 Self-Esteem chips chips
… … and the goal of the game is to reduce and the goal of the game is to reduce your opponents’ self-esteem to ZERO! your opponents’ self-esteem to ZERO!
![Page 4: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/4.jpg)
OverviewOverview
When there are only one or two When there are only one or two players left with any self-esteem, players left with any self-esteem, they win the game!they win the game!
![Page 5: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/5.jpg)
Setup
![Page 6: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/6.jpg)
Each Round:
![Page 7: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/7.jpg)
Each Round:
1.Choose action and target card in secret.
You can plot and scheme with other players, but your final choice must be secret.
All communication must be public.
![Page 8: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/8.jpg)
Each Round:
1.Choose action and target card in secret.
2.Everyone Reveals
![Page 9: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/9.jpg)
Each Round:
1.Choose action and target card in secret.
2.Everyone Reveals
3.Resolve all actions.
![Page 10: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/10.jpg)
Solo
Your target discards one chip.
![Page 11: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/11.jpg)
TeamIf someone teams up with you, each Team card forces the target to discard two chips…
![Page 12: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/12.jpg)
Team
… but, if no one else played a “Team” with your target, there’s no effect.
If someone teams up with you, each Team card forces the target to discard two chips…
![Page 13: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/13.jpg)
Defend
Always play with “No Target”
Lose half as many chips as you would have:
1 1 0 02 2 1 13 3 1 14 4 2 2etc.etc.
If no one targets you, lose 1 If no one targets you, lose 1 chip.chip.
![Page 14: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/14.jpg)
Game EndGame End
● When you run out of chips, youWhen you run out of chips, you’’re out.re out.● When one or two people are left, they When one or two people are left, they win. win.
![Page 15: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/15.jpg)
Play until 11:00Play until 11:00
● Put the cards back in the box when Put the cards back in the box when youyou’’re donere done
![Page 16: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/16.jpg)
General Observations About General Observations About Sissyfight?Sissyfight?
![Page 17: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/17.jpg)
WhatWhat’’s fun about SiSSYFiGHT?s fun about SiSSYFiGHT?
● What What kinds of funkinds of fun did you did you experience?experience?
● Can we get more specific than Can we get more specific than ““fun?fun?””
![Page 18: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/18.jpg)
WhatWhat’’s fun about SiSSYFiGHT?s fun about SiSSYFiGHT?
● What What kinds of funkinds of fun did you experience? did you experience?● Can we get more specific than Can we get more specific than ““fun?fun?””
● Intrigue: Negotiation, Cooperation, Intrigue: Negotiation, Cooperation, BetrayalBetrayal
● Challenge: Tactics, Problem SolvingChallenge: Tactics, Problem Solving● Drama: Narrative ArcDrama: Narrative Arc
![Page 19: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/19.jpg)
How do we get from…How do we get from…
• Cards• Chips• Rules
![Page 20: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/20.jpg)
To…To…
• Intrigue• Challenge• Drama
• Cards• Chips• Rules
![Page 21: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/21.jpg)
WhatWhat’’s missing?s missing?
“Rules” “Fun”
![Page 22: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/22.jpg)
The causal link…The causal link…
This is what sets games apart…
“Rules” “Fun”
![Page 23: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/23.jpg)
Games As SoftwareGames As Software
“Rules” “Fun”“Activity”
Code RequirementsProcess
![Page 24: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/24.jpg)
A Design VocabularyA Design Vocabulary
“Fun”“Activity”
RequirementsProcessMechanics
![Page 25: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/25.jpg)
A Design VocabularyA Design Vocabulary
“Fun”
RequirementsMechanics Dynamics
![Page 26: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/26.jpg)
A Design VocabularyA Design Vocabulary
Mechanics Dynamics Aesthetics
![Page 27: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/27.jpg)
The MDA FrameworkThe MDA Framework
Mechanics Dynamics Aesthetics
![Page 28: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/28.jpg)
DefinitionsDefinitions
●Mechanics: The rules, concepts and materials that Mechanics: The rules, concepts and materials that formally specify the game-as-system.formally specify the game-as-system.
●Dynamics: The run-time behavior of the game-as-Dynamics: The run-time behavior of the game-as-system.system.
●Aesthetics: The Aesthetics: The desirable emotional responsesdesirable emotional responses evoked by the game dynamics.evoked by the game dynamics.
![Page 29: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/29.jpg)
The Designer/Player The Designer/Player RelationshipRelationship
Designer Player
Mechanics AestheticsDynamics
![Page 30: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/30.jpg)
Player
Mechanics AestheticsDynamics
The PlayerThe Player’’s Perspectives Perspective
![Page 31: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/31.jpg)
The DesignerThe Designer’’s Perspectives Perspective
Designer
Mechanics AestheticsDynamics
![Page 32: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/32.jpg)
MDAMDA
● A A ““TaxonomyTaxonomy”” of Design Knowledge of Design Knowledge● AestheticsAesthetics● DynamicsDynamics● MechanicsMechanics● ……and the and the interactions interactions between them.between them.
![Page 33: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/33.jpg)
Aesthetics of SiSSYFiGHTAesthetics of SiSSYFiGHT
● Fellowship: Negotiation, Fellowship: Negotiation, Cooperation, BetrayalCooperation, Betrayal
● Challenge: Tactics, Problem SolvingChallenge: Tactics, Problem Solving● Narrative: DramaNarrative: Drama
![Page 34: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/34.jpg)
Mechanics of SiSSYFiGHTMechanics of SiSSYFiGHT
● Turn-basedTurn-based● Hit PointsHit Points● Public CommunicationPublic Communication● Simultaneous ActionSimultaneous Action
![Page 35: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/35.jpg)
Dynamics of SiSSYFIGHTDynamics of SiSSYFIGHT
Equality Scourge
Competition,Random Attacks
Cooperation,Team Attacks
![Page 36: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/36.jpg)
SiSSYFiGHT FictionSiSSYFiGHT Fiction
● Does SiSSYFiGHT do a good job of Does SiSSYFiGHT do a good job of conveying its subject matter? conveying its subject matter?
● How can it do better? How can it do better?
![Page 37: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/37.jpg)
SiSSYFiGHT FictionSiSSYFiGHT Fiction
What other fictional genre or What other fictional genre or subject matter could the mechanics subject matter could the mechanics of SiSSYFiGHT simulate? of SiSSYFiGHT simulate?
![Page 38: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/38.jpg)
ExerciseExercise
● Choose a fictional genre and/or setting that Choose a fictional genre and/or setting that might fit this game. might fit this game.
● Adapt the game to your chosen subject matter. Adapt the game to your chosen subject matter. ● Keep in mind the aesthetic qualities we Keep in mind the aesthetic qualities we identified in the breakdown. identified in the breakdown.
● How can the rules of the game be changed to How can the rules of the game be changed to best support your fiction? best support your fiction?
![Page 39: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/39.jpg)
BrainstormingBrainstorming
● Everyone Grab a Sticky PadEveryone Grab a Sticky Pad
![Page 40: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/40.jpg)
When I Say When I Say ““Go…Go…””
1.1. You will have 90 seconds.You will have 90 seconds.
2.2. Write down as many subject matter ideas as Write down as many subject matter ideas as you can.you can.
3.3. One to a sticky note.One to a sticky note.
4.4. Keep it Short (Keep it Short ( 5 words) 5 words)
5.5. No idea is too dumb.No idea is too dumb.
6.6. Work in silence.Work in silence.
![Page 41: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/41.jpg)
Ready?Ready?
● Go!Go!
![Page 42: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/42.jpg)
Pens Down!Pens Down!
With your group:With your group:● Get on your feet!Get on your feet!● Find some wall spaceFind some wall space● Stick your ideas to the wallStick your ideas to the wall● Put like ideas togetherPut like ideas together● Look for critical massLook for critical mass● Narrow down a fiction to work on. Narrow down a fiction to work on.
![Page 43: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/43.jpg)
Fill Out the Template● Everyone on the team should fill it out the SAME way.
● Fill one out as a team, then everyone copies.● Cut it into cards for testing.● Once you’ve played the skinned version, go to lunch.
![Page 44: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/44.jpg)
Lunch
● Sign up for electives on gdc.8kindsoffun.com or tinyurl.com/gdc-mda
● Continue work at 1:30
![Page 45: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/45.jpg)
Exercise:Exercise:
● You’ve chosen a setting or fiction for You’ve chosen a setting or fiction for SiSSYFiGHT.SiSSYFiGHT.
● You’ve played a “skinned” version of the game.You’ve played a “skinned” version of the game.
● Now go deeper, look for rules changes that will Now go deeper, look for rules changes that will support your theme. support your theme.
Work until 2:45
![Page 46: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/46.jpg)
Beta Test at 3:00Beta Test at 3:00
● Make sure your rules are written Make sure your rules are written down. down.
![Page 47: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/47.jpg)
Beta TestBeta Test
● Send 2 team members to another Send 2 team members to another table as beta testers. table as beta testers.
● Test until 3:20Test until 3:20
![Page 48: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/48.jpg)
DiscussionDiscussion
● LetLet’’s compare solutions. What different s compare solutions. What different approaches did we take?approaches did we take?
3:353:35
![Page 49: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/49.jpg)
The MessageThe Message
Game dynamics have Game dynamics have emergent meaning. emergent meaning.
This can harmonize with your subject matter, This can harmonize with your subject matter, or clash with it.or clash with it.
We often desire harmony, but not always.We often desire harmony, but not always.
![Page 50: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/50.jpg)
Any Final Observations?Any Final Observations?
3:40
![Page 51: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/51.jpg)
The MDA FrameworkThe MDA Framework
Mechanics Dynamics Aesthetics
![Page 52: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/52.jpg)
Understanding AestheticsUnderstanding Aesthetics
● We need to get past words like We need to get past words like ““funfun”” and and ““gameplay.gameplay.””
● What kinds of What kinds of ““funfun”” are there? are there?
![Page 53: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/53.jpg)
Eight Kinds of Eight Kinds of ““FunFun””
![Page 54: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/54.jpg)
Eight Kinds of Eight Kinds of ““FunFun””● SensationSensation Game as sensory experience.
![Page 55: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/55.jpg)
Eight Kinds of Eight Kinds of ““FunFun””● SensationSensation● FantasyFantasy Game as make-believe
![Page 56: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/56.jpg)
Eight Kinds of Eight Kinds of ““FunFun””● SensationSensation● FantasyFantasy● NarrativeNarrative Game as unfolding story
![Page 57: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/57.jpg)
Eight Kinds of Eight Kinds of ““FunFun””● SensationSensation● FantasyFantasy● NarrativeNarrative● ChallengeChallenge Game as obstacle course
![Page 58: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/58.jpg)
Eight Kinds of Eight Kinds of ““FunFun””● SensationSensation● FantasyFantasy● NarrativeNarrative● ChallengeChallenge● FellowshipFellowship Game as social framework
![Page 59: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/59.jpg)
Eight Kinds of Eight Kinds of ““FunFun””● SensationSensation● FantasyFantasy● NarrativeNarrative● ChallengeChallenge● FellowshipFellowship● DiscoveryDiscovery Game as uncharted territory
![Page 60: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/60.jpg)
Eight Kinds of Eight Kinds of ““FunFun””● SensationSensation● FantasyFantasy● NarrativeNarrative● ChallengeChallenge● FellowshipFellowship● DiscoveryDiscovery● ExpressionExpression
Game as soap box
![Page 61: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/61.jpg)
Eight Kinds of Eight Kinds of ““FunFun””● SensationSensation● FantasyFantasy● NarrativeNarrative● ChallengeChallenge● FellowshipFellowship● DiscoveryDiscovery● ExpressionExpression● SubmissionSubmission
Game as mindless pastime
![Page 62: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/62.jpg)
Charades is “fun”
Team Fortress is “fun”
Final Fantasy is “fun”
Each game pursues multiple aesthetics. No Grand Unified Theory.
Clarifying Our AestheticsClarifying Our Aesthetics
![Page 63: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/63.jpg)
Charades isFellowship, Expression, Challenge
Team Fortress isCompetition, Schadenfreude, Challenge, Sensation, Fantasy
Final Fantasy isFantasy, Narrative, Expression, Discovery, Challenge, Masochism
Each game pursues multiple aesthetics. No Grand Unified Theory.
Clarifying Our AestheticsClarifying Our Aesthetics
![Page 64: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/64.jpg)
Clarifying Our GoalsClarifying Our Goals
● As designers, we can choose certain As designers, we can choose certain aesthetics as goals for our game aesthetics as goals for our game design.design.
● We need more than a one-word We need more than a one-word definition of our goals.definition of our goals.
![Page 65: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/65.jpg)
More on Aesthetics
Check out: Extra Credits – Aesthetics of Play
http://youtu.be/uepAJ-rqJKA
![Page 66: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/66.jpg)
See Also: Nicole Lazzaro
![Page 67: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/67.jpg)
See Also: Jason VandenBerghe
NoveltyChallengeStimulationHarmonyThreat
![Page 68: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/68.jpg)
See Also: Jamie Madigan, et al.
![Page 69: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/69.jpg)
A Few Words on DynamicsA Few Words on Dynamics
● We can use abstract models to We can use abstract models to explain and predict game behaviors.explain and predict game behaviors.
![Page 70: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/70.jpg)
Example: The Example: The ““Scourge FactoScourge Factorr ””
SissyFightIs Someone Winning?
Let’s gang up!Team Attack!
![Page 71: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/71.jpg)
Model: Feedback LoopModel: Feedback Loop
STATE Measure
DecideAct
![Page 72: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/72.jpg)
An Ideal Thermostat
Room
Too Cold
Too Hot
Thermometer
Controller
Cooler
Heater
These Models are Well These Models are Well UnderstoodUnderstood
![Page 73: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/73.jpg)
MDA in SiSSYFiGHTMDA in SiSSYFiGHT
Simultaneous turns + attack actions Simultaneous turns + attack actions
![Page 74: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/74.jpg)
MDA in SiSSYFiGHTMDA in SiSSYFiGHT
Simultaneous turns + attack actions Simultaneous turns + attack actions
Equality Scourge
Competition,Random Attacks
Cooperation,Team Attacks
![Page 75: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/75.jpg)
MDA in SiSSYFiGHTMDA in SiSSYFiGHT
Simultaneous turns + attack actions Simultaneous turns + attack actions
Equality Scourge
Competition,Random Attacks
Cooperation,Team Attacks
Betrayal!
![Page 76: SiSSYFiGHT 3000. Overview SiSSYFiGHT simulates a playground fight between school children](https://reader036.vdocuments.mx/reader036/viewer/2022062515/56649f475503460f94c6914b/html5/thumbnails/76.jpg)
Short Break
Go to your Elective A room at 4:05● Denouement: 236● Emotional Investment: 224● Card Wars: 220